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L14 artofwar (allies +9) v JWW game II

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    @ArtofWar1947:

    No scramble.

    i didn’t think so but had to ask…….just ran a trial combat and everything worked out perfectly which is probably the opposite of what will happen now…. :oops:

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Dutch New Guinea to 30 Sea Zone
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                2 bombers moved from Germany to United Kingdom
                5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
                5 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Archangel

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Dutch New Guinea to 30 Sea Zone
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                2 bombers moved from Germany to United Kingdom
                5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
                5 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 bombers, 10 fighters, 3 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry; Americans defend with 2 bombers and 5 fighters
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 2 bombers, 9 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 2 :  8/19 hits
                        British roll dice for 2 aaGuns, 2 bombers, 7 fighters and 10 infantry in United Kingdom, round 2 :  7/19 hits
                        2 infantry owned by the British, 2 infantry owned by the French, 3 infantry owned by the Germans, 2 bombers owned by the Americans, 2 aaGuns owned by the British and 4 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 3 :  8/12 hits
                        British roll dice for 7 fighters and 6 infantry in United Kingdom, round 3 :  8/13 hits
                        6 infantry owned by the British, 1 fighter owned by the Americans, 2 bombers owned by the Germans, 2 tactical_bombers owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                    British win with 5 fighters remaining. Battle score for attacker is -57
                    Casualties for Germans: 1 armour, 2 bombers, 8 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 2 aaGuns, 1 fighter and 8 infantry
                    Casualties for Americans: 2 bombers and 1 fighter
                    2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans retreated
                Battle in 30 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 destroyer
                        Germans roll dice for 1 bomber in 30 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Germans and 1 destroyer owned by the ANZAC lost in 30 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Germans: 1 bomber
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 :  2/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 5 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 :  1/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 5 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 mech_infantrys moved from Eastern Poland to Novgorod
                2 armour moved from Eastern Poland to Novgorod
                2 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Greece to Romania
                2 infantry moved from Bulgaria to Romania
                4 infantry moved from Western Germany to Holland Belgium
                4 mech_infantrys moved from Germany to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to Scotland
                1 aaGun and 3 infantry moved from Greece to Bulgaria

    Place Units - Germans
                6 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 3 armour
                EDIT: Adding units owned by Germans to Germany: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    India : 1 bomber
        Gibraltar : 6 infantry and 1 mech_infantry
        Scotland : 2 fighters and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 14 infantry and 4 mech_infantrys
        Romania : 2 infantry and 1 mech_infantry
        Germany : 3 armour, 1 factory_major, 12 infantry and 6 mech_infantrys
        Holland Belgium : 4 infantry
        Belarus : 1 flag, 1 artillery and 3 infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 4 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery and 1 infantry
        Vologda : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 6 mech_infantrys
        Bulgaria : 1 flag, 1 aaGun and 3 infantry
        109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Greece : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 56
        Russians : 28 / 46
        Japanese : 59 / 73
        Americans : 56 / 76
        Chinese : 9 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 23 times
                4 was rolled 19 times
                5 was rolled 26 times
                6 was rolled 23 times
            Average roll : 3.734
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 124

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.746
            Median : 4.000
            Variance : 0.557
            Standard Deviation : 0.746
            Total rolls : 71

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.286
            Median : 4.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    British Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.553
            Median : 4.000
            Variance : 1.081
            Standard Deviation : 1.040
            Total rolls : 38

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    The UK was a long shot…….it would have been nice to steal that from you…oh well.

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    use this file, forgot to ncm the german bmb

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Smolensk to Archangel
                1 fighter moved from Chahar to Jehol
                2 mech_infantrys moved from Suiyuyan to Jehol
                1 mech_infantry moved from Chahar to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Chahar to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Chahar to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Smolensk to Western Ukraine
                3 artilleries and 1 infantry moved from Russia to Vologda

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Smolensk to Archangel
                1 fighter moved from Chahar to Jehol
                2 mech_infantrys moved from Suiyuyan to Jehol
                1 mech_infantry moved from Chahar to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Chahar to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Chahar to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Smolensk to Western Ukraine
                3 artilleries and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 3 artilleries and 1 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Archangel, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  5/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  0/4 hits
                        3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Ukraine, round 3 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Jehol
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Jehol
                        Russians roll dice for 1 fighter and 1 mech_infantry in Jehol, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Jehol to Anhwe
                1 armour moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 aaGun and 3 infantry moved from Tsinghai to Shensi
                1 aaGun and 11 infantry moved from Eastern Persia to West India
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun, 2 armour, 5 artilleries, 2 infantry and 4 mech_infantrys moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Archangel
                3 mech_infantrys moved from Russia to Urals
                1 fighter and 1 tactical_bomber moved from Belarus to Urals
                2 fighters moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                2 fighters and 1 mech_infantry placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs

    Territory Summary for Russians :

    Shantung : 1 mech_infantry
        Kiangsi : 1 mech_infantry
        Jehol : 1 mech_infantry
        Shensi : 1 aaGun and 3 infantry
        Hunan : 1 mech_infantry
        Chahar : 1 infantry
        Anhwe : 1 armour and 1 fighter
        West India : 1 aaGun and 11 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 2 artilleries and 3 infantry
        Bryansk : 3 aaGuns, 10 artilleries and 33 infantry
        Urals : 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Archangel : 1 aaGun, 2 armour, 8 artilleries, 5 infantry and 5 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 4 infantry and 1 mech_infantry
        Ukraine : 2 artilleries and 1 factory_minor
        Western Ukraine : 1 artillery
        Vologda : 3 artilleries and 1 infantry
        Volgograd : 1 factory_minor, 2 fighters and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 36 / 56
        Japanese : 54 / 73
        Americans : 56 / 76
        Chinese : 14 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                3 artilleries and 3 infantry moved from Smolensk to Archangel
                1 fighter moved from Chahar to Jehol
                2 mech_infantrys moved from Suiyuyan to Jehol
                1 mech_infantry moved from Chahar to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Chahar to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Chahar to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Smolensk to Western Ukraine
                3 artilleries and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 3 artilleries and 1 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Archangel, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  5/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  0/4 hits
                        3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Ukraine, round 3 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Jehol
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Jehol
                        Russians roll dice for 1 fighter and 1 mech_infantry in Jehol, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Jehol to Anhwe
                1 armour moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 aaGun and 3 infantry moved from Tsinghai to Shensi
                1 aaGun and 11 infantry moved from Eastern Persia to West India
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun, 2 armour, 5 artilleries, 2 infantry and 4 mech_infantrys moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Archangel
                3 mech_infantrys moved from Russia to Urals
                1 fighter and 1 tactical_bomber moved from Belarus to Urals
                2 fighters moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                2 fighters and 1 mech_infantry placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Shantung : 1 mech_infantry
        Kiangsi : 1 mech_infantry
        Jehol : 1 mech_infantry
        Shensi : 1 aaGun and 3 infantry
        Hunan : 1 mech_infantry
        Chahar : 1 infantry
        Anhwe : 1 armour and 1 fighter
        West India : 1 aaGun and 11 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 2 artilleries and 3 infantry
        Bryansk : 3 aaGuns, 10 artilleries and 33 infantry
        Urals : 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Archangel : 1 aaGun, 2 armour, 8 artilleries, 5 infantry and 5 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 4 infantry and 1 mech_infantry
        Ukraine : 2 artilleries and 1 factory_minor
        Western Ukraine : 1 artillery
        Vologda : 3 artilleries and 1 infantry
        Volgograd : 1 factory_minor, 2 fighters and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 36 / 56
        Japanese : 54 / 73
        Americans : 56 / 76
        Chinese : 14 / 10
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hmmmm. that last american edit, on the russian turn, is a real difference maker.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    this edit does change quite a bit……The German attack on the UK, was in part, knowing that I had the game won with the G bmb clearing the 1 DD……which was nearly a certainty, at least highly probable. I was contemplating dumping German units into the americas to make your west coast AF have to deal with the german fleet and land units……now all your air can head to reinforce the HAW isles………

    I have never not allowed or fought someones use of the edit before……I know some players state when edits can and can’t be used but I haven’t broached this before…… I need to think about this and get a second or third opinion on the matter.

    I guess in very close games this, as an issue, can pop-up regularly.

    sorry, stay tuned.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    There was no reason not to unload the infantry from SZ 26 to Hawaii. I simply forgot during my NCM to do so. I probably should play while I am traveling to visit relatives; too many distractions.

    My real oversight of galactic portions is not realizing the German bombers were in the Caroline Islands and could take out the blocking ANZAC DD–thus leaving the US Pacific fleet open to attack. This will leave the Allies scrambling.

    Taking Hawaii is just a matter of time, as defending Australia and Hawaii both is not possible. Even taking Hawaii this turn may not end the game, as UK-PAC stands a reasonable chance of taking India. If so, Japan still needs another VC.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    There was no reason not to unload the infantry from SZ 26 to Hawaii. I simply forgot during my NCM to do so. I probably should play while I am traveling to visit relatives; too many distractions.

    I understand this well. 8-)

    @ArtofWar1947:

    My real oversight of galactic portions is not realizing the German bombers were in the Caroline Islands and could take out the blocking ANZAC DD–thus leaving the US Pacific fleet open to attack. This will leave the Allies scrambling…

    yeah the euro axis bmb’s in asia is a bit of “trick” one can use to open things up for japan. I figured you would have placed the Anzac cruiser in that sea zone as well to ensure you could block me.

    @ArtofWar1947:

    Taking Hawaii is just a matter of time, as defending Australia and Hawaii both is not possible. Even taking Hawaii this turn may not end the game, as UK-PAC stands a reasonable chance of taking India. If so, Japan still needs another VC…

    if I took HAW it would have been game over as a full reinforcement of india w/trns would secure it……I’ve written to gamerman and bold fresh for their opinion on the matter and I will share this with you for future considerations when playing others…I will continue the game w/the American edit…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    The below statement is from Gamerman…I am sharing this only to highlight how some players (I guess including myself) take this stuff seriously, too seriously perhaps, as we try to make the playoffs etc….Don’t be surprised if you find yourself in this situation again. I think going forward I will suggest a bid placement rule as well as an edit rule before my games begin. Believe it or not, I really went after London w/G because I knew I had the game won after seeing the ansac fleet ncm….Let me know if you have any questions or concerns, let me review how I can take and hold the Pacific VC’s for next turn and I will proceed.

    _There are of course various factors to consider, one being the likelihood that you will win the game anyway, and two being whether you believe him that he was going to make the “natural” move to unload them in NCM but forgot.  Not knowing all the factors or much about your game, I would be inclined to say I would let him do it.

    Another factor, which Bold would also tell you I’m sure, is whether he has been taking advantage of you like this throughout the game.

    That said, you have every right to disallow it, and the moderator opinion from me or Jenn would ALWAYS be that this late edit is absolutely not allowed.  So if you want to disallow it, one of us can step in and make that decision for you if you want.

    Did you get the moderator tag back recently or did you never lose it?  Do you have power to sticky threads, lock threads, and edit, etc?  At the end of the league year, I’ll need someone with these access rights again, to set up the next year._

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i’m in a pickle here…….spent too much time on this mess today……to many territories to defend….

  • 25 24 23 22 21 20 19 18 16 15 14 13

    No need to rush.

    The key it seems to me for the Axis is how to retake and hold India. UK-Pac stands a good chance of taking India back this turn or–if Marti is unkind–the Soviets will surely take India against a diminished Japanese garrison next turn.

    With US Pacific fleet gone, the Allies have to chose among defending Hawaii, Australia, and the West US next turn. The choice seems obvious to me. From there, the Allies have to scramble to remain in the game.

    I need to go back to writing out combat and NCM orders for each and every move, studying the moves, and then double checking. Competitive play requires avoiding making a colossal error such as leaving the US Pac fleet open to attack.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I will get to this tonight. sorry for the delay family stuff. Flying into Chicago tonight for work. So perhaps in 4-5 hours….

  • 25 24 23 22 21 20 19 18 16 15 14 13

    No problem; family comes first.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    No problem; family comes first.

    tired right now, please accept my apologies……i WILL get to this…i now have a plan, i think……

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Based on history, I suspect it will be good plan (at least for you).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 12 fighters, 6 submarines and 6 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from India to Hunan
                1 fighter moved from India to Szechwan
                1 armour moved from French Indo China to Hunan
                2 mech_infantrys moved from Burma to Szechwan

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