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L12 41 DJensen alllies (+ 10) v JWW
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Non Combat Move - Italians
1 battleship and 2 cruisers moved from 36 Sea Zone to 62 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Italy to Bulgaria Romania
5 infantry moved from Balkans to Italy
1 fighter moved from Poland to FrancePlace Units - Italians
1 fighter placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 16 PUs totalTerritory Summary for Italians :
France : 1 aaGun, 1 fighter and 4 infantry
French West Africa : 1 flag, Italy : 1 factory, 1 fighter and 5 infantry
Bulgaria Romania : 2 armour
Ukraine : 1 armour, 2 artilleries and 6 infantry
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 41 / 96
Russians : 22 / 27
Japanese : 29 / 38
British : 31 / 36
Italians : 10 / 16
Chinese : 7 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, 1 bomber
Eastern United States : 1 aaGun and 1 factory
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
46 Sea Zone : 4 destroyers and 1 transport
50 Sea Zone : 2 battleships, 4 carriers, 2 destroyers, 8 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
60 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 41 / 96
Russians : 22 / 27
Japanese : 27 / 38
British : 31 / 36
Italians : 10 / 16
Chinese : 7 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Hupeh to Suiyuan
Germans take Suiyuan from Chinese
1 armour moved from Suiyuan to Manchuria
Germans take Manchuria from Chinese
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
3 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Ukraine to Caucasus
3 infantry moved from Ukraine to Caucasus
1 bomber moved from Baltic States to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in Caucasus : 0/1 hits
Germans roll dice for 1 bomber and 4 infantry in Caucasus, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Belorussia, round 1 : 1/7 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 2 : 1/6 hits
Russians roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 3 : 0/5 hits
Russians roll dice for 1 armour in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 4 : 0/4 hits
Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 5 : 0/4 hits
Russians roll dice for 1 armour in Belorussia, round 5 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 6 : 1/4 hits
Russians roll dice for 1 armour in Belorussia, round 6 : 0/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
7 infantry moved from East Poland to Eastern Ukraine
4 armour moved from Poland to Eastern Ukraine
1 artillery and 19 infantry moved from Poland to East Poland
1 fighter moved from East Poland to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
2 armour moved from Karelia S.S.R. to Eastern Ukraine
5 armour moved from Germany to East Poland
2 infantry moved from Germany to France
1 bomber moved from Caucasus to Poland
1 armour moved from Union of South Africa to RhodesiaPlace Units - Germans
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
1 infantry placed in Karelia S.S.R.
1 armour placed in Karelia S.S.R.
1 armour placed in PolandTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Archangel : 1 flag, 1 aaGun and 1 infantry
Baltic States : 1 flag, Belorussia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 3 infantry
East Poland : 1 flag, 5 armour, 1 artillery and 19 infantry
France : 4 infantry
French Madagascar : 1 flag, Germany : 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry
Manchuria : 1 flag, 1 armour
Eastern Ukraine : 1 flag, 6 armour and 7 infantry
Poland : 1 armour, 1 bomber and 1 factory
Rhodesia : 1 flag, 1 armour
Suiyuan : 1 flag, Ukraine : 1 flag, Union of South Africa : 1 flag, 5 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 52 / 67
Russians : 15 / 27
Japanese : 27 / 38
British : 31 / 36
Italians : 10 / 16
Chinese : 3 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
1 armour moved from French Indo-China Thailand to Sikang
Chinese take Sikang from Japanese
1 armour moved from French Indo-China Thailand to Hupeh
Chinese take Hupeh from Japanese
1 armour moved from French Indo-China Thailand to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 armour moved from Russia to Chinghai
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Urals
4 infantry moved from Russia to Novosibirsk
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Chinghai to India
1 fighter moved from Kazakh S.S.R. to India
1 fighter moved from Novosibirsk to IndiaPlace Units - Russians
1 artillery and 1 infantry placed in Russia
2 fighters placed in French Indo-China ThailandTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Chinghai : 1 armour
French Indo-China Thailand : 1 flag, 1 armour, 1 factory and 2 fighters
Hupeh : 1 armour
India : 3 fighters
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 armour
Ningxia : 1 infantry
Novosibirsk : 1 aaGun and 4 infantry
Russia : 1 artillery, 1 factory and 1 infantry
Sikang : 1 armour
Urals : 1 infantry
Yakut S.S.R. : 1 armour
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 67
Russians : 15 / 15
Japanese : 22 / 38
British : 31 / 36
Italians : 10 / 16
Chinese : 8 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 61 Sea Zone
5 fighters moved from 62 Sea Zone to 60 Sea Zone
5 fighters moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from Buryatia S.S.R. to 61 Sea ZoneCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 armour
Japanese roll dice for 1 armour and 2 fighters in Yakut S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in 60 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 7 fighters in 61 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
3 fighters moved from 60 Sea Zone to 62 Sea Zone
7 fighters moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 carrier and 4 submarines placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs totalTerritory Summary for Japanese :
Borneo : 1 flag, Buryatia S.S.R. : 1 flag, 2 fighters
East Indies : 1 flag, Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Manchuria : 6 infantry
New Guinea : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
61 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 5 submarines and 3 transportsProduction/PUs Summary :
Germans : 52 / 67
Russians : 15 / 15
Japanese : 22 / 22
British : 31 / 36
Italians : 10 / 16
Chinese : 8 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Italian Africa to Rhodesia
1 artillery and 2 infantry moved from Persia to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Burma to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun, 1 factory and 3 infantry
AA guns fire in Caucasus : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 1 : 0/5 hits
Germans roll dice for 3 infantry in Caucasus, round 1 : 0/3 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 4 : 2/4 hits
Germans roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
British win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 2 infantry in Rhodesia, round 1 : 1/3 hits
Germans roll dice for 1 armour in Rhodesia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Caucasus to Persia
2 armour and 2 infantry moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Caucasus to Persia
2 fighters moved from Burma to Persia
1 armour moved from Kwangtung to Hupeh
1 armour moved from Fukien to Hupeh
1 armour moved from Burma to Persia
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Yunnan to Hupeh
1 armour moved from Yunnan to Hupeh
1 armour moved from Yunnan to Hupeh
1 artillery and 1 infantry moved from Burma to India
3 armour moved from Yunnan to IndiaPlace Units - British
3 destroyers placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Caucasus : 1 artillery and 1 infantry
French Equatorial Africa : 1 infantry
Hupeh : 4 armour, 1 artillery and 1 infantry
India : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 3 infantry
Libya : 1 flag, Morocco Algeria : 1 flag, Persia : 3 armour, 4 fighters and 2 infantry
Rhodesia : 1 armour and 2 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
8 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 67
Russians : 19 / 15
Japanese : 22 / 22
British : 32 / 37
Italians : 10 / 16
Chinese : 8 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 armour, 2 artilleries and 6 infantry moved from Ukraine to Caucasus
2 armour moved from Bulgaria Romania to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 armour, 2 artilleries and 6 infantry
British defend with 1 artillery and 1 infantry; Russians defend with 1 aaGun and 1 factory
Italians roll dice for 3 armour, 2 artilleries and 6 infantry in Caucasus, round 1 : 5/11 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
5 infantry moved from Italy to France
1 fighter moved from Italy to FranceTurn Complete - Italians
Italians collect 14 PUs; end with 30 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 5 infantry
France : 1 aaGun, 2 fighters and 9 infantry
French West Africa : 1 flag, Italy : 1 factory
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 47 / 67
Russians : 15 / 15
Japanese : 22 / 22
British : 32 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Turn Complete - Americans
Americans collect 40 PUs; end with 45 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Borneo : 1 artillery and 1 infantry
Caroline Islands : 1 flag, 1 bomber
East Indies : 1 artillery and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Philippine Islands : 1 factory
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
38 Sea Zone : 1 transport
46 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
49 Sea Zone : 1 transport
50 Sea Zone : 2 battleships, 4 carriers, 3 destroyers and 8 fighters
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 67
Russians : 15 / 15
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Belorussia to Russia
1 infantry moved from Archangel to Urals
1 armour moved from Karelia S.S.R. to Urals
5 armour moved from East Poland to Russia
1 bomber moved from Poland to UralsCombat - Germans
Battle in Russia
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Russia, round 1 : 5/9 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Urals, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Archangel to Russia
1 aaGun moved from Belorussia to Eastern Ukraine
10 infantry moved from East Poland to Eastern Ukraine
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Manchuria to Stanovoj Chrebet
1 bomber moved from Urals to Karelia S.S.R.
2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 5 Sea Zone to 6 Sea Zone
4 fighters moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from France to Northwestern Europe
1 artillery and 9 infantry moved from East Poland to Belorussia
5 infantry moved from Eastern Ukraine to Russia
6 armour moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to CaucasusPlace Units - Germans
2 infantry placed in Germany
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 5 Sea Zone
2 fighters placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 69 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Archangel : 1 flag, Baltic States : 1 flag, Belorussia : 1 flag, 1 artillery and 9 infantry
Caucasus : 6 armour and 2 infantry
East Poland : 1 flag, France : 2 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 bomber, 1 factory and 1 infantry
Manchuria : 1 flag, Eastern Ukraine : 1 flag, 1 aaGun and 10 infantry
Northwestern Europe : 2 infantry
Poland : 1 factory
Russia : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory and 6 infantry
Stanovoj Chrebet : 1 armour
Suiyuan : 1 flag, Ukraine : 1 flag, Union of South Africa : 1 flag, Urals : 1 flag, 1 armour
5 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 54 / 84
Russians : 8 / 0
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Combat Move - Russians
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Germans
2 fighters moved from French Indo-China Thailand to Manchuria
1 armour moved from Kiangsu to Manchuria
1 armour moved from Hupeh to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 2 armour and 2 fighters
Japanese defend with 6 infantry
Russians roll dice for 2 armour and 2 fighters in Manchuria, round 1 : 2/4 hits
Germans roll dice for 6 infantry in Manchuria, round 1 : 1/6 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour and 2 fighters in Manchuria, round 2 : 1/3 hits
Germans roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Germans win with 3 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Manchuria to Kiangsu
1 armour moved from Sikang to Kiangsu
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun moved from Novosibirsk to Chinghai
2 infantry moved from Novosibirsk to Chinghai
3 fighters moved from India to Persia
1 armour moved from French Indo-China Thailand to IndiaTurn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun, 1 armour and 2 infantry
Evenki National Okrug : 1 infantry
French Indo-China Thailand : 1 flag, 1 factory
India : 1 armour
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 armour and 2 fighters
Novosibirsk : 1 infantry
Persia : 3 fighters
Suiyuan : 1 infantry
8 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 9 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Kiangsu
2 fighters moved from Buryatia S.S.R. to Kiangsu
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 61 Sea Zone
4 fighters moved from 62 Sea Zone to KiangsuCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 4 fighters in 61 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 4 fighters in 61 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Japanese attack with 6 fighters and 3 infantry
Russians defend with 1 armour and 2 fighters
Japanese roll dice for 6 fighters and 3 infantry in Kiangsu, round 1 : 5/9 hits
Chinese roll dice for 1 armour and 2 fighters in Kiangsu, round 1 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Japanese win with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
6 fighters moved from Kiangsu to 62 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
2 fighters moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 destroyer placed in 62 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 2 fighters and 4 infantry
Kiangsu : 1 infantry
Manchuria : 1 infantry
New Guinea : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 16 / 18
British : 40 / 37
Italians : 14 / 30
Chinese : 7 / 0
Americans : 40 / 60 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - British
British buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Italians
1 armour, 1 artillery and 1 infantry moved from Hupeh to Kiangsu
3 armour moved from Hupeh to ManchuriaCombat - British
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Rhodesia to Italian Africa
2 fighters moved from 8 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea ZonePlace Units - British
2 armour and 1 infantry placed in United Kingdom
3 destroyers placed in 35 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Trans-Jordan: 1 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 1 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 2 artilleries and 3 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 2 artilleries and 3 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 4 armour
EDIT: British player Adding units owned by PlayerID named:British to Burma: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 13 Sea Zone: 1 submarine
EDIT: British player Adding units owned by PlayerID named:British to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Burma : 4 armour
French West Africa : 1 infantry
India : 1 aaGun and 1 factory
Italian Africa : 2 infantry
Kiangsu : 1 armour and 1 artillery
Libya : 1 flag, Manchuria : 3 armour
Morocco Algeria : 1 flag, Persia : 3 armour, 2 artilleries, 4 fighters and 6 infantry
Rhodesia : 1 armour
United Kingdom : 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 4 infantry
10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
15 Sea Zone : 1 submarine
35 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 48 / 84
Russians : 8 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 13 / 30
Chinese : 12 / 0
Americans : 40 / 60 -
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
Turn Complete - Italians
Italians collect 15 PUs; end with 45 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
France : 1 aaGun, 2 fighters and 9 infantry
Italy : 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 60 -
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
you didn’t want those DD’s in the Indian Ocean?
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It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
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How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
New Guinea : 1 artillery and 1 infantry
Persia : 1 artillery and 1 infantry
Philippine Islands : 1 bomber and 1 factory
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
34 Sea Zone : 1 transport
46 Sea Zone : 1 carrier and 1 transport
48 Sea Zone : 1 transport
50 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 12 fighters
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
gamerman wrote in a different thread that you can only place units in locations that already have units. I think he might be correct. I should know this!? DarthM should be able to confirm.
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hey DJ the program just crashed on me during the placement phase.
I’ve got the lousy dice results so I am sure you do to. I will just save the map and send it to you.





