dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from France to 7 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Belorussia to Archangel
1 armour moved from Caucasus to Kazakh S.S.R.
1 armour moved from West Russia to Kazakh S.S.R.Combat - Germans
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 34 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 7 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 2 fighters
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 2 submarines
Casualties for British: 1 carrier, 1 destroyer and 1 transport
Casualties for Americans: 2 fighters
Battle in Kazakh S.S.R.
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
1 armour owned by the Germans retreated to Karelia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour moved from West Russia to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to West Russia
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
3 infantry moved from Poland to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Germany to Poland
1 armour moved from Poland to Belorussia
1 aaGun moved from Belorussia to West Russia
1 fighter moved from 34 Sea Zone to 17 Sea Zone
2 bombers and 2 fighters moved from 7 Sea Zone to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter placed in Germany
1 artillery and 1 infantry placed in Italy
Germans undo move 2.
1 fighter placed in Italy
1 submarine placed in 5 Sea Zone
2 artilleries and 2 infantry placed in Caucasus
1 submarine placed in 5 Sea Zone
Germans undo move 6.
Germans undo move 3.
1 fighter placed in Germany
1 submarine placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
1 bomber moved from Anglo-Egyptian Sudan to Burma
1 fighter moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 1 fighter and 5 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to IndiaPlace Units - British
1 armour, 1 artillery and 1 fighter placed in India
1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship, 1 destroyer and 2 fighters moved from 61 Sea Zone to 49 Sea Zone
1 submarine moved from 51 Sea Zone to 49 Sea Zone
1 fighter moved from Japan to 50 Sea Zone
1 fighter moved from 50 Sea Zone to 49 Sea Zone
1 bomber moved from Kwangtung to 49 Sea Zone
1 armour moved from Manchuria to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 60 Sea Zone to 50 Sea Zone
1 carrier moved from 61 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship remaining. Battle score for attacker is 5
Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
1 infantry moved from Kwangtung to Yunnan
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Kwangtung to Yunnan
5 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Kwangtung to KiangsuPlace Units - Japanese
1 submarine placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired. -
Pacific fleet anyone? Never thought I would lose so much there.
India and UK still in it though.
I am after Moscow now. Good luck ! -
Will come back to look at this after working hours - we had national holiday last week so this Sat is working day :(…
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That seems a bit unfair!
I am busy tonight as it is Saturday. Talk soon. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Americans
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
2 destroyers moved from 11 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 carrier moved from 12 Sea Zone to 2 Sea Zone
1 fighter moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from French West Africa to Persia
1 bomber moved from French West Africa to Persia
3 infantry moved from 2 Sea Zone to Greenland
1 artillery moved from 2 Sea Zone to Greenland
1 infantry moved from Western United States to Central United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
1 destroyer moved from 50 Sea Zone to 57 Sea Zone
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total -
For some reason it seems I missed to upload the Russia fight before I quit the AA so I have to redo the match one more time. really sorry for this.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Russia to Kazakh S.S.R.
4 infantry moved from Sinkiang to Kazakh S.S.R.
2 artilleries moved from Russia to Caucasus
7 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from India to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 7 infantry
Germans defend with 3 armour, 2 artilleries, 1 factory and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour, 2 artilleries and 3 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 4 infantry
Japanese defend with 5 infantry; Germans defend with 1 armour
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 aaGun moved from Russia to NovosibirskPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
End up I have a worse result on 2nd rerun…. :cry: Justified for my careless mistake!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by Russians to Caucasus: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
3 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from West Russia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Karelia S.S.R. to Caucasus
1 fighter moved from Germany to Archangel
1 fighter moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 battleship, 1 carrier and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Kazakh S.S.R. to Sinkiang
Germans take Sinkiang from Americans
1 armour moved from Sinkiang to NovosibirskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 5 infantry
Russians defend with 2 artilleries, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Anglo-Egyptian Sudan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Anglo-Egyptian Sudan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 aaGun moved from West Russia to Caucasus
1 fighter moved from Archangel to Karelia S.S.R.
1 aaGun, 1 artillery and 1 infantry moved from Italy to France
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Anglo-Egyptian Sudan to Libya
1 fighter moved from France to 14 Sea Zone
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Ukraine S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Italy
1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 11 PUs;Combat Move - British
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 bomber moved from India to YunnanCombat - British
British creates battle in territory 8 Sea Zone
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 armour moved from India to Persia
1 artillery moved from India to Persia
1 aaGun moved from India to PersiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 artillery and 3 infantry moved from Manchuria to 62 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Kiangsu to Kwangtung
1 armour moved from Manchuria to Sinkiang
1 battleship moved from 49 Sea Zone to 61 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Japanese
3 infantry placed in Manchuria
2 infantry placed in Japan
1 carrier and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
Hey,
It seems although the land of Caucasus is in Russia hand, the production didn’t add up. Russia would have 18 PU available instead of 14PU (additional 4 from Caucasus).
I will add the PU back to Russia later before starting the US round.
Cheers,
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Meant to tell you to edit an Art when you placed your units.
Seems the easiest way. -
I see you should have had 18, so if you wanted 6 Inf, spend all your money(14), then amend edit to 6 Inf when the turn is over.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Greenland to 2 Sea Zone
1 infantry moved from Greenland to 2 Sea Zone
1 infantry moved from Greenland to 2 Sea Zone
1 artillery moved from Greenland to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 cruiser moved from 2 Sea Zone to 4 Sea Zone
1 fighter moved from 2 Sea Zone to Karelia S.S.R.
1 bomber moved from Persia to Karelia S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.Combat - Americans
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 factory, 1 fighter and 3 infantry
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 2 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 bomber moved from Karelia S.S.R. to Russia
2 infantry moved from Alaska to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
2 destroyers moved from 2 Sea Zone to 4 Sea Zone
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 artillery moved from Russia to VologdaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Thanks. It all went well.
Sorry for taking long. It was a long working day. I can’t eager to come back checking this out once freed up :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Germans creates battle in territory 8 Sea Zone
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory; Americans defend with 1 artillery and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Karelia S.S.R. to France
1 fighter moved from West Russia to Caucasus
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Baltic States
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 battleship moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from Libya to 14 Sea ZonePlace Units - Germans
1 bomber and 2 infantry placed in Germany
2 artilleries and 2 infantry placed in Caucasus
2 armour placed in Germany
Germans undo move 2.
3 artilleries and 1 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Italy: 1 artillery
EDIT: Turning off Edit Mode
2 infantry placed in Italy
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Italy
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total





