@axis-dominion sounds good fire it up whenever you want
L14 G40 COW v JWW (allies +14)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 11 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 27 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i can’t decide on my UK purchase…….to buy an IC or not?
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just returned from vacation. Will be back on my normal playing schedule shortly. sorry and thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 fighters moved from Kenya to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 fighters moved from Kenya to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-JordanCombat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 cruiser in Eastern Persia, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
5 fighters moved from Finland to Russia
1 armour moved from Syria to Iraq
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 72 Sea Zone to 80 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 aaGun and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 3 infantry
Algeria : 1 artillery, 4 infantry and 1 mech_infantry
Tobruk : 1 armour
Libya : 1 artillery and 2 infantry
Ethiopia : 1 flag
Karelia : 1 infantry
Vyborg : 1 infantry
Russia : 5 fighters
80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transports
Eastern Persia : 1 flag, 1 artillery
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Finland : 2 aaGuns and 2 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 28 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 bomber moved from France to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
French defend with 1 infantry; British defend with 1 armour, 1 artillery and 3 infantry
3 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 4 infantry
Tobruk : 1 flag
Libya : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 28 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
2 bombers and 2 mech_infantrys moved from Belarus to Vologda
16 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Belarus to Bryansk
6 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Egypt
1 tactical_bomber moved from Bessarabia to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 22 armour, 5 artilleries, 9 infantry and 10 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 22 armour, 5 artilleries, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 aaGuns moved from Slovakia Hungary to Germany
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Belarus
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
2 artilleries moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Belarus
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
2 artilleries moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 7 infantry in Vologda, round 2 : 1/9 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 2/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Urals to VologdaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry
Tsinghai : 3 infantry
Belarus : 1 armour and 1 mech_infantry
Rostov : 1 mech_infantry
Archangel : 1 armour and 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters and 53 infantry
Tambov : 1 infantry
Vologda : 1 aaGun, 2 artilleries and 5 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 28 / 28
Japanese : 66 / 78
Americans : 57 / 77
Chinese : 4 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.455
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
4 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Hopei
2 bombers moved from Yunnan to Rostov
3 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to Suiyuyan
2 mech_infantrys moved from French Indo China to Szechwan
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Tsinghai
Japanese attack with 3 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Rostov to Ukraine
4 tactical_bombers moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Szechwan
1 aaGun moved from Chahar to Suiyuyan
3 fighters moved from Japan to French Indo China
1 battleship, 3 carriers, 7 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from India to West IndiaPlace Units - Japanese
4 fighters placed in Japan
3 infantry placed in India
3 infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
4 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Hopei
2 bombers moved from Yunnan to Rostov
3 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to Suiyuyan
2 mech_infantrys moved from French Indo China to Szechwan
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Tsinghai
Japanese attack with 3 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Rostov to Ukraine
4 tactical_bombers moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Szechwan
1 aaGun moved from Chahar to Suiyuyan
3 fighters moved from Japan to French Indo China
1 battleship, 3 carriers, 7 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from India to West IndiaPlace Units - Japanese
4 fighters placed in Japan
3 infantry placed in India
3 infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
EDIT: Adding units owned by Japanese to Kwangsi: 3 fighters
EDIT: Turning off Edit Mode -
I am going to hit both Novgorod and Egypt with everything that can reach…do you want to provide an OOL? I assume max D for each?
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of course
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Unless you roll shitty.
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egypt for sure lose bomber.
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You can post usa/china and then when uk comes just save after the first round of rolling for novgorod. I forgot you had 5 fighters on Russia, but it is actually not unrealistic for you to only score 1-2 hits attacking in which case my losses would be different.
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just noticed I forgot to place my 3 usa ss in eastern sea zone? Not sure how that brain fart happened but I am going to place them there now. Let me know if you have a problem with this?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java





