Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I think you’re not giving yourself enough credit.
Yes - of course I think I am winning, and I am happy with the prospect of the board.
However… Russia is VERY strong, and Germany is spread thin.
Italy is also about to get popped, depending on the allies moves. It’s been very difficult to make any gains, with all the pressure you are putting on egypt, and your control of the middle east.
Yes the axis are now in the drivers seat. But the allies still have alot of fight in them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Guam to 33 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Brazil
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 mech_infantry moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
I think my US Fleet is safe. I would hope not to be proved wrong!
The UK Sub has gone too, you will be glad to know
I was very hopeful of crippling your Carrier. Could have got that pesky Transport too.
Italy next.
Your fleet is safe so long as Morocco doesn’t fall.
If it does… (and I am attacking it with Italy) there is a 98% chance your fleet will be obliterated.
Of course… there is a 22% or better chance you could hold Morocco, and that would mean that the Italian capital is under threat.
So… it’s a bit dicey!
You will not be pleased to learn that Morocco has just fallen to the Axis…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from Americans
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 3/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 : 2/4 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Morocco to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.783
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Of course… if your fleet pulls off that 2% win… Europe is in BIG trouble.
How the hell can it be 98%?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 artillery moved from Northern Territory to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
1 infantry and 2 mech_infantrys placed in Iraq
ANZAC undo move 2.
1 infantry placed in New South Wales
2 mech_infantrys placed in Iraq
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 mech_infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
2 fighters moved from Egypt to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
3 bombers moved from France to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
4 artilleries and 3 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 mech_infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
2 fighters moved from Egypt to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
3 bombers moved from France to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
4 artilleries and 3 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 4 artilleries and 3 infantry in Finland, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 2 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers, 2 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/15 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 7/11 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Germans , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 5 bombers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 10/12 hits
Americans roll dice for 1 battleship, 3 carriers, 4 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 5/9 hits
4 fighters owned by the Americans , 1 battleship owned by the Americans , 3 carriers owned by the Americans , 1 transport owned by the Americans , 1 tactical_bomber owned by the Americans and 5 fighters owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 1 destroyer and 7 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Non Combat Move - Germans
5 mech_infantrys moved from Yugoslavia to Romania
3 armour moved from Poland to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
5 bombers moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 97 Sea Zone
1 submarine placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Yugoslavia
2 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry
EDIT: Removing units owned by Germans from Romania: 5 mech_infantrys
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 armour
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 18 times
3 was rolled 6 times
4 was rolled 13 times
5 was rolled 23 times
6 was rolled 14 times
Average roll : 3.287
Median : 3.000
Variance : 2.870
Standard Deviation : 1.694
Total rolls : 101
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Germans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.174
Median : 3.000
Variance : 1.244
Standard Deviation : 1.116
Total rolls : 46
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Hmm…
We have a problem. I wanted to change my NCM into Romania, but it won’t let me. Says I “transported” the units there.
Will try to remove the 3 tanks there on that save file just posted. Hang on.
Hmm…
It won’t let me remove the tanks in Romania… Give russia 10 tanks, and attack romania obliterating the force there. Then remove any excess your tanks.
Romania should be empty. all my armor I’ve added to Slovakia.
Well done. A because I was so scared of losing Gib, that I left 8 there instead of 6 and 6 in Morocco.
Am at work. Will look tonight or tomorrow morning. Do not wait up!
Just dont forget to remove those blasted tiger tanks from Romania, they are phantom units, and should NOT be on the board.
Might leave them. Think you need some help in this game!