@Adam514 no scramble thx
oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 18 Sea Zone 1 fighter moved from 7 Sea Zone to 18 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 cruiser and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 18 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 18 Sea Zone 1 cruiser moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 18 Sea Zone to Guam 1 bomber moved from 18 Sea Zone to Guam 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 106 Sea Zone 3 mech_infantrys moved from Central United States to British Columbia Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Americans undo move 1. 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Egypt to Kenya 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland 2 infantry moved from Anglo Egyptian Sudan to Kenya 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 fighter moved from 81 Sea Zone to Kenya 1 bomber moved from French Equatorial Africa to British Somaliland 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Kenya British attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kenya, round 2 : 3/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in British Somaliland British attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from British Somaliland to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 5 infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 96 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Kenya to 81 Sea Zone 1 tactical_bomber moved from Kenya to Egypt 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 submarine placed in 109 Sea Zone 2 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.33 Italians regular : 0.50 Japanese regular : -0.50 British regular : 3.00 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns moved from Southern France to Northern Italy 2 artilleries and 5 infantry moved from Southern France to France Place Units - Italians 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 46 Sea Zone to 21 Sea Zone 1 destroyer moved from 47 Sea Zone to 34 Sea Zone 1 fighter moved from Java to Malaya Non Combat Move - ANZAC 1 fighter moved from Java to Malaya Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 46 Sea Zone to 21 Sea Zone 1 destroyer moved from 47 Sea Zone to 34 Sea Zone 1 fighter moved from Java to Malaya Non Combat Move - ANZAC 1 fighter moved from Java to Malaya Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 French regular : 0.00 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Eastern Poland 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 6 armour, 1 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 1 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 10 artilleries moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 2 artilleries and 4 infantry moved from Romania to Bessarabia 2 fighters and 2 tactical_bombers moved from Southern Italy to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun and 1 artillery moved from Holland Belgium to Western Germany 1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone 8 infantry moved from Vyborg to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Eastern Poland 2 infantry moved from Finland to Vyborg Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 1 artillery, 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 22 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 fighter moved from Belarus to Eastern Poland 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland 1 fighter moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Neutral_Axis: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Russians attack with 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 6 armour and 4 mech_infantrys Germans roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 3 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 10/28 hits, 6.50 expected hits Germans roll dice for 1 aaGun, 6 armour and 4 mech_infantrys in Eastern Poland, round 2 : 5/10 hits, 4.33 expected hits 5 infantry owned by the Russians lost in Eastern Poland 1 aaGun owned by the Germans, 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated 18 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 26 Casualties for Russians: 1 fighter and 5 infantry Casualties for Germans: 1 aaGun, 5 armour and 4 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Ukraine to Ukraine 4 aaGuns moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 10 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Iraq to Egypt 2 aaGuns and 17 infantry moved from Amur to Korea Place Units - Russians 3 artilleries placed in Ukraine 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 0.67 Russians regular : 3.83 Neutral_Axis regular : -0.67 -
GLORY TO THE MOTHERLAND!

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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Hunan to Yunnan 3 tactical_bombers moved from Kwangsi to Szechwan 3 fighters moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 20 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 fighter moved from 43 Sea Zone to Sumatra 2 bombers moved from Kwangsi to Malaya 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 cruisers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Celebes Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 fighters and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 fighters and 1 infantry in Malaya, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya 2 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 fighters and 1 infantry Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from French with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone 1 tactical_bomber owned by the Japanese retreated ANZAC win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Manchuria 2 artilleries and 3 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Kwangtung to French Indo China 3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Malaya to French Indo China Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 French regular : 0.67 Japanese regular : -4.33 ANZAC regular : 0.33 UK_Pacific regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 5 fighters moved from 7 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from British Columbia to Western United States 2 mech_infantrys moved from British Columbia to Alaska 2 infantry moved from Brazil to Suriname 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Guam to Shantung Combat - AmericansCombat Hit Differential Summary :
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@oysteilo scramble?
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no scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 5 fighters moved from 7 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from British Columbia to Western United States 2 mech_infantrys moved from British Columbia to Alaska 2 infantry moved from Brazil to Suriname 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Guam to Shantung Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 cruiser moved from 19 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Shantung to Korea Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 Japanese AA : -0.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 aaGun moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 5 fighters moved from 7 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from British Columbia to Western United States 2 mech_infantrys moved from British Columbia to Alaska 2 infantry moved from Brazil to Suriname 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Guam to Shantung Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 cruiser moved from 19 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Shantung to Korea Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 aaGun moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 artillery and 2 infantry moved from Morocco to Algeria Combat - British Battle in 93 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 6 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Kenya to 72 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Egypt to Alexandria 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from British Somaliland to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to 98 Sea Zone 2 fighters moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Ukraine 2 fighters moved from 94 Sea Zone to Egypt 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Persia to India 1 infantry moved from Burma to Shan State 1 aaGun and 3 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,4,3,4 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.67 Italians regular : -0.67 Japanese regular : -1.00 Japanese AA : -0.17 British regular : -0.17 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 2 artilleries and 5 infantry moved from France to Normandy Bordeaux 1 armour moved from Bessarabia to Belarus Italians take Belarus from Russians 1 bomber and 2 fighters moved from Southern Italy to Turkey 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Battle in Turkey Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral_True defend with 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Turkey, round 2 : 5/7 hits, 3.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Italians lost in Turkey 5 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Italians: 2 infantry Casualties for Neutral_True: 8 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Normandy Bordeaux Italians attack with 2 artilleries and 5 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Italians 1 armour moved from Bessarabia to Belarus 2 mech_infantrys moved from Romania to Belarus 1 mech_infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Albania to Greece 2 infantry moved from Albania to Greece 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Turkey to Southern Italy 2 fighters moved from Turkey to Greece Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.50 Neutral_True regular : -1.67 British regular : -0.17 -
@Stucifer @crockett36 @oysteilo That should spice things up
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@mikawagunichi
With these dice in Turkey I’m having Spain flashbacks… -
TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to Malaya 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 fighter Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Malaya to Shan State Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Morocco to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greece to Iraq 2 fighters and 2 tactical_bombers moved from Bessarabia to Iraq 2 bombers moved from Southern Italy to Iraq 2 bombers moved from Western Germany to Iraq 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Iraq Germans attack with 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers French defend with 1 infantry; Russians defend with 2 armour and 1 mech_infantry Germans roll dice for 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 8/11 hits, 6.50 expected hits Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits 2 armour owned by the Germans lost in Iraq 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the French lost in Iraq Germans win, taking Scotland from British, taking Iraq from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 armour Casualties for Russians: 2 armour and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 5 infantry moved from Greece to Turkey 4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Turkey 2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 destroyer moved from 125 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland 1 aaGun and 8 infantry moved from Novgorod to Belarus 2 infantry moved from Vyborg to Finland 1 aaGun, 3 artilleries and 15 infantry moved from Baltic States to Eastern Poland 10 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland 1 artillery moved from Western Germany to France Place Units - Germans 3 fighters and 4 infantry placed in Western Germany 1 armour and 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50





