0% for April

Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>

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    End up I have a worse result on 2nd rerun…. :cry:  Justified for my careless mistake!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Adding units owned by Russians to Caucasus: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Japanese to Kazakh S.S.R.: 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to Archangel
                3 infantry moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from West Russia to Caucasus
                1 armour moved from Belorussia to Caucasus
                1 armour moved from Karelia S.S.R. to Caucasus
                1 fighter moved from Germany to Archangel
                1 fighter moved from 17 Sea Zone to Anglo-Egyptian Sudan
                1 artillery moved from Egypt to Anglo-Egyptian Sudan
                1 battleship, 1 carrier and 1 transport moved from 17 Sea Zone to 15 Sea Zone
                1 infantry moved from Libya to 15 Sea Zone
                1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to Gibraltar
                      Germans take Gibraltar from British
                1 infantry moved from Egypt to Anglo-Egyptian Sudan
                1 armour moved from Kazakh S.S.R. to Sinkiang
                      Germans take Sinkiang from Americans
                1 armour moved from Sinkiang to Novosibirsk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour and 5 infantry
                    Russians defend with 2 artilleries, 1 factory and 1 infantry
                    Germans win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Anglo-Egyptian Sudan
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Anglo-Egyptian Sudan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour
                    Russians defend with 1 aaGun
                    Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 aaGun moved from West Russia to Caucasus
                1 fighter moved from Archangel to Karelia S.S.R.
                1 aaGun, 1 artillery and 1 infantry moved from Italy to France
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                1 fighter moved from Anglo-Egyptian Sudan to Libya
                1 fighter moved from France to 14 Sea Zone
                1 infantry moved from Poland to Ukraine S.S.R.
                1 artillery moved from Poland to Belorussia
                1 infantry moved from Poland to Belorussia
                1 infantry moved from Poland to Ukraine S.S.R.

    Place Units - Germans
                2 infantry placed in Karelia S.S.R.
                1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
                1 artillery and 1 infantry placed in Italy
                1 submarine placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 11 PUs;

    Combat Move - British
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to French Indo-China Thailand
                      British take French Indo-China Thailand from Japanese
                1 bomber moved from India to Yunnan

    Combat - British
                British creates battle in territory 8 Sea Zone
                Battle in Yunnan
                    British attack with 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 bomber and 1 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                1 armour moved from India to Persia
                1 artillery moved from India to Persia
                1 aaGun moved from India to Persia

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in India
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 42 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 60 Sea Zone to 57 Sea Zone
                1 armour moved from Buryatia S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug

    Combat - Japanese
                Battle in 57 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                1 artillery and 3 infantry moved from Manchuria to 62 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 3 infantry moved from 61 Sea Zone to Yunnan
                1 infantry moved from Kiangsu to Kwangtung
                1 armour moved from Manchuria to Sinkiang
                1 battleship moved from 49 Sea Zone to 61 Sea Zone
                1 fighter moved from Japan to 60 Sea Zone
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Kazakh S.S.R. to Caucasus

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 infantry placed in Japan
                1 carrier and 1 submarine placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

  • 19 18 17 16 15

    Hey,

    It seems although the land of Caucasus is in Russia hand, the production didn’t add up.  Russia would have 18 PU available instead of 14PU (additional 4 from Caucasus).

    I will add the PU back to Russia later before starting the US round.

    Cheers,

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Meant to tell you to edit an Art when you placed your units.
    Seems the easiest way.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I see you should have had 18, so if you wanted 6 Inf, spend all your money(14), then amend  edit to 6 Inf when the turn is over.

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Greenland to 2 Sea Zone
                1 infantry moved from Greenland to 2 Sea Zone
                1 infantry moved from Greenland to 2 Sea Zone
                1 artillery moved from Greenland to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 artillery moved from 4 Sea Zone to Karelia S.S.R.
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 cruiser moved from 2 Sea Zone to 4 Sea Zone
                1 fighter moved from 2 Sea Zone to Karelia S.S.R.
                1 bomber moved from Persia to Karelia S.S.R.
                1 infantry moved from Persia to Kazakh S.S.R.
                1 fighter moved from Persia to Kazakh S.S.R.

    Combat - Americans
                Battle in Karelia S.S.R.
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Germans defend with 1 factory, 1 fighter and 3 infantry
                    Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kazakh S.S.R.
                    Americans attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 2 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 bomber moved from Karelia S.S.R. to Russia
                2 infantry moved from Alaska to 65 Sea Zone
                2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western United States
                2 destroyers moved from 2 Sea Zone to 4 Sea Zone
                1 fighter moved from Kazakh S.S.R. to Russia

    Place Units - Americans
                1 carrier and 1 destroyer placed in 11 Sea Zone
                1 fighter placed in 11 Sea Zone
                1 destroyer placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 40 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Russia to Archangel
                1 artillery moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                1 infantry moved from Russia to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                1 fighter moved from Archangel to Russia
                1 artillery moved from Russia to Vologda

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • 19 18 17 16 15

    Thanks.  It all went well.

    Sorry for taking long.  It was a long working day.  I can’t eager to come back checking this out once freed up :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from France to Karelia S.S.R.
                1 armour moved from Germany to Karelia S.S.R.
                1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
                1 fighter moved from Germany to West Russia
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 infantry moved from 17 Sea Zone to Trans-Jordan
                1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
                      Germans take Belgian Congo from British

    Combat - Germans
                Germans creates battle in territory 8 Sea Zone
                Battle in West Russia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 factory; Americans defend with 1 artillery and 2 infantry
                    Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Karelia S.S.R. to France
                1 fighter moved from West Russia to Caucasus
                1 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from Germany to Baltic States
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                1 battleship moved from 14 Sea Zone to 17 Sea Zone
                1 fighter moved from Libya to 14 Sea Zone

    Place Units - Germans
                1 bomber and 2 infantry placed in Germany
                2 artilleries and 2 infantry placed in Caucasus
                2 armour placed in Germany
                Germans undo move 2.
                3 artilleries and 1 infantry placed in Caucasus
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Adding units owned by Germans to Italy: 1 artillery
                EDIT: Turning off Edit Mode
                2 infantry placed in Italy
                1 infantry placed in Germany
                Germans undo move 4.
                1 infantry placed in Italy
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Persia to Sinkiang
                1 fighter moved from India to Sinkiang
                1 infantry moved from French Indo-China Thailand to Malaya
                      British take Malaya from Japanese
                1 fighter moved from India to Sinkiang

    Combat - British
                British creates battle in territory 8 Sea Zone
                Battle in Sinkiang
                    British attack with 1 armour and 2 fighters
                    Japanese defend with 1 armour
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 fighter moved from Sinkiang to Novosibirsk
                1 fighter moved from Sinkiang to Novosibirsk
                1 artillery moved from Persia to India
                1 aaGun moved from Persia to India
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from United Kingdom to 6 Sea Zone

    Place Units - British
                1 carrier and 2 transports placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    File here:

    Jap 5.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 destroyer moved from 56 Sea Zone to 57 Sea Zone
                2 fighters moved from 56 Sea Zone to 57 Sea Zone
                1 bomber moved from Russia to Belgian Congo

    Combat - Americans
                Battle in Belgian Congo
                    Americans attack with 1 bomber
                    Germans defend with 1 artillery
                        Americans roll dice for 1 bomber in Belgian Congo, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Belgian Congo, round 3 :  1/1 hits
                        Germans roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Belgian Congo
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 57 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Japanese lost in 57 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 carrier moved from 56 Sea Zone to 57 Sea Zone
                2 infantry moved from Western United States to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
                2 infantry moved from 57 Sea Zone to Midway
                1 armour moved from Central United States to 11 Sea Zone
                1 infantry moved from Central United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
                1 cruiser moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                2 destroyers moved from 4 Sea Zone to 6 Sea Zone
                2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from 11 Sea Zone to 6 Sea Zone
                1 bomber moved from Belgian Congo to Union of South Africa
                1 aaGun moved from Central United States to Eastern Canada
                1 aaGun moved from Western Canada to Western United States

    Place Units - Americans
                2 fighters placed in 11 Sea Zone
                1 destroyer and 1 submarine placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 45 PUs total

    Production/PUs Summary :

    Russians : 12 / 18
        Germans : 52 / 52
        British : 25 / 31
        Japanese : 40 / 40
        Americans : 39 / 45

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to West Russia
                1 infantry moved from Russia to West Russia
                1 fighter moved from Russia to West Russia
                1 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 fighter moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    retreated to Kazakh S.S.R.
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from West Russia to Russia
                1 fighter moved from Kazakh S.S.R. to Russia
                1 artillery moved from Archangel to Russia
                1 infantry moved from Russia to Archangel
                1 artillery moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Russians : 14 / 14
        Germans : 50 / 52
        British : 25 / 31
        Japanese : 40 / 40
        Americans : 39 / 45

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 bomber moved from Germany to 6 Sea Zone
                1 artillery moved from Karelia S.S.R. to West Russia
                1 infantry moved from Caucasus to West Russia
                1 fighter moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 artillery moved from Trans-Jordan to 17 Sea Zone
                1 infantry moved from Trans-Jordan to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Rhodesia
                      Germans take Rhodesia from British
                1 infantry moved from 33 Sea Zone to Rhodesia
                2 bombers and 1 fighter moved from France to 6 Sea Zone
                2 fighters moved from 14 Sea Zone to 6 Sea Zone

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking West Russia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 6 Sea Zone
                    Germans attack with 3 bombers, 3 fighters and 2 submarines
                    British defend with 1 carrier, 1 fighter, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    retreated to 6 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -28
                    Casualties for Germans: 2 bombers, 2 fighters and 2 submarines
                    Casualties for British: 1 carrier and 1 submarine
                    Casualties for Americans: 1 destroyer
                    1 fighter owned by the Americans forced to land in United Kingdom

    Non Combat Move - Germans
                1 bomber moved from 6 Sea Zone to France
                1 carrier moved from 14 Sea Zone to 15 Sea Zone
                1 battleship moved from 17 Sea Zone to 15 Sea Zone
                1 fighter moved from 6 Sea Zone to France
                1 infantry moved from Germany to France
                1 infantry moved from Germany to France
                1 infantry moved from Italy to France
                1 artillery moved from Italy to Germany
                1 infantry moved from Poland to Ukraine S.S.R.
                1 fighter moved from West Russia to Caucasus
                1 armour moved from Karelia S.S.R. to Caucasus
                1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
                1 armour moved from Germany to Ukraine S.S.R.
                1 armour moved from Germany to Ukraine S.S.R.

    Place Units - Germans
                2 artilleries and 2 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.
                1 artillery, 1 fighter and 2 infantry placed in Germany
                1 submarine placed in 5 Sea Zone
                1 submarine placed in 15 Sea Zone
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 3.
                1 submarine placed in 15 Sea Zone
                2 infantry placed in Karelia S.S.R.
                1 artillery, 1 fighter and 2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Another miserable naval battle, leaves you with a fleet. Use it wisely.
    I think I have shot my bolt. Well [played.

  • 19 18 17 16 15

    This might buy me a little time for Russia, though I don’t know long it can…

    I actually would prefer to lose America Carrier instead of British Carrier…so I will edit it and switch the damage instead.  ( In this case it would be 1 additional Britain fighter forced land in United Kingdom.)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 6 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 armour moved from United Kingdom to 6 Sea Zone
                1 infantry moved from United Kingdom to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from United Kingdom to 6 Sea Zone
                1 artillery moved from United Kingdom to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 artillery moved from 4 Sea Zone to Karelia S.S.R.
                1 infantry moved from 4 Sea Zone to Karelia S.S.R.
                1 armour moved from 4 Sea Zone to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from Novosibirsk to Karelia S.S.R.
                1 fighter moved from Novosibirsk to Karelia S.S.R.
                1 infantry moved from India to Persia
                1 artillery moved from India to Persia
                1 infantry moved from India to Persia

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory and 5 infantry
                    British win, taking Karelia S.S.R. from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Persia
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 carrier and 1 fighter moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to Archangel
                1 armour moved from United Kingdom to 6 Sea Zone
                1 aaGun moved from United Kingdom to 6 Sea Zone
                1 fighter moved from Karelia S.S.R. to Archangel

    Place Units - British
                4 infantry placed in United Kingdom
                1 infantry placed in United Kingdom
                1 fighter and 2 infantry placed in India

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I meant to say to edit as you saw fit. I was too stunned to think properly. I was kicking myself for not buying a Sub last turn instead of one of those Tanks. I originally planned to, then changed my mind.
    Good job.

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