oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

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    @oysteilo scramble?

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    no scramble

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    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from British Columbia to Western United States
            2 mech_infantrys moved from British Columbia to Alaska
            2 infantry moved from Brazil to Suriname
            1 fighter moved from Guam to 6 Sea Zone
            1 bomber moved from Guam to Shantung
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
            1 cruiser moved from 19 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 bomber moved from Shantung to Korea
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.33
    Japanese AA : -0.17
    

    Savegame

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    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 aaGun moved from Suiyuyan to Shensi
            3 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from British Columbia to Western United States
            2 mech_infantrys moved from British Columbia to Alaska
            2 infantry moved from Brazil to Suriname
            1 fighter moved from Guam to 6 Sea Zone
            1 bomber moved from Guam to Shantung
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
            1 cruiser moved from 19 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 bomber moved from Shantung to Korea
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 aaGun moved from Suiyuyan to Shensi
            3 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Yunnan
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Morocco to Algeria
                  British take Algeria from Italians
            1 artillery and 2 infantry moved from Morocco to Algeria
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 artillery and 6 infantry moved from India to Burma
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 armour moved from British Somaliland to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            2 fighters moved from 81 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Ukraine
            2 fighters moved from 94 Sea Zone to Egypt
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Persia to India
            1 infantry moved from Burma to Shan State
            1 aaGun and 3 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,4,3,4
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.67
    Italians regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.17
    British regular : -0.17
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            1 armour moved from Bessarabia to Belarus
                  Italians take Belarus from Russians
            1 bomber and 2 fighters moved from Southern Italy to Turkey
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Neutral_True defend with 8 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Turkey, round 2 : 5/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    5 infantry owned by the Neutral_True lost in Turkey
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    3 infantry owned by the Neutral_True lost in Turkey
                Italians win, taking Turkey from Neutral_True with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 5 infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            2 mech_infantrys moved from Romania to Belarus
            1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Albania to Greece
            2 infantry moved from Albania to Greece
            2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Turkey to Southern Italy
            2 fighters moved from Turkey to Greece
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.50
    Neutral_True regular : -1.67
    British regular : -0.17
    

    Savegame

  • 25 24

    @Stucifer @crockett36 @oysteilo That should spice things up

  • 25 24 23

    @mikawagunichi
    With these dice in Turkey I’m having Spain flashbacks…

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    TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to Malaya
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Shan State
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Morocco to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Greece to Iraq
            2 fighters and 2 tactical_bombers moved from Bessarabia to Iraq
            2 bombers moved from Southern Italy to Iraq
            2 bombers moved from Western Germany to Iraq
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Iraq
                Germans attack with 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers
                French defend with 1 infantry; Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 8/11 hits, 6.50 expected hits
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    2 armour owned by the Germans lost in Iraq
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the French lost in Iraq
                Germans win, taking Scotland from British, taking Iraq from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 armour
                Casualties for Russians: 2 armour and 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Greece to Turkey
            4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Turkey
            2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 destroyer moved from 125 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
            1 aaGun and 8 infantry moved from Novgorod to Belarus
            2 infantry moved from Vyborg to Finland
            1 aaGun, 3 artilleries and 15 infantry moved from Baltic States to Eastern Poland
            10 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 fighters and 4 infantry placed in Western Germany
            1 armour and 2 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame

  • 25 24 23

    @mikawagunichi RIP my glorious Communism is no longer being spread

    openart-image_g-avp85-_1769562353282_raw.jpg

  • 25 24 23

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Egypt to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            2 infantry moved from Ukraine to Rostov
            5 artilleries and 22 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            4 artilleries and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
            Russians undo move 1.
            3 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

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