We are underway!
Scramble instructions to SZ111?
Relax, you’re winning :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Burma
1 fighter moved from 41 Sea Zone to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Suiyuyan
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Burma
1 fighter moved from 41 Sea Zone to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Suiyuyan
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Suiyuyan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 bomber moved from Suiyuyan to Jehol
1 bomber moved from Hopei to Jehol
1 tactical_bomber moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 2 bombers
Manchuria : 1 flag
Yunnan : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 5 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Production/PUs Summary :
Germans : 50 / 68
Russians : 35 / 36
Japanese : 60 / 65
Americans : 50 / 70
Chinese : 5 / 9
British : 24 / 26
UK_Pacific : 5 / 7
Italians : 18 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.472
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Relax, you’re winning :-)
it’s upsetting when you give something so much thought and then overlook something so obvious.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
scramble?
scramble?
I am beyond upset at myself…. :x, which is kind of funny…but yes send up 2 fgt’s and a tac…and roll really well for my pieces please…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Germans
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 3 destroyers and 2 submarines
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 16 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
3 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Sikang
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
not quite the german defense I was hoping for……
Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….
not sure how this should be resolved?
perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub? :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Gibraltar to Nigeria
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 fighter moved from Burma to India
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
@JWW:
Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….
not sure how this should be resolved?
unsure if you noticed this……
@JWW:
perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub? :-D
did you want to take that as your reroll?
@JWW:
@JWW:
Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….
not sure how this should be resolved?
unsure if you noticed this……
Oooops just saw it. I will reroll it. sorry.
Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
Rolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)
Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
Rolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1)
Attacker loses 2 subs, 4 destroyers
left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
:aaa 4@3, 1@4:
Defender loses sub, carrier, destroyer
left with 1 cruiser, 2 tac, 3 fighters
Rolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2)
Rolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6)
attakcer loses carriers :-(
left with cruiser, 3 fighters, 1 tac:
Rolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)
defender loses cruiser
left with 2 tac, 3 fighters
Rolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1)