@mike64 lol… I’ll have something set up tomorrow am.
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 cruiser moved from 13 Sea Zone to 23 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking French West Africa from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 armour moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 armour, 3 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Northwestern Europe
1 armour moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Eastern Canada to 10 Sea Zone
1 aaGun moved from Eastern Canada to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 aaGun moved from 8 Sea Zone to Northwestern Europe
1 carrier moved from 5 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from 56 Sea Zone to Eastern Canada
1 transport moved from 27 Sea Zone to 24 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 artillery moved from Western United States to Central United States
3 fighters moved from 59 Sea Zone to 56 Sea Zone
1 fighter moved from 5 Sea Zone to Russia
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from West Russia to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
The previous battles in Russia were a pain. I lost valuable fighters.
Would you please relocate the US plane at Russia to Northwestern Europe for me please?
Thanks,
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Also, please flip the British fighter with Russia for me (at Moscow).
Thanks a lot.
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I moved the US Ft.
Did you man make the UK Ft a Russian one? If so, that is what I did. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northwestern Europe: 1 fighter
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Germans repair 1 damage on 1 factory; Remaining resources: 36 PUs;
Germans buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 artillery and 3 infantry moved from Italy to France
1 bomber moved from Germany to France
1 artillery moved from Germany to FranceCombat - Germans
Battle in France
Germans attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 4 infantry
Germans win, taking France from British with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery, 1 bomber and 3 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 artillery and 7 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Italy
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
Well, I have lost my only offensive unit now: bloody Bomber over France!
Was worried about defending Germany, so attacked with 6(not 7) units vs 4 and I paid for it. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
2 artilleries moved from 14 Sea Zone to France
2 infantry moved from 14 Sea Zone to France
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 infantry moved from 14 Sea Zone to France
2 fighters moved from Northwestern Europe to Archangel
1 fighter moved from 6 Sea Zone to ArchangelCombat - British
Battle in France
British attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Archangel
British attack with 3 fighters
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Archangel to Russia
2 infantry moved from Northwestern Europe to France
1 destroyer moved from 6 Sea Zone to 13 Sea ZonePlace Units - British
1 fighter and 6 infantry placed in United Kingdom
British undo move 1.
6 infantry placed in United Kingdom
1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
2 artilleries moved from 14 Sea Zone to France
2 infantry moved from 14 Sea Zone to France
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 infantry moved from 14 Sea Zone to France
2 fighters moved from Northwestern Europe to Archangel
1 fighter moved from 6 Sea Zone to ArchangelCombat - British
Battle in France
British attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Archangel
British attack with 3 fighters
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Archangel to Russia
2 infantry moved from Northwestern Europe to France
1 destroyer moved from 6 Sea Zone to 13 Sea ZonePlace Units - British
1 fighter and 6 infantry placed in United Kingdom
British undo move 1.
6 infantry placed in United Kingdom
1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 14 Sea Zone: 3 transports
EDIT: Adding units owned by British to 8 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
I saw the Martin Dice and you were unlucky.
I was thinking of relocating my transport to do a future Caucasus attack, but then realize we were playing a black sea close option so I made an edit to relocate my transports back… :oops:
Your Japan army is really strong. I am not sure how long I could hold but would try…
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I have fought the good fight. Been a fun game actually. Turn 16 for goodness sake!
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We weren’t playing Interceptors were we? I do not remember it coming up.
If you always do, then please ignore my bombing result. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Vologda
Japanese take Novosibirsk from Russians
Japanese take Vologda from Russians
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 submarine moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 bomber moved from Manchuria to Russia
1 fighter moved from Hawaiian Islands to 59 Sea ZoneCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in RussiaNon Combat Move - Japanese
1 bomber moved from Russia to Caucasus
1 armour moved from Egypt to Persia
1 armour moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from India to Persia
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Yunnan
1 fighter moved from 51 Sea Zone to Anhwei
3 fighters moved from 59 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
1 submarine placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
3 artilleries and 1 infantry placed in Caucasus
Japanese undo move 3.
1 armour and 3 artilleries placed in Caucasus
1 fighter and 1 infantry placed in India
1 bomber placed in Japan
Japanese undo move 5.
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
Japan will give the Moscow attack one more chance!
Enjoy your evenng. -
If this time you couldn’t conquer Moscow I would truly believe in God! :lol: Yes it is a good game. We both have opportunity but so far it seems you took it…
No we don’t have interceptor rule so don’t worry.
I will make my move later today. Talk to you soon.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 infantry moved from French Equatorial Africa to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
1 cruiser moved from 23 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
Americans take Baltic States from Germans
1 armour moved from Northwestern Europe to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Americans
Battle in Union of South Africa
Americans attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
2 fighters moved from 11 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from Karelia S.S.R. to Russia
1 aaGun moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
1 fighter moved from Eastern Canada to France
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from French West Africa to 23 Sea Zone
1 armour moved from French West Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Western United States
1 artillery moved from Central United States to Eastern Canada
1 aaGun moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
1 fighter moved from 56 Sea Zone to Eastern CanadaPlace Units - Americans
1 armour placed in Eastern United States
2 fighters placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to Archangel
Russians take Archangel from Japanese
1 armour moved from Archangel to RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Germans
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Italy to Germany
1 infantry moved from Germany to Southern EuropePlace Units - Germans
2 armour, 2 artilleries and 4 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
Would you remove one Inf from Italy and place it in Germany please?
If you decide to attack Germany with the UK, would you please not take the AA as a casualty, as I will need it for the follow up US attack?
Thank you.
Even if I take Moscow, I cannot hold any part of Europe except Germany for long.
Good game. -
Actually, please put two in Germany.
I know you are not scared of attacking!Hope you have a fun day.





