G40 L13 Variance (allies +10) v JWW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not quite the german defense I was hoping for……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from Gibraltar to Nigeria
                1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 aaGuns moved from India to Burma
                1 fighter moved from Burma to India

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

  • 17 16 15 14 12

    @JWW:

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

    did you want to take that as your reroll?

  • 17 16 15 14 12

    @JWW:

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

    Oooops just saw it.  I will reroll it.  sorry.

  • 17 16 15 14 12

    Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
    DiceRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)

    Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
    DiceRolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1)

  • 17 16 15 14 12

    Attacker loses 2 subs, 4 destroyers
    left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
    :aaa  4@3, 1@4:

    Defender loses sub, carrier, destroyer
    left with 1 cruiser, 2 tac, 3 fighters
    DiceRolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2)

  • 17 16 15 14 12

    DiceRolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6)

  • 17 16 15 14 12

    attakcer loses carriers  :-(
    left with cruiser, 3 fighters, 1 tac:
    DiceRolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)

    defender loses cruiser
    left with 2 tac, 3 fighters
    DiceRolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1)

  • 17 16 15 14 12

    Attacker loses cruiser and 1 fighter
    left with 2 fighter, 1 tac
    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (3, 6)1@4: (3)

    Defender loses 2 tac
    left with 3 fighters
    DiceRolls: 3@4; Total Hits: 23@4: (1, 4, 6)

  • 17 16 15 14 12

    Attacker loses 2 fighters
    left with 1 tac
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Defender 2 fighters
    left with 1 fighter
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17 16 15 14 12

    Oh to hell with it.  I concede the game.

  • 17 16 15 14 12

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

    how about we come to an agreement so that you don’t concede?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?

    I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.

    By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?

    I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.

    By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.

    or if you don’t like this option either then assume your russian ss lost the battle vs the german dd and start your usa turn again? I’m cool with that as well. Let me know.

  • 17 16 15 14 12

    Ok let’s say eye for an eye.  you made a mistake by ignoring the sub and I made a mistake with the scramble (not sure how I gave carriers an attack value ??).

    OK so I’ll say the sub failed to clear the destroyer and take up USA’s move from there.  I’ll post the allies turn later today.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk

    Combat - Americans
                Battle in Tobruk

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 aaGun moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Southeast Mexico to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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