sent a chat so we don’t clutter up this thread
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Archangel to Belarus
1 artillery moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 tactical_bombers moved from Russia to Bessarabia
2 fighters moved from Russia to Bessarabia
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 1 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Belarus to Russia
2 fighters moved from Bessarabia to Bryansk
2 tactical_bombers moved from Bessarabia to Bryansk
5 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
7 mech_infantrys moved from Bryansk to Smolensk
7 armour moved from Bryansk to Smolensk
2 mech_infantrys moved from Russia to Smolensk
3 armour moved from Russia to Smolensk
3 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Tobruk to Libya
4 infantry moved from Bryansk to SmolenskPlace Units - Russians
3 mech_infantrys placed in Volgograd
2 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUsTerritory Summary for Russians :
Kansu : 1 flag, 2 aaGuns and 4 infantry
Tsinghai : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 armour
Kazakhstan : 1 flag, 3 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Belarus : 1 flag, 1 artillery
Bryansk : 1 flag, 4 aaGuns, 19 artilleries, 2 fighters, 42 infantry and 2 tactical_bombers
Archangel : 1 flag, 4 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag, 10 armour, 4 infantry and 9 mech_infantrys
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 54
Russians : 35 / 47
Japanese : 62 / 73
Americans : 54 / 81
Chinese : 3 / 2
British : 32 / 34
UK_Pacific : 5 / 2
Italians : 18 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 33Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
3 armour moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
4 tactical_bombers moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Malaya to India
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Malaya to India -
I have a feeling that there will be no scramble but I’d still wait on noll.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
3 armour moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
4 tactical_bombers moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Shan State to India
2 bombers moved from Malaya to India
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Malaya to IndiaCombat - Japanese
Battle in India
Japanese attack with 4 armour, 2 bombers, 17 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry; British defend with 1 airfield, 1 armour, 6 artilleries, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 armour
Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 : 2/4 hits
Japanese roll dice for 4 armour, 2 bombers, 17 fighters, 3 infantry and 7 tactical_bombers in India, round 1 : 18/33 hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 1 : 11/22 hits
4 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the ANZAC , 3 armour owned by the Japanese , 3 infantry owned by the Japanese , 6 artilleries owned by the British , 2 mech_infantrys owned by the British , 1 armour owned by the Americans , 5 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese roll dice for 1 armour, 2 bombers, 12 fighters and 7 tactical_bombers in India, round 2 : 11/22 hits
UK_Pacific roll dice for 2 fighters in India, round 2 : 1/2 hits
2 fighters owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 3 armour, 6 fighters and 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for British: 1 armour, 6 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Shensi to Central Mongolia
1 artillery moved from Shensi to Kweichow
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to Yunnan
1 carrier moved from 37 Sea Zone to 39 Sea Zone
4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
3 destroyers moved from 37 Sea Zone to 39 Sea Zone
8 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines, 6 tactical_bombers and 13 transports
20 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 flag, 1 destroyer
Central Mongolia : 1 flag, 1 mech_infantry
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 41 / 54
Russians : 35 / 47
Japanese : 65 / 77
Americans : 54 / 81
Chinese : 3 / 2
British : 32 / 34
UK_Pacific : 2 / 0
Italians : 18 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 2 destroyers
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to 44 Sea Zone
3 fighters moved from 20 Sea Zone to 44 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 13 destroyers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 43 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
1 infantry moved from Iraq to Trans-JordanPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Central United States
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Archangel to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Archangel to NovgorodCombat - British
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 2 destroyers, 1 submarine and 1 transport
Italians win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Battle in 92 Sea Zone
British attack with 1 armour, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 infantry, 1 mech_infantry and 4 transports
Germans defend with 1 submarine
British win with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Scotland
5 aaGuns moved from United Kingdom to Scotland
1 armour, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total -
Cool. Moving now.
Most Holy please see PMs before posting.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in SyriaNon Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Baltic States : 1 flag
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 41 / 54
Russians : 35 / 47
Japanese : 61 / 77
Americans : 57 / 85
Chinese : 4 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Up for Germany
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Oh they still go after France?
Fcuk my bad. I forgot since YESTERDAY.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking 98 Sea Zone from British, taking Bessarabia from Russians with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantryNon Combat Move - Germans
3 artilleries and 7 infantry moved from Poland to Baltic States
3 artilleries and 7 infantry moved from Germany to Poland
4 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Bessarabia to Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Finland to KareliaPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 32 / 47
Japanese : 61 / 77
Americans : 57 / 85
Chinese : 4 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantryHey hey guys! Gues who I am!
“Wha wha whaa!!! Dice arent fair I’m not having fun anymore boo hoo!”
I’ll give you 1 guess! His avatar starts with N… and ends with …oll. :lol:
You know what the odds on that one are Noll? Less than 1/10 of 1% That’s right! less than 1 in 1000 times that happens. Incredible isn’t it!?
A lesson for Noll: DONT WHINE ABOUT DICE. THE LAWS OF PROBABILITY APPLY TO EVERYONE EQUALLY.
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Actually, I had 2 minutes to be more precise.
The probability of me not hitting even one of your guys and loosing everything in that battle is defined by (5/6)(2/3)^(10)(1/3)^(3) and is exactly 0.000533091 or 0.0533901% Just over 1/20th of a percentage point.
See, the better you understand numbers the more you can deal with life when things don’t go your way. :-)
ghr2 is up!
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Ouch, sry cannuck.
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