@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Good Game, no point going on. I am rustier than I thought.
Your second game was much better than the first. So you’re shaking off the rust.
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
1 armour, 2 artilleries and 6 infantry moved from Ukraine to Caucasus
2 armour moved from Bulgaria Romania to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 2 artilleries and 6 infantry
British defend with 1 artillery and 1 infantry; Russians defend with 1 aaGun and 1 factory
Italians roll dice for 3 armour, 2 artilleries and 6 infantry in Caucasus, round 1 : 5/11 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
5 infantry moved from Italy to France
1 fighter moved from Italy to France
Turn Complete - Italians
Italians collect 14 PUs; end with 30 PUs total
Territory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 5 infantry
France : 1 aaGun, 2 fighters and 9 infantry
French West Africa : 1 flag, Italy : 1 factory
62 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 47 / 67
Russians : 15 / 15
Japanese : 22 / 22
British : 32 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :8
Turn Complete - Americans
Americans collect 40 PUs; end with 45 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Americans :
Alaska : 1 infantry
Borneo : 1 artillery and 1 infantry
Caroline Islands : 1 flag, 1 bomber
East Indies : 1 artillery and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Philippine Islands : 1 factory
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
38 Sea Zone : 1 transport
46 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
49 Sea Zone : 1 transport
50 Sea Zone : 2 battleships, 4 carriers, 3 destroyers and 8 fighters
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 47 / 67
Russians : 15 / 15
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 60
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Belorussia to Russia
1 infantry moved from Archangel to Urals
1 armour moved from Karelia S.S.R. to Urals
5 armour moved from East Poland to Russia
1 bomber moved from Poland to Urals
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Russia, round 1 : 5/9 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Urals, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 aaGun moved from Archangel to Russia
1 aaGun moved from Belorussia to Eastern Ukraine
10 infantry moved from East Poland to Eastern Ukraine
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Manchuria to Stanovoj Chrebet
1 bomber moved from Urals to Karelia S.S.R.
2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 5 Sea Zone to 6 Sea Zone
4 fighters moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from France to Northwestern Europe
1 artillery and 9 infantry moved from East Poland to Belorussia
5 infantry moved from Eastern Ukraine to Russia
6 armour moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
Place Units - Germans
2 infantry placed in Germany
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 69 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Archangel : 1 flag, Baltic States : 1 flag, Belorussia : 1 flag, 1 artillery and 9 infantry
Caucasus : 6 armour and 2 infantry
East Poland : 1 flag, France : 2 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 bomber, 1 factory and 1 infantry
Manchuria : 1 flag, Eastern Ukraine : 1 flag, 1 aaGun and 10 infantry
Northwestern Europe : 2 infantry
Poland : 1 factory
Russia : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory and 6 infantry
Stanovoj Chrebet : 1 armour
Suiyuan : 1 flag, Ukraine : 1 flag, Union of South Africa : 1 flag, Urals : 1 flag, 1 armour
5 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 54 / 84
Russians : 8 / 0
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 8 / 0
Americans : 40 / 60
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Combat Move - Russians
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Germans
2 fighters moved from French Indo-China Thailand to Manchuria
1 armour moved from Kiangsu to Manchuria
1 armour moved from Hupeh to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 2 armour and 2 fighters
Japanese defend with 6 infantry
Russians roll dice for 2 armour and 2 fighters in Manchuria, round 1 : 2/4 hits
Germans roll dice for 6 infantry in Manchuria, round 1 : 1/6 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour and 2 fighters in Manchuria, round 2 : 1/3 hits
Germans roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Germans win with 3 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Manchuria to Kiangsu
1 armour moved from Sikang to Kiangsu
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun moved from Novosibirsk to Chinghai
2 infantry moved from Novosibirsk to Chinghai
3 fighters moved from India to Persia
1 armour moved from French Indo-China Thailand to India
Turn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun, 1 armour and 2 infantry
Evenki National Okrug : 1 infantry
French Indo-China Thailand : 1 flag, 1 factory
India : 1 armour
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 armour and 2 fighters
Novosibirsk : 1 infantry
Persia : 3 fighters
Suiyuan : 1 infantry
8 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 14 / 22
British : 40 / 37
Italians : 14 / 30
Chinese : 9 / 0
Americans : 40 / 60
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to Kiangsu
2 fighters moved from Buryatia S.S.R. to Kiangsu
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 60 Sea Zone
4 fighters moved from 62 Sea Zone to 61 Sea Zone
4 fighters moved from 62 Sea Zone to Kiangsu
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 4 fighters in 61 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 4 fighters in 61 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Japanese attack with 6 fighters and 3 infantry
Russians defend with 1 armour and 2 fighters
Japanese roll dice for 6 fighters and 3 infantry in Kiangsu, round 1 : 5/9 hits
Chinese roll dice for 1 armour and 2 fighters in Kiangsu, round 1 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Japanese win with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Recording Battle Statistics
Non Combat Move - Japanese
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
6 fighters moved from Kiangsu to 62 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
2 fighters moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 61 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs total
Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 2 fighters and 4 infantry
Kiangsu : 1 infantry
Manchuria : 1 infantry
New Guinea : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 3 transports
Production/PUs Summary :
Germans : 53 / 84
Russians : 8 / 0
Japanese : 16 / 18
British : 40 / 37
Italians : 14 / 30
Chinese : 7 / 0
Americans : 40 / 60
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - British
British buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Italians
1 armour, 1 artillery and 1 infantry moved from Hupeh to Kiangsu
3 armour moved from Hupeh to Manchuria
Combat - British
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 infantry moved from Rhodesia to Italian Africa
2 fighters moved from 8 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea Zone
Place Units - British
2 armour and 1 infantry placed in United Kingdom
3 destroyers placed in 35 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Trans-Jordan: 1 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 1 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 2 artilleries and 3 infantry
EDIT: British player Adding units owned by PlayerID named:British to Persia: 2 artilleries and 3 infantry
EDIT: British player Removing units owned by PlayerID named:British from India: 4 armour
EDIT: British player Adding units owned by PlayerID named:British to Burma: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 13 Sea Zone: 1 submarine
EDIT: British player Adding units owned by PlayerID named:British to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for British :
Australia : 1 aaGun and 2 infantry
Burma : 4 armour
French West Africa : 1 infantry
India : 1 aaGun and 1 factory
Italian Africa : 2 infantry
Kiangsu : 1 armour and 1 artillery
Libya : 1 flag, Manchuria : 3 armour
Morocco Algeria : 1 flag, Persia : 3 armour, 2 artilleries, 4 fighters and 6 infantry
Rhodesia : 1 armour
United Kingdom : 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 4 infantry
10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
15 Sea Zone : 1 submarine
35 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 48 / 84
Russians : 8 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 13 / 30
Chinese : 12 / 0
Americans : 40 / 60
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 15 PUs; end with 45 PUs total
Territory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
France : 1 aaGun, 2 fighters and 9 infantry
Italy : 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 14 / 18
British : 43 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 60
I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.
My purchases for UK just now may have ended the game. :-(
you didn’t want those DD’s in the Indian Ocean?
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
New Guinea : 1 artillery and 1 infantry
Persia : 1 artillery and 1 infantry
Philippine Islands : 1 bomber and 1 factory
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
34 Sea Zone : 1 transport
46 Sea Zone : 1 carrier and 1 transport
48 Sea Zone : 1 transport
50 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 12 fighters
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 84
Russians : 6 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55
How so?
In some ways, you need that flexibility to place on those empty islands to slow down Japan.
@JWW:
It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…
gamerman wrote in a different thread that you can only place units in locations that already have units. I think he might be correct. I should know this!? DarthM should be able to confirm.
hey DJ the program just crashed on me during the placement phase.
I’ve got the lousy dice results so I am sure you do to. I will just save the map and send it to you.
it crashed agin during the placement phase??
Here is the map. lot’s of edits…Not sure what was wrong?
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
2 infantry moved from Chinghai to Kazakh S.S.R.
3 fighters moved from Persia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Persia
1 armour moved from India to Persia
1 infantry moved from Suiyuan to Manchuria
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun and 1 armour
French Indo-China Thailand : 1 flag, 1 factory
Manchuria : 1 infantry
Persia : 1 armour and 3 fighters
Yakut S.S.R. : 1 infantry
13 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
7 fighters moved from 62 Sea Zone to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 10 fighters and 4 infantry
Russians defend with 1 infantry; British defend with 3 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 10 fighters and 4 infantry in Manchuria, round 1 : 2/14 hits
Chinese roll dice for 3 armour and 3 infantry in Manchuria, round 1 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 10 fighters and 2 infantry in Manchuria, round 2 : 5/12 hits
Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits
1 infantry owned by the Russians , 3 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Battle in 60 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 61 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to Japan
7 fighters moved from Manchuria to 62 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs total
Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 13
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55
crazy dice there! two hits for jpn attacking with BB, CA & 10 fgt & 4 inf?
oh and i assumed your usa ss would submerge. If you want to keep it in the fgt then we can roll with the in house dice and use edit!
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - British
British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kiangsu to Buryatia S.S.R.
British take Buryatia S.S.R. from Japanese
1 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Kazakh S.S.R.
Combat - British
Battle in Kazakh S.S.R.
British attack with 4 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle Statistics
Non Combat Move - British
4 fighters moved from Kazakh S.S.R. to Persia
4 armour moved from Burma to Persia
1 aaGun moved from India to Persia
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Rhodesia to Anglo-Egypt Sudan
1 submarine moved from 15 Sea Zone to 35 Sea Zone
3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Place Units - British
1 armour, 2 fighters and 5 infantry placed in United Kingdom
2 armour and 1 infantry placed in India
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for British :
Anglo-Egypt Sudan : 1 armour and 2 infantry
Australia : 1 aaGun and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Equatorial Africa : 1 infantry
India : 2 armour, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kiangsu : 1 artillery
Libya : 1 flag, Morocco Algeria : 1 flag, Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
35 Sea Zone : 1 submarine
49 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 47 / 57
Italians : 13 / 45
Chinese : 12 / 0
Americans : 40 / 55