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L12 41 DJensen alllies (+ 10) v JWW


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Combat Move - Russians
                1 infantry moved from Ningxia to Suiyuan
                      Chinese take Suiyuan from Germans
                2 fighters moved from French Indo-China Thailand to Manchuria
                1 armour moved from Kiangsu to Manchuria
                1 armour moved from Hupeh to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 armour and 2 fighters
                    Japanese defend with 6 infantry
                        Russians roll dice for 2 armour and 2 fighters in Manchuria, round 1 :  2/4 hits
                        Germans roll dice for 6 infantry in Manchuria, round 1 :  1/6 hits
                        1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 1 armour and 2 fighters in Manchuria, round 2 :  1/3 hits
                        Germans roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    retreated to Manchuria
                    Germans win with 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 armour
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters moved from Manchuria to Kiangsu
                1 armour moved from Sikang to Kiangsu
                1 submarine moved from 13 Sea Zone to 8 Sea Zone
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 aaGun moved from Novosibirsk to Chinghai
                2 infantry moved from Novosibirsk to Chinghai
                3 fighters moved from India to Persia
                1 armour moved from French Indo-China Thailand to India

    Turn Complete - Russians

    Territory Summary for Russians :

    Chinghai : 1 aaGun, 1 armour and 2 infantry
        Evenki National Okrug : 1 infantry
        French Indo-China Thailand : 1 flag, 1 factory
        India : 1 armour
        Kazakh S.S.R. : 1 infantry
        Kiangsu : 1 armour and 2 fighters
        Novosibirsk : 1 infantry
        Persia : 3 fighters
        Suiyuan : 1 infantry
        8 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 8 / 0
        Japanese : 14 / 22
        British : 40 / 37
        Italians : 14 / 30
        Chinese : 9 / 0
        Americans : 40 / 60

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    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Kiangsu
                2 fighters moved from Buryatia S.S.R. to Kiangsu
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                4 fighters moved from 62 Sea Zone to 60 Sea Zone
                4 fighters moved from 62 Sea Zone to 61 Sea Zone
                4 fighters moved from 62 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in 60 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 4 fighters in 60 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 60 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 61 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 61 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 4 fighters in 61 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
                        Japanese roll dice for 4 fighters in 61 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 61 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kiangsu
                    Japanese attack with 6 fighters and 3 infantry
                    Russians defend with 1 armour and 2 fighters
                        Japanese roll dice for 6 fighters and 3 infantry in Kiangsu, round 1 :  5/9 hits
                        Chinese roll dice for 1 armour and 2 fighters in Kiangsu, round 1 :  2/3 hits
                        1 armour owned by the Russians , 2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters
                    Japanese win with 6 fighters and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 transport moved from 62 Sea Zone to 59 Sea Zone
                1 infantry moved from Iwo Jima to 59 Sea Zone
                1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Manchuria
                6 fighters moved from Kiangsu to 62 Sea Zone
                2 fighters moved from 60 Sea Zone to Japan
                2 fighters moved from 60 Sea Zone to 62 Sea Zone
                4 fighters moved from 61 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 62 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 18 PUs total

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag,    Japan : 1 aaGun, 1 factory, 2 fighters and 4 infantry
        Kiangsu : 1 infantry
        Manchuria : 1 infantry
        New Guinea : 1 flag,    Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag,    60 Sea Zone : 1 submarine
        62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 3 transports

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 8 / 0
        Japanese : 16 / 18
        British : 40 / 37
        Italians : 14 / 30
        Chinese : 7 / 0
        Americans : 40 / 60


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - British
                British buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Rhodesia to Union of South Africa
                      British take Union of South Africa from Germans
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from French Equatorial Africa to French West Africa
                      British take French West Africa from Italians
                1 armour, 1 artillery and 1 infantry moved from Hupeh to Kiangsu
                3 armour moved from Hupeh to Manchuria

    Combat - British
                Battle in Manchuria
                    British attack with 3 armour
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour in Manchuria, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    British win, taking Manchuria from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 infantry moved from Rhodesia to Italian Africa
                2 fighters moved from 8 Sea Zone to United Kingdom
                1 carrier, 3 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in United Kingdom
                3 destroyers placed in 35 Sea Zone
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from Trans-Jordan: 1 infantry
                EDIT: British player Adding units owned by PlayerID named:British to Persia: 1 infantry
                EDIT: British player Removing units owned by PlayerID named:British from India: 2 artilleries and 3 infantry
                EDIT: British player Adding units owned by PlayerID named:British to Persia: 2 artilleries and 3 infantry
                EDIT: British player Removing units owned by PlayerID named:British from India: 4 armour
                EDIT: British player Adding units owned by PlayerID named:British to Burma: 4 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from 13 Sea Zone: 1 submarine
                EDIT: British player Adding units owned by PlayerID named:British to 15 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
                Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for British :

    Australia : 1 aaGun and 2 infantry
        Burma : 4 armour
        French West Africa : 1 infantry
        India : 1 aaGun and 1 factory
        Italian Africa : 2 infantry
        Kiangsu : 1 armour and 1 artillery
        Libya : 1 flag,    Manchuria : 3 armour
        Morocco Algeria : 1 flag,    Persia : 3 armour, 2 artilleries, 4 fighters and 6 infantry
        Rhodesia : 1 armour
        United Kingdom : 1 aaGun, 2 armour, 3 artilleries, 1 factory, 2 fighters and 4 infantry
        10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        15 Sea Zone : 1 submarine
        35 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 8 / 0
        Japanese : 14 / 18
        British : 43 / 53
        Italians : 13 / 30
        Chinese : 12 / 0
        Americans : 40 / 60


  • I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.

    My purchases for UK just now may have ended the game.  :-(

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Combat - Italians
                Battle in Kazakh S.S.R.
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Kazakh S.S.R.
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Italians win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 15 PUs; end with 45 PUs total

    Territory Summary for Italians :

    Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
        France : 1 aaGun, 2 fighters and 9 infantry
        Italy : 1 factory
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        62 Sea Zone : 1 battleship and 2 cruisers

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 6 / 0
        Japanese : 14 / 18
        British : 43 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 60

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @djensen:

    I panicked about something and hit “end NCM” much too quickly so I had to use Edit Mode extensively.

    My purchases for UK just now may have ended the game.  :-(

    you didn’t want those DD’s in the Indian Ocean?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…


  • How so?

    In some ways, you need that flexibility to place on those empty islands to slow down Japan.

    @JWW:

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :9

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Americans :

    Alaska : 1 infantry
        Caroline Islands : 1 flag,    Eastern United States : 1 aaGun and 1 factory
        New Guinea : 1 artillery and 1 infantry
        Persia : 1 artillery and 1 infantry
        Philippine Islands : 1 bomber and 1 factory
        Solomon Islands : 1 artillery and 1 infantry
        Wake Island : 1 infantry
        Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
        34 Sea Zone : 1 transport
        46 Sea Zone : 1 carrier and 1 transport
        48 Sea Zone : 1 transport
        50 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 12 fighters
        56 Sea Zone : 2 submarines and 1 transport
        60 Sea Zone : 1 destroyer and 1 submarine
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 84
        Russians : 6 / 0
        Japanese : 13 / 18
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @djensen:

    How so?

    In some ways, you need that flexibility to place on those empty islands to slow down Japan.

    @JWW:

    It seems that your bid placement might not be allowed going forward. I didn’t even think about it when it occured…

    gamerman wrote in a different thread that you can only place units in locations that already have units. I think he might be correct. I should know this!? DarthM should be able to confirm.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hey DJ the program just crashed on me during the placement phase.

    I’ve got the lousy dice results so I am sure you do to. I will just save the map and send it to you.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    it crashed agin during the placement phase??

    Here is the map. lot’s of edits…Not sure what was wrong?


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                2 infantry moved from Chinghai to Kazakh S.S.R.
                3 fighters moved from Persia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                        Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                    retreated to Kazakh S.S.R.
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                3 fighters moved from Kazakh S.S.R. to Persia
                1 armour moved from India to Persia
                1 infantry moved from Suiyuan to Manchuria
                1 submarine moved from 8 Sea Zone to 13 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Chinghai : 1 aaGun and 1 armour
        French Indo-China Thailand : 1 flag, 1 factory
        Manchuria : 1 infantry
        Persia : 1 armour and 3 fighters
        Yakut S.S.R. : 1 infantry
        13 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 13 / 18
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 62 Sea Zone to 61 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                2 fighters moved from 62 Sea Zone to 61 Sea Zone
                4 infantry moved from Japan to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to Manchuria
                2 fighters moved from Japan to Manchuria
                7 fighters moved from 62 Sea Zone to Manchuria
                1 fighter moved from 62 Sea Zone to Manchuria
                2 fighters moved from 62 Sea Zone to 60 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 fighters and 4 infantry
                    Russians defend with 1 infantry; British defend with 3 armour; Chinese defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 :  0/2 hits
                        Japanese roll dice for 10 fighters and 4 infantry in Manchuria, round 1 :  2/14 hits
                        Chinese roll dice for 3 armour and 3 infantry in Manchuria, round 1 :  2/6 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 10 fighters and 2 infantry in Manchuria, round 2 :  5/12 hits
                        Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 :  3/4 hits
                        1 infantry owned by the Russians , 3 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 3 armour
                    Casualties for Chinese: 2 infantry
                    Japanese win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 3 armour
                    Casualties for Chinese: 2 infantry
                Battle in 60 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 60 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 61 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 61 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 61 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from 60 Sea Zone to 62 Sea Zone
                2 fighters moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Manchuria to 62 Sea Zone
                1 fighter moved from Manchuria to Japan
                7 fighters moved from Manchuria to 62 Sea Zone

    Place Units - Japanese
                1 submarine placed in 62 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 13 PUs; end with 13 PUs total

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag,    Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
        Soviet Far East : 1 flag,    Stanovoj Chrebet : 1 flag,    60 Sea Zone : 1 submarine
        62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 13 / 13
        British : 44 / 53
        Italians : 15 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    crazy dice there! two hits for jpn attacking with BB, CA & 10 fgt & 4 inf?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    oh and i assumed your usa ss would submerge. If you want to keep it in the fgt then we can roll with the in house dice and use edit!


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - British
                British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kiangsu to Buryatia S.S.R.
                      British take Buryatia S.S.R. from Japanese
                1 infantry moved from Persia to Kazakh S.S.R.
                4 fighters moved from Persia to Kazakh S.S.R.

    Combat - British
                Battle in Kazakh S.S.R.
                    British attack with 4 fighters and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 :  2/5 hits
                        Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Kazakh S.S.R.
                    British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                4 fighters moved from Kazakh S.S.R. to Persia
                4 armour moved from Burma to Persia
                1 aaGun moved from India to Persia
                2 infantry moved from Italian Africa to Anglo-Egypt Sudan
                1 infantry moved from French West Africa to French Equatorial Africa
                1 armour moved from Rhodesia to Anglo-Egypt Sudan
                1 submarine moved from 15 Sea Zone to 35 Sea Zone
                3 destroyers moved from 35 Sea Zone to 49 Sea Zone
                1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone

    Place Units - British
                1 armour, 2 fighters and 5 infantry placed in United Kingdom
                2 armour and 1 infantry placed in India

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs total
                Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
                Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for British :

    Anglo-Egypt Sudan : 1 armour and 2 infantry
        Australia : 1 aaGun and 2 infantry
        Buryatia S.S.R. : 1 flag, 1 armour
        French Equatorial Africa : 1 infantry
        India : 2 armour, 1 factory and 1 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Kiangsu : 1 artillery
        Libya : 1 flag,    Morocco Algeria : 1 flag,    Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
        United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
        20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        35 Sea Zone : 1 submarine
        49 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 47 / 57
        Italians : 13 / 45
        Chinese : 12 / 0
        Americans : 40 / 55

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.

    Combat - Italians
                Battle in Kazakh S.S.R.
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        British roll dice for 1 infantry in Kazakh S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                    Italians win, taking Kazakh S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from France to 14 Sea Zone
                4 infantry moved from France to Italy

    Place Units - Italians
                1 carrier, 3 destroyers and 1 transport placed in 14 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
        France : 1 aaGun and 5 infantry
        Italy : 1 factory and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery
        14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 battleship and 2 cruisers

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 45 / 57
        Italians : 15 / 15
        Chinese : 12 / 0
        Americans : 40 / 55


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :10

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Americans :

    Burma : 1 artillery and 1 infantry
        Caroline Islands : 1 flag,    Eastern United States : 1 aaGun and 1 factory
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        Philippine Islands : 1 artillery, 1 bomber, 1 factory and 1 infantry
        Solomon Islands : 1 artillery and 1 infantry
        Wake Island : 1 infantry
        Western Canada : 1 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry
        37 Sea Zone : 1 transport
        38 Sea Zone : 1 transport
        46 Sea Zone : 2 submarines and 1 transport
        50 Sea Zone : 3 battleships, 7 carriers, 14 fighters and 1 transport
        56 Sea Zone : 2 submarines and 1 transport
        60 Sea Zone : 1 destroyer and 1 submarine
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 4 / 0
        Japanese : 12 / 13
        British : 45 / 57
        Italians : 13 / 15
        Chinese : 12 / 0
        Americans : 42 / 57

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Evenki National Okrug
                      Germans take Evenki National Okrug from Russians
                2 bombers moved from Karelia S.S.R. to United Kingdom
                2 fighters moved from 5 Sea Zone to United Kingdom
                4 fighters moved from 6 Sea Zone to United Kingdom
                2 fighters moved from Germany to United Kingdom
                1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
                2 armour moved from Poland to 5 Sea Zone
                3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
                6 infantry moved from Northwestern Europe to 6 Sea Zone
                12 infantry moved from 6 Sea Zone to United Kingdom
                1 artillery moved from 6 Sea Zone to United Kingdom
                3 armour moved from 6 Sea Zone to United Kingdom
                1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.

    Combat - Germans
                Battle in Kazakh S.S.R.
                    Germans attack with 1 artillery and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 :  0/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 :  0/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 :  3/5 hits
                        Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Kazakh S.S.R.
                    Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                    Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
                    British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
                        AA guns fire in United Kingdom :  1/10 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 :  8/25 hits
                        British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 :  7/19 hits
                        8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 :  6/18 hits
                        British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 :  6/11 hits
                        1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 :  4/12 hits
                        British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 :  4/5 hits
                        1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 :  6/8 hits
                        British roll dice for 1 fighter in United Kingdom, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                    Germans captures 57PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
                    Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
                    Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
                    Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 carriers moved from 6 Sea Zone to 8 Sea Zone
                4 fighters moved from United Kingdom to 8 Sea Zone
                2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Russia to Caucasus
                4 armour moved from Novosibirsk to Caucasus
                2 bombers moved from United Kingdom to Archangel

    Place Units - Germans
                1 artillery and 5 infantry placed in Russia
                10 infantry placed in Germany
                3 infantry placed in Poland
                1 artillery and 1 infantry placed in Karelia S.S.R.

    Turn Complete - Germans
                Germans collect 61 PUs; end with 118 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUs

    Territory Summary for Germans :

    Archangel : 1 flag, 2 bombers
        Baltic States : 1 flag,    Belorussia : 1 flag,    Caucasus : 1 aaGun, 12 armour and 16 infantry
        East Poland : 1 flag,    Evenki National Okrug : 1 flag, 1 infantry
        French Madagascar : 1 flag,    Germany : 1 aaGun, 1 factory and 10 infantry
        Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
        Eastern Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 aaGun and 1 infantry
        Poland : 1 factory and 3 infantry
        Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
        Ukraine : 1 flag,    United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
        Urals : 1 flag,    6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
        8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarines

    Production/PUs Summary :

    Germans : 61 / 133
        Russians : 3 / 0
        Japanese : 12 / 13
        British : 37 / 0
        Italians : 13 / 15
        Chinese : 12 / 0
        Americans : 40 / 57

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