L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)


  • @dawgoneit If you are not happy with my casualty choice, feel free to readjust it.


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            9 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 infantry moved from Iraq to Persia
            2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            9 fighters moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers and 1 fighter placed in 10 Sea Zone
            6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            9 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 infantry moved from Iraq to Persia
            2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            9 fighters moved from 25 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers and 1 fighter placed in 10 Sea Zone
            6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 bomber, 14 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 bomber, 14 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
            1 bomber moved from Iraq to Egypt
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 70 Sea Zone to 71 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            British undo move 2.
            2 infantry placed in Union of South Africa
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.17
    Japanese regular : -0.50
    Germans regular : -0.50
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Novgorod to Karelia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Ukraine to Volgograd
            3 mech_infantrys moved from Romania to Ukraine
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
            Italians undo move 1.
            1 destroyer and 2 submarines placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Southern Italy to 91 Sea Zone
            6 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I will roll battle now and assume no scramble against 100% odds.
    If you decide that you would have def. scrambled, let me know and I will reroll the battle in sz91 with no problem.


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Southern Italy to 91 Sea Zone
            6 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                Americans defend with 1 carrier, 9 destroyers, 2 fighters and 3 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 7/15 hits, 9,17 expected hits
                    Americans roll dice for 1 carrier, 9 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 5/12 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    6 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 9/12 hits, 7,33 expected hits
                    Americans roll dice for 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
                    3 destroyers owned by the Americans, 2 bombers owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 6 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 68
                Casualties for Germans: 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 9 destroyers, 2 fighters and 3 transports
            Battle in Gibraltar
                Germans attack with 6 artilleries and 6 infantry
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter
                    Germans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4,00 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in Gibraltar
                Germans win, taking Gibraltar from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 fighter
            Battle in 25 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 25 Sea Zone to Japan
            1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            6 infantry moved from Volgograd to Caucasus
            1 armour moved from Yugoslavia to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from Western Germany to 91 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            5 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Germany to Western Germany
            6 bombers moved from 91 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 carrier and 1 transport placed in 93 Sea Zone
            1 fighter placed in 93 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            2 fighters placed in Western Germany
            Germans undo move 7.
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
            EDIT: Adding units owned by Germans to Tsinghai: 1 artillery
            EDIT: Removing units owned by Germans from Shensi: 1 artillery
            EDIT: Removing units owned by Germans from Kansu: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Northwest Persia: 1 bomber
            EDIT: Removing units owned by Germans from Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,50
    British regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 26 infantry moved from Burma to India
            2 bombers moved from Shan State to India
            2 armour moved from Yunnan to India
            2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble in sz 26?



  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 26 infantry moved from Burma to India
            2 bombers moved from Shan State to India
            2 armour moved from Yunnan to India
            2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 2 submarines and 4 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers
                Americans defend with 1 airfield, 11 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                    Japanese roll dice for 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 8/20 hits, 9,00 expected hits
                    Americans roll dice for 11 fighters, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 7/15 hits, 8,67 expected hits
                    2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 fighters owned by the Americans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 3 : 8/13 hits, 6,50 expected hits
                    Americans roll dice for 7 fighters in Hawaiian Islands, round 3 : 6/7 hits, 4,67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 fighters owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                Casualties for Americans: 11 fighters, 3 infantry and 1 mech_infantry
            Battle in India
                Japanese attack with 2 armour, 4 artilleries, 2 bombers and 26 infantry
                British defend with 3 aaGuns, 5 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/2 hits, 0,33 expected hits
                    1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 26 infantry in India, round 2 : 15/33 hits, 8,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 26 infantry in India, round 2 : 11/31 hits, 10,33 expected hits
                    11 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 15 infantry in India, round 3 : 6/22 hits, 6,17 expected hits
                    UK_Pacific roll dice for 5 artilleries and 14 infantry in India, round 3 : 6/19 hits, 6,33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 9 infantry in India, round 4 : 6/16 hits, 5,17 expected hits
                    UK_Pacific roll dice for 5 artilleries and 8 infantry in India, round 4 : 5/13 hits, 4,33 expected hits
                    5 infantry owned by the Japanese and 6 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 4 infantry in India, round 5 : 9/11 hits, 4,33 expected hits
                    UK_Pacific roll dice for 5 artilleries and 2 infantry in India, round 5 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 bomber and 25 infantry
                Casualties for British: 3 aaGuns, 5 artilleries and 26 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Sikang to Northwest Persia
            5 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
            1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 infantry and 1 marine moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            2 mech_infantrys moved from Anhwe to Yunnan
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
            2 infantry placed in Malaya
            2 fighters and 1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            Japanese collect 70 PUs (4 lost to blockades); end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 13,17
    British AA : 0,67
    UK_Pacific regular : 1,67
    

    Savegame


  • @aequitas-et-veritas Japanese regular : 13,17
    that does it.


  • @dawgoneit i was about to strafe it, when the first round Hits came it i knew i had a chance.


  • @aequitas-et-veritas was that our 2nd game?


  • @dawgoneit not in this season Wayne. The last game of us was posted on 5th of Dec.2020.



  • @dawgoneit sure.

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