@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 League Post Game Results Here
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I’m not arguing that your system isn’t putting me at the right spot or that it’s ranking ppl wrongly. It is in fact working very accurately.
I just think it’s very counter-intuitional that you’re dropping after a win, no matter who you defeated.
I take challenges from everyone, not even looking at your spreadsheet. In fact, I have not checked it for at least half a year. And I am also challenging basically everyone. Especially newcomers to that site, because I want to welcome them, give them advice and guide them. And while most of them turn out to be tier 3-4 (like Balladeer), sometimes they turn out to be quite good. Your posts made it look like I was grinding on tier 4 ppl to get cheap wins and frankly, I do not want to be perceived that way.
I’m used to ELO rating systems. In these, you just get a +1 or even a +0 when defeating a much lower opponent. Being punished for winning against a tier 4 means that I will be very careful at choosing my opponent next season. Including refusing any challenges from newcomers, which is a shame.
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If I had fully understood that aspect and not have played a single game against tier 4’s (thus removing 20 games (wins) of my belt), my ranking would be 3.4 instead of 3.3.
While it doesn’t affect me hugely, it could have put me (or anyone else) in another tier.
If your system requires me to win against tier 4’s to drop my PPG to more accurately rate me, I consider that a flaw (in an otherwise very well working system).
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Right, I hear all that and I’ve heard it before from others.
Was not trying to make you look like anything, just pointing out interesting and relevant facts, like 20-0 against tier 4.PPG is not like a high score that you should be trying to see how high you can get, not necessarily. If you take all comers, don’t expect your PPG to be maximized.
Whether you get a 3 point score that very slightly lowers your PPG or your PPG stays unchanged, the difference is not significant.
I would argue that you should NOT be close to tier 1 (3.40) because you have gone 1-15 against tier 1’s. So I actually think that it’s good that beating a tier 4 is 3 points and would slightly lower a player who has PPG over 3.00. You are 4-3 against Karl who is at 2.72 and 4-1 against Juan who is at 2.65. Seems 3.30 is where you should be, definitely no higher. So in my mind you are reinforcing that it is appropriate to drop slightly for playing tier 4’s.
A tier 4 is 1.50 or below. You went 20-0 against them this year. If you’re just playing to have fun (taking all comers) that’s awesome, that’s what the league is all about. But the idea that you can just play any challenger who comes along without considering their rating at all, and that your rating should be maximized, just doesn’t really mix, not with this system.
ELO has flaws too. It is easy to become over-rated, by beating up on weaklings a lot.
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I will repeat a point I’ve made multiple times before.
Even if your PPG stays the same or dips slightly after a win over a weak player, you are getting a benefit. Your PPG is becoming firmer because you have completed more games. If you subsequently lose in a competitive match, your PPG will not drop as much as it would have, if you had never recorded the previous win against a weaker player.
I am not willing to tweak the system to take away the possibility that you will drop when over-matching another player and winning, because that will have other effects, namely, creating more over-rated players.
You can already easily be over-rated. We have players who play a few games, beat a couple tier 4’s and a couple tier 3’s, and they’re at 3.5 or above and tier 1. But would probably get waxed by a tier 1 if they actually played one.
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ok going to have to ask for a call on my game. he’s been mia for a long time now.
hobo (axis) vs axisandalliesplayer (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33739.45
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I will repeat a point I’ve made multiple times before.
Even if your PPG stays the same or dips slightly after a win over a weak player, you are getting a benefit. Your PPG is becoming firmer because you have completed more games. If you subsequently lose in a competitive match, your PPG will not drop as much as it would have, if you had never recorded the previous win against a weaker player.
I am not willing to tweak the system to take away the possibility that you will drop when over-matching another player and winning, because that will have other effects, namely, creating more over-rated players.
You can already easily be over-rated. We have players who play a few games, beat a couple tier 4’s and a couple tier 3’s, and they’re at 3.5 or above and tier 1. But would probably get waxed by a tier 1 if they actually played one.
I think it is not possible to achieve that a win does not reduce your PPG, Roboto is 3.30 but others like you are closed to 6, so there is no way to achieve that wins don´t reduce PPG.
The system works pretty good I think, may be what could be studied is your Tier not being reduced by a win (allthough your PPG moves), which might facilitate Roboto and others accepting more challenges. May be a good point with current Tier barriers is that all wins are increased by 0.5 in their value, so at least playing a Tier 4 does not mean reducing your Tier (if you win).
It would also mean a few more players reaching Tier 1, but not many, and PPG would still order them the same way. If the effect in Tier 1,s number being increased is not desired, may be only the win to be increased by 0,5 is the one vs a Tier 4.
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As always, thanks for feedback and ideas, Juan and Mr Roboto
I consider everything I hear
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I take challenges from everyone
Mr. Roboto, for the purposes of the league, the playoffs and rankings, I would suggest that you spend a bit more time evaluating who you play in the league, I only suggest this as I am now doing the same to help my PPG next season. I suggest this assuming you want to have a higher rating and make a bid for the playoffs. No system is perfect but this system seems to work out quite well.
Like you I used to welcome newcomers and help teach them “in the league”. Now I suggest we play a non-league game. Still fun, helps newbie’s, you can try out new strategies etc…and it won’t even slightly hurt your PPG……
Just my two cents
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Thanks, JWW
Good advice -
Ghost (allies +13) over Arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=33723.120
Still very much up for grabs, with a slight advantage for Allies, but I won’t have time to complete this in the near future.
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snake11eyes (allies +12) over arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=33724.135
I hoped for the longest time that I would be able to stretch for a pacific win after disastrous dice decimated the European theatre consistently throughout the game. Destruction of German airforce for nothing over the course of early rounds led to disaster, and Japan couldn’t do the job though they were close at one point.
good game snake
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Wheatbeer (Axis) over Arathorn (Allies + 22)
Well played by Wheatbeer in European scenario.
I still argue this game is contested, but the economic advantage of a super Italy would probably grind this win in for the Axis. And with me not having time in the weeks ahead, wheat deserves the win.
Axis are 4-0 in the games between Arathorn and Wheat, even with very large bids.
http://www.axisandallies.org/forums/index.php?topic=34221.150
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My apologies to my worthy opponents for delays and not being able to claim their wins at the rolls of final dice, but my schedule has disabled me from quality play the next few weeks, and I don’t want to hinder you in the pursuit of wrapping up our games before the playoffs start.
I wasn’t going to make the cut for the playoffs anyway at this point unless something drastic changed, and I wouldn’t have been able to participate even if I should have qualified.
My ranking will drop to tier 2 :( and should thus create some changes among the top players.
May the best win.
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My apologies to my worthy opponents for delays and not being able to claim their wins at the rolls of final dice, but my schedule has disabled me from quality play the next few weeks, and I don’t want to hinder you in the pursuit of wrapping up our games before the playoffs start.
I wasn’t going to make the cut for the playoffs anyway at this point unless something drastic changed, and I wouldn’t have been able to participate even if I should have qualified.
My ranking will drop to tier 2 :( and should thus create some changes among the top players.
May the best win.
you’ll always be tier 1 in my book arathorn! :-P
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Have you checked - would some of these opponents prefer to wait for you?
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You would be 3.46 if you claimed all 3 losses. That would be a shame, to the 10 players who played full games against a 4.00.
Surely one or two of these 3 tier 1’s you’re currently playing would be happy to give you a long break
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You would be 3.46 if you claimed all 3 losses. That would be a shame, to the 10 players who played full games against a 4.00.
Surely one or two of these 3 tier 1’s you’re currently playing would be happy to give you a long break
arathorn probably wants a clean slate, no carryovers to next year. i think 0.04 off of tier 1 can be a gamerman judgement call on remaining tier 1, don’t you think? we all know arathorn is a tier 1 quality player.
cheers
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My apologies to my worthy opponents for delays and not being able to claim their wins at the rolls of final dice, but my schedule has disabled me from quality play the next few weeks, and I don’t want to hinder you in the pursuit of wrapping up our games before the playoffs start.
I wasn’t going to make the cut for the playoffs anyway at this point unless something drastic changed, and I wouldn’t have been able to participate even if I should have qualified.
My ranking will drop to tier 2 :( and should thus create some changes among the top players.
May the best win.
Arathorn is a class act……
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You would be 3.46 if you claimed all 3 losses. That would be a shame, to the 10 players who played full games against a 4.00.
Surely one or two of these 3 tier 1’s you’re currently playing would be happy to give you a long break
arathorn probably wants a clean slate, no carryovers to next year. i think 0.04 off of tier 1 can be a gamerman judgement call on remaining tier 1, don’t you think? we all know arathorn is a tier 1 quality player.
cheers
No judgment calls this year. They’re the official rankings. Let him answer for himself. I think it’s likely he’ll reconsider.
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@JWW:
I take challenges from everyone
Mr. Roboto, for the purposes of the league, the playoffs and rankings, I would suggest that you spend a bit more time evaluating who you play in the league, I only suggest this as I am now doing the same to help my PPG next season. I suggest this assuming you want to have a higher rating and make a bid for the playoffs. No system is perfect but this system seems to work out quite well.
Like you I used to welcome newcomers and help teach them “in the league”. Now I suggest we play a non-league game. Still fun, helps newbie’s, you can try out new strategies etc�and it won’t even slightly hurt your PPG�…
Just my two cents
Well thanks for the advice, although I did not need it. I already decided not to play against any tier 4’s next season.
It’s a shame, but oh well…





