L12 41 DJensen alllies (+ 10) v JWW


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Combat Move - Russians
                1 infantry moved from Ningxia to Suiyuan
                      Chinese take Suiyuan from Germans
                2 fighters moved from French Indo-China Thailand to Manchuria
                1 armour moved from Kiangsu to Manchuria
                1 armour moved from Hupeh to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 armour and 2 fighters
                    Japanese defend with 6 infantry
                        Russians roll dice for 2 armour and 2 fighters in Manchuria, round 1 :  2/4 hits
                        Germans roll dice for 6 infantry in Manchuria, round 1 :  1/6 hits
                        1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 1 armour and 2 fighters in Manchuria, round 2 :  1/3 hits
                        Germans roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    retreated to Manchuria
                    Germans win with 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 armour
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters moved from Manchuria to Kiangsu
                1 armour moved from Sikang to Kiangsu
                1 submarine moved from 13 Sea Zone to 8 Sea Zone
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 aaGun moved from Novosibirsk to Chinghai
                2 infantry moved from Novosibirsk to Chinghai
                3 fighters moved from India to Persia
                1 armour moved from French Indo-China Thailand to India

    Turn Complete - Russians

    Territory Summary for Russians :

    Chinghai : 1 aaGun, 1 armour and 2 infantry
        Evenki National Okrug : 1 infantry
        French Indo-China Thailand : 1 flag, 1 factory
        India : 1 armour
        Kazakh S.S.R. : 1 infantry
        Kiangsu : 1 armour and 2 fighters
        Novosibirsk : 1 infantry
        Persia : 3 fighters
        Suiyuan : 1 infantry
        8 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 8 / 0
        Japanese : 14 / 22
        British : 40 / 37
        Italians : 14 / 30
        Chinese : 9 / 0
        Americans : 40 / 60

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    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Kiangsu
                2 fighters moved from Buryatia S.S.R. to Kiangsu
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                4 fighters moved from 62 Sea Zone to 60 Sea Zone
                4 fighters moved from 62 Sea Zone to 61 Sea Zone
                4 fighters moved from 62 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in 60 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 60 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 61 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 61 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 4 fighters in 61 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
                        Japanese roll dice for 4 fighters in 61 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 61 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kiangsu
                    Japanese attack with 6 fighters and 3 infantry
                    Russians defend with 1 armour and 2 fighters
                        Japanese roll dice for 6 fighters and 3 infantry in Kiangsu, round 1 :  5/9 hits
                        Chinese roll dice for 1 armour and 2 fighters in Kiangsu, round 1 :  2/3 hits
                        1 armour owned by the Russians , 2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters
                    Japanese win with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 transport moved from 62 Sea Zone to 59 Sea Zone
                1 infantry moved from Iwo Jima to 59 Sea Zone
                1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Manchuria
                6 fighters moved from Kiangsu to 62 Sea Zone
                2 fighters moved from 60 Sea Zone to Japan
                2 fighters moved from 60 Sea Zone to 62 Sea Zone
                4 fighters moved from 61 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 62 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 18 PUs total

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag,    Japan : 1 aaGun, 1 factory, 2 fighters and 4 infantry
        Kiangsu : 1 infantry
        Manchuria : 1 infantry
        New Guinea : 1 flag,    Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag,    60 Sea Zone : 1 submarine
        62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 3 transports

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 8 / 0
        Japanese : 16 / 18
        British : 40 / 37
        Italians : 14 / 30
        Chinese : 7 / 0
        Americans : 40 / 60


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - British
                British buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Rhodesia to Union of South Africa
                      British take Union of South Africa from Germans
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from French Equatorial Africa to French West Africa
                      British take French West Africa from Italians
                1 armour, 1 artillery and 1 infantry moved from Hupeh to Kiangsu
                3 armour moved from Hupeh to Manchuria

    Combat - British
                Battle in Manchuria
                    British attack with 3 armour
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour in Manchuria, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    British win, taking Manchuria from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 infantry moved from Rhodesia to Italian Africa
                2 fighters moved from 8 Sea Zone to United Kingdom
                1 carrier, 3 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in United Kingdom
                3 destroyers placed in 35 Sea Zone
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from Trans-Jordan: 1 infantry
                EDIT: British player Adding units owned by PlayerID named:British to Persia: 1 infantry
                EDIT: British player Removing units owned by PlayerID named:British from India: 2 artilleries and 3 infantry
                EDIT: British player Adding units owned by PlayerID named:British to Persia: 2 artilleries and 3 infantry
                EDIT: British player Removing units owned by PlayerID named:British from India: 4 armour
                EDIT: British player Adding units owned by PlayerID named:British to Burma: 4 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from 13 Sea Zone: 1 submarine
                EDIT: British player Adding units owned by PlayerID named:British to 15 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
                Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for British :

    Australia : 1 aaGun and 2 infantry
        Burma : 4 armour
        French West Africa : 1 infantry
        India : 1 aaGun and 1 factory
        Italian Africa : 2 infantry
        Kiangsu : 1 armour and 1 artillery
        Libya : 1 flag,    Manchuria : 3 armour
        Morocco Algeria : 1 flag,    Persia : 3 armour, 2 artilleries, 4 fighters and 6 infantry
        Rhodesia : 1 armour
        United Kingdom : 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 4 infantry
        10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        15 Sea Zone : 1 submarine
        35 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 8 / 0
        Japanese : 14 / 18
        British : 43 / 53
        Italians : 13 / 30
        Chinese : 12 / 0
        Americans : 40 / 60


  • I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.

    My purchases for UK just now may have ended the game.  :-(

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Combat - Italians
                Battle in Kazakh S.S.R.
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Kazakh S.S.R.
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Italians win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 15 PUs; end with 45 PUs total

    Territory Summary for Italians :

    Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
        France : 1 aaGun, 2 fighters and 9 infantry
        Italy : 1 factory
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        62 Sea Zone : 1 battleship and 2 cruisers

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 6 / 0
        Japanese : 14 / 18
        British : 43 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 60

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @djensen:

    I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.

    My purchases for UK just now may have ended the game.  :-(

    you didn’t want those DD’s in the Indian Ocean?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…


  • How so?

    In some ways, you need that flexibility to place on those empty islands to slow down Japan.

    @JWW:

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Americans :

    Alaska : 1 infantry
        Caroline Islands : 1 flag,    Eastern United States : 1 aaGun and 1 factory
        New Guinea : 1 artillery and 1 infantry
        Persia : 1 artillery and 1 infantry
        Philippine Islands : 1 bomber and 1 factory
        Solomon Islands : 1 artillery and 1 infantry
        Wake Island : 1 infantry
        Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
        34 Sea Zone : 1 transport
        46 Sea Zone : 1 carrier and 1 transport
        48 Sea Zone : 1 transport
        50 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 12 fighters
        56 Sea Zone : 2 submarines and 1 transport
        60 Sea Zone : 1 destroyer and 1 submarine
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 6 / 0
        Japanese : 13 / 18
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @djensen:

    How so?

    In some ways, you need that flexibility to place on those empty islands to slow down Japan.

    @JWW:

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…

    gamerman wrote in a different thread that you can only place units in locations that already have units. I think he might be correct. I should know this!? DarthM should be able to confirm.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hey DJ the program just crashed on me during the placement phase.

    I’ve got the lousy dice results so I am sure you do to. I will just save the map and send it to you.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    it crashed agin during the placement phase??

    Here is the map. lot’s of edits…Not sure what was wrong?


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                2 infantry moved from Chinghai to Kazakh S.S.R.
                3 fighters moved from Persia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                        Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                    retreated to Kazakh S.S.R.
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                3 fighters moved from Kazakh S.S.R. to Persia
                1 armour moved from India to Persia
                1 infantry moved from Suiyuan to Manchuria
                1 submarine moved from 8 Sea Zone to 13 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Chinghai : 1 aaGun and 1 armour
        French Indo-China Thailand : 1 flag, 1 factory
        Manchuria : 1 infantry
        Persia : 1 armour and 3 fighters
        Yakut S.S.R. : 1 infantry
        13 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 13 / 18
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 62 Sea Zone to 61 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                2 fighters moved from 62 Sea Zone to 61 Sea Zone
                4 infantry moved from Japan to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to Manchuria
                2 fighters moved from Japan to Manchuria
                7 fighters moved from 62 Sea Zone to Manchuria
                1 fighter moved from 62 Sea Zone to Manchuria
                2 fighters moved from 62 Sea Zone to 60 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 fighters and 4 infantry
                    Russians defend with 1 infantry; British defend with 3 armour; Chinese defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 :  0/2 hits
                        Japanese roll dice for 10 fighters and 4 infantry in Manchuria, round 1 :  2/14 hits
                        Chinese roll dice for 3 armour and 3 infantry in Manchuria, round 1 :  2/6 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 10 fighters and 2 infantry in Manchuria, round 2 :  5/12 hits
                        Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 :  3/4 hits
                        1 infantry owned by the Russians , 3 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 3 armour
                    Casualties for Chinese: 2 infantry
                    Japanese win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 3 armour
                    Casualties for Chinese: 2 infantry
                Battle in 60 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 60 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 61 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 61 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 61 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from 60 Sea Zone to 62 Sea Zone
                2 fighters moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Manchuria to 62 Sea Zone
                1 fighter moved from Manchuria to Japan
                7 fighters moved from Manchuria to 62 Sea Zone

    Place Units - Japanese
                1 submarine placed in 62 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 13 PUs; end with 13 PUs total

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag,    Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
        Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag,    60 Sea Zone : 1 submarine
        62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 13 / 13
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    crazy dice there! two hits for jpn attacking with BB, CA & 10 fgt & 4 inf?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    oh and i assumed your usa ss would submerge. If you want to keep it in the fgt then we can roll with the in house dice and use edit!


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - British
                British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kiangsu to Buryatia S.S.R.
                      British take Buryatia S.S.R. from Japanese
                1 infantry moved from Persia to Kazakh S.S.R.
                4 fighters moved from Persia to Kazakh S.S.R.

    Combat - British
                Battle in Kazakh S.S.R.
                    British attack with 4 fighters and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 :  2/5 hits
                        Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Kazakh S.S.R.
                    British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                4 fighters moved from Kazakh S.S.R. to Persia
                4 armour moved from Burma to Persia
                1 aaGun moved from India to Persia
                2 infantry moved from Italian Africa to Anglo-Egypt Sudan
                1 infantry moved from French West Africa to French Equatorial Africa
                1 armour moved from Rhodesia to Anglo-Egypt Sudan
                1 submarine moved from 15 Sea Zone to 35 Sea Zone
                3 destroyers moved from 35 Sea Zone to 49 Sea Zone
                1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone

    Place Units - British
                1 armour, 2 fighters and 5 infantry placed in United Kingdom
                2 armour and 1 infantry placed in India

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs total
                Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
                Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for British :

    Anglo-Egypt Sudan : 1 armour and 2 infantry
        Australia : 1 aaGun and 2 infantry
        Buryatia S.S.R. : 1 flag, 1 armour
        French Equatorial Africa : 1 infantry
        India : 2 armour, 1 factory and 1 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Kiangsu : 1 artillery
        Libya : 1 flag,    Morocco Algeria : 1 flag,    Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
        United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
        20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        35 Sea Zone : 1 submarine
        49 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 47 / 57
        Italians : 13 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.

    Combat - Italians
                Battle in Kazakh S.S.R.
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        British roll dice for 1 infantry in Kazakh S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                    Italians win, taking Kazakh S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from France to 14 Sea Zone
                4 infantry moved from France to Italy

    Place Units - Italians
                1 carrier, 3 destroyers and 1 transport placed in 14 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
        France : 1 aaGun and 5 infantry
        Italy : 1 factory and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery
        14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 battleship and 2 cruisers

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 45 / 57
        Italians : 15 / 15
        Chinese : 12 / 0
        Americans : 40 / 55


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Americans :

    Burma : 1 artillery and 1 infantry
        Caroline Islands : 1 flag,    Eastern United States : 1 aaGun and 1 factory
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        Philippine Islands : 1 artillery, 1 bomber, 1 factory and 1 infantry
        Solomon Islands : 1 artillery and 1 infantry
        Wake Island : 1 infantry
        Western Canada : 1 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry
        37 Sea Zone : 1 transport
        38 Sea Zone : 1 transport
        46 Sea Zone : 2 submarines and 1 transport
        50 Sea Zone : 3 battleships, 7 carriers, 14 fighters and 1 transport
        56 Sea Zone : 2 submarines and 1 transport
        60 Sea Zone : 1 destroyer and 1 submarine
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 45 / 57
        Italians : 13 / 15
        Chinese : 12 / 0
        Americans : 42 / 57

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Evenki National Okrug
                      Germans take Evenki National Okrug from Russians
                2 bombers moved from Karelia S.S.R. to United Kingdom
                2 fighters moved from 5 Sea Zone to United Kingdom
                4 fighters moved from 6 Sea Zone to United Kingdom
                2 fighters moved from Germany to United Kingdom
                1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
                2 armour moved from Poland to 5 Sea Zone
                3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
                6 infantry moved from Northwestern Europe to 6 Sea Zone
                12 infantry moved from 6 Sea Zone to United Kingdom
                1 artillery moved from 6 Sea Zone to United Kingdom
                3 armour moved from 6 Sea Zone to United Kingdom
                1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 artillery and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 :  0/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 :  0/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 :  3/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                    Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
                    British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
                        AA guns fire in United Kingdom :  1/10 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 :  8/25 hits
                        British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 :  7/19 hits
                        8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 :  6/18 hits
                        British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 :  6/11 hits
                        1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 :  4/12 hits
                        British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 :  4/5 hits
                        1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 :  6/8 hits
                        British roll dice for 1 fighter in United Kingdom, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                    Germans captures 57PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
                    Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
                    Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
                    Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 carriers moved from 6 Sea Zone to 8 Sea Zone
                4 fighters moved from United Kingdom to 8 Sea Zone
                2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Russia to Caucasus
                4 armour moved from Novosibirsk to Caucasus
                2 bombers moved from United Kingdom to Archangel

    Place Units - Germans
                1 artillery and 5 infantry placed in Russia
                10 infantry placed in Germany
                3 infantry placed in Poland
                1 artillery and 1 infantry placed in Karelia S.S.R.

    Turn Complete - Germans
                Germans collect 61 PUs; end with 118 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUs

    Territory Summary for Germans :

    Archangel : 1 flag, 2 bombers
        Baltic States : 1 flag,    Belorussia : 1 flag,    Caucasus : 1 aaGun, 12 armour and 16 infantry
        East Poland : 1 flag,    Evenki National Okrug : 1 flag, 1 infantry
        French Madagascar : 1 flag,    Germany : 1 aaGun, 1 factory and 10 infantry
        Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
        Eastern Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 aaGun and 1 infantry
        Poland : 1 factory and 3 infantry
        Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
        Ukraine : 1 flag,    United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
        Urals : 1 flag,    6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
        8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarines

    Production/PUs Summary :

    Germans : 61 / 133
        Russians : 3 / 0
        Japanese : 12 / 13
        British : 37 / 0
        Italians : 13 / 15
        Chinese : 12 / 0
        Americans : 40 / 57

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