@SuperbattleshipYamato disregard my last, here is the right one
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 mech_infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
2 fighters moved from Egypt to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
3 bombers moved from France to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
4 artilleries and 3 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 4 artilleries and 3 infantry in Finland, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 2 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers, 2 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/15 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 7/11 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Germans , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 5 bombers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 10/12 hits
Americans roll dice for 1 battleship, 3 carriers, 4 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 5/9 hits
4 fighters owned by the Americans , 1 battleship owned by the Americans , 3 carriers owned by the Americans , 1 transport owned by the Americans , 1 tactical_bomber owned by the Americans and 5 fighters owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 1 destroyer and 7 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 5 transportsNon Combat Move - Germans
5 mech_infantrys moved from Yugoslavia to Romania
3 armour moved from Poland to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
5 bombers moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 97 Sea Zone
1 submarine placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Yugoslavia
2 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry
EDIT: Removing units owned by Germans from Romania: 5 mech_infantrys
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 armour
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 27 times
2 was rolled 18 times
3 was rolled 6 times
4 was rolled 13 times
5 was rolled 23 times
6 was rolled 14 times
Average roll : 3.287
Median : 3.000
Variance : 2.870
Standard Deviation : 1.694
Total rolls : 101Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Germans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.174
Median : 3.000
Variance : 1.244
Standard Deviation : 1.116
Total rolls : 46Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23 -
Hmm…
We have a problem. I wanted to change my NCM into Romania, but it won’t let me. Says I “transported” the units there.
Will try to remove the 3 tanks there on that save file just posted. Hang on.
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Hmm…
It won’t let me remove the tanks in Romania… Give russia 10 tanks, and attack romania obliterating the force there. Then remove any excess your tanks.
Romania should be empty. all my armor I’ve added to Slovakia.
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Well done. A because I was so scared of losing Gib, that I left 8 there instead of 6 and 6 in Morocco.
Am at work. Will look tonight or tomorrow morning. Do not wait up! -
Just dont forget to remove those blasted tiger tanks from Romania, they are phantom units, and should NOT be on the board.
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Might leave them. Think you need some help in this game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bessarabia: 6 armour
EDIT: Removing units owned by Russians from Bessarabia: 6 armour
EDIT: Adding units owned by Russians to Bessarabia: 6 armour
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 bomber moved from Iraq to 92 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Romania
Russians attack with 6 armour and 1 infantry
Germans defend with 3 armour
Russians win, taking Romania from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Russians: 2 armour
Battle in 92 Sea Zone
Russians attack with 1 bomber; Americans loiter and taunt with
Italians defend with 1 destroyer and 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from 92 Sea Zone to Gibraltar
2 infantry moved from Smolensk to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Western Ukraine to BessarabiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Persia
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 fighter, 2 infantry and 1 tactical_bomber moved from Dutch New Guinea to New Guinea
2 battleships moved from 56 Sea Zone to 37 Sea Zone
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 34 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Siberia to AmurCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Szechwan to Yunnan
1 aaGun moved from Hopei to Suiyuyan
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Kweichow to MalayaPlace Units - Japanese
1 destroyer and 2 transports placed in 19 Sea Zone
1 artillery placed in Shantung
Japanese undo move 1.
2 transports placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 artillery placed in Kiangsu
2 submarines placed in 37 Sea Zone
1 mech_infantry placed in Malaya
Japanese undo move 6.
Japanese undo move 5.
2 submarines placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 bomber placed in Kiangsu
Japanese undo move 8.
1 bomber placed in Japan
Japanese undo move 8.
1 bomber placed in KiangsuTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
In continuing I propose the following.
At the end of this round the allies receive the following:
Russia
1- Improved artillery
2- Improved Mechanized infantryUSA
1- Paratroopers
2- Super SubsBritain
1- Long Range Aircraft
2- RADARChina
1- War Bonds
2- Improved ArtilleryANZAC
1- War Bonds
2- ShipyardsBut I also propose that the door to technology be opened! Allowing the axis to attempt to catch up in the Tech War! Or the allies to stay ahead…
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Thank you for the offer and time spent considering which Tech would most help by beleaguered forces, I will refuse you though. I am a stubborn bast ard.
If we play again, I will allow Tech from the start if that is what you like.Please bring the war to its conclusion. I await your two pronged onslaught.
It has been close at times, but you have deserved the victory. As long as you are not bored, I am happy to continue to frustrate you where I can.
I know what I would be doing in the game if I were you. Let’s see if I am right! -
Please enjoy making your next move. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber and 3 submarines
Germans defend with 1 destroyer; Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Caroline IslandsPlace Units - Americans
2 destroyers placed in 86 Sea Zone
2 transports placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 bomber placed in Brazil
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Americans undo move 5.
Americans undo move 5.
1 armour and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 8.
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 airfield and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 armour moved from Quebec to Alberta Saskatchewan ManitobaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,4,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
India is a bit poor!
Enjoy your day Garg. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to Algeria
Italians take Algeria from Americans
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Southern France to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Non Combat Move - Italians
1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Null / Other
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
You really have had bad luck when it comes to Convoy rolls.
It’s been the difference of how I’ve managed to stay in the game… the fact that my merchant marine keeps getting through with desperately needed supplies!
Statistically, you should block 1 IPC per dice rolled in a zone. I think you’re only scoring half of that at the moment.
Phew…
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Thank you. I had hoped for more off Italy.
Won’t get many more chances to rape them and it is my only way to wrest control of Egypt.
I am aware you can win without taking Moscow and realise how tantalisingly close you are to Stalingrad. Retaking Egypt would see me breathing more freely.The whole game I have tried to prevent the European win, but have been ever watchful of a slant eyed stab from the other direction. You made me buy defensively as Anzac last turn and it has slowed me and frustrated my agressive urges with those unusually tall soldiers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 mech_infantrys moved from Iraq to Trans-Jordan
4 artilleries, 8 infantry and 2 mech_infantrys moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 4 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
2 artilleries owned by the ANZAC retreated to Trans-Jordan
Italians win with 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 5 infantryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 80 Sea Zone
2 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French