270 BC: P@nther (Rome) vs. AlexGreat (Macedonia and Co)

  • '17 '16 '15 '12

    wann lerne ich das mit den Umlauten endlich…

  • '17 '16 '15 '12

    @Veqryn:

    the greeks are sure taking a beating this game, and the seleucids are doing surprisingly well….

    P@nther had a lot of bad luck in Parthia 1 and Greek 1 against neutrals and Seleucids, respectively. And I played more conservative than in the tournament. I see it as a complete toss-up right now, couldnt say who will win this.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 10 biremes; Remaining resources: 1 PUs;

    Combat Move - RomanRepublic
                2 ballistas, 12 legionaires and 2 velitess moved from Patavium to Senio

    Combat - RomanRepublic
                Battle in Senio
                    RomanRepublic attack with 2 ballistas, 12 legionaires and 2 velitess
                    Neutral defend with 3 swordmen
                        RomanRepublic roll dice for 2 ballistas, 12 legionaires and 2 velitess in Senio, round 1 :  6/16 hits
                        Neutral roll dice for 3 swordmen in Senio, round 1 :  2/3 hits
                        3 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Senio
                    RomanRepublic win, taking Senio from Neutral with 2 ballistas and 12 legionaires remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                2 velitess moved from Patavium to Ariminum
                7 biremes and 3 triremes moved from SZ 25 to SZ 28
                1 legionaire moved from Tarentum to Capua
                4 legionaires and 20 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                9 biremes placed in SZ 28
                1 bireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 64 PUs; end with 65 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 city
        Verona : 1 flag
        Aleria : 1 flag, 1 velites
        Messana : 4 forts, 4 legionaires and 3 velitess
        Capua : 1 city, 6 legionaires and 34 velitess
        Senio : 1 flag, 2 ballistas and 12 legionaires
        SZ 28 : 17 biremes and 3 triremes
        Genua : 1 flag
        Tarentum : 1 velites
        SZ 45 : 1 bireme
        Ariminum : 2 velitess
        Patavium : 1 flag, 3 cavalrys

    Production/PUs Summary :

    Carthage : 72 / 72
        RomanRepublic : 64 / 65
        GreekCityStates : 25 / 26
        Macedonia : 38 / 38
        Egypt : 32 / 41
        Seleucid : 69 / 69
        Parthia : 61 / 62
        Numidia : 33 / 33


  • Ich haette Lust, gegen Dich mal Napoleonic Empires (allerdings Full Dice) im Anschluss zu spielen.
    Das hat mir im Tournier am besten gefallen. Hab aber nur dieses eine Spiel Erfahrung mit der Karte.
    Da kann ich sicher eine Menge von Dir lernen.

  • '17 '16 '15 '12

    das machen wir, find die Karte auch gut Hab aber auch nur zwei Partien gespielt, eine hatte es aber in sich :)

    Jederzeit nach diesem Spiel, such Dir die Seite aus. Ich glaube ja, dass die England Seite leichte Vorteile hat…ist aber schwer zu sagen, Frankreich ist schon ein Powerhouse.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer and 11 slingerss; Remaining resources: 0 PUs;

    Non Combat Move - GreekCityStates
                2 biremes moved from SZ 67 to SZ 68
                3 slingerss moved from Sparta to Corinth

    Place Units - GreekCityStates
                7 slingerss placed in Athens
                1 archer and 4 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 25 PUs; end with 25 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 1 city and 5 slingerss
        Corinth : 1 flag, 1 archer and 3 slingerss
        Athens : 7 cavalrys, 1 city, 12 hoplites and 16 slingerss
        SZ 68 : 6 biremes and 2 triremes
        Messana : 5 hoplites

    Production/PUs Summary :

    Carthage : 72 / 72
        RomanRepublic : 64 / 65
        GreekCityStates : 25 / 25
        Macedonia : 38 / 38
        Egypt : 32 / 41
        Seleucid : 69 / 69
        Parthia : 61 / 62
        Numidia : 33 / 33


  • Bitte setze noch den Bogenschuetzen von Corinth nach Athen als zusaetzlichen NCM.
    Danke :-)


  • @alexgreat:

    das machen wir, find die Karte auch gut Hab aber auch nur zwei Partien gespielt, eine hatte es aber in sich :)

    Jederzeit nach diesem Spiel, such Dir die Seite aus. Ich glaube ja, dass die England Seite leichte Vorteile hat…ist aber schwer zu sagen, Frankreich ist schon ein Powerhouse.

    Prima :-)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Macedonia
                Macedonia buy 2 biremes, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 hoplite and 1 peltasts moved from Apollonia to Dodona
                1 peltasts moved from Salonae to Apollonia
                1 hoplite moved from Pella to Apollonia
                1 peltasts moved from Thessalonica to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 cavalry moved from Dodona to Larissa
                1 peltasts moved from Larissa to Delphi

    Combat - Macedonia

    Non Combat Move - Macedonia

    Place Units - Macedonia
                2 biremes placed in SZ 69
                5 peltastss and 1 swordman placed in Larissa
                3 peltastss and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total

  • '17 '16 '15 '12

    @P@nther:

    Bitte setze noch den Bogenschuetzen von Corinth nach Athen als zusaetzlichen NCM.
    Danke :-)

    Sorry, hab ich zu spaet gelesen!


  • Macht ja nichts, ich EDIT(iere) das dann beim Move von Egypt.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Egypt
                Turning on Edit Mode
                EDIT: Adding units owned by GreekCityStates to Athens: 1 archer
                EDIT: Removing units owned by GreekCityStates from Corinth: 1 archer
                EDIT: Turning off Edit Mode
                Egypt buy 2 axemen, 1 bireme and 9 spearmen; Remaining resources: 1 PUs;

    Combat Move - Egypt
                9 axemen moved from Pharan to SZ 59
                9 axemen moved from SZ 59 to Sidon
                10 axemen moved from Jerusalem to Sidon
                5 spearmen moved from Jerusalem to Sidon
                2 axemen and 2 spearmen moved from Jerusalem to Damascus

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 19 axemen and 5 spearmen
                    Seleucid defend with 1 legionaire and 3 peltastss
                        Egypt roll dice for 19 axemen and 5 spearmen in Sidon, round 1 :  10/24 hits
                        Seleucid roll dice for 1 legionaire and 3 peltastss in Sidon, round 1 :  0/4 hits
                        3 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 19 axemen and 5 spearmen remaining. Battle score for attacker is 10
                    Casualties for Seleucid: 1 legionaire and 3 peltastss
                Battle in Damascus
                    Egypt attack with 2 axemen and 2 spearmen
                    Seleucid defend with 1 peltasts
                        Egypt roll dice for 2 axemen and 2 spearmen in Damascus, round 1 :  0/4 hits
                        Seleucid roll dice for 1 peltasts in Damascus, round 1 :  1/1 hits
                        1 spearman owned by the Egypt lost in Damascus
                        Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 :  1/3 hits
                        Seleucid roll dice for 1 peltasts in Damascus, round 2 :  1/1 hits
                        1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is -4
                    Casualties for Egypt: 1 axeman and 1 spearman
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Egypt
                5 archers, 7 axemen, 6 chariots and 13 spearmen moved from Jerusalem to Sidon
                1 spearman moved from Alexandria to Hermopolis
                9 axemen moved from Memphis to Alexandria

    Place Units - Egypt
                9 spearmen placed in Alexandria
                2 axemen placed in Jerusalem
                1 bireme placed in SZ 59

    Turn Complete - Egypt
                Egypt collect 46 PUs; end with 47 PUs total

    Territory Summary for Egypt :

    Jerusalem : 2 axemen and 1 city
        Hermopolis : 1 spearman
        Alexandria : 9 axemen, 1 city and 17 spearmen
        Damascus : 1 flag, 1 axeman and 1 spearman
        SZ 59 : 4 biremes and 2 triremes
        Sidon : 5 archers, 26 axemen, 6 chariots and 18 spearmen

    Production/PUs Summary :

    Carthage : 72 / 72
        RomanRepublic : 64 / 65
        GreekCityStates : 25 / 25
        Macedonia : 38 / 38
        Egypt : 46 / 47
        Seleucid : 55 / 69
        Parthia : 61 / 62
        Numidia : 33 / 33

  • '17 '16 '15 '12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Seleucid
                Seleucid buy 9 hoplites, 5 legionaires and 2 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Sardis to Nicaea
                1 peltasts moved from Pergamum to Nicaea
                1 peltasts moved from Pessinus to Sardis
                1 hoplite moved from Pessinus to Nicaea
                1 hoplite moved from Pessinus to Nicaea
                1 hoplite moved from Pessinus to Nicaea
                1 peltasts moved from Pessinus to Nicaea
                1 peltasts moved from Pessinus to Nicaea
                1 peltasts moved from Pessinus to Sardis
                1 peltasts moved from Emesa to Damascus
                1 peltasts moved from Emesa to Damascus
                1 legionaire moved from Emesa to Damascus
                1 peltasts moved from Emesa to Damascus
                1 peltasts moved from Emesa to Damascus

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 legionaire and 4 peltastss
                    Egypt defend with 1 axeman and 1 spearman
                        Seleucid roll dice for 1 legionaire and 4 peltastss in Damascus, round 1 :  0/5 hits
                        Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 1 :  1/2 hits
                        1 peltasts owned by the Seleucid lost in Damascus
                        Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 :  3/4 hits
                        Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 :  1/2 hits
                        1 spearman owned by the Egypt , 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 2
                    Casualties for Egypt: 1 axeman and 1 spearman
                    Casualties for Seleucid: 2 peltastss
                Battle in Nicaea
                    Seleucid attack with 4 hoplites and 3 peltastss
                    Neutral defend with 4 spearmen
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Nicaea, round 1 :  1/7 hits
                        Neutral roll dice for 4 spearmen in Nicaea, round 1 :  4/4 hits
                        1 spearman owned by the Neutral , 1 hoplite owned by the Seleucid and 3 peltastss owned by the Seleucid lost in Nicaea
                    3 hoplites owned by the Seleucid retreated to Sardis
                    Neutral win with 3 spearmen remaining. Battle score for attacker is -8
                    Casualties for Seleucid: 1 hoplite and 3 peltastss
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Seleucid
                4 cavalrys, 10 hoplites, 4 legionaires and 7 peltastss moved from Emesa to Antioch
                1 legionaire moved from Edessa to Antioch
                1 legionaire moved from Edessa to Antioch
                1 legionaire moved from Edessa to Antioch
                1 legionaire moved from Edessa to Antioch
                1 legionaire moved from Edessa to Antioch

    Place Units - Seleucid
                1 peltasts placed in Pergamum
                9 hoplites and 2 legionaires placed in Antioch
                3 legionaires and 1 peltasts placed in Edessa

    Turn Complete - Seleucid
                Seleucid collect 60 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Parthia
                Parthia buy 14 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 cataphract, 3 cavalrys, 7 horsearchers and 3 spearmen moved from Euphrates to Palmyra
                4 archers, 2 cataphracts and 7 spearmen moved from Ninive to Hatra
                3 cavalrys moved from Seleucia to Palmyra
                1 spearman moved from Seleucia to Palmyra
                2 cavalrys moved from Seleucia to Palmyra

    Combat - Parthia
                Battle in Hatra
                    Parthia attack with 4 archers, 2 cataphracts and 7 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 4 archers, 2 cataphracts and 7 spearmen in Hatra, round 1 :  6/13 hits
                        Seleucid roll dice for 1 peltasts in Hatra, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Hatra
                    Parthia win, taking Hatra from Seleucid with 4 archers, 2 cataphracts and 7 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Palmyra
                    Parthia attack with 1 cataphract, 8 cavalrys, 7 horsearchers and 4 spearmen
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Parthia roll dice for 1 cataphract, 8 cavalrys, 7 horsearchers and 4 spearmen in Palmyra, round 1 :  5/20 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  2/7 hits
                        2 spearmen owned by the Neutral , 3 cavalrys owned by the Neutral and 2 spearmen owned by the Parthia lost in Palmyra
                        Parthia roll dice for 1 cataphract, 8 cavalrys, 7 horsearchers and 2 spearmen in Palmyra, round 2 :  4/18 hits
                        Neutral roll dice for 2 spearmen in Palmyra, round 2 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Palmyra
                    Parthia win, taking Palmyra from Neutral with 1 cataphract, 8 cavalrys, 7 horsearchers and 2 spearmen remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                    Casualties for Parthia: 2 spearmen

    Non Combat Move - Parthia
                8 cavalrys moved from Seleucia to Hatra
                4 cavalrys and 2 spearmen moved from Seleucia to Hatra
                2 archers and 1 spearman moved from Seleucia to Palmyra
                2 archers and 4 spearmen moved from Seleucia to Hatra

    Place Units - Parthia
                9 cavalrys and 1 horsearcher placed in Seleucia
                Parthia undo move 1.
                10 cavalrys placed in Seleucia
                Turning on Edit Mode
                4 cavalrys and 1 horsearcher placed in Persepolis
                Parthia undo move 2.
                EDIT: Turning off Edit Mode
                4 cavalrys and 1 horsearcher placed in Ctesiphon
                Turning on Edit Mode
                EDIT: Adding units owned by Parthia to Seleucia: 2 cavalrys
                EDIT: Removing units owned by Parthia from Persepolis: 1 cavalry
                EDIT: Removing units owned by Parthia from Persepolis: 1 cavalry
                EDIT: Turning off Edit Mode

    Turn Complete - Parthia
                Parthia collect 68 PUs; end with 68 PUs total

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Babylon : 1 flag
        Ninive : 1 flag
        SZ 86 : 1 bireme
        Hatra : 1 flag, 6 archers, 2 cataphracts, 12 cavalrys and 13 spearmen
        Vologesia : 1 flag
        Palmyra : 1 flag, 2 archers, 1 cataphract, 8 cavalrys, 7 horsearchers and 3 spearmen
        Seleucia : 1 flag, 12 cavalrys and 1 city
        Ctesiphon : 4 cavalrys, 1 city and 1 horsearcher
        Teredon : 1 flag
        Persepolis : 1 city

    Production/PUs Summary :

    Carthage : 72 / 72
        RomanRepublic : 64 / 65
        GreekCityStates : 25 / 25
        Macedonia : 38 / 38
        Egypt : 41 / 47
        Seleucid : 55 / 60
        Parthia : 68 / 68
        Numidia : 33 / 33

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3,623
            Median : 4,000
            Variance : 0,183
            Standard Deviation : 0,428
            Total rolls : 61

    Seleucid Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,889
            Median : 4,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 9

    Parthia Combat
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3,608
            Median : 4,000
            Variance : 0,300
            Standard Deviation : 0,548
            Total rolls : 51

  • '17 '16 '15 '12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Numidia
                Numidia buy 3 spearmen and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Numidia
                1 spearman moved from Paraetonium to Hermopolis
                1 spearman moved from Paraetonium to Hermopolis
                1 cavalry moved from Paraetonium to Hermopolis

    Combat - Numidia
                Battle in Hermopolis
                    Numidia attack with 1 cavalry and 2 spearmen
                    Egypt defend with 1 spearman
                        Numidia roll dice for 1 cavalry and 2 spearmen in Hermopolis, round 1 :  1/3 hits
                        Egypt roll dice for 1 spearman in Hermopolis, round 1 :  1/1 hits
                        1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Hermopolis
                    Numidia win, taking Hermopolis from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia
                1 cavalry moved from Cyrene to SZ 52
                1 archer moved from Cyrene to SZ 52
                1 archer, 1 cavalry and 1 trireme moved from SZ 52 to SZ 54
                1 cavalry moved from Cyrene to Paraetonium
                1 cavalry moved from Berenice to Paraetonium
                1 cavalry moved from Berenice to Paliurus
                1 archer moved from Cyrene to Paliurus
                1 spearman moved from Berenice to Paliurus
                1 archer moved from Cyrene to Paliurus
                1 cavalry moved from Leptis Magna to Paliurus
                1 cavalry moved from Leptis Magna to Paliurus
                1 cavalry moved from Leptis Magna to Paliurus
                1 cavalry moved from Leptis Magna to Paliurus
                1 spearman moved from Oea to Leptis Magna
                1 spearman moved from Oea to Leptis Magna
                1 spearman moved from Oea to Leptis Magna
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Thenae to Sabrata
                1 swordman moved from Thenae to Sabrata
                1 bireme moved from SZ 32 to SZ 36
                1 archer moved from Thapsus to SZ 36
                4 cavalrys moved from Tingis to Cartenna
                1 archer and 2 spearmen moved from Tingis to Siga
                1 swordman moved from Banasa to Siga

    Place Units - Numidia
                2 triremes placed in SZ 52
                2 spearmen placed in Cyrene
                1 spearman placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 39 PUs; end with 39 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :5

    Purchase Units - Carthage
                Carthage buy 8 biremes, 1 cavalry and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Carthage
                Turning on Edit Mode
                EDIT: Adding units owned by Numidia to SZ 24: 1 bireme
                EDIT: Adding units owned by Carthage to Aleria: 1 cavalry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 cavalry and 6 swordmen moved from Barcino to Narbo
                1 spearman and 2 swordmen moved from Palantia to Toletum
                3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants moved from Lilybaeum to Messana

    Combat - Carthage
                Carthage creates battle in territory Aleria
                Battle in Aleria
                    Carthage attack with 1 cavalry
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 1 cavalry in Aleria, round 1 :  0/1 hits
                        RomanRepublic roll dice for 1 velites in Aleria, round 1 :  0/1 hits
                        Carthage roll dice for 1 cavalry in Aleria, round 2 :  0/1 hits
                        RomanRepublic roll dice for 1 velites in Aleria, round 2 :  0/1 hits
                        Carthage roll dice for 1 cavalry in Aleria, round 3 :  1/1 hits
                        RomanRepublic roll dice for 1 velites in Aleria, round 3 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Aleria
                    Carthage win, taking Aleria from RomanRepublic with 1 cavalry remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in Narbo
                    Carthage attack with 1 cavalry and 6 swordmen
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 1 cavalry and 6 swordmen in Narbo, round 1 :  1/7 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 :  1/3 hits
                        1 cavalry owned by the Carthage and 1 cavalry owned by the Neutral lost in Narbo
                        Carthage roll dice for 6 swordmen in Narbo, round 2 :  1/6 hits
                        Neutral roll dice for 2 swordmen in Narbo, round 2 :  0/2 hits
                        1 swordman owned by the Neutral lost in Narbo
                        Carthage roll dice for 6 swordmen in Narbo, round 3 :  4/6 hits
                        Neutral roll dice for 1 swordman in Narbo, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Narbo
                    Carthage win, taking Narbo from Neutral with 6 swordmen remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for Carthage: 1 cavalry
                Battle in Messana
                    Carthage attack with 3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants
                    GreekCityStates defend with 5 hoplites; RomanRepublic defend with 4 forts, 4 legionaires and 3 velitess
                        Carthage roll dice for 3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants in Messana, round 1 :  7/29 hits
                    Units damaged: 4 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 4 forts, 5 hoplites, 4 legionaires and 3 velitess in Messana, round 1 :  7/16 hits
                    Units damaged: 3 warelephants owned by the Carthage
                        3 velitess owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
                        Carthage roll dice for 3 cavalrys, 2 hoplites, 6 spearmen, 11 swordmen and 3 warelephants in Messana, round 2 :  11/25 hits
                        RomanRepublic roll dice for 4 forts, 5 hoplites and 4 legionaires in Messana, round 2 :  6/13 hits
                        5 hoplites owned by the GreekCityStates , 3 cavalrys owned by the Carthage , 2 forts owned by the RomanRepublic , 4 legionaires owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Messana
                        Carthage roll dice for 2 hoplites, 3 spearmen, 11 swordmen and 3 warelephants in Messana, round 3 :  10/19 hits
                        RomanRepublic roll dice for 2 forts in Messana, round 3 :  2/2 hits
                        2 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Messana
                    Carthage win, taking Messana from RomanRepublic with 2 hoplites, 1 spearman, 11 swordmen and 3 warelephants remaining. Battle score for attacker is 35
                    Casualties for GreekCityStates: 5 hoplites
                    Casualties for RomanRepublic: 4 forts, 4 legionaires and 3 velitess
                    Casualties for Carthage: 3 cavalrys and 9 spearmen

    Non Combat Move - Carthage
                7 biremes and 6 triremes moved from SZ 33 to SZ 34
                1 bireme moved from SZ 38 to SZ 40
                1 bireme moved from SZ 18 to SZ 19
                1 bireme moved from SZ 18 to SZ 19

    Place Units - Carthage
                5 biremes placed in SZ 34
                3 biremes and 1 trireme placed in SZ 32
                1 cavalry placed in Carthago Nova
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Carthage
                Carthage collect 82 PUs; end with 82 PUs total
                3 units repaired.

  • '17 '16 '15 '12

    hab versucht, die Einheiten in SZ 23 zu loeschen (hab das Schiff im Numidien NC nicht bewegt und wollte nicht wieder zurück an den start), geht nicht. Ignorier sie, naechste Runde lande ich die Kav auf einer Insel und loesch sie dann separat.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :5

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 city, 2 legionaires, 3 triremes and 2 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                2 ballistas and 12 legionaires moved from Senio to Salonae
                      RomanRepublic take Salonae from Macedonia
                1 cavalry moved from Patavium to Salonae

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                1 velites moved from Ariminum to Arretium
                1 velites moved from Ariminum to Genua
                1 cavalry moved from Patavium to Genua
                1 cavalry moved from Patavium to Arretium
                1 velites moved from Capua to Croton
                1 velites moved from Tarentum to SZ 45
                1 bireme and 1 velites moved from SZ 45 to SZ 50
                1 velites moved from SZ 50 to Athens
                16 velitess moved from Capua to Croton
                3 legionaires moved from Capua to Croton

    Place Units - RomanRepublic
                1 city placed in Patavium
                3 triremes placed in SZ 28
                2 legionaires and 2 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total

    Territory Summary for RomanRepublic :

    Croton : 3 legionaires and 17 velitess
        Arretium : 1 cavalry and 1 velites
        Roma : 1 city, 2 legionaires and 2 velitess
        Salonae : 1 flag, 2 ballistas, 1 cavalry and 12 legionaires
        Athens : 1 velites
        Verona : 1 flag
        Capua : 1 city, 3 legionaires and 17 velitess
        Senio : 1 flag
        SZ 28 : 17 biremes and 6 triremes
        SZ 50 : 1 bireme
        Genua : 1 flag, 1 cavalry and 1 velites
        Patavium : 1 flag, 1 city

    Production/PUs Summary :

    Carthage : 82 / 82
        RomanRepublic : 61 / 61
        GreekCityStates : 25 / 25
        Macedonia : 34 / 38
        Egypt : 35 / 47
        Seleucid : 55 / 60
        Parthia : 68 / 68
        Numidia : 39 / 39


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :5

    Purchase Units - GreekCityStates
                GreekCityStates buy 12 slingerss; Remaining resources: 1 PUs;

    Combat Move - GreekCityStates

    Combat - GreekCityStates

    Place Units - GreekCityStates
                6 slingerss placed in Sparta
                6 slingerss placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 25 PUs; end with 26 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 1 city and 11 slingerss
        Corinth : 1 flag, 3 slingerss
        Athens : 1 archer, 7 cavalrys, 1 city, 12 hoplites and 22 slingerss
        SZ 68 : 6 biremes and 2 triremes

    Production/PUs Summary :

    Carthage : 82 / 82
        RomanRepublic : 61 / 61
        GreekCityStates : 25 / 26
        Macedonia : 34 / 38
        Egypt : 35 / 47
        Seleucid : 55 / 60
        Parthia : 68 / 68
        Numidia : 39 / 39

  • '17 '16 '15 '12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :5

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 5 peltastss and 2 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Thessalonica to Pella
                1 hoplite moved from Apollonia to Dodona
                1 peltasts moved from Apollonia to Dodona
                1 peltasts moved from Dodona to Apollonia
                1 peltasts moved from Thessalonica to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 swordman moved from Thessalonica to Dodona
                1 hoplite moved from Dodona to Larissa
                1 swordman moved from Larissa to Dodona
                1 peltasts moved from Delphi to Dodona

    Non Combat Move - Macedonia

    Place Units - Macedonia
                4 peltastss and 2 swordmen placed in Larissa
                5 cavalrys and 1 peltasts placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 34 PUs; end with 34 PUs total

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