dice…
270 BC: P@nther (Rome) vs. AlexGreat (Macedonia and Co)
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Entschuldige das Zurücknehmen eines NCMs, dass ich in der CM Phase gemacht habe (Flotte nach SZ 27), es zeigt sich, dass man das einfach nicht tun soll. Hat zwar keine Auswirkungen, aber sieht dennoch nicht gut aus, sowas. Bin immer versucht, schon in CM Phase “aufzuräumen”, um nacher nichts zu vergessen.
Brutal eins drauf gekriegt……aber zumindest weiß ich jetzt, dass Forts und Elephanten repariert werden.
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the greeks are sure taking a beating this game, and the seleucids are doing surprisingly well….
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@alexgreat:
Entschuldige das Zuruecknehmen eines NCMs, dass ich in der CM Phase gemacht habe (Flotte nach SZ 27), es zeigt sich, dass man das einfach nicht tun soll. Hat zwar keine Auswirkungen, aber sieht dennoch nicht gut aus, sowas. Bin immer versucht, schon in CM Phase “aufzuraeumen”, um nacher nichts zu vergessen.
Brutal eins drauf gekriegt……aber zumindest weiss ich jetzt, dass Forts und Elephanten repariert werden.
Naja, keine Auswirkungen? Nach diesem Rueckzug haettest Du die Truppen auf Sizilien nicht so schnell verstaerken koennen und dadurch Zeit verloren.
Aber kein Problem, ist ja ein Fun-Game. Das haette meine Niederlage nur etwas verzoegert ;-) -
Mit keine Auswirkungen meine ich nur, dass die Schiffe in der Combat Phase keine Wirkung hatten, keinen Einfluß auf irgendwas (anlanden, shore bombardment etc). Sonst wäre es unangemessen. Ich hätte den selben Zug im Non-Combat machen können und es hätte nichts veraendert. Aber ich gebe Dir recht, dass es hart auf hart nicht ginge…das meinte ich mit "man soll ein Manöver, das man genausogut im NCM machen kann, nie im CM machen. Man nimmt sich nur Optionen.
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wann lerne ich das mit den Umlauten endlich…
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the greeks are sure taking a beating this game, and the seleucids are doing surprisingly well….
P@nther had a lot of bad luck in Parthia 1 and Greek 1 against neutrals and Seleucids, respectively. And I played more conservative than in the tournament. I see it as a complete toss-up right now, couldnt say who will win this.
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 10 biremes; Remaining resources: 1 PUs;Combat Move - RomanRepublic
2 ballistas, 12 legionaires and 2 velitess moved from Patavium to SenioCombat - RomanRepublic
Battle in Senio
RomanRepublic attack with 2 ballistas, 12 legionaires and 2 velitess
Neutral defend with 3 swordmen
RomanRepublic roll dice for 2 ballistas, 12 legionaires and 2 velitess in Senio, round 1 : 6/16 hits
Neutral roll dice for 3 swordmen in Senio, round 1 : 2/3 hits
3 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Senio
RomanRepublic win, taking Senio from Neutral with 2 ballistas and 12 legionaires remaining. Battle score for attacker is 6
Casualties for Neutral: 3 swordmen
Casualties for RomanRepublic: 2 velitessNon Combat Move - RomanRepublic
2 velitess moved from Patavium to Ariminum
7 biremes and 3 triremes moved from SZ 25 to SZ 28
1 legionaire moved from Tarentum to Capua
4 legionaires and 20 velitess moved from Roma to CapuaPlace Units - RomanRepublic
9 biremes placed in SZ 28
1 bireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 65 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 city
Verona : 1 flag
Aleria : 1 flag, 1 velites
Messana : 4 forts, 4 legionaires and 3 velitess
Capua : 1 city, 6 legionaires and 34 velitess
Senio : 1 flag, 2 ballistas and 12 legionaires
SZ 28 : 17 biremes and 3 triremes
Genua : 1 flag
Tarentum : 1 velites
SZ 45 : 1 bireme
Ariminum : 2 velitess
Patavium : 1 flag, 3 cavalrysProduction/PUs Summary :
Carthage : 72 / 72
RomanRepublic : 64 / 65
GreekCityStates : 25 / 26
Macedonia : 38 / 38
Egypt : 32 / 41
Seleucid : 69 / 69
Parthia : 61 / 62
Numidia : 33 / 33 -
Ich haette Lust, gegen Dich mal Napoleonic Empires (allerdings Full Dice) im Anschluss zu spielen.
Das hat mir im Tournier am besten gefallen. Hab aber nur dieses eine Spiel Erfahrung mit der Karte.
Da kann ich sicher eine Menge von Dir lernen. -
das machen wir, find die Karte auch gut Hab aber auch nur zwei Partien gespielt, eine hatte es aber in sich :)
Jederzeit nach diesem Spiel, such Dir die Seite aus. Ich glaube ja, dass die England Seite leichte Vorteile hat…ist aber schwer zu sagen, Frankreich ist schon ein Powerhouse.
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 11 slingerss; Remaining resources: 0 PUs;Non Combat Move - GreekCityStates
2 biremes moved from SZ 67 to SZ 68
3 slingerss moved from Sparta to CorinthPlace Units - GreekCityStates
7 slingerss placed in Athens
1 archer and 4 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 25 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 archer, 1 city and 5 slingerss
Corinth : 1 flag, 1 archer and 3 slingerss
Athens : 7 cavalrys, 1 city, 12 hoplites and 16 slingerss
SZ 68 : 6 biremes and 2 triremes
Messana : 5 hoplitesProduction/PUs Summary :
Carthage : 72 / 72
RomanRepublic : 64 / 65
GreekCityStates : 25 / 25
Macedonia : 38 / 38
Egypt : 32 / 41
Seleucid : 69 / 69
Parthia : 61 / 62
Numidia : 33 / 33 -
Bitte setze noch den Bogenschuetzen von Corinth nach Athen als zusaetzlichen NCM.
Danke :-) -
@alexgreat:
das machen wir, find die Karte auch gut Hab aber auch nur zwei Partien gespielt, eine hatte es aber in sich :)
Jederzeit nach diesem Spiel, such Dir die Seite aus. Ich glaube ja, dass die England Seite leichte Vorteile hat…ist aber schwer zu sagen, Frankreich ist schon ein Powerhouse.
Prima :-)
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - Macedonia
Macedonia buy 2 biremes, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
1 hoplite and 1 peltasts moved from Apollonia to Dodona
1 peltasts moved from Salonae to Apollonia
1 hoplite moved from Pella to Apollonia
1 peltasts moved from Thessalonica to Dodona
1 peltasts moved from Thessalonica to Dodona
1 peltasts moved from Thessalonica to Dodona
1 peltasts moved from Thessalonica to Dodona
1 cavalry moved from Dodona to Larissa
1 peltasts moved from Larissa to DelphiCombat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
2 biremes placed in SZ 69
5 peltastss and 1 swordman placed in Larissa
3 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 38 PUs; end with 38 PUs total -
@P@nther:
Bitte setze noch den Bogenschuetzen von Corinth nach Athen als zusaetzlichen NCM.
Danke :-)Sorry, hab ich zu spaet gelesen!
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Macht ja nichts, ich EDIT(iere) das dann beim Move von Egypt.
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - Egypt
Turning on Edit Mode
EDIT: Adding units owned by GreekCityStates to Athens: 1 archer
EDIT: Removing units owned by GreekCityStates from Corinth: 1 archer
EDIT: Turning off Edit Mode
Egypt buy 2 axemen, 1 bireme and 9 spearmen; Remaining resources: 1 PUs;Combat Move - Egypt
9 axemen moved from Pharan to SZ 59
9 axemen moved from SZ 59 to Sidon
10 axemen moved from Jerusalem to Sidon
5 spearmen moved from Jerusalem to Sidon
2 axemen and 2 spearmen moved from Jerusalem to DamascusCombat - Egypt
Battle in Sidon
Egypt attack with 19 axemen and 5 spearmen
Seleucid defend with 1 legionaire and 3 peltastss
Egypt roll dice for 19 axemen and 5 spearmen in Sidon, round 1 : 10/24 hits
Seleucid roll dice for 1 legionaire and 3 peltastss in Sidon, round 1 : 0/4 hits
3 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 19 axemen and 5 spearmen remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 legionaire and 3 peltastss
Battle in Damascus
Egypt attack with 2 axemen and 2 spearmen
Seleucid defend with 1 peltasts
Egypt roll dice for 2 axemen and 2 spearmen in Damascus, round 1 : 0/4 hits
Seleucid roll dice for 1 peltasts in Damascus, round 1 : 1/1 hits
1 spearman owned by the Egypt lost in Damascus
Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits
1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is -4
Casualties for Egypt: 1 axeman and 1 spearman
Casualties for Seleucid: 1 peltastsNon Combat Move - Egypt
5 archers, 7 axemen, 6 chariots and 13 spearmen moved from Jerusalem to Sidon
1 spearman moved from Alexandria to Hermopolis
9 axemen moved from Memphis to AlexandriaPlace Units - Egypt
9 spearmen placed in Alexandria
2 axemen placed in Jerusalem
1 bireme placed in SZ 59Turn Complete - Egypt
Egypt collect 46 PUs; end with 47 PUs totalTerritory Summary for Egypt :
Jerusalem : 2 axemen and 1 city
Hermopolis : 1 spearman
Alexandria : 9 axemen, 1 city and 17 spearmen
Damascus : 1 flag, 1 axeman and 1 spearman
SZ 59 : 4 biremes and 2 triremes
Sidon : 5 archers, 26 axemen, 6 chariots and 18 spearmenProduction/PUs Summary :
Carthage : 72 / 72
RomanRepublic : 64 / 65
GreekCityStates : 25 / 25
Macedonia : 38 / 38
Egypt : 46 / 47
Seleucid : 55 / 69
Parthia : 61 / 62
Numidia : 33 / 33 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - Seleucid
Seleucid buy 9 hoplites, 5 legionaires and 2 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Sardis to Nicaea
1 peltasts moved from Pergamum to Nicaea
1 peltasts moved from Pessinus to Sardis
1 hoplite moved from Pessinus to Nicaea
1 hoplite moved from Pessinus to Nicaea
1 hoplite moved from Pessinus to Nicaea
1 peltasts moved from Pessinus to Nicaea
1 peltasts moved from Pessinus to Nicaea
1 peltasts moved from Pessinus to Sardis
1 peltasts moved from Emesa to Damascus
1 peltasts moved from Emesa to Damascus
1 legionaire moved from Emesa to Damascus
1 peltasts moved from Emesa to Damascus
1 peltasts moved from Emesa to DamascusCombat - Seleucid
Battle in Damascus
Seleucid attack with 1 legionaire and 4 peltastss
Egypt defend with 1 axeman and 1 spearman
Seleucid roll dice for 1 legionaire and 4 peltastss in Damascus, round 1 : 0/5 hits
Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Damascus
Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 : 3/4 hits
Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits
1 spearman owned by the Egypt , 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 2
Casualties for Egypt: 1 axeman and 1 spearman
Casualties for Seleucid: 2 peltastss
Battle in Nicaea
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 4 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Nicaea, round 1 : 1/7 hits
Neutral roll dice for 4 spearmen in Nicaea, round 1 : 4/4 hits
1 spearman owned by the Neutral , 1 hoplite owned by the Seleucid and 3 peltastss owned by the Seleucid lost in Nicaea
3 hoplites owned by the Seleucid retreated to Sardis
Neutral win with 3 spearmen remaining. Battle score for attacker is -8
Casualties for Seleucid: 1 hoplite and 3 peltastss
Casualties for Neutral: 1 spearmanNon Combat Move - Seleucid
4 cavalrys, 10 hoplites, 4 legionaires and 7 peltastss moved from Emesa to Antioch
1 legionaire moved from Edessa to Antioch
1 legionaire moved from Edessa to Antioch
1 legionaire moved from Edessa to Antioch
1 legionaire moved from Edessa to Antioch
1 legionaire moved from Edessa to AntiochPlace Units - Seleucid
1 peltasts placed in Pergamum
9 hoplites and 2 legionaires placed in Antioch
3 legionaires and 1 peltasts placed in EdessaTurn Complete - Seleucid
Seleucid collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - Parthia
Parthia buy 14 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;Combat Move - Parthia
1 cataphract, 3 cavalrys, 7 horsearchers and 3 spearmen moved from Euphrates to Palmyra
4 archers, 2 cataphracts and 7 spearmen moved from Ninive to Hatra
3 cavalrys moved from Seleucia to Palmyra
1 spearman moved from Seleucia to Palmyra
2 cavalrys moved from Seleucia to PalmyraCombat - Parthia
Battle in Hatra
Parthia attack with 4 archers, 2 cataphracts and 7 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 4 archers, 2 cataphracts and 7 spearmen in Hatra, round 1 : 6/13 hits
Seleucid roll dice for 1 peltasts in Hatra, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 4 archers, 2 cataphracts and 7 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Palmyra
Parthia attack with 1 cataphract, 8 cavalrys, 7 horsearchers and 4 spearmen
Neutral defend with 3 cavalrys and 4 spearmen
Parthia roll dice for 1 cataphract, 8 cavalrys, 7 horsearchers and 4 spearmen in Palmyra, round 1 : 5/20 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 2/7 hits
2 spearmen owned by the Neutral , 3 cavalrys owned by the Neutral and 2 spearmen owned by the Parthia lost in Palmyra
Parthia roll dice for 1 cataphract, 8 cavalrys, 7 horsearchers and 2 spearmen in Palmyra, round 2 : 4/18 hits
Neutral roll dice for 2 spearmen in Palmyra, round 2 : 0/2 hits
2 spearmen owned by the Neutral lost in Palmyra
Parthia win, taking Palmyra from Neutral with 1 cataphract, 8 cavalrys, 7 horsearchers and 2 spearmen remaining. Battle score for attacker is 18
Casualties for Neutral: 3 cavalrys and 4 spearmen
Casualties for Parthia: 2 spearmenNon Combat Move - Parthia
8 cavalrys moved from Seleucia to Hatra
4 cavalrys and 2 spearmen moved from Seleucia to Hatra
2 archers and 1 spearman moved from Seleucia to Palmyra
2 archers and 4 spearmen moved from Seleucia to HatraPlace Units - Parthia
9 cavalrys and 1 horsearcher placed in Seleucia
Parthia undo move 1.
10 cavalrys placed in Seleucia
Turning on Edit Mode
4 cavalrys and 1 horsearcher placed in Persepolis
Parthia undo move 2.
EDIT: Turning off Edit Mode
4 cavalrys and 1 horsearcher placed in Ctesiphon
Turning on Edit Mode
EDIT: Adding units owned by Parthia to Seleucia: 2 cavalrys
EDIT: Removing units owned by Parthia from Persepolis: 1 cavalry
EDIT: Removing units owned by Parthia from Persepolis: 1 cavalry
EDIT: Turning off Edit ModeTurn Complete - Parthia
Parthia collect 68 PUs; end with 68 PUs totalTerritory Summary for Parthia :
Euphrates : 1 flag
Babylon : 1 flag
Ninive : 1 flag
SZ 86 : 1 bireme
Hatra : 1 flag, 6 archers, 2 cataphracts, 12 cavalrys and 13 spearmen
Vologesia : 1 flag
Palmyra : 1 flag, 2 archers, 1 cataphract, 8 cavalrys, 7 horsearchers and 3 spearmen
Seleucia : 1 flag, 12 cavalrys and 1 city
Ctesiphon : 4 cavalrys, 1 city and 1 horsearcher
Teredon : 1 flag
Persepolis : 1 cityProduction/PUs Summary :
Carthage : 72 / 72
RomanRepublic : 64 / 65
GreekCityStates : 25 / 25
Macedonia : 38 / 38
Egypt : 41 / 47
Seleucid : 55 / 60
Parthia : 68 / 68
Numidia : 33 / 33Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3,623
Median : 4,000
Variance : 0,183
Standard Deviation : 0,428
Total rolls : 61Seleucid Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,889
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Parthia Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3,608
Median : 4,000
Variance : 0,300
Standard Deviation : 0,548
Total rolls : 51 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :4
Purchase Units - Numidia
Numidia buy 3 spearmen and 2 triremes; Remaining resources: 0 PUs;Combat Move - Numidia
1 spearman moved from Paraetonium to Hermopolis
1 spearman moved from Paraetonium to Hermopolis
1 cavalry moved from Paraetonium to HermopolisCombat - Numidia
Battle in Hermopolis
Numidia attack with 1 cavalry and 2 spearmen
Egypt defend with 1 spearman
Numidia roll dice for 1 cavalry and 2 spearmen in Hermopolis, round 1 : 1/3 hits
Egypt roll dice for 1 spearman in Hermopolis, round 1 : 1/1 hits
1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Hermopolis
Numidia win, taking Hermopolis from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
1 cavalry moved from Cyrene to SZ 52
1 archer moved from Cyrene to SZ 52
1 archer, 1 cavalry and 1 trireme moved from SZ 52 to SZ 54
1 cavalry moved from Cyrene to Paraetonium
1 cavalry moved from Berenice to Paraetonium
1 cavalry moved from Berenice to Paliurus
1 archer moved from Cyrene to Paliurus
1 spearman moved from Berenice to Paliurus
1 archer moved from Cyrene to Paliurus
1 cavalry moved from Leptis Magna to Paliurus
1 cavalry moved from Leptis Magna to Paliurus
1 cavalry moved from Leptis Magna to Paliurus
1 cavalry moved from Leptis Magna to Paliurus
1 spearman moved from Oea to Leptis Magna
1 spearman moved from Oea to Leptis Magna
1 spearman moved from Oea to Leptis Magna
1 spearman moved from Sabrata to Oea
1 spearman moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
1 swordman moved from Thenae to Sabrata
1 bireme moved from SZ 32 to SZ 36
1 archer moved from Thapsus to SZ 36
4 cavalrys moved from Tingis to Cartenna
1 archer and 2 spearmen moved from Tingis to Siga
1 swordman moved from Banasa to SigaPlace Units - Numidia
2 triremes placed in SZ 52
2 spearmen placed in Cyrene
1 spearman placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :5
Purchase Units - Carthage
Carthage buy 8 biremes, 1 cavalry and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
Turning on Edit Mode
EDIT: Adding units owned by Numidia to SZ 24: 1 bireme
EDIT: Adding units owned by Carthage to Aleria: 1 cavalry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cavalry and 6 swordmen moved from Barcino to Narbo
1 spearman and 2 swordmen moved from Palantia to Toletum
3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants moved from Lilybaeum to MessanaCombat - Carthage
Carthage creates battle in territory Aleria
Battle in Aleria
Carthage attack with 1 cavalry
RomanRepublic defend with 1 velites
Carthage roll dice for 1 cavalry in Aleria, round 1 : 0/1 hits
RomanRepublic roll dice for 1 velites in Aleria, round 1 : 0/1 hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits
RomanRepublic roll dice for 1 velites in Aleria, round 2 : 0/1 hits
Carthage roll dice for 1 cavalry in Aleria, round 3 : 1/1 hits
RomanRepublic roll dice for 1 velites in Aleria, round 3 : 0/1 hits
1 velites owned by the RomanRepublic lost in Aleria
Carthage win, taking Aleria from RomanRepublic with 1 cavalry remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Narbo
Carthage attack with 1 cavalry and 6 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 1 cavalry and 6 swordmen in Narbo, round 1 : 1/7 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 1/3 hits
1 cavalry owned by the Carthage and 1 cavalry owned by the Neutral lost in Narbo
Carthage roll dice for 6 swordmen in Narbo, round 2 : 1/6 hits
Neutral roll dice for 2 swordmen in Narbo, round 2 : 0/2 hits
1 swordman owned by the Neutral lost in Narbo
Carthage roll dice for 6 swordmen in Narbo, round 3 : 4/6 hits
Neutral roll dice for 1 swordman in Narbo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Narbo
Carthage win, taking Narbo from Neutral with 6 swordmen remaining. Battle score for attacker is 8
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 cavalry
Battle in Messana
Carthage attack with 3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants
GreekCityStates defend with 5 hoplites; RomanRepublic defend with 4 forts, 4 legionaires and 3 velitess
Carthage roll dice for 3 cavalrys, 2 hoplites, 10 spearmen, 11 swordmen and 3 warelephants in Messana, round 1 : 7/29 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 4 forts, 5 hoplites, 4 legionaires and 3 velitess in Messana, round 1 : 7/16 hits
Units damaged: 3 warelephants owned by the Carthage
3 velitess owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 3 cavalrys, 2 hoplites, 6 spearmen, 11 swordmen and 3 warelephants in Messana, round 2 : 11/25 hits
RomanRepublic roll dice for 4 forts, 5 hoplites and 4 legionaires in Messana, round 2 : 6/13 hits
5 hoplites owned by the GreekCityStates , 3 cavalrys owned by the Carthage , 2 forts owned by the RomanRepublic , 4 legionaires owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Messana
Carthage roll dice for 2 hoplites, 3 spearmen, 11 swordmen and 3 warelephants in Messana, round 3 : 10/19 hits
RomanRepublic roll dice for 2 forts in Messana, round 3 : 2/2 hits
2 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Messana
Carthage win, taking Messana from RomanRepublic with 2 hoplites, 1 spearman, 11 swordmen and 3 warelephants remaining. Battle score for attacker is 35
Casualties for GreekCityStates: 5 hoplites
Casualties for RomanRepublic: 4 forts, 4 legionaires and 3 velitess
Casualties for Carthage: 3 cavalrys and 9 spearmenNon Combat Move - Carthage
7 biremes and 6 triremes moved from SZ 33 to SZ 34
1 bireme moved from SZ 38 to SZ 40
1 bireme moved from SZ 18 to SZ 19
1 bireme moved from SZ 18 to SZ 19Place Units - Carthage
5 biremes placed in SZ 34
3 biremes and 1 trireme placed in SZ 32
1 cavalry placed in Carthago Nova
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Carthage
Carthage collect 82 PUs; end with 82 PUs total
3 units repaired.





