Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Russia
                1 infantry moved from West Russia to Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

  • 19 18 17 16 15

    The previous battles in Russia were a pain.  I lost valuable fighters.

    Would you please relocate the US plane at Russia to Northwestern Europe for me please?

    Thanks,

  • 19 18 17 16 15

    Also, please flip the British fighter with Russia for me (at Moscow).

    Thanks a lot.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I moved the US Ft.
    Did you man make the UK Ft a Russian one? If so, that is what I did.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Northwestern Europe: 1 fighter
                EDIT: Removing units owned by Americans from Russia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 1 fighter
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                Germans repair 1 damage on 1 factory; Remaining resources: 36 PUs;
                Germans buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                1 infantry moved from Belorussia to West Russia
                      Germans take West Russia from Russians
                1 artillery and 3 infantry moved from Italy to France
                1 bomber moved from Germany to France
                1 artillery moved from Germany to France

    Combat - Germans
                Battle in France
                    Germans attack with 2 artilleries, 1 bomber and 3 infantry
                    British defend with 4 infantry
                    Germans win, taking France from British with 1 artillery remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery, 1 bomber and 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                1 infantry moved from Poland to Belorussia
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 1 infantry placed in Italy
                1 artillery and 7 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Italy
                2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well, I have lost my only offensive unit now: bloody Bomber over France!
    Was worried about defending Germany, so attacked with 6(not 7) units vs 4 and I paid for it.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                2 artilleries moved from 14 Sea Zone to France
                2 infantry moved from 14 Sea Zone to France
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                1 artillery moved from 14 Sea Zone to France
                1 infantry moved from 14 Sea Zone to France
                2 fighters moved from Northwestern Europe to Archangel
                1 fighter moved from 6 Sea Zone to Archangel

    Combat - British
                Battle in France
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 artillery
                    British win, taking France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Archangel
                    British attack with 3 fighters
                    Japanese defend with 1 infantry
                    British win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters moved from Archangel to Russia
                2 infantry moved from Northwestern Europe to France
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom
                British undo move 1.
                6 infantry placed in United Kingdom
                1 fighter placed in 6 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                2 artilleries moved from 14 Sea Zone to France
                2 infantry moved from 14 Sea Zone to France
                1 artillery moved from United Kingdom to 8 Sea Zone
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
                1 artillery moved from 14 Sea Zone to France
                1 infantry moved from 14 Sea Zone to France
                2 fighters moved from Northwestern Europe to Archangel
                1 fighter moved from 6 Sea Zone to Archangel

    Combat - British
                Battle in France
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 artillery
                    British win, taking France from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Archangel
                    British attack with 3 fighters
                    Japanese defend with 1 infantry
                    British win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters moved from Archangel to Russia
                2 infantry moved from Northwestern Europe to France
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom
                British undo move 1.
                6 infantry placed in United Kingdom
                1 fighter placed in 6 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 14 Sea Zone: 3 transports
                EDIT: Adding units owned by British to 8 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    I saw the Martin Dice and you were unlucky.

    I was thinking of relocating my transport to do a future Caucasus attack, but then realize we were playing a black sea close option so I made an edit to relocate my transports back… :oops:

    Your Japan army is really strong.  I am not sure how long I could hold but would try…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I have fought the good fight. Been a fun game actually. Turn 16 for goodness sake!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We weren’t playing Interceptors were we? I do not remember it coming up.
    If you always do, then please ignore my bombing result.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 armour moved from Kazakh S.S.R. to Vologda
                      Japanese take Novosibirsk from Russians
                      Japanese take Vologda from Russians
                1 fighter moved from Hawaiian Islands to 59 Sea Zone
                1 submarine moved from 52 Sea Zone to 59 Sea Zone
                1 fighter moved from Hawaiian Islands to 59 Sea Zone
                1 bomber moved from Manchuria to Russia
                1 fighter moved from Hawaiian Islands to 59 Sea Zone

    Combat - Japanese
                Battle in 59 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 1 and costs: 1 production.
                    Bombing raid costs 1  production in Russia

    Non Combat Move - Japanese
                1 bomber moved from Russia to Caucasus
                1 armour moved from Egypt to Persia
                1 armour moved from India to Caucasus
                1 armour moved from India to Caucasus
                1 infantry moved from Persia to Caucasus
                1 armour moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from India to Persia
                1 infantry moved from Manchuria to Anhwei
                1 fighter moved from Japan to Yunnan
                1 fighter moved from 51 Sea Zone to Anhwei
                3 fighters moved from 59 Sea Zone to 51 Sea Zone
                1 infantry moved from Okinawa to 51 Sea Zone
                1 infantry moved from Okinawa to 51 Sea Zone
                2 infantry and 1 transport moved from 51 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Burma
                1 infantry moved from 36 Sea Zone to Burma

    Place Units - Japanese
                1 submarine placed in 60 Sea Zone
                1 destroyer placed in 62 Sea Zone
                3 artilleries and 1 infantry placed in Caucasus
                Japanese undo move 3.
                1 armour and 3 artilleries placed in Caucasus
                1 fighter and 1 infantry placed in India
                1 bomber placed in Japan
                Japanese undo move 5.
                1 bomber placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Japan will give the Moscow attack one more chance!
    Enjoy your evenng.

  • 19 18 17 16 15

    If this time you couldn’t conquer Moscow I would truly believe in God!  :lol:  Yes it is a good game.  We both have opportunity but so far it seems you took it…

    No we don’t have interceptor rule so don’t worry.

    I will make my move later today.  Talk to you soon.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 fighter moved from Northwestern Europe to Karelia S.S.R.
                1 infantry moved from French Equatorial Africa to 24 Sea Zone
                1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
                1 cruiser moved from 23 Sea Zone to 27 Sea Zone
                1 infantry moved from 27 Sea Zone to Union of South Africa
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Baltic States
                      Americans take Baltic States from Germans
                1 armour moved from Northwestern Europe to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Karelia S.S.R.
                1 infantry moved from 5 Sea Zone to Karelia S.S.R.

    Combat - Americans
                Battle in Union of South Africa
                    Americans attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Karelia S.S.R.
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 factory and 1 infantry
                    Americans win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to France
                1 infantry moved from 8 Sea Zone to France
                2 fighters moved from 11 Sea Zone to France
                2 fighters moved from 8 Sea Zone to France
                1 fighter moved from Karelia S.S.R. to Russia
                1 aaGun moved from Northwestern Europe to France
                1 infantry moved from Northwestern Europe to France
                1 fighter moved from Eastern Canada to France
                1 submarine moved from 56 Sea Zone to 57 Sea Zone
                1 infantry moved from French West Africa to 23 Sea Zone
                1 armour moved from French West Africa to 23 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to France
                1 armour moved from 8 Sea Zone to France
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Eastern United States to Eastern Canada
                1 infantry moved from Western Canada to Western United States
                1 artillery moved from Central United States to Eastern Canada
                1 aaGun moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
                1 fighter moved from 56 Sea Zone to Eastern Canada

    Place Units - Americans
                1 armour placed in Eastern United States
                2 fighters placed in 11 Sea Zone
                1 transport placed in 11 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 4.
                2 infantry placed in Eastern United States
                1 artillery placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to West Russia
                1 fighter moved from Russia to West Russia
                1 infantry moved from Russia to West Russia
                1 armour moved from Russia to Archangel
                      Russians take Archangel from Japanese
                1 armour moved from Archangel to Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from West Russia to Russia

    Place Units - Russians
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Germans
                1 infantry moved from Germany to Bulgaria Romania
                1 artillery moved from Italy to Germany
                1 infantry moved from Germany to Southern Europe

    Place Units - Germans
                2 armour, 2 artilleries and 4 infantry placed in Germany
                3 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 29 PUs; end with 29 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you remove one Inf from Italy and place it in Germany please?
    If you decide to attack Germany with the UK, would you please not take the AA as a casualty, as I will need it for the follow up US attack?
    Thank you.
    Even if I take Moscow, I cannot hold any part of Europe except Germany for long.
    Good game.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Actually, please put two in Germany.
    I know you are not scared of attacking!

    Hope you have a fun day.

  • 19 18 17 16 15

    Will do.  I don’t think I can hold your Japan much longer so this could  be my last punch L: -(….

Suggested Topics

  • 10
  • 87
  • 97
  • 83
  • 105
  • 84
  • 207
  • 191
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

18.0k

Users

40.8k

Topics

1.8m

Posts