@The_Good_Captain Nice, I’ll stay tunned!
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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I did not attack your sub. Didn’t have a destroyer to do so!
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The axis seems wafer thing across the board… but… it’s razor wafer. So look out.
I’ll kill you with paper cuts if I have too! And you know that will be painful…
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Are you old enough to shave?
And shouldn’t you be in bed?
59 IPCs for Japan. Nice! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Borneo
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Borneo from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from 86 Sea Zone to Brazil
1 fighter moved from Wake Island to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 airfield placed in Brazil
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 fighters and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Brazil: 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Sometimes I can really hate AAA. I meant to buy a Factory, not a Naval Base.
I had to edit it. I think it means I had 3 more IPCs to spend too.
Not sure how to get a refund. If It is lost, so be it. Wanted a DD, not Sub.
Will reedit and forget the 1 IPC.
I love Destroyers. You seem not to!I love what you are doing in Asia, by the way. Really making it safe. I cannot move forward. I have thrown away my TT, but notice you only have two now.
Spend you tight arse! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Alexandria
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Ethiopia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
1 artillery owned by the British retreated to Egypt
Italians win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,1,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
I was feeling confident until I gifted you Cairo.
I was being patient(I thought). Should have sat in Cairo.
Had planned to move into Med with my British fleet, but when I lose Cairo they will be stuck.
That dirty Nip is costing me money. Would you ask him to commit Harakiri? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Albania to Bulgaria
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
2 fighters moved from Southern Italy to Bulgaria
1 bomber moved from Libya to Slovakia HungaryCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 artillery
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 armour and 2 artilleries
Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 armour and 2 artilleries
Casualties for Italians: 2 fighters and 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 bomber moved from Slovakia Hungary to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Greater Southern Germany to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
I’ll fix your american monies and edits on germanies turn.
+1 ipc, and a dst instead of a sub off USA?
As for “gifting” cairo… I need a break bad! After “gifting” romania and all of eastern Europe AND Scandinavia!
The good news is that this is no longer the case, and I’ve rebuffed your evil socialist ways. Korea is next!
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You talk of socialism on July 20th of all days: Long live Germany! No time to post, not my kind of topic either. I am not a rebel, but an ultra conservative.
I will be disappointed if you do not build a Minor in Egypt for me to capture and reverse the imbalance in what will always be our sphere of influence, the Med.
As for Korea, please have it. I have one spare, indoctrinated, Russian to hold the Siberian Front. He has orders to retreat slowly in the face of waves of Nips.
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Looking at the results, wish I had stayed in the Med with my 3 ships.
And I know your Hermans could reach them.
I am looking two ways with the Nips at the back door.
Stupid ships going backwards and forwards, with no purpose.Might ask Al nicely if I can do Anzac/France later tonight, then you can plan your German moves. Otherwise will creep out of bed in the night. (Done that many times in my youth.)
Girls and booze eh! -
Hahaha!
Well, we share political values.
As for your ships… I -was- surprised you didn’t make a hold off of Egypt. Italy was at the breaking point, and now I’ve had a chance to slightly recover. Cost me two Italian fighters, but Europe was also a huge win for the forces of good in this game. :)
And the nips are on the mend… soon the “waves” will be coming - I promise.
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If you win(and you deserve to), it might be because I have not given you choices.
I have left you only one viable attack on two occasions.
If I had have pressured more, it might have caused you to take the wrong decision which threat to neutralise. Have been too cautious at times.
I thought I had to be patient and let the Allied economy difference come into play.
I still hold it. -
Running away with those ships would have made sense if I had built a TT off India.
But I am scared of the b a stard Nip planes.Do you fancy yourself a good Napoleon player?
I have lost to BjCard, but it has swung both ways. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from India to Iraq
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
1 fighter owned by the ANZAC retreated
Battle in Iraq
ANZAC attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Iraq to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
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I only have one Frog!
I think if my Anzac attack on Java had worked I could have caused you problems.
You need Transports!
Perhaps I should have sent the Indian one to Java instead and not bothered with Iraq.
The Java attack was an afterthought, so not properly thought through. Needed to think whole move from the beginning again.
You need to capitalise now, as I am running low on patience. I will throw the Americans at you next go. No mercy!
I am loving this game. -
I am attacking Sz115 with 1 acc, 1 dst, 1 sub, 1 cru, 1 fgt, 1 tac.
Really don’t think you’ll scramble… as it would be suicide for your airforce. But if you decide you wanted to we can reroll the battle. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
1 carrier moved from 114 Sea Zone to 115 Sea Zone
5 armour moved from Poland to Romania
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 114 Sea Zone to Baltic States
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Western Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 126 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Battle in Romania
Germans attack with 5 armour and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Finland from Russians, taking Romania from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 artillery moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Norway
1 fighter moved from Eastern Poland to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Romania to Northern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from 115 Sea Zone to Norway
3 transports moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
1 bomber placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 armour, 3 artilleries and 4 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs