@cwglee51 weird – bombers are definitely listed as 12 rather than 14 … i am curious if you somehow had an older version of BM map? wonder if there will be any other differences (intercepts, etc).
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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Apologies for all those battles going my way. I should really have failed to take one island.
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before I roll, I would like to change the  Tk,  one Mech and the  Art to a 4th DD and 2 Inf.
I never sent this! Hope that is ok.
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The change of buys was typed on the PC, before rolling combat, but somehow I did not press post and that other message was on my phone, that is why they are the wrong way round and explains why I did not notice.
I understand if you want me to swap back to the original buys. Is my fault for not checking I had posted.
Have a good day. -
It’s fine, I checked your math, the IPCs are even so all is good.
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Thank you. I hope by now you trust me and believe I have integrity.
Watching Fiorentina lose 2-1 away at the moment. Is half time: 45 mins left. -
It’s always good to double check your math. Every now and then you catch a small error before it become a bigger problem. Comes from working as an engineer.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 125 Sea Zone to Finland -
There’s a scramble from Philippines to sea zone 35, I’ll skip it for you since the combat calculator shows scrambling 1 fighter makes things worse.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 125 Sea Zone to FinlandCombat - Americans
Battle in 35 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Finland, round 2 : 4/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Finland to Norway
2 infantry moved from Norway to 125 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from 43 Sea Zone to Northern Territory
1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 4 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Northern Territory : 1 bomber, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 6 infantry
Midway : 1 airfield and 1 fighter
Celebes : 1 flag, 1 artillery
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
10 Sea Zone : 2 destroyers and 4 transports
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 2 transports
91 Sea Zone : 2 submarines
Finland : 1 flag, 2 artilleries
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 19 / 26
Japanese : 72 / 69
Americans : 58 / 78
Chinese : 0 / 1
British : 33 / 32
UK_Pacific : 5 / 11
Italians : 17 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.706
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 bomber moved from Norway to Germany
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Kazakhstan
2 fighters moved from Persia to 80 Sea Zone
1 fighter moved from Persia to Kazakhstan
6 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Germany
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Kazakhstan
2 fighters moved from Persia to 80 Sea Zone
1 fighter moved from Persia to Kazakhstan
6 infantry moved from India to BurmaCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry
British roll dice for 6 infantry in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 fighters moved from 80 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 6 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry
Kazakhstan : 4 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 2 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Norway : 1 armour and 3 fighters
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
80 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag, 5 infantry
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 58
Russians : 20 / 26
Japanese : 70 / 69
Americans : 58 / 78
Chinese : 0 / 1
British : 33 / 31
UK_Pacific : 6 / 6
Italians : 17 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.204
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 49Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.500
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
Re the Scramble: you did right, of course. Thank you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Southern Italy to 81 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Southern Italy to 81 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from Southern Italy to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Belarus : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 6 mech_infantrys
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
98 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 58
Russians : 20 / 26
Japanese : 70 / 69
Americans : 58 / 78
Chinese : 0 / 1
British : 32 / 31
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 armour moved from South Australia to New South WalesPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 destroyers and 1 transport
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
62 Sea Zone : 2 destroyers
Egypt : 2 infantryDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Volgograd to RussiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 46 / 58
Russians : 20 / 26
Japanese : 66 / 69
Americans : 58 / 78
Chinese : 0 / 1
British : 32 / 31
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in Finland
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 2 artilleries
Germans win, taking Finland from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 6 armour, 4 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Finland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Belarus to Smolensk
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 1 infantry placed in France
2 armour and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in France
Germans undo move 2.
2 armour, 1 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Germany : 2 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 infantry
Eastern Poland : 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 6 armour, 4 artilleries, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
115 Sea Zone : 3 destroyers and 2 transports
Yugoslavia : 1 flag, 1 airfield
98 Sea Zone : 1 flag
Finland : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 51 / 56
Russians : 17 / 26
Japanese : 66 / 69
Americans : 56 / 78
Chinese : 0 / 1
British : 32 / 31
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Volgograd to Kazakhstan
2 armour and 1 infantry moved from Rostov to Bryansk
4 artilleries and 9 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to KazakhstanCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries and 10 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 armour, 4 artilleries and 10 infantry in Bryansk, round 2 : 5/16 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Kazakhstan : 2 fighters, 2 infantry and 1 tactical_bomber
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag
Bryansk : 2 armour, 4 artilleries and 10 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Iraq : 1 flagProduction/PUs Summary :
Germans : 49 / 56
Russians : 19 / 25
Japanese : 66 / 69
Americans : 56 / 78
Chinese : 0 / 1
British : 32 / 31
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.222
Median : 3.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
That bast ard Mech surviving my It Bomber is really killing me with that extra 3 IPCs. I can’t win, as I can’t stop you producing Inf. Good job.
Can’t do go tonight. Am watching Homeland with Al, then bed.
Night.





