c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
-
Wow. You can fly from Moscow to Algeria in a single shot…
That is… unless a MIGHTY ITALIAN DESTROYER lies in the way!
It seems like a couple of factors keep giving us weird dice. Archangel has had some incredible stands for the defender (for both you and me ghg2) and those Italian destroyers keep slaying whatever comes their way! I love it!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Szechwan
4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 mech_infantry moved from Central Mongolia to Buryatia
Japanese take Buryatia from Russians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Szechwan
4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 mech_infantry moved from Central Mongolia to Buryatia
Japanese take Buryatia from Russians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West IndiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in West India
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in West India
Japanese roll dice for 1 artillery and 1 bomber in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tanganyika Territory
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Tanganyika Territory from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Malaya
2 infantry moved from Malaya to Shan State
1 bomber moved from West India to India
2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 10 transports moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 bomber moved from 20 Sea Zone to Malaya
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to MalayaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6,6,6,1,6,2,3,1,1,5,2,1,4,1,4,2
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kiangsi : 1 flag, 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun and 2 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 6 tactical_bombers and 10 transports
39 Sea Zone : 1 flag, 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tanganyika Territory : 1 flag, 1 armour
72 Sea Zone : 1 flag, 1 transport
79 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 39 / 56
Russians : 38 / 51
Japanese : 59 / 53
Americans : 57 / 85
Chinese : 6 / 6
British : 31 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for all the edits……
all those 1’s & 2’s the allies had on D put me on tilt! I thought I mistakenly deleted the fgt by accident and/so I deleted the bmb and then added the fgt…it was a mess but all the added and deleted aircraft and placements should work out.
again sorry.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
4 fighters moved from 6 Sea Zone to Kiangsi
10 fighters moved from 44 Sea Zone to Kiangsi
1 battleship, 3 cruisers and 11 destroyers moved from 44 Sea Zone to 20 Sea Zone
3 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 bombers moved from Midway to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Trans-Jordan to IraqCombat - Americans
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 14 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans win, taking Kwangtung from Japanese, taking Kiangsi from Japanese with 12 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 mech_infantry
Battle in KoreaNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from 6 Sea Zone to Caroline Islands
12 fighters moved from Kiangsi to 20 Sea Zone
5 carriers moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 72 Sea Zone
1 infantry moved from Libya to Tobruk
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Scotland to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Cyprus
2 fighters moved from 94 Sea Zone to 92 Sea Zone
4 fighters moved from 93 Sea Zone to 110 Sea Zone
5 aaGuns moved from Scotland to United Kingdom
1 fighter moved from 72 Sea Zone to French Madagascar
1 armour and 3 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
3 submarines placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total -
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
-
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
Meanwhile as we have the last 2 days to play this (Although I’d love to keep playing even if the tournament forces us to stop) if you log in please play Italy and Germany after Anzac/France as they will not matter Japan at all.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Turn Complete - UK_Pacific
-
(I changed an NCM, landed the 3 bombers in Midway instead of Carolines)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Western Germany : 1 flag, 2 aaGuns and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Baltic States : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 36 / 56
Russians : 38 / 51
Japanese : 51 / 53
Americans : 63 / 89
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 20 / 21
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
would it make sense for me to kamikaze?
-
Dude are you really asking the enemy for tactical advice?
Don’t you remember the whole OOL debacle in the north sea?
:wink:
-
@JWW:
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
would it make sense for me to kamikaze?
I dont think so but you still have the option. I’d keep the kami for a serious sea battle or at least 1 to prevent bombardment in Japan in the event of a landing. Anyway if you want to assign some kami it wont affect any battle as they were all land based.
-
Dude are you really asking the enemy for tactical advice?
Don’t you remember the whole OOL debacle in the north sea?
:wink:
Oh you here? I think if you play Germany now we might have another turn as both Jww and ghr2 are free. Up to you.
-
From a PM:
I noticed you posted two times at different times today but didn’t play Germany yet. I thought you wanted to speed up the game? We had all players online… I don’t understand you, seriously.
I won’t complain on our topic, just trying to understand your plan?
Thank you.
Is your life really that empty Noll?
I’ll get Germany out when I’m god-damn good and ready. Which will probably be tonight. Think you can keep your panties on until then?
You are by far the most irritating human I have EVER played AA with.
-
Oh you know, there are technology advances. There are these things you can bring with yourself called “smartphones”, that give you notices if you set them to. So for example, you can get notices everytime someone posts in this topic.
I asked you privately, but I guess you really like to bring everything here. I don’t want to get provoked by you again. As you had a serious concern on this game ending too soon, I did my best, as ghr2 did, to play as fast as we can. If even this irritates you, I don’t know anymore what to say.
Good game mate.





