G40 L13 Variance (allies +10) v JWW

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

  • 17 16 15 14 12

    scramble?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    scramble?

    I am beyond upset at myself…. :x, which is kind of funny…but yes send up 2 fgt’s and a tac…and roll really well for my pieces please…

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 3 destroyers and 2 submarines
                Battle in Norway
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    3 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Sikang
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

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    not quite the german defense I was hoping for……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from Gibraltar to Nigeria
                1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 aaGuns moved from India to Burma
                1 fighter moved from Burma to India

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

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    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

  • 17 16 15 14 12

    @JWW:

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

    did you want to take that as your reroll?

  • 17 16 15 14 12

    @JWW:

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

    Oooops just saw it.  I will reroll it.  sorry.

  • 17 16 15 14 12

    Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
    DiceRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)

    Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
    DiceRolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1)

  • 17 16 15 14 12

    Attacker loses 2 subs, 4 destroyers
    left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
    :aaa  4@3, 1@4:

    Defender loses sub, carrier, destroyer
    left with 1 cruiser, 2 tac, 3 fighters
    DiceRolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2)

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    DiceRolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6)

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    attakcer loses carriers  :-(
    left with cruiser, 3 fighters, 1 tac:
    DiceRolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)

    defender loses cruiser
    left with 2 tac, 3 fighters
    DiceRolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1)

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    Attacker loses cruiser and 1 fighter
    left with 2 fighter, 1 tac
    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (3, 6)1@4: (3)

    Defender loses 2 tac
    left with 3 fighters
    DiceRolls: 3@4; Total Hits: 23@4: (1, 4, 6)

  • 17 16 15 14 12

    Attacker loses 2 fighters
    left with 1 tac
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Defender 2 fighters
    left with 1 fighter
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17 16 15 14 12

    Oh to hell with it.  I concede the game.

  • 17 16 15 14 12

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

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