TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
2 mech_infantrys moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kansu
1 infantry moved from Tsinghai to Kansu
1 armour moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Romania to Bulgaria
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Novgorod to Slovakia Hungary
1 armour moved from Romania to Bulgaria
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 artillery and 1 bomber
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 2 armour and 2 artilleries
Italians defend with 1 infantry
Russians win, taking Bulgaria from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
1 mech_infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to Novgorod
1 aaGun and 1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Amur to Buryatia
1 aaGun and 5 infantry moved from Amur to Manchuria
1 bomber moved from Slovakia Hungary to Smolensk
Place Units - Russians
1 fighter and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 fighter and 1 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
Russians undo move 4.
1 destroyer placed in 127 Sea Zone
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
Didn’t you sink my Sub in SZ115?
Please remove by editing if that is the case.
Thank you Garg. Not sure that was the answer I was expecting.
The Sub?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Paulau Island to Guam
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from 41 Sea Zone to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from French Indo China to Kweichow
1 fighter moved from Paulau Island to 36 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Kweichow to French Indo China
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from Guam to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 tactical_bomber moved from Yunnan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Kiangsu
7 infantry placed in Japan
Japanese undo move 4.
5 infantry placed in Japan
3 infantry placed in French Indo China
Japanese undo move 5.
2 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
I did not attack your sub. Didn’t have a destroyer to do so!
The axis seems wafer thing across the board… but… it’s razor wafer. So look out.
I’ll kill you with paper cuts if I have too! And you know that will be painful…
Are you old enough to shave?
And shouldn’t you be in bed?
59 IPCs for Japan. Nice!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Borneo
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Borneo from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from 86 Sea Zone to Brazil
1 fighter moved from Wake Island to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 airfield placed in Brazil
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 fighters and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Brazil: 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Sometimes I can really hate AAA. I meant to buy a Factory, not a Naval Base.
I had to edit it. I think it means I had 3 more IPCs to spend too.
Not sure how to get a refund. If It is lost, so be it. Wanted a DD, not Sub.
Will reedit and forget the 1 IPC.
I love Destroyers. You seem not to!
I love what you are doing in Asia, by the way. Really making it safe. I cannot move forward. I have thrown away my TT, but notice you only have two now.
Spend you tight arse!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Alexandria
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Ethiopia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
1 artillery owned by the British retreated to Egypt
Italians win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,1,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
I was feeling confident until I gifted you Cairo.
I was being patient(I thought). Should have sat in Cairo.
Had planned to move into Med with my British fleet, but when I lose Cairo they will be stuck.
That dirty Nip is costing me money. Would you ask him to commit Harakiri?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Albania to Bulgaria
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
2 fighters moved from Southern Italy to Bulgaria
1 bomber moved from Libya to Slovakia Hungary
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 artillery
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 armour and 2 artilleries
Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 armour and 2 artilleries
Casualties for Italians: 2 fighters and 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 bomber moved from Slovakia Hungary to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
I’ll fix your american monies and edits on germanies turn.
+1 ipc, and a dst instead of a sub off USA?
As for “gifting” cairo… I need a break bad! After “gifting” romania and all of eastern Europe AND Scandinavia!
The good news is that this is no longer the case, and I’ve rebuffed your evil socialist ways. Korea is next!
You talk of socialism on July 20th of all days: Long live Germany! No time to post, not my kind of topic either. I am not a rebel, but an ultra conservative.
I will be disappointed if you do not build a Minor in Egypt for me to capture and reverse the imbalance in what will always be our sphere of influence, the Med.
As for Korea, please have it. I have one spare, indoctrinated, Russian to hold the Siberian Front. He has orders to retreat slowly in the face of waves of Nips.
Looking at the results, wish I had stayed in the Med with my 3 ships.
And I know your Hermans could reach them.
I am looking two ways with the Nips at the back door.
Stupid ships going backwards and forwards, with no purpose.
Might ask Al nicely if I can do Anzac/France later tonight, then you can plan your German moves. Otherwise will creep out of bed in the night. (Done that many times in my youth.)
Girls and booze eh!
Hahaha!
Well, we share political values.
As for your ships… I -was- surprised you didn’t make a hold off of Egypt. Italy was at the breaking point, and now I’ve had a chance to slightly recover. Cost me two Italian fighters, but Europe was also a huge win for the forces of good in this game. :)
And the nips are on the mend… soon the “waves” will be coming - I promise.
If you win(and you deserve to), it might be because I have not given you choices.
I have left you only one viable attack on two occasions.
If I had have pressured more, it might have caused you to take the wrong decision which threat to neutralise. Have been too cautious at times.
I thought I had to be patient and let the Allied economy difference come into play.
I still hold it.
Running away with those ships would have made sense if I had built a TT off India.
But I am scared of the b a stard Nip planes.
Do you fancy yourself a good Napoleon player?
I have lost to BjCard, but it has swung both ways.