i am away for the weekend, so maybe sunday night
G40 14L JuanSpain (allies +9) v JWW
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going to make a ncm change here…sorry
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put the dd & trns back to where they were originally. thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 fighter moved from Belarus to Finland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Belarus to Romania
3 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Egypt to Ethiopia
3 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 5 infantry
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Finland to Karelia
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Belarus
6 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
15 infantry moved from Amur to Sakha
1 aaGun moved from Amur to Sakha
1 aaGun moved from Amur to BuryatiaPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from French Indo China to Anhwe
2 fighters moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from Korea to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from French Indo China to Anhwe
2 fighters moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from Korea to AnhweCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 8/12 hits
Americans roll dice for 2 artilleries and 3 infantry in Philippines, round 2 : 1/5 hits
2 artilleries owned by the Americans , 1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in 55 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 2 carriers and 4 fighters
Japanese roll dice for 3 submarines in 55 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the ANZAC
ANZAC roll dice for 2 carriers in 55 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 carriers in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 carrier in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 carrier in 55 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier in 55 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 carrier and 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 carrier
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
4 fighters owned by the ANZAC forced to land in Northern TerritoryNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
4 aaGuns and 7 infantry moved from Korea to Manchuria
2 bombers moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
3 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 4 aaGuns and 7 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 6 infantry and 5 tactical_bombers
Java : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 41 / 51
Japanese : 62 / 67
Americans : 49 / 72
Chinese : 3 / 6
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 12 / 23
ANZAC : 13 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.209
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 43Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.966
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 88 Sea Zone to Gibraltar
2 carriers and 2 fighters moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
6 submarines moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
4 submarines moved from 54 Sea Zone to 63 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from 49 Sea Zone to Johnston Island
1 infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
17 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 artilleries moved from Burma to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Italians: 1 destroyer
Battle in Sumatra
Battle in Syria
British attack with 1 fighter
Germans defend with 1 armour
Germans win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Trans-Jordan
British attack with 3 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 artillery moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 aaGuns moved from Burma to Yunnan
3 infantry moved from India to Burma
1 artillery moved from West India to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to Romania
1 bomber moved from Libya to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to Romania
1 bomber moved from Libya to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 4 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 3 infantry
Italians win, taking Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 fighter moved from Romania to 97 Sea Zone
1 fighter moved from Libya to 97 Sea Zone
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Romania to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from Romania to Northern Italy
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry
Poland : 1 armour, 2 artilleries and 3 infantry
Northern Italy : 2 aaGuns, 1 bomber, 1 factory_major and 4 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 62
Russians : 36 / 51
Japanese : 55 / 67
Americans : 52 / 67
Chinese : 6 / 5
British : 25 / 0
UK_Pacific : 10 / 9
Italians : 11 / 17
ANZAC : 13 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 55 Sea Zone to 62 Sea Zone
2 fighters moved from New South Wales to Queensland
4 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
1 armour moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Romania to Eastern Poland
5 armour, 8 artilleries, 1 fighter, 35 infantry, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 armour, 2 bombers and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
1 armour moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Romania to Eastern Poland
5 armour, 8 artilleries, 1 fighter, 35 infantry, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 armour, 2 bombers and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 10 armour, 8 artilleries, 2 bombers, 2 fighters, 35 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 7 artilleries, 1 fighter, 39 infantry, 7 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 35 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 14/62 hits
Russians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 1 fighter, 39 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 22/57 hits
10 infantry owned by the Russians , 22 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
13 infantry owned by the Germans , 10 armour owned by the Germans , 4 mech_infantrys owned by the Germans and 8 artilleries owned by the Germans retreated to Slovakia Hungary
Russians win with 2 armour, 7 artilleries, 1 fighter, 29 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 fighter and 22 infantry
Casualties for Russians: 4 aaGuns and 10 infantry
Battle in Finland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Slovakia Hungary
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Tobruk to Slovakia Hungary
1 destroyer and 5 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 aaGuns, 10 armour, 8 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 3 tactical_bombers
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Germany : 1 artillery, 1 factory_major and 4 infantry
Norway : 1 aaGun and 4 infantry
Northern Italy : 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 5 transports
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Finland : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 60
Russians : 34 / 51
Japanese : 55 / 67
Americans : 52 / 67
Chinese : 6 / 5
British : 25 / 0
UK_Pacific : 10 / 9
Italians : 11 / 17
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.595
Median : 4.000
Variance : 0.162
Standard Deviation : 0.402
Total rolls : 131Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.758
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 66Russians Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.431
Median : 3.000
Variance : 0.203
Standard Deviation : 0.451
Total rolls : 65 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Sakha to Siberia
3 infantry moved from Sakha to Siberia
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
4 infantry moved from Samara to Novosibirsk
2 infantry moved from Karelia to Finland
1 fighter moved from Karelia to Finland
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Finland
1 fighter moved from Eastern Poland to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to FinlandCombat - Russians
Battle in Siberia
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
6 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Novgorod to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
2 artilleries, 1 fighter and 1 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers moved from French Indo China to Yunnan
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 submarine moved from 39 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
2 artilleries, 1 fighter and 1 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers moved from French Indo China to Yunnan
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 8 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 6 artilleries and 17 infantry
AA fire in Yunnan : 1/9 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 8 infantry and 6 tactical_bombers in Yunnan, round 2 : 12/25 hits
Chinese roll dice for 3 aaGuns, 6 artilleries and 17 infantry in Yunnan, round 2 : 6/23 hits
9 infantry owned by the British , 6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 3 : 10/19 hits
Chinese roll dice for 6 artilleries and 8 infantry in Yunnan, round 3 : 3/14 hits
8 infantry owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters and 6 tactical_bombers in Yunnan, round 4 : 8/16 hits
Chinese roll dice for 4 artilleries in Yunnan, round 4 : 1/4 hits
4 artilleries owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry
Casualties for British: 3 aaGuns, 6 artilleries and 17 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 1 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from Manchuria to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
3 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 4 aaGuns
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 factory_minor and 9 infantry
Java : 1 flag
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 carrier, 1 destroyer and 3 transports
6 Sea Zone : 3 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 60
Russians : 38 / 44
Japanese : 52 / 58
Americans : 52 / 67
Chinese : 7 / 5
British : 25 / 0
UK_Pacific : 10 / 9
Italians : 11 / 17
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 23 times
6 was rolled 17 times
Average roll : 3.658
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 111Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.557
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 61British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Chinese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.829
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 13 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to 49 Sea Zone
1 bomber moved from 49 Sea Zone to QueenslandCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Brazil to British Guiana
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Chahar to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to India
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Germans
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 infantry





