no scrambling
L12 41 DJensen alllies (+ 10) v JWW
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Combat Move - Russians
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Germans
2 fighters moved from French Indo-China Thailand to Manchuria
1 armour moved from Kiangsu to Manchuria
1 armour moved from Hupeh to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 2 armour and 2 fighters
Japanese defend with 6 infantry
Russians roll dice for 2 armour and 2 fighters in Manchuria, round 1 : 2/4 hits
Germans roll dice for 6 infantry in Manchuria, round 1 : 1/6 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour and 2 fighters in Manchuria, round 2 : 1/3 hits
Germans roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Germans win with 3 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Manchuria to Kiangsu
1 armour moved from Sikang to Kiangsu
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun moved from Novosibirsk to Chinghai
2 infantry moved from Novosibirsk to Chinghai
3 fighters moved from India to Persia
1 armour moved from French Indo-China Thailand to IndiaTurn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun, 1 armour and 2 infantry
Evenki National Okrug : 1 infantry
French Indo-China Thailand : 1 flag, 1 factory
India : 1 armour
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 armour and 2 fighters
Novosibirsk : 1 infantry
Persia : 3 fighters
Suiyuan : 1 infantry
8 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 9 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Kiangsu
2 fighters moved from Buryatia S.S.R. to Kiangsu
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 61 Sea Zone
4 fighters moved from 62 Sea Zone to KiangsuCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 4 fighters in 61 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 4 fighters in 61 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Japanese attack with 6 fighters and 3 infantry
Russians defend with 1 armour and 2 fighters
Japanese roll dice for 6 fighters and 3 infantry in Kiangsu, round 1 : 5/9 hits
Chinese roll dice for 1 armour and 2 fighters in Kiangsu, round 1 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Japanese win with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
6 fighters moved from Kiangsu to 62 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
2 fighters moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 destroyer placed in 62 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 2 fighters and 4 infantry
Kiangsu : 1 infantry
Manchuria : 1 infantry
New Guinea : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 16 / 18
British : 40 / 37
Italians : 14 / 30
Chinese : 7 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - British
British buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Italians
1 armour, 1 artillery and 1 infantry moved from Hupeh to Kiangsu
3 armour moved from Hupeh to ManchuriaCombat - British
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Rhodesia to Italian Africa
2 fighters moved from 8 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea ZonePlace Units - British
2 armour and 1 infantry placed in United Kingdom
3 destroyers placed in 35 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Trans-Jordan: 1 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 1 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 2 artilleries and 3 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 2 artilleries and 3 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 4 armour
EDIT: British player Adding units owned by PlayerID named:British to Burma: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 13 Sea Zone: 1 submarine
EDIT: British player Adding units owned by PlayerID named:British to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Burma : 4 armour
French West Africa : 1 infantry
India : 1 aaGun and 1 factory
Italian Africa : 2 infantry
Kiangsu : 1 armour and 1 artillery
Libya : 1 flag, Manchuria : 3 armour
Morocco Algeria : 1 flag, Persia : 3 armour, 2 artilleries, 4 fighters and 6 infantry
Rhodesia : 1 armour
United Kingdom : 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 4 infantry
10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
15 Sea Zone : 1 submarine
35 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 48 / 84
Russians : 8 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 13 / 30
Chinese : 12 / 0
Americans : 40 / 60 -
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
Turn Complete - Italians
Italians collect 15 PUs; end with 45 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
France : 1 aaGun, 2 fighters and 9 infantry
Italy : 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 60 -
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
you didn’t want those DD’s in the Indian Ocean?
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It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
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How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
New Guinea : 1 artillery and 1 infantry
Persia : 1 artillery and 1 infantry
Philippine Islands : 1 bomber and 1 factory
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
34 Sea Zone : 1 transport
46 Sea Zone : 1 carrier and 1 transport
48 Sea Zone : 1 transport
50 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 12 fighters
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
gamerman wrote in a different thread that you can only place units in locations that already have units. I think he might be correct. I should know this!? DarthM should be able to confirm.
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hey DJ the program just crashed on me during the placement phase.
I’ve got the lousy dice results so I am sure you do to. I will just save the map and send it to you.
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it crashed agin during the placement phase??
Here is the map. lot’s of edits…Not sure what was wrong?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
2 infantry moved from Chinghai to Kazakh S.S.R.
3 fighters moved from Persia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Persia
1 armour moved from India to Persia
1 infantry moved from Suiyuan to Manchuria
1 submarine moved from 8 Sea Zone to 13 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun and 1 armour
French Indo-China Thailand : 1 flag, 1 factory
Manchuria : 1 infantry
Persia : 1 armour and 3 fighters
Yakut S.S.R. : 1 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
7 fighters moved from 62 Sea Zone to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 10 fighters and 4 infantry
Russians defend with 1 infantry; British defend with 3 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 10 fighters and 4 infantry in Manchuria, round 1 : 2/14 hits
Chinese roll dice for 3 armour and 3 infantry in Manchuria, round 1 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 10 fighters and 2 infantry in Manchuria, round 2 : 5/12 hits
Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits
1 infantry owned by the Russians , 3 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Battle in 60 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 61 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to Japan
7 fighters moved from Manchuria to 62 Sea ZonePlace Units - Japanese
1 submarine placed in 62 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs totalTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 13
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
crazy dice there! two hits for jpn attacking with BB, CA & 10 fgt & 4 inf?
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oh and i assumed your usa ss would submerge. If you want to keep it in the fgt then we can roll with the in house dice and use edit!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - British
British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsu to Buryatia S.S.R.
British take Buryatia S.S.R. from Japanese
1 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 4 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
4 fighters moved from Kazakh S.S.R. to Persia
4 armour moved from Burma to Persia
1 aaGun moved from India to Persia
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Rhodesia to Anglo-Egypt Sudan
1 submarine moved from 15 Sea Zone to 35 Sea Zone
3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea ZonePlace Units - British
1 armour, 2 fighters and 5 infantry placed in United Kingdom
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 armour and 2 infantry
Australia : 1 aaGun and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Equatorial Africa : 1 infantry
India : 2 armour, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kiangsu : 1 artillery
Libya : 1 flag, Morocco Algeria : 1 flag, Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
35 Sea Zone : 1 submarine
49 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 47 / 57
Italians : 13 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
British roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from France to 14 Sea Zone
4 infantry moved from France to ItalyPlace Units - Italians
1 carrier, 3 destroyers and 1 transport placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
France : 1 aaGun and 5 infantry
Italy : 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 15 / 15
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Americans :
Burma : 1 artillery and 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 artillery, 1 bomber, 1 factory and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
37 Sea Zone : 1 transport
38 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 1 transport
50 Sea Zone : 3 battleships, 7 carriers, 14 fighters and 1 transport
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 13 / 15
Chinese : 12 / 0
Americans : 42 / 57 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
Germans take Evenki National Okrug from Russians
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to United Kingdom
2 fighters moved from Germany to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
2 armour moved from Poland to 5 Sea Zone
3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Northwestern Europe to 6 Sea Zone
12 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
3 armour moved from 6 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 : 3/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits
1 artillery owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
AA guns fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 : 8/25 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 : 7/19 hits
8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 : 6/18 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 : 6/11 hits
1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 : 4/12 hits
British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 : 4/5 hits
1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 : 6/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 57PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 carriers moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from United Kingdom to 8 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Russia to Caucasus
4 armour moved from Novosibirsk to Caucasus
2 bombers moved from United Kingdom to ArchangelPlace Units - Germans
1 artillery and 5 infantry placed in Russia
10 infantry placed in Germany
3 infantry placed in Poland
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 61 PUs; end with 118 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUsTerritory Summary for Germans :
Archangel : 1 flag, 2 bombers
Baltic States : 1 flag, Belorussia : 1 flag, Caucasus : 1 aaGun, 12 armour and 16 infantry
East Poland : 1 flag, Evenki National Okrug : 1 flag, 1 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 10 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
Eastern Ukraine : 1 flag, Novosibirsk : 1 flag, 1 aaGun and 1 infantry
Poland : 1 factory and 3 infantry
Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
Ukraine : 1 flag, United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
Urals : 1 flag, 6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarinesProduction/PUs Summary :
Germans : 61 / 133
Russians : 3 / 0
Japanese : 12 / 13
British : 37 / 0
Italians : 13 / 15
Chinese : 12 / 0
Americans : 40 / 57





