G40 L13 Variance (allies +10) v JWW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

  • 17 16 15 14 12

    @JWW:

    perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub?  :-D

    did you want to take that as your reroll?

  • 17 16 15 14 12

    @JWW:

    @JWW:

    Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….

    not sure how this should be resolved?

    unsure if you noticed this……

    Oooops just saw it.  I will reroll it.  sorry.

  • 17 16 15 14 12

    Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
    DiceRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)

    Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
    DiceRolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1)

  • 17 16 15 14 12

    Attacker loses 2 subs, 4 destroyers
    left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
    :aaa  4@3, 1@4:

    Defender loses sub, carrier, destroyer
    left with 1 cruiser, 2 tac, 3 fighters
    DiceRolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2)

  • 17 16 15 14 12

    DiceRolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6)

  • 17 16 15 14 12

    attakcer loses carriers  :-(
    left with cruiser, 3 fighters, 1 tac:
    DiceRolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)

    defender loses cruiser
    left with 2 tac, 3 fighters
    DiceRolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1)

  • 17 16 15 14 12

    Attacker loses cruiser and 1 fighter
    left with 2 fighter, 1 tac
    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (3, 6)1@4: (3)

    Defender loses 2 tac
    left with 3 fighters
    DiceRolls: 3@4; Total Hits: 23@4: (1, 4, 6)

  • 17 16 15 14 12

    Attacker loses 2 fighters
    left with 1 tac
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Defender 2 fighters
    left with 1 fighter
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17 16 15 14 12

    Oh to hell with it.  I concede the game.

  • 17 16 15 14 12

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    You should wait til Nov 2 to post the game result so it shows up in next year’s league.

    how about we come to an agreement so that you don’t concede?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?

    I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.

    By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?

    I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.

    By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.

    or if you don’t like this option either then assume your russian ss lost the battle vs the german dd and start your usa turn again? I’m cool with that as well. Let me know.

  • 17 16 15 14 12

    Ok let’s say eye for an eye.  you made a mistake by ignoring the sub and I made a mistake with the scramble (not sure how I gave carriers an attack value ??).

    OK so I’ll say the sub failed to clear the destroyer and take up USA’s move from there.  I’ll post the allies turn later today.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk

    Combat - Americans
                Battle in Tobruk

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 aaGun moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Southeast Mexico to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    2 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma
                1 armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India
                1 aaGun moved from India to Burma
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from Gibraltar to Malta
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Place Units - British
                1 airfield placed in Malta
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 armour
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  2/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for British: 2 armour
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Egypt : 1 artillery
        Anglo Egyptian Sudan : 1 flag, 1 armour and 1 artillery
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Libya : 1 armour
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Baltic States : 1 flag, 1 armour
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 35 / 36
        Japanese : 58 / 65
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 25 / 27
        UK_Pacific : 6 / 7
        Italians : 17 / 23
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

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