I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery moved from South Australia to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
3 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 artillery, 1 fighter and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to Finland
1 artillery and 2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/6 hits
Russians roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 fighter in Bessarabia, round 3 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Northern Italy
1 bomber moved from Finland to France
2 bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Yugoslavia to Romania
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
1 fighter moved from Finland to Western Germany
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 armour and 3 mech_infantrys moved from Yugoslavia to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
Germans undo move 1.
1 fighter placed in Western Germany
2 bombers placed in France
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in Yugoslavia
Germans undo move 4.
1 artillery and 2 mech_infantrys placed in Yugoslavia
Germans undo move 3.
Germans undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 mech_infantry placed in Yugoslavia
1 artillery and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 3.
2 artilleries and 1 infantry placed in Union of South Africa
2 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 artillery and 1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Finland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Sikang
Russians attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Finland from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Sikang to Iraq
2 fighters moved from Finland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Persia
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
2 battleships moved from 37 Sea Zone to 56 Sea Zone
1 cruiser moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 tactical_bomber moved from Malaya to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Malaya to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Hunan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to SzechwanCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 56 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the British and 1 destroyer owned by the British lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 3/5 hits
British roll dice for 1 battleship in 56 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 56 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Szechwan, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Szechwan, round 4 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer, 1 fighter and 2 transports
Japanese roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 33 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 fighter and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer, 1 fighter and 2 transportsNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 43 Sea Zone to Dutch New Guinea
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Szechwan to French Indo China
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 36 Sea Zone
2 artilleries and 1 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.354
Median : 3.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.234
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 47ANZAC Combat
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I attacked your destroyer and 2 transports at the Carolines with 1 dst and 2 fgts of my own.
You had 1 fighter to scramble, and it made sense to do so, so I did. In fact it was your only chance of winning!
If somehow you feel you would “not” have scrambled. Please feel free to return one of my fighters to me :)
Nice to see Japan back on it’s feet. It had a few solid turns of difficulty… glad those are over for now.
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Of course. Well done. Did not think you had two that could reach.
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Only 1 allied sub in the entire pacific makes me all kinds of happy.
Now… if only I could get rid of that damn bomber… and some of these troops defending the islands!
India and Russia-supported China are still a considerable problem.
The question is whether I can clean the problems up, before you are back on an offensive against me in the region again.
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I think you have done for me this time.
I will have one throw of the dice with the US in the Atlantic, then it will be all your way. I think I should have given up hope of retaking UK much earlier. Buying Atlantic on US 3 and 4 may have been my mistake.Have not seen map after Japanese go, but did not expect or think you could get everything.
I expected UK fleet and Java.
Until tomorrow then! -
I think you’re not giving yourself enough credit.
Yes - of course I think I am winning, and I am happy with the prospect of the board.
However… Russia is VERY strong, and Germany is spread thin.
Italy is also about to get popped, depending on the allies moves. It’s been very difficult to make any gains, with all the pressure you are putting on egypt, and your control of the middle east.
Yes the axis are now in the drivers seat. But the allies still have alot of fight in them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Guam to 33 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in BrazilTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 mech_infantry moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I think my US Fleet is safe. I would hope not to be proved wrong!
The UK Sub has gone too, you will be glad to know
I was very hopeful of crippling your Carrier. Could have got that pesky Transport too.
Italy next. -
Your fleet is safe so long as Morocco doesn’t fall.
If it does… (and I am attacking it with Italy) there is a 98% chance your fleet will be obliterated.
-
Of course… there is a 22% or better chance you could hold Morocco, and that would mean that the Italian capital is under threat.
So… it’s a bit dicey!
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You will not be pleased to learn that Morocco has just fallen to the Axis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from AmericansCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 3/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 3 : 2/4 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.783
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Of course… if your fleet pulls off that 2% win… Europe is in BIG trouble.
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How the hell can it be 98%?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 artillery moved from Northern Territory to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
2 infantry placed in New South Wales
1 infantry and 2 mech_infantrys placed in Iraq
ANZAC undo move 2.
1 infantry placed in New South Wales
2 mech_infantrys placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total





