Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
3 armour moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
4 tactical_bombers moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Malaya to India
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Malaya to India
I have a feeling that there will be no scramble but I’d still wait on noll.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
3 armour moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
4 tactical_bombers moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Malaya to India
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Malaya to India
Combat - Japanese
Battle in India
Japanese attack with 4 armour, 2 bombers, 17 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry; British defend with 1 airfield, 1 armour, 6 artilleries, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 armour
Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 : 2/4 hits
Japanese roll dice for 4 armour, 2 bombers, 17 fighters, 3 infantry and 7 tactical_bombers in India, round 1 : 18/33 hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 : 11/22 hits
4 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the ANZAC , 3 armour owned by the Japanese , 3 infantry owned by the Japanese , 6 artilleries owned by the British , 2 mech_infantrys owned by the British , 1 armour owned by the Americans , 5 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese roll dice for 1 armour, 2 bombers, 12 fighters and 7 tactical_bombers in India, round 2 : 11/22 hits
UK_Pacific roll dice for 2 fighters in India, round 2 : 1/2 hits
2 fighters owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 3 armour, 6 fighters and 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for British: 1 armour, 6 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Shensi to Central Mongolia
1 artillery moved from Shensi to Kweichow
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to Yunnan
1 carrier moved from 37 Sea Zone to 39 Sea Zone
4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
3 destroyers moved from 37 Sea Zone to 39 Sea Zone
8 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines, 6 tactical_bombers and 13 transports
20 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 flag, 1 destroyer
Central Mongolia : 1 flag, 1 mech_infantry
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 41 / 54
Russians : 35 / 47
Japanese : 65 / 77
Americans : 54 / 81
Chinese : 3 / 2
British : 32 / 34
UK_Pacific : 2 / 0
Italians : 18 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 2 destroyers
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to 44 Sea Zone
3 fighters moved from 20 Sea Zone to 44 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 13 destroyers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 43 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
1 infantry moved from Iraq to Trans-Jordan
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Central United States
Americans undo move 4.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Archangel to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Archangel to Novgorod
Combat - British
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 2 destroyers, 1 submarine and 1 transport
Italians win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Battle in 92 Sea Zone
British attack with 1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports
Germans defend with 1 submarine
British win with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Non Combat Move - British
1 bomber moved from Novgorod to Scotland
5 aaGuns moved from United Kingdom to Scotland
1 armour, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 fighter and 2 infantry placed in Egypt
3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Cool. Moving now.
Most Holy please see PMs before posting.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Baltic States : 1 flag
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 41 / 54
Russians : 35 / 47
Japanese : 61 / 77
Americans : 57 / 85
Chinese : 4 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Up for Germany
Oh they still go after France?
Fcuk my bad. I forgot since YESTERDAY.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking 98 Sea Zone from British, taking Bessarabia from Russians with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Non Combat Move - Germans
3 artilleries and 7 infantry moved from Poland to Baltic States
3 artilleries and 7 infantry moved from Germany to Poland
4 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Bessarabia to Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Finland to Karelia
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 44 / 56
Russians : 32 / 47
Japanese : 61 / 77
Americans : 57 / 85
Chinese : 4 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Hey hey guys! Gues who I am!
“Wha wha whaa!!! Dice arent fair I’m not having fun anymore boo hoo!”
I’ll give you 1 guess! His avatar starts with N… and ends with …oll. :lol:
You know what the odds on that one are Noll? Less than 1/10 of 1% That’s right! less than 1 in 1000 times that happens. Incredible isn’t it!?
A lesson for Noll: DONT WHINE ABOUT DICE. THE LAWS OF PROBABILITY APPLY TO EVERYONE EQUALLY.
Actually, I had 2 minutes to be more precise.
The probability of me not hitting even one of your guys and loosing everything in that battle is defined by (5/6)(2/3)^(10)(1/3)^(3) and is exactly 0.000533091 or 0.0533901% Just over 1/20th of a percentage point.
See, the better you understand numbers the more you can deal with life when things don’t go your way. :-)
ghr2 is up!
Ouch, sry cannuck.
Napoleon would listen to his Generals describing a prospective officers qualities and schooling, upbringing e tc. etc. and after all of the horseshit he would ask “But is he lucky?” If you look at his career he had good reason to put faith in luck as he had amazing luck in the early days. On the road to Moscow his dice cooled off and in the end they evened out.