@axis-dominion sounds good fire it up whenever you want
L14 G40 COW v JWW (allies +14)
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MONEY!!!
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just started my vaca, moves might be a bit slower…sorry
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That is fine. Losing India on J3 is always rough.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 17 infantry
Production/PUs Summary :
Germans : 39 / 56
Russians : 34 / 38
Japanese : 63 / 82
Americans : 55 / 75
Chinese : 5 / 5
British : 26 / 28
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 5 infantry moved from West India to India
1 artillery moved from West India to India
5 infantry moved from West India to India
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Syria to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan -
auuggh forgot to attack z125 uk dd & 2 london fgt’s vs ss…….
hoping you are cool with this……
SS & 2 fgt
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (3, 5)v ss
Rolls: 1@1; Total Hits: 11@1: (1) -
ss & DD destroyed….i’ll use edit if you are ok with this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries and 5 infantry moved from West India to India
1 artillery moved from West India to India
5 infantry moved from West India to India
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Syria to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 artilleries and 10 infantry in India, round 2 : 4/13 hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits
1 infantry owned by the British, 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns moved from West India to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Persia to Bryansk
1 fighter moved from Syria to Bryansk
1 armour moved from Syria to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Algeria to Syria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Belgian Congo
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Norway: 1 aaGun
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
British collect 29 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,1,1,5,2,3,2,2,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs totalTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Belgian Congo : 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Algeria : 1 artillery and 2 infantry
Syria : 1 fighter
Tunisia : 1 armour
Norway : 2 aaGuns, 2 fighters and 4 infantry
Bryansk : 3 fighters
112 Sea Zone : 1 carrier, 1 cruiser and 3 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour, 1 mech_infantry and 1 tactical_bomber
Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 56
Russians : 34 / 38
Japanese : 60 / 82
Americans : 55 / 75
Chinese : 5 / 5
British : 29 / 33
UK_Pacific : 5 / 2
Italians : 19 / 30
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.200
Median : 3.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Neutral_Axis Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I just realized I left germany wide open in this game for some reason. lol Completely forgot to place 5 units there lol.
How come you didnt take it over?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
2 armour moved from Romania to Belarus
1 bomber moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 2 infantry
retreated to Belarus
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Belarus to Eastern Poland
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
I was planning on going all out in the pacific for the VC win, but that is not for another few rounds at least of setting up.
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I really should not play 6 games lol. I forget what is happening in each of them.
In all of them I have it in my mind Pacific win, because it is been awhile since I won in the Pacific half and people have been going Europe heavy lately.
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@Cow:
I just realized I left germany wide open in this game for some reason. lol Completely forgot to place 5 units there lol.
How come you didnt take it over?
stupidity, wasn’t even looking at it, for it……too worried about the pacific. ?!?
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@Cow:
I really should not play 6 games lol. I forget what is happening in each of them.
In all of them I have it in my mind Pacific win, because it is been awhile since I won in the Pacific half and people have been going Europe heavy lately.
keep making mistakes….i will start to look for them. I have you on too high a pedestal. it is obviously hurting me.
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haha I was too focused on pacific myself until Italy turn came around and I saw usa and uk on norway… I was HOLY COW USA COULD REACH THAT MEANS UK COULD HAVE TAKEN GERMANY ZOMG.
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I forgot something simple. I am not used to having zero units on germany. For some reason I thought I bought a bunch of mech/armor for it.
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I am actually trying a new strategy to add to my playbook against several opponents.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone





