Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA '11 '10

    I did not attack your sub.  Didn’t have a destroyer to do so!

  • Liaison TripleA '11 '10

    The axis seems wafer thing across the board… but… it’s razor wafer.  So look out.

    I’ll kill you with paper cuts if I have too!  And you know that will be painful…


  • Are you old enough to shave?
    And shouldn’t you be in bed?
    59 IPCs for Japan. Nice!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 fighter moved from 89 Sea Zone to 86 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 86 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Borneo
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Borneo from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from 86 Sea Zone to Brazil
                1 fighter moved from Wake Island to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 airfield placed in Brazil
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 fighters and 1 submarine placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Brazil: 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • Sometimes I can really hate AAA. I meant to buy a Factory, not a Naval Base.
    I had to edit it. I think it means I had 3 more IPCs to spend too.
    Not sure how to get a refund. If It is lost, so be it. Wanted a DD, not Sub.
    Will reedit and forget the 1 IPC.
    I love Destroyers. You seem not to!

    I love what you are doing in Asia, by the way. Really making it safe. I cannot move forward. I have thrown away my TT, but notice you only have two now.
    Spend you tight arse!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to Alexandria
                1 artillery and 3 infantry moved from Egypt to Alexandria
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Kenya to Ethiopia
                1 mech_infantry moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Ethiopia
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
                    1 artillery owned by the British retreated to Egypt
                    Italians win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Egypt to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,1,2
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • I was feeling confident until I gifted you Cairo.
    I was being patient(I thought). Should have sat in Cairo.
    Had planned to move into Med with my British fleet, but when I lose Cairo they will be stuck.
    That dirty Nip is costing me money. Would you ask him to commit Harakiri?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Albania to Bulgaria
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary
                2 fighters moved from Southern Italy to Bulgaria
                1 bomber moved from Libya to Slovakia Hungary

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry; British defend with 1 artillery and 1 harbour
                    Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery
                    Casualties for Italians: 2 infantry
                Battle in Slovakia Hungary
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 armour and 1 artillery
                    Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 2 armour and 2 artilleries
                    Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 armour and 2 artilleries
                    Casualties for Italians: 2 fighters and 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 2 submarines
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 bomber moved from Slovakia Hungary to Western Germany
                1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Greater Southern Germany to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • Liaison TripleA '11 '10

    I’ll fix your american monies and edits on germanies turn.

    +1 ipc, and a dst instead of a sub off USA?

    As for “gifting” cairo… I need a break bad!  After “gifting” romania and all of eastern Europe AND Scandinavia!

    The good news is that this is no longer the case, and I’ve rebuffed your evil socialist ways.  Korea is next!


  • You talk of socialism on July 20th of all days: Long live Germany! No time to post, not my kind of topic either. I am not a rebel, but an ultra conservative.

    I will be disappointed if you do not build a Minor in Egypt for me to capture and reverse the imbalance in what will always be our sphere of influence, the Med.

    As for Korea, please have it. I have one spare, indoctrinated, Russian to hold the Siberian Front. He has orders to retreat slowly in the face of waves of Nips.


  • Looking at the results, wish I had stayed in the Med with my 3 ships.
    And I know your Hermans could reach them.
    I am looking two ways with the Nips at the back door.
    Stupid ships going backwards and forwards, with no purpose.

    Might ask Al nicely if I can do Anzac/France later tonight, then you can plan your German moves. Otherwise will creep out of bed in the night. (Done that many times in my youth.)
    Girls and booze eh!

  • Liaison TripleA '11 '10

    Hahaha!

    Well, we share political values.

    As for your ships… I -was- surprised you didn’t make a hold off of Egypt.  Italy was at the breaking point, and now I’ve had a chance to slightly recover.  Cost me two Italian fighters, but Europe was also a huge win for the forces of good in this game. :)

    And the nips are on the mend… soon the “waves” will be coming - I promise.


  • If you win(and you deserve to), it might be because I have not given you choices.
    I have left you only one viable attack on two occasions.
    If I had have pressured more, it might have caused you to take the wrong decision which threat to neutralise. Have been too cautious at times.
    I thought I had to be patient and let the Allied economy difference come into play.
    I still hold it.


  • Running away with those ships would have  made sense if I had built a TT off India.
    But I am scared of the b a stard Nip planes.

    Do you fancy yourself a good Napoleon player?
    I have lost to BjCard, but it has swung both ways.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java
                1 fighter moved from India to Iraq
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry
                    1 fighter owned by the ANZAC retreated
                Battle in Iraq
                    ANZAC attack with 1 fighter and 2 infantry
                    Neutral_Axis defend with 1 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Java to 42 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French


  • I only have one Frog!

    I think if my Anzac attack on Java had worked I could have caused you problems.
    You need Transports!
    Perhaps I should have sent the Indian one to Java instead and not bothered with Iraq.
    The Java attack was an afterthought, so not properly thought through. Needed to think whole move from the beginning again.
    You need to capitalise now, as I am running low on patience. I will throw the Americans at you next go. No mercy!
    I am loving this game.

  • Liaison TripleA '11 '10

    I am attacking Sz115 with 1 acc, 1 dst, 1 sub, 1 cru, 1 fgt, 1 tac.

    Really don’t think you’ll scramble… as it would be suicide for your airforce.  But if you decide you wanted to we can reroll the battle.  :evil:

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
                1 carrier moved from 114 Sea Zone to 115 Sea Zone
                5 armour moved from Poland to Romania
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
                1 fighter moved from 114 Sea Zone to Baltic States
                1 fighter moved from Western Germany to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 tactical_bomber moved from Western Germany to Romania
                1 fighter moved from Western Germany to Eastern Poland
                1 destroyer moved from 113 Sea Zone to 126 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 2 artilleries and 1 fighter
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
                    Russians defend with 1 submarine
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Finland
                Battle in Romania
                    Germans attack with 5 armour and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Finland from Russians, taking Romania from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 artillery moved from Germany to Poland
                1 aaGun moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from 115 Sea Zone to Western Germany
                1 fighter moved from 115 Sea Zone to Norway
                1 fighter moved from Eastern Poland to 115 Sea Zone
                1 fighter moved from Baltic States to 115 Sea Zone
                1 tactical_bomber moved from Romania to Northern Italy
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Algeria to Libya
                1 infantry moved from Germany to Poland
                2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from 115 Sea Zone to Norway
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 bomber placed in Western Germany
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
                1 artillery and 3 infantry placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                1 armour, 3 artilleries and 4 infantry placed in Germany
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

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