Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Egypt
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 airfield and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • Damn, that is a lot of income. Good job.
    I was worried about losing US fleet and have given you the Med again.

  • Liaison TripleA '11 '10

    Well I am going to attack the US fleet with a 2 acc build as Germany.

    It was thought, or capture algeria for the same effect.

    The dice are 88% win for Germany, but dice are dice as we have seen…

    I focused on the “For Sure” wins on Italy’s turn.
    -Airbase Build gets South Africa in German Hands, uncontested “For Sure”
    -Transport putting 1 inf 1 aa gun in Egypt, makes it more “For Sure” on defense

    2 acc build and all out throw at American Navy… if successful closes the med “for now”,  got to see the dice though…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • Must say I didn’t consider the Carrier option. wish I had gone in the Med now!
    Unsure how I could have countered anyway.
    How long can I keep playing scared, running away.
    Incomes are much closer now. Your use of Bases and Factories seem to have held me back.
    I need to break your hold on the DEI, yet cannot  ever hold them. Am running out of ideas.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 tactical_bomber moved from Egypt to 91 Sea Zone
                1 fighter moved from Egypt to 82 Sea Zone
                1 armour moved from Belgian Congo to Union of South Africa
                      Germans take Rhodesia from British
                      Germans take Union of South Africa from British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 82 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 82 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans defend with 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/6 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 :  6/8 hits
                        Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  0/6 hits
                        1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 carrier and 2 submarines
                    Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
                Battle in Gibraltar
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 82 Sea Zone to Belgian Congo
                1 armour and 2 artilleries moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                3 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Egypt
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                9 transports moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 aaGun and 1 infantry moved from Finland to Norway

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Yugoslavia
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.732
            Standard Deviation : 0.855
            Total rolls : 42

    Germans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Americans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

  • Liaison TripleA '11 '10

    Well just your luck!

    You finally get diced in a round, scoring 0 hits.  But I still lose 2 planes because they had no where to land after losing the carrier… lol.

    Oh well.  I`ll take it.

    Of note, your subs rolled well.


  • Well done , Two errors for me. Forgot Egypt had a base. Thought the TT was safe, or would not have gone to West Africa and did not think about the Carrier option.
    You have more income than me now. I am on a slippery slope.

  • Liaison TripleA '11 '10

    Italy basically spent all it’s money on that base on it’s turn lol…


  • I did not post. I will redo and edit any battles so they were the same.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Sikang
                2 mech_infantrys moved from Kazakhstan to Sikang
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 fighter moved from Novgorod to Finland
                1 armour moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Finland to Novgorod
                1 fighter moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Bryansk
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Sakha
                2 aaGuns and 13 infantry moved from Amur to Buryatia
                3 mech_infantrys moved from Russia to Archangel
                1 infantry moved from Novgorod to Karelia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 1 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Adding units owned by Russians to Sikang: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sikang: 1 infantry
                EDIT: Adding units owned by Russians to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs


  • I still can’t see what I did wrong with Russia while Germany was doing Sealion and facing the other way.
    If I lose(and now that looks more likely)that must be the key. Russia will start losing income heavily now. I am sitting waiting for Germany to come on, while Japan rapes my rear.
    Is that what I have done wrong?


  • I should have thrown both Northern and Southern armies at you while your fleet was out of reach and you had spent 2/3 of your income on Navy. I am making it too easy for you, I can see that.

  • Liaison TripleA '11 '10

    No offense, but the only reason Russia is doing as well as it is, is BECAUSE you threw your army at me in a 20% battle and won a ridiculous upset!

    Romania was a good call on your part, because you came out of it alive.

    Roll that battle again 4 more times, and Russia would have been in alot of Trouble.

    Your risk is the reason Russia is doing so well.  It’s not that you did anything wrong.  And if you look at the History, the Germans are weak because of the pound of pound price they’ve had to pay against Russian units.

    You haven’t played Russia wrong at all IMO.  Other than the odd movement here or there perhaps.


  • Thank you. I suppose I expected to take Scandinavia and parts of Europe that nobody wants and earn 60 more than just that one time.
    Your fleet with the capability to drop 15-20 in one go and steal Lenningrad from behind me has tempered by will to advance.
    I think I should have had bigger ones!

  • Liaison TripleA '11 '10

    Yes, I love that fleet for that reason!

    And now with your Yankee’s sunk, I can recuperate!


  • Did I say it’s Maddy’s birthday party tomorrow afternoonand then on Monday we are taking her away for three days? Means I will not be able to play. But I will be thinking of our game!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines

    Combat - Japanese

  • Liaison TripleA '11 '10

    Hah well…

    Scramble off Phillipines against 4 planes? or fight the landing of 2 inf 3 planes?

    I’ll roll the dice against my attacking planes at sea.  But if you roll a hit and want to take an inf instead, please do!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Americans scrambles to create a battle in territory 35 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Western Australia
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
                    Americans defend with 1 fighter
                        Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Philippines
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 harbour

    Non Combat Move - Japanese
                2 battleships, 3 carriers and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Malaya
                1 artillery moved from French Indo China to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                2 mech_infantrys moved from Jehol to Amur
                3 artilleries, 1 infantry and 6 mech_infantrys moved from Manchuria to Amur
                1 mech_infantry moved from Kiangsu to Shantung
                1 aaGun moved from Anhwe to Kiangsu
                2 mech_infantrys moved from Kiangsu to Hunan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
                2 infantry placed in Shantung
                1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 1 mech_infantry placed in Malaya
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

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