@Booper I could be mistaken but Kiangsi should be a Chinese territory as it was technically liberated correct?
L12 41 JWW v DJensen (allies +8)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Combat Move - Russians
1 infantry moved from Urals to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 armour moved from Novosibirsk to Caucasus
3 infantry moved from Persia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
AA guns fire in Caucasus : 1/3 hits
1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 1 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Russians win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Caucasus to Ningxia
2 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 aaGun and 2 infantry moved from Novosibirsk to Chinghai
1 submarine moved from 13 Sea Zone to 12 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 factory and 1 infantry
Chinghai : 1 aaGun and 2 infantry
Evenki National Okrug : 3 infantry
Kazakh S.S.R. : 1 infantry
Ningxia : 2 fighters
Urals : 1 infantry
12 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 91
Russians : 10 / 0
Japanese : 21 / 27
British : 42 / 55
Italians : 13 / 14
Chinese : 5 / 0
Americans : 40 / 55 -
why did you lose your fgt for CAU?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 50 Sea Zone to 49 Sea Zone
4 fighters moved from 50 Sea Zone to 49 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Japanese take French Indo-China Thailand from British
1 infantry moved from Fukien to Kwangtung
Japanese take Kwangtung from British
2 infantry moved from 50 Sea Zone to Philippine Islands
4 fighters moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 50 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Philippine Islands
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in Philippine Islands : 1/4 hits
1 fighter owned by the Japanese lost in Philippine Islands
Japanese roll dice for 3 fighters and 2 infantry in Philippine Islands, round 1 : 2/5 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Japanese win with 3 fighters and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters in 49 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 50 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Suiyuan to Manchuria
1 infantry moved from Suiyuan to Kiangsu
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
3 fighters moved from Philippine Islands to 62 Sea Zone
4 fighters moved from 49 Sea Zone to 62 Sea Zone
3 fighters moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 60 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 62 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 62 Sea Zone: 1 transport
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 50 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Indo-China Thailand : 1 infantry
Fukien : 1 flag, Japan : 1 aaGun, 1 factory, 1 fighter and 1 infantry
Kiangsu : 1 infantry
Kwangtung : 1 flag, 1 infantry
Manchuria : 1 artillery and 2 infantry
Philippine Islands : 1 flag, 1 aaGun, 1 factory and 2 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, Yakut S.S.R. : 1 flag, 36 Sea Zone : 1 transport
39 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
50 Sea Zone : 1 transport
60 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 91
Russians : 10 / 0
Japanese : 28 / 38
British : 37 / 55
Italians : 13 / 14
Chinese : 5 / 0
Americans : 38 / 55 -
needed to edit my trn’s….
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Those damn AA guns! :-o
@JWW:
why did you lose your fgt for CAU?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 armour moved from Sikang to Suiyuan
Chinese take Suiyuan from Japanese
1 armour moved from Yunnan to Kiangsu
Chinese take Fukien from Japanese
1 armour moved from Sikang to Kiangsu
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
British take Anglo-Egypt Sudan from ItaliansCombat - British
Battle in French Equatorial Africa
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in French Equatorial Africa, round 1 : 0/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 1 : 1/1 hits
1 armour owned by the British lost in French Equatorial Africa
British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
British roll dice for 1 armour in French Equatorial Africa, round 3 : 1/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in French Indo-China Thailand
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 infantry in French Indo-China Thailand, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Kiangsu, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from Yunnan to Fukien
2 infantry moved from Yunnan to Fukien
1 armour moved from Yunnan to Suiyuan
1 armour moved from India to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 infantry moved from Morocco Algeria to Libya
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 carrier and 1 fighter moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea ZonePlace Units - British
1 submarine placed in 35 Sea Zone
1 fighter and 2 transports placed in 6 Sea Zone
5 infantry placed in United Kingdom
2 armour placed in IndiaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for British :
Alaska : 1 infantry
Caroline Islands : 1 flag, East Indies : 1 artillery
Egypt : 1 armour
French Equatorial Africa : 1 armour
French Indo-China Thailand : 1 flag, 2 armour
Fukien : 3 infantry
India : 1 aaGun, 2 armour and 1 factory
Kiangsu : 2 armour
Libya : 1 flag, 1 infantry
Morocco Algeria : 1 flag, Norway : 1 flag, 1 infantry
Suiyuan : 2 armour
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Yunnan : 1 armour
6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
12 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
34 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 44 / 49
Italians : 11 / 14
Chinese : 9 / 0
Americans : 38 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from France to Germany
1 artillery moved from Ukraine to East Poland
1 armour moved from Ukraine to East Poland
1 infantry moved from France to Germany
2 infantry moved from Italy to France
1 armour moved from Balkans to Poland
1 infantry moved from Italy to France
1 artillery moved from Italy to FrancePlace Units - Italians
1 artillery and 1 fighter placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
East Poland : 1 armour and 1 artillery
France : 1 artillery and 3 infantry
Germany : 3 infantry
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Poland : 1 armour
Ukraine : 1 flag,
Production/PUs Summary :Germans : 44 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 44 / 49
Italians : 11 / 11
Chinese : 9 / 0
Americans : 38 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Americans :
Borneo : 1 infantry
Caroline Islands : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Central United States : 1 aaGun
Eastern United States : 1 factory
French Indo-China Thailand : 1 fighter
Iwo Jima : 1 flag, Union of South Africa : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 factory
6 Sea Zone : 1 fighter
28 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
51 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 7 submarines and 2 transports
56 Sea Zone : 2 carriers and 4 fighters
60 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 91
Russians : 10 / 0
Japanese : 22 / 38
British : 46 / 49
Italians : 11 / 11
Chinese : 9 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters and 11 infantry; Remaining resources: 4 PUs;Combat Move - Germans
8 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Urals
13 armour moved from Russia to Chinghai
6 armour moved from Novosibirsk to Evenki National Okrug
2 armour moved from Novosibirsk to Chinghai
1 armour moved from Belorussia to Urals
1 armour moved from Eastern Ukraine to Kazakh S.S.R.
1 armour moved from Belorussia to Kazakh S.S.R.
4 armour moved from East Poland to Caucasus
1 infantry moved from Rhodesia to Italian Africa
Germans take Italian Africa from British
2 armour moved from Karelia S.S.R. to Norway
1 bomber moved from Italy to Norway
1 bomber moved from Italy to Kazakh S.S.R.
1 fighter moved from Eastern Ukraine to Urals
1 fighter moved from Eastern Ukraine to UralsCombat - Germans
Battle in Urals
Germans attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 fighters in Urals, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Germans roll dice for 2 armour and 2 fighters in Urals, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Germans win with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Germans attack with 6 armour
Russians defend with 3 infantry
Germans roll dice for 6 armour in Evenki National Okrug, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Evenki National Okrug
Germans roll dice for 4 armour in Evenki National Okrug, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Germans win with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chinghai
Germans attack with 15 armour
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 15 armour in Chinghai, round 1 : 8/15 hits
Chinese roll dice for 2 infantry in Chinghai, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Chinghai
Germans win, taking Chinghai from Chinese with 15 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 15 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Norway, round 1 : 2/3 hits
British roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Germans roll dice for 4 armour in Caucasus, round 1 : 0/4 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 1/2 hits
1 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Russia to Belorussia
1 bomber moved from Norway to Germany
1 fighter moved from Eastern Ukraine to Germany
2 infantry moved from Balkans to Bulgaria Romania
3 armour moved from Germany to East Poland
3 armour moved from Eastern Ukraine to Karelia S.S.R.
2 fighters moved from Urals to Karelia S.S.R.
3 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Kazakh S.S.R. to Russia
2 infantry moved from Italy to Balkans
2 infantry moved from Balkans to Germany
1 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
3 infantry placed in Poland
2 bombers and 3 fighters placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 61 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Archangel : 1 flag, Balkans : 2 infantry
Baltic States : 1 flag, Belorussia : 1 flag, 1 aaGun
Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory
Chinghai : 1 flag, 1 aaGun and 15 armour
East Poland : 1 flag, 3 armour
Evenki National Okrug : 1 flag, 4 armour
France : 1 aaGun and 5 infantry
Germany : 1 aaGun, 3 armour, 3 bombers, 1 factory, 4 fighters and 2 infantry
Italian Africa : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 6 armour, 1 factory, 2 fighters and 2 infantry
Kazakh S.S.R. : 1 flag, 2 armour
Eastern Ukraine : 1 flag, Norway : 1 armour
Novosibirsk : 1 flag, Poland : 1 factory and 4 infantry
Rhodesia : 1 flag, Bulgaria Romania : 2 infantry
Russia : 1 flag, 1 bomber, 1 factory and 6 infantry
Urals : 1 flag, 1 armour
4 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 57 / 76
Russians : 0 / 0
Japanese : 22 / 38
British : 42 / 49
Italians : 11 / 11
Chinese : 8 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Non Combat Move - Russians
1 fighter moved from Ningxia to Fukien
1 fighter moved from Ningxia to Fukien
1 submarine moved from 12 Sea Zone to 6 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Fukien : 2 fighters
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 76
Russians : 0 / 0
Japanese : 22 / 38
British : 42 / 49
Italians : 11 / 11
Chinese : 8 / 0
Americans : 38 / 49 -
I’ll make a deal with you. I really want to figure out this KJF thing so I’ll resign right now if you’re willing to start a new game. Maybe even this same game starting with G2.
Your thoughts?
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might not get to this till Monday
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I’ll make a deal with you. I really want to figure out this KJF thing so I’ll resign right now if you’re willing to start a new game. Maybe even this same game starting with G2.
Your thoughts?
I will accept the resignation and would be happy to just play a game in another thread but IMO if I know you are doing a KJF i couldnt help but defend against it. It might not matter to you and if so then lets start. I think, to be successful with the allies you can’t just say KGF or KJF you need to see how T1 & T2 go and adjust accordingly. I think you need to be a bit flexible nd be in both theaters but what do I know.
Tell me what you want to do….
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what’s the story DJ??
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I’ll resign. I’ll think about another game later. It looks like I’m quite busy this week.
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I’ll resign. I’ll think about another game later. It looks like I’m quite busy this week
curious, busy with what? what does a visionary like you do? do you have a full time job?
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Yup, my full time job is CTO of Spoke Software. (http://www.spoke.com)
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very cool, never heard of it.





