Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
4 fighters moved from 6 Sea Zone to Kiangsi
10 fighters moved from 44 Sea Zone to Kiangsi
1 battleship, 3 cruisers and 11 destroyers moved from 44 Sea Zone to 20 Sea Zone
3 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 bombers moved from Midway to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Trans-Jordan to IraqCombat - Americans
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 14 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans win, taking Kwangtung from Japanese, taking Kiangsi from Japanese with 12 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 mech_infantry
Battle in KoreaNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from 6 Sea Zone to Caroline Islands
12 fighters moved from Kiangsi to 20 Sea Zone
5 carriers moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 72 Sea Zone
1 infantry moved from Libya to Tobruk
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Scotland to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Cyprus
2 fighters moved from 94 Sea Zone to 92 Sea Zone
4 fighters moved from 93 Sea Zone to 110 Sea Zone
5 aaGuns moved from Scotland to United Kingdom
1 fighter moved from 72 Sea Zone to French Madagascar
1 armour and 3 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
3 submarines placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total -
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
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JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
Meanwhile as we have the last 2 days to play this (Although I’d love to keep playing even if the tournament forces us to stop) if you log in please play Italy and Germany after Anzac/France as they will not matter Japan at all.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Turn Complete - UK_Pacific
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(I changed an NCM, landed the 3 bombers in Midway instead of Carolines)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Western Germany : 1 flag, 2 aaGuns and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Baltic States : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 36 / 56
Russians : 38 / 51
Japanese : 51 / 53
Americans : 63 / 89
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 20 / 21
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
would it make sense for me to kamikaze?
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Dude are you really asking the enemy for tactical advice?
Don’t you remember the whole OOL debacle in the north sea?
:wink:
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@JWW:
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
would it make sense for me to kamikaze?
I dont think so but you still have the option. I’d keep the kami for a serious sea battle or at least 1 to prevent bombardment in Japan in the event of a landing. Anyway if you want to assign some kami it wont affect any battle as they were all land based.
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Dude are you really asking the enemy for tactical advice?
Don’t you remember the whole OOL debacle in the north sea?
:wink:
Oh you here? I think if you play Germany now we might have another turn as both Jww and ghr2 are free. Up to you.
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From a PM:
I noticed you posted two times at different times today but didn’t play Germany yet. I thought you wanted to speed up the game? We had all players online… I don’t understand you, seriously.
I won’t complain on our topic, just trying to understand your plan?
Thank you.
Is your life really that empty Noll?
I’ll get Germany out when I’m god-damn good and ready. Which will probably be tonight. Think you can keep your panties on until then?
You are by far the most irritating human I have EVER played AA with.
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Oh you know, there are technology advances. There are these things you can bring with yourself called “smartphones”, that give you notices if you set them to. So for example, you can get notices everytime someone posts in this topic.
I asked you privately, but I guess you really like to bring everything here. I don’t want to get provoked by you again. As you had a serious concern on this game ending too soon, I did my best, as ghr2 did, to play as fast as we can. If even this irritates you, I don’t know anymore what to say.
Good game mate.
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If you don’t know what to say any more then please don’t say anything you would be doing me a big favour.
Germany coming.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
5 artilleries and 12 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Ukraine
1 bomber moved from Germany to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
5 artilleries and 12 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Ukraine
1 bomber moved from Germany to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 12 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 12 infantry in Novgorod, round 1 : 4/17 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Slovakia Hungary
1 fighter moved from Belarus to Slovakia Hungary
1 bomber moved from Western Ukraine to Germany
3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Baltic States to Novgorod
1 artillery and 6 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 51
Japanese : 51 / 53
Americans : 63 / 89
Chinese : 8 / 8
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 20 / 21
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
1 tactical_bomber moved from Caucasus to Belarus
1 fighter moved from Caucasus to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Olgiy to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 mech_infantry moved from Kansu to Central Mongolia
Russians take Central Mongolia from Japanese





