thanks for the thoughts, i’m gonna start on my play vs myself game trying out one of my various bid plans to get a feel for how the numbers work as it goes.
G40 L13 Variance (allies +10) v JWW
-
@JWW:
Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….
not sure how this should be resolved?
unsure if you noticed this……
-
@JWW:
perhaps we can go back to your Russian turn and have my destroyer win the battle against the sub? :-D
did you want to take that as your reroll?
-
@JWW:
@JWW:
Variance there was a slight mistake on your part for my scramble from Germany. I asked for 2 fgt’s and a tac and you just sent up the 2 fgt’s….
not sure how this should be resolved?
unsure if you noticed this……
Oooops just saw it. I will reroll it. sorry.
-
Attacker has 2 carriers, 2 subs, 4 destroyers, 1 cruiser, 3 fighters, 1 tac.
Rolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 42@1,: (6, 4)4@2,: (4, 6, 4, 6)4@3,: (5, 1, 1, 1)1@4: (1)Defender has 1 sub, 1 carrier, 1 destroyer, 1 cruiser, 2 tacs, 3 fighters.
Rolls: 1@1, 2@2, 3@3, 3@4; Total Hits: 61@1,: (5)2@2,: (4, 2)3@3,: (2, 4, 3)3@4: (2, 1, 1) -
Attacker loses 2 subs, 4 destroyers
left with 2 carriers, 1 cruiser, 3 fighters, 1 tac
:aaa 4@3, 1@4:Defender loses sub, carrier, destroyer
left with 1 cruiser, 2 tac, 3 fighters
Rolls: 3@3, 3@4; Total Hits: 43@3,: (3, 3, 5)3@4: (4, 5, 2) -
Rolls: 4@3, 1@4; Total Hits: 14@3,: (5, 5, 6, 3)1@4: (6) -
attakcer loses carriers :-(
left with cruiser, 3 fighters, 1 tac:
Rolls: 4@3, 1@4; Total Hits: 24@3,: (6, 3, 6, 3)1@4: (5)defender loses cruiser
left with 2 tac, 3 fighters
Rolls: 2@3, 3@4; Total Hits: 22@3,: (4, 4)3@4: (4, 6, 1) -
Attacker loses cruiser and 1 fighter
left with 2 fighter, 1 tac
Rolls: 2@3, 1@4; Total Hits: 22@3,: (3, 6)1@4: (3)Defender loses 2 tac
left with 3 fighters
Rolls: 3@4; Total Hits: 23@4: (1, 4, 6) -
Attacker loses 2 fighters
left with 1 tac
Rolls: 1@3; Total Hits: 01@3: (6)Defender 2 fighters
left with 1 fighter
Rolls: 1@4; Total Hits: 11@4: (4) -
Oh to hell with it. I concede the game.
-
You should wait til Nov 2 to post the game result so it shows up in next year’s league.
-
You should wait til Nov 2 to post the game result so it shows up in next year’s league.
how about we come to an agreement so that you don’t concede?
-
we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?
I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.
By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.
-
@JWW:
we could use LL to determine the outcome of the battle. IMO, the americans destroy the German force, with a few sea units left and still take NWY?
I’d hate for the game to end due to a mistake and then you getting diced after rectifying the error. Let me know and we can use LL.
By the way the CV’s (carrier’s) in G40 have no attack value. They don’t attack at 1, they don’t attack at all.
or if you don’t like this option either then assume your russian ss lost the battle vs the german dd and start your usa turn again? I’m cool with that as well. Let me know.
-
Ok let’s say eye for an eye. you made a mistake by ignoring the sub and I made a mistake with the scramble (not sure how I gave carriers an attack value ??).
OK so I’ll say the sub failed to clear the destroyer and take up USA’s move from there. I’ll post the allies turn later today.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to TobrukCombat - Americans
Battle in TobrukNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
2 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Gibraltar to Malta
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
1 airfield placed in Malta
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 artillery
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 artillery
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Libya : 1 armour
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag, 1 armour
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 68
Russians : 35 / 36
Japanese : 58 / 65
Americans : 50 / 70
Chinese : 6 / 6
British : 25 / 27
UK_Pacific : 6 / 7
Italians : 17 / 23
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7





