Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain Done.

  • 2024 '23 '22 '21

    Hi @shadowhawk

    Concerning your comments on the use of D6 for use with the G40 HRE:

    1. No Tank or Panzer units attack at “5”
    2. German Waffen-SS Panzer units attack at “4” and defend at “5”
    3. German Waffen-SS units defend at “4” - except Waffen-SS Panzer (“5”)

    All specialized units (Historical units) that are purchasable by each Nation, are limited in numbers.

    Example:
    Germany can purchase a maximum of 4 Waffen-SS Panzer units.
    These Waffen-SS Panzer units cannot enter game until Late 1942 (round 6).
    Units lost in combat can be reproduced.

    The limitations to each of the specialized units are due to a combination of their Historical Timeline & Historical Production Numbers - as well as Balance of Play.

    With more than 1.250 Global 1940 games completed with the G40 HRE rules, our game experience shows that no single unit (Marines, Paratrooper, Landing Craft etc.) or unit combination (Waffen-SS Army, Tank Army etc.) or rule (Soviet Red Army Conscription, Strategic Rail Movement Capacity, UK National Economy etc.) can unbalance the G40 HRE game.

    The only factor that can decide the outcome of the G40 HRE game - are the decisions that are made by each Axis & Allies player.

  • 2024 '23 '22 '21 '20 '19 '18

    Year 4 now :)

    Lots of fun playing this mod.

    Rock On

    Rock On !!!.png


  • Happy Wednesday to all. Have a couple of land mine questions. First, is there a maximum number of land mines which can be placed along a border? For some reason, I thought it was 10 but I don’t see it in the rulebook so I am beginning to think that is incorrect. Second, can a land mine (not carried by an Engineer) be moved during Non-Combat Movement and then dug in during the Mobilization Phase in the same turn? Again, I thought that was not the case but am now thinking I may have been incorrect about that as well.

  • 2024 '23 '22 '21

    @Trout

    There is no limit to how many Mines a player can place on a line/border.

    A Mine can be transported in the Non-Combat Movement phase - and armed (dug in) at the end of the Non-Combat Movement phase.

    Important:
    Once a Mine is dug in (armed) - it cannot be moved again. It must stay on that line/border until it detonates.

    Remember:
    Any player who places Mines at any line/border should consider if any units from that player’s alliance have to move through this Minefield - since the Mines also “defend against” troops from that alliance.

  • 2024 '23 '22 '21

    The rules concerning the Heavy Aircraft Carrier unit has been added to this thread.

    See pg. 1 - look for attached rule No. 17. G40 Heavy Aircraft Carrier unit.


  • @The-Captain Thanks for the clarification. Opens up some new possible Courses of Action for the Allies in India and the Soviet Union which I was not formerly aware of :)

  • 2024 '23 '22 '21

    The Air Fleet Commander rules have been clarified & updated with the following:

    “An Air Fleet can only attack from or defend in a territory or an island.”

  • B barnee referenced this topic

  • @The-Captain

    Hello sir,

    can only airfields that have existed since the start of the game can be upgraded, or can new placed Airfields be upgraded as well?

    85e91dd5-93ca-4f71-8f9b-bf723c2bb8af-{07783924-C5ED-4865-A836-64EF5EF5E0C2}.png

    @barnee @Trout

    Thanks

    BR


  • @Panzerstahl-Helm

    Hi Panzer,

    Any Air Base that you control from the beginning of your turn can be upgraded with Heavy Industry 2 Units in order to scramble up to 4 friendly Fighter units.

    In other words - an Air Base that is purchased during the game can be upgraded on the same terms as an Air Base that exists from game start.

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