Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 11 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 44 / 50
Russians : 27 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i can’t decide on my UK purchase…….to buy an IC or not?
just returned from vacation. Will be back on my normal playing schedule shortly. sorry and thanks
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 fighters moved from Kenya to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 fighters moved from Kenya to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 cruiser in Eastern Persia, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
5 fighters moved from Finland to Russia
1 armour moved from Syria to Iraq
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 72 Sea Zone to 80 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 bomber and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 aaGun and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 3 infantry
Algeria : 1 artillery, 4 infantry and 1 mech_infantry
Tobruk : 1 armour
Libya : 1 artillery and 2 infantry
Ethiopia : 1 flag
Karelia : 1 infantry
Vyborg : 1 infantry
Russia : 5 fighters
80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transports
Eastern Persia : 1 flag, 1 artillery
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Finland : 2 aaGuns and 2 infantry
Production/PUs Summary :
Germans : 43 / 50
Russians : 28 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 bomber moved from France to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
French defend with 1 infantry; British defend with 1 armour, 1 artillery and 3 infantry
3 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 4 infantry
Tobruk : 1 flag
Libya : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 infantry
Production/PUs Summary :
Germans : 43 / 50
Russians : 28 / 27
Japanese : 67 / 78
Americans : 57 / 77
Chinese : 3 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
2 bombers and 2 mech_infantrys moved from Belarus to Vologda
16 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Belarus to Bryansk
6 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Egypt
1 tactical_bomber moved from Bessarabia to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 22 armour, 5 artilleries, 9 infantry and 10 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 22 armour, 5 artilleries, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 aaGuns moved from Slovakia Hungary to Germany
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Belarus
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
2 artilleries moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Belarus
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
2 artilleries moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 7 infantry in Vologda, round 2 : 1/9 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 2/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Urals to Vologda
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry
Tsinghai : 3 infantry
Belarus : 1 armour and 1 mech_infantry
Rostov : 1 mech_infantry
Archangel : 1 armour and 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters and 53 infantry
Tambov : 1 infantry
Vologda : 1 aaGun, 2 artilleries and 5 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 52
Russians : 28 / 28
Japanese : 66 / 78
Americans : 57 / 77
Chinese : 4 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.455
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
4 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Hopei
2 bombers moved from Yunnan to Rostov
3 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to Suiyuyan
2 mech_infantrys moved from French Indo China to Szechwan
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Rostov to Ukraine
4 tactical_bombers moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Szechwan
1 aaGun moved from Chahar to Suiyuyan
3 fighters moved from Japan to French Indo China
1 battleship, 3 carriers, 7 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from India to West India
Place Units - Japanese
4 fighters placed in Japan
3 infantry placed in India
3 infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
4 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Hopei
2 bombers moved from Yunnan to Rostov
3 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to Suiyuyan
2 mech_infantrys moved from French Indo China to Szechwan
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Rostov to Ukraine
4 tactical_bombers moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Szechwan
1 aaGun moved from Chahar to Suiyuyan
3 fighters moved from Japan to French Indo China
1 battleship, 3 carriers, 7 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from India to West India
Place Units - Japanese
4 fighters placed in Japan
3 infantry placed in India
3 infantry placed in Malaya
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
EDIT: Adding units owned by Japanese to Kwangsi: 3 fighters
EDIT: Turning off Edit Mode
I am going to hit both Novgorod and Egypt with everything that can reach…do you want to provide an OOL? I assume max D for each?
of course
Unless you roll shitty.
egypt for sure lose bomber.
You can post usa/china and then when uk comes just save after the first round of rolling for novgorod. I forgot you had 5 fighters on Russia, but it is actually not unrealistic for you to only score 1-2 hits attacking in which case my losses would be different.
just noticed I forgot to place my 3 usa ss in eastern sea zone? Not sure how that brain fart happened but I am going to place them there now. Let me know if you have a problem with this?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java