0% for April

G40 L13 Variance (allies +10) v JWW

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    scramble?

    I am beyond upset at myself…. :x, which is kind of funny…but yes send up 2 fgt’s and a tac…and roll really well for my pieces please…

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 3 destroyers and 2 submarines
                Battle in Norway
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    3 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Sikang
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not quite the german defense I was hoping for……

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from Gibraltar to Nigeria
                1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 aaGuns moved from India to Burma
                1 fighter moved from Burma to India

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

  • 17 16 15 14 12

    @JWW:

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

    did you want to take that as your reroll?

  • 17 16 15 14 12

    @JWW:

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

    Oooops just saw it.  I will reroll it.  sorry.

  • 17 16 15 14 12

    Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
    DiceRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)

    Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
    DiceRolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1)

  • 17 16 15 14 12

    Attacker loses 2 subs, 4 destroyers
    left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
    :aaa  4@3, 1@4:

    Defender loses sub, carrier, destroyer
    left with 1 cruiser, 2 tac, 3 fighters
    DiceRolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2)

  • 17 16 15 14 12

    DiceRolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6)

  • 17 16 15 14 12

    attakcer loses carriers  :-(
    left with cruiser, 3 fighters, 1 tac:
    DiceRolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)

    defender loses cruiser
    left with 2 tac, 3 fighters
    DiceRolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1)

  • 17 16 15 14 12

    Attacker loses cruiser and 1 fighter
    left with 2 fighter, 1 tac
    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (3, 6)1@4: (3)

    Defender loses 2 tac
    left with 3 fighters
    DiceRolls: 3@4; Total Hits: 23@4: (1, 4, 6)

  • 17 16 15 14 12

    Attacker loses 2 fighters
    left with 1 tac
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Defender 2 fighters
    left with 1 fighter
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17 16 15 14 12

    Oh to hell with it.  I concede the game.

  • 17 16 15 14 12

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

    how about we come to an agreement so that you don’t concede?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?

    I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.

    By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.

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