thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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You talk of socialism on July 20th of all days: Long live Germany! No time to post, not my kind of topic either. I am not a rebel, but an ultra conservative.
I will be disappointed if you do not build a Minor in Egypt for me to capture and reverse the imbalance in what will always be our sphere of influence, the Med.
As for Korea, please have it. I have one spare, indoctrinated, Russian to hold the Siberian Front. He has orders to retreat slowly in the face of waves of Nips.
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Looking at the results, wish I had stayed in the Med with my 3 ships.
And I know your Hermans could reach them.
I am looking two ways with the Nips at the back door.
Stupid ships going backwards and forwards, with no purpose.Might ask Al nicely if I can do Anzac/France later tonight, then you can plan your German moves. Otherwise will creep out of bed in the night. (Done that many times in my youth.)
Girls and booze eh! -
Hahaha!
Well, we share political values.
As for your ships… I -was- surprised you didn’t make a hold off of Egypt. Italy was at the breaking point, and now I’ve had a chance to slightly recover. Cost me two Italian fighters, but Europe was also a huge win for the forces of good in this game. :)
And the nips are on the mend… soon the “waves” will be coming - I promise.
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If you win(and you deserve to), it might be because I have not given you choices.
I have left you only one viable attack on two occasions.
If I had have pressured more, it might have caused you to take the wrong decision which threat to neutralise. Have been too cautious at times.
I thought I had to be patient and let the Allied economy difference come into play.
I still hold it. -
Running away with those ships would have made sense if I had built a TT off India.
But I am scared of the b a stard Nip planes.Do you fancy yourself a good Napoleon player?
I have lost to BjCard, but it has swung both ways. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from India to Iraq
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
1 fighter owned by the ANZAC retreated
Battle in Iraq
ANZAC attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Iraq to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
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I only have one Frog!
I think if my Anzac attack on Java had worked I could have caused you problems.
You need Transports!
Perhaps I should have sent the Indian one to Java instead and not bothered with Iraq.
The Java attack was an afterthought, so not properly thought through. Needed to think whole move from the beginning again.
You need to capitalise now, as I am running low on patience. I will throw the Americans at you next go. No mercy!
I am loving this game. -
I am attacking Sz115 with 1 acc, 1 dst, 1 sub, 1 cru, 1 fgt, 1 tac.
Really don’t think you’ll scramble… as it would be suicide for your airforce. But if you decide you wanted to we can reroll the battle. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
1 carrier moved from 114 Sea Zone to 115 Sea Zone
5 armour moved from Poland to Romania
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 114 Sea Zone to Baltic States
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Western Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 126 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Battle in Romania
Germans attack with 5 armour and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Finland from Russians, taking Romania from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 artillery moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Norway
1 fighter moved from Eastern Poland to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Romania to Northern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from 115 Sea Zone to Norway
3 transports moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
1 bomber placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 armour, 3 artilleries and 4 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Sorry that was 2 tacs in the Sz115 battle.
As for that German turn -phew- it’s over. Now for the rest of the game Russians should be paying dearly!
Your definetly keeping things interesting, and Keeping axis troops hungry… my lines are very thin across the board. Alteast the Russians are now too!
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You sneaky blocking b stard! How can I sink your Sub and reclaim my bonus if you throw Destroyers in my path?
I will not forget this.
I am hungry for Russian revenue and you deny me! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Smolensk to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Baltic States
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Ukraine to Eastern PolandCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports
1 submarine owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
retreated to 115 Sea Zone
Germans win with 2 fighters and 6 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Russians attack with 2 armour and 1 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
2 fighters owned by the Germans forced to land in FinlandNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 aaGun and 10 infantry moved from Korea to Manchuria
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Ukraine to BelarusPlace Units - Russians
1 submarine placed in 115 Sea Zone
1 fighter and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total -
Happy that I only have 41 this turn? I attacked viciously with the evil intent of spreading Communism, forgetting the two attacked territories were already turned by us years ago! Ouch! Would have been better to hold back.
Move your two Fighters if you would prefer them in Baltic rather than Finland.Re the naval battle: when I only got one hit on R1, I thought I was a gonner. Never say I lie down for it!
On the Far Eastern Front thought it was better to pull back too. Hope that does not upset you too much. -
Forget what I said about the Fighters: they could not go anywhere else.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 battleships moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kansu
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsu to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/6 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/4 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 4/4 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
2 fighters owned by the ANZAC could not land and were killedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 artillery moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 aaGun moved from Shantung to Kiangsu
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 tactical_bomber moved from Kiangsu to French Indo China
1 fighter moved from Shantung to KiangsuPlace Units - Japanese
1 harbour placed in Kiangsu
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Well there was a very interesting Kunundrum on that turn…
I built a naval base for Java, and moved my entire fleet there. It was a sure thing.
However my round 1 attack scored only 2 hits… with the knowledge that “of course” I was going to win, and lots of -tips- available, the logical casualty choice was for ANZAC to tip the carrier and take the destroyer. And this selection must be decided before the defender rolls.
Of course… as soon as I made the selection, ANZAC scored 4 hits. Only because there was a tilted carrier, I then selected all -tips- instead of planes, and retreated. Leaving the 2 ANZAC fighters to crash land in the ocean.
I know you play an honest game, and I believe you would agree with this outcome occuring as it may. However… as an honest player, be sure to tell me if you have some huge problem with what has occured, and I’ll have to return to the Japanese Casualty selection phase, and determine if I’ll be pressing the attack, taking the dst/1acc as a causalty or what have you.
I’m pretty sure in a face to face scenario, we’d be exactly where we’re at.
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Am on the sofa. I go with your choices.
You earnt loads this turn and Russia did not.
I think you have me.
Cairo and Java may have made it beyond me.
Talk in the morning. Goodnight. -
Have reread. I would keep the damaged Carrier and one Ft.
You have to stay and fight in Java, or I have a Carrier, damaged, alive. Last Fighter crashes.
Why would you not retreat at this point?Fight and take another hit. You have lost nothing, despite 4 hits.
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Sorry for being a thicko.
I see my Carrier and TT are alive. That is great.
Forget my last.





