@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 airfield and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Damn, that is a lot of income. Good job.
I was worried about losing US fleet and have given you the Med again. -
Well I am going to attack the US fleet with a 2 acc build as Germany.
It was thought, or capture algeria for the same effect.
The dice are 88% win for Germany, but dice are dice as we have seen…
I focused on the “For Sure” wins on Italy’s turn.
-Airbase Build gets South Africa in German Hands, uncontested “For Sure”
-Transport putting 1 inf 1 aa gun in Egypt, makes it more “For Sure” on defense2 acc build and all out throw at American Navy… if successful closes the med “for now”, got to see the dice though…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
Must say I didn’t consider the Carrier option. wish I had gone in the Med now!
Unsure how I could have countered anyway.
How long can I keep playing scared, running away.
Incomes are much closer now. Your use of Bases and Factories seem to have held me back.
I need to break your hold on the DEI, yet cannot ever hold them. Am running out of ideas. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/6 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 6/8 hits
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 0/6 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
Casualties for Germans: 1 carrier and 2 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 82 Sea Zone to Belgian Congo
1 armour and 2 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
9 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
1 aaGun and 1 infantry moved from Finland to NorwayPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 infantry placed in Normandy Bordeaux
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.524
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.217
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
Well just your luck!
You finally get diced in a round, scoring 0 hits. But I still lose 2 planes because they had no where to land after losing the carrier… lol.
Oh well. I`ll take it.
Of note, your subs rolled well.
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Well done , Two errors for me. Forgot Egypt had a base. Thought the TT was safe, or would not have gone to West Africa and did not think about the Carrier option.
You have more income than me now. I am on a slippery slope. -
Italy basically spent all it’s money on that base on it’s turn lol…
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I did not post. I will redo and edit any battles so they were the same.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
2 mech_infantrys moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Russians
Battle in Sikang
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 aaGuns and 13 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Novgorod to KareliaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
I still can’t see what I did wrong with Russia while Germany was doing Sealion and facing the other way.
If I lose(and now that looks more likely)that must be the key. Russia will start losing income heavily now. I am sitting waiting for Germany to come on, while Japan rapes my rear.
Is that what I have done wrong? -
I should have thrown both Northern and Southern armies at you while your fleet was out of reach and you had spent 2/3 of your income on Navy. I am making it too easy for you, I can see that.
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No offense, but the only reason Russia is doing as well as it is, is BECAUSE you threw your army at me in a 20% battle and won a ridiculous upset!
Romania was a good call on your part, because you came out of it alive.
Roll that battle again 4 more times, and Russia would have been in alot of Trouble.
Your risk is the reason Russia is doing so well. It’s not that you did anything wrong. And if you look at the History, the Germans are weak because of the pound of pound price they’ve had to pay against Russian units.
You haven’t played Russia wrong at all IMO. Other than the odd movement here or there perhaps.
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Thank you. I suppose I expected to take Scandinavia and parts of Europe that nobody wants and earn 60 more than just that one time.
Your fleet with the capability to drop 15-20 in one go and steal Lenningrad from behind me has tempered by will to advance.
I think I should have had bigger ones! -
Yes, I love that fleet for that reason!
And now with your Yankee’s sunk, I can recuperate!
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Did I say it’s Maddy’s birthday party tomorrow afternoonand then on Monday we are taking her away for three days? Means I will not be able to play. But I will be thinking of our game!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to PhilippinesCombat - Japanese
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Hah well…
Scramble off Phillipines against 4 planes? or fight the landing of 2 inf 3 planes?
I’ll roll the dice against my attacking planes at sea. But if you roll a hit and want to take an inf instead, please do!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to PhilippinesCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Western Australia
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbourNon Combat Move - Japanese
2 battleships, 3 carriers and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Jehol to Amur
3 artilleries, 1 infantry and 6 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Shantung
1 aaGun moved from Anhwe to Kiangsu
2 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
2 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 mech_infantry placed in Malaya
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs