@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Combat Move - Russians
1 infantry moved from Urals to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 armour moved from Novosibirsk to Caucasus
3 infantry moved from Persia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
AA guns fire in Caucasus : 1/3 hits
1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 1 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Russians win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Caucasus to Ningxia
2 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 aaGun and 2 infantry moved from Novosibirsk to Chinghai
1 submarine moved from 13 Sea Zone to 12 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 factory and 1 infantry
Chinghai : 1 aaGun and 2 infantry
Evenki National Okrug : 3 infantry
Kazakh S.S.R. : 1 infantry
Ningxia : 2 fighters
Urals : 1 infantry
12 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 91
Russians : 10 / 0
Japanese : 21 / 27
British : 42 / 55
Italians : 13 / 14
Chinese : 5 / 0
Americans : 40 / 55
why did you lose your fgt for CAU?
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 50 Sea Zone to 49 Sea Zone
4 fighters moved from 50 Sea Zone to 49 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Japanese take French Indo-China Thailand from British
1 infantry moved from Fukien to Kwangtung
Japanese take Kwangtung from British
2 infantry moved from 50 Sea Zone to Philippine Islands
4 fighters moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 50 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in Philippine Islands : 1/4 hits
1 fighter owned by the Japanese lost in Philippine Islands
Japanese roll dice for 3 fighters and 2 infantry in Philippine Islands, round 1 : 2/5 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Japanese win with 3 fighters and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters in 49 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 50 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Suiyuan to Manchuria
1 infantry moved from Suiyuan to Kiangsu
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
3 fighters moved from Philippine Islands to 62 Sea Zone
4 fighters moved from 49 Sea Zone to 62 Sea Zone
3 fighters moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 60 Sea Zone to Japan
Place Units - Japanese
3 destroyers placed in 62 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 62 Sea Zone: 1 transport
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 50 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Indo-China Thailand : 1 infantry
Fukien : 1 flag, Japan : 1 aaGun, 1 factory, 1 fighter and 1 infantry
Kiangsu : 1 infantry
Kwangtung : 1 flag, 1 infantry
Manchuria : 1 artillery and 2 infantry
Philippine Islands : 1 flag, 1 aaGun, 1 factory and 2 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, Yakut S.S.R. : 1 flag, 36 Sea Zone : 1 transport
39 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
50 Sea Zone : 1 transport
60 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 2 transports
Production/PUs Summary :
Germans : 47 / 91
Russians : 10 / 0
Japanese : 28 / 38
British : 37 / 55
Italians : 13 / 14
Chinese : 5 / 0
Americans : 38 / 55
needed to edit my trn’s….
Those damn AA guns! :-o
@JWW:
why did you lose your fgt for CAU?
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 armour moved from Sikang to Suiyuan
Chinese take Suiyuan from Japanese
1 armour moved from Yunnan to Kiangsu
Chinese take Fukien from Japanese
1 armour moved from Sikang to Kiangsu
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
British take Anglo-Egypt Sudan from Italians
Combat - British
Battle in French Equatorial Africa
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in French Equatorial Africa, round 1 : 0/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 1 : 1/1 hits
1 armour owned by the British lost in French Equatorial Africa
British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
British roll dice for 1 armour in French Equatorial Africa, round 3 : 1/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in French Indo-China Thailand
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 infantry in French Indo-China Thailand, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Kiangsu, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from Yunnan to Fukien
2 infantry moved from Yunnan to Fukien
1 armour moved from Yunnan to Suiyuan
1 armour moved from India to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 infantry moved from Morocco Algeria to Libya
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 carrier and 1 fighter moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
Place Units - British
1 submarine placed in 35 Sea Zone
1 fighter and 2 transports placed in 6 Sea Zone
5 infantry placed in United Kingdom
2 armour placed in India
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for British :
Alaska : 1 infantry
Caroline Islands : 1 flag, East Indies : 1 artillery
Egypt : 1 armour
French Equatorial Africa : 1 armour
French Indo-China Thailand : 1 flag, 2 armour
Fukien : 3 infantry
India : 1 aaGun, 2 armour and 1 factory
Kiangsu : 2 armour
Libya : 1 flag, 1 infantry
Morocco Algeria : 1 flag, Norway : 1 flag, 1 infantry
Suiyuan : 2 armour
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Yunnan : 1 armour
6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
12 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
34 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 44 / 49
Italians : 11 / 14
Chinese : 9 / 0
Americans : 38 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - Italians
2 infantry moved from France to Germany
1 artillery moved from Ukraine to East Poland
1 armour moved from Ukraine to East Poland
1 infantry moved from France to Germany
2 infantry moved from Italy to France
1 armour moved from Balkans to Poland
1 infantry moved from Italy to France
1 artillery moved from Italy to France
Place Units - Italians
1 artillery and 1 fighter placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Territory Summary for Italians :
East Poland : 1 armour and 1 artillery
France : 1 artillery and 3 infantry
Germany : 3 infantry
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Poland : 1 armour
Ukraine : 1 flag,
Production/PUs Summary :
Germans : 44 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 44 / 49
Italians : 11 / 11
Chinese : 9 / 0
Americans : 38 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Americans :
Borneo : 1 infantry
Caroline Islands : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Central United States : 1 aaGun
Eastern United States : 1 factory
French Indo-China Thailand : 1 fighter
Iwo Jima : 1 flag, Union of South Africa : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 factory
6 Sea Zone : 1 fighter
28 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
51 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 7 submarines and 2 transports
56 Sea Zone : 2 carriers and 4 fighters
60 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 46 / 49
Italians : 11 / 11
Chinese : 9 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters and 11 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
8 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Urals
13 armour moved from Russia to Chinghai
6 armour moved from Novosibirsk to Evenki National Okrug
2 armour moved from Novosibirsk to Chinghai
1 armour moved from Belorussia to Urals
1 armour moved from Eastern Ukraine to Kazakh S.S.R.
1 armour moved from Belorussia to Kazakh S.S.R.
4 armour moved from East Poland to Caucasus
1 infantry moved from Rhodesia to Italian Africa
Germans take Italian Africa from British
2 armour moved from Karelia S.S.R. to Norway
1 bomber moved from Italy to Norway
1 bomber moved from Italy to Kazakh S.S.R.
1 fighter moved from Eastern Ukraine to Urals
1 fighter moved from Eastern Ukraine to Urals
Combat - Germans
Battle in Urals
Germans attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 fighters in Urals, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Germans roll dice for 2 armour and 2 fighters in Urals, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Germans win with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Germans attack with 6 armour
Russians defend with 3 infantry
Germans roll dice for 6 armour in Evenki National Okrug, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Evenki National Okrug
Germans roll dice for 4 armour in Evenki National Okrug, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Germans win with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chinghai
Germans attack with 15 armour
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 15 armour in Chinghai, round 1 : 8/15 hits
Chinese roll dice for 2 infantry in Chinghai, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Chinghai
Germans win, taking Chinghai from Chinese with 15 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 15 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Norway, round 1 : 2/3 hits
British roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Germans roll dice for 4 armour in Caucasus, round 1 : 0/4 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 1/2 hits
1 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 aaGun moved from Russia to Belorussia
1 bomber moved from Norway to Germany
1 fighter moved from Eastern Ukraine to Germany
2 infantry moved from Balkans to Bulgaria Romania
3 armour moved from Germany to East Poland
3 armour moved from Eastern Ukraine to Karelia S.S.R.
2 fighters moved from Urals to Karelia S.S.R.
3 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Kazakh S.S.R. to Russia
2 infantry moved from Italy to Balkans
2 infantry moved from Balkans to Germany
1 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
3 infantry placed in Poland
2 bombers and 3 fighters placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 61 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
Archangel : 1 flag, Balkans : 2 infantry
Baltic States : 1 flag, Belorussia : 1 flag, 1 aaGun
Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory
Chinghai : 1 flag, 1 aaGun and 15 armour
East Poland : 1 flag, 3 armour
Evenki National Okrug : 1 flag, 4 armour
France : 1 aaGun and 5 infantry
Germany : 1 aaGun, 3 armour, 3 bombers, 1 factory, 4 fighters and 2 infantry
Italian Africa : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 6 armour, 1 factory, 2 fighters and 2 infantry
Kazakh S.S.R. : 1 flag, 2 armour
Eastern Ukraine : 1 flag, Norway : 1 armour
Novosibirsk : 1 flag, Poland : 1 factory and 4 infantry
Rhodesia : 1 flag, Bulgaria Romania : 2 infantry
Russia : 1 flag, 1 bomber, 1 factory and 6 infantry
Urals : 1 flag, 1 armour
4 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 57 / 76
Russians : 0 / 0
Japanese : 22 / 38
British : 42 / 49
Italians : 11 / 11
Chinese : 8 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Non Combat Move - Russians
1 fighter moved from Ningxia to Fukien
1 fighter moved from Ningxia to Fukien
1 submarine moved from 12 Sea Zone to 6 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Fukien : 2 fighters
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 76
Russians : 0 / 0
Japanese : 22 / 38
British : 42 / 49
Italians : 11 / 11
Chinese : 8 / 0
Americans : 38 / 49
I’ll make a deal with you. I really want to figure out this KJF thing so I’ll resign right now if you’re willing to start a new game. Maybe even this same game starting with G2.
Your thoughts?
might not get to this till Monday
I’ll make a deal with you. I really want to figure out this KJF thing so I’ll resign right now if you’re willing to start a new game. Maybe even this same game starting with G2.
Your thoughts?
I will accept the resignation and would be happy to just play a game in another thread but IMO if I know you are doing a KJF i couldnt help but defend against it. It might not matter to you and if so then lets start. I think, to be successful with the allies you can’t just say KGF or KJF you need to see how T1 & T2 go and adjust accordingly. I think you need to be a bit flexible nd be in both theaters but what do I know.
Tell me what you want to do….
what’s the story DJ??
I’ll resign. I’ll think about another game later. It looks like I’m quite busy this week.
I’ll resign. I’ll think about another game later. It looks like I’m quite busy this week
curious, busy with what? what does a visionary like you do? do you have a full time job?
Yup, my full time job is CTO of Spoke Software. (http://www.spoke.com)
very cool, never heard of it.