L20 BM dawgoneit (L+20) vs AetV (Axis)


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas would you like to scramble in sz95?


  • @dawgoneit Yes, please. Full Scramble.
    Thank you.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Celebes
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Sicily
    
        Non Combat Move - Americans
            1 fighter could not land in 95 Sea Zone and was removed
            1 tactical_bomber moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to Tunisia
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            12 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Tunisia: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 1.17
    

    Savegame


  • @aequitas-et-veritas i don’t no why the game took off my fighter that would have made it to land and left the one that couldn’t. i hope it was ok for me to edit that in.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Celebes
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Sicily
    
        Non Combat Move - Americans
            1 fighter could not land in 95 Sea Zone and was removed
            1 tactical_bomber moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to Tunisia
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            12 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Tunisia: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    
        Non Combat Move - British
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 81 Sea Zone to 80 Sea Zone
            3 armour and 2 artilleries moved from Persia to Iraq
            4 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour moved from Tunisia to Tobruk
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 aaGuns, 2 artilleries and 27 infantry moved from Burma to India
            2 infantry moved from India to West India
            1 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 fighters placed in Iraq
            3 infantry placed in Persia
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 1.17
    

    Savegame


  • @dawgoneit no worries.


  • @aequitas-et-veritas i do believe its your turn my friend


  • @dawgoneit Ohh, sorry thought it was your go bc I only saw that i posted last, but it wasn’t the game file.
    Will do my Turn immediatley. Hang on!


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Tambov to Caucasus
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - French
            Battle in 110 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 destroyer
                    French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 bomber moved from Western Germany to 91 Sea Zone
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            2 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Novgorod to Belarus
            3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            3 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            3 bombers moved from Tambov to Bryansk
            1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 95 Sea Zone
                Germans attack with 1 tactical_bomber; Italians loiter and taunt
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 7/11 hits, 5,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Belarus, round 2 : 5/18 hits, 4,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 armour, 1 artillery, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer and 6 transports
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 aaGun and 2 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            5 mech_infantrys moved from Eastern Poland to Ukraine
            3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
            2 armour moved from Volgograd to Northwest Persia
            6 armour and 10 mech_infantrys moved from Tambov to Caucasus
            2 aaGuns, 5 artilleries and 4 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Finland to Norway
            1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 destroyer placed in 112 Sea Zone
            3 bombers placed in Western Germany
            1 artillery and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 1,00
    Germans regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Chahar
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery and 3 infantry moved from Russia to Bryansk
            5 artilleries and 22 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
            6 armour moved from Russia to Archangel
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Vologda to Archangel
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    Italians regular : 0.33
    Germans regular : 1.00
    Russians regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
            1 artillery moved from Tsinghai to Novosibirsk
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Caucasus to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
            1 mech_infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            1 bomber moved from French Indo China to Chahar
            1 fighter moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Novosibirsk
                Japanese attack with 3 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Persia
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 6 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1,83 expected hits
                    British roll dice for 6 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Persia
                 retreated to Persia
                British win with 3 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Persia to Northwest Persia
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Chahar to Kweichow
            3 artilleries and 5 infantry moved from French Indo China to Yunnan
            3 armour and 1 mech_infantry moved from French Indo China to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
            3 infantry moved from Malaya to Shan State
            4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Manchuria to Buyant-Uhaa
    
        Place Units - Japanese
            3 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,67
    Japanese regular : -0,17
    Russians regular : -0,33
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 2 mech_infantrys moved from Libya to Alexandria
            1 mech_infantry moved from Tunisia to Tobruk
            3 artilleries and 3 infantry moved from Tunisia to Libya
            12 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 bomber
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 2 mech_infantrys moved from Libya to Alexandria
            1 mech_infantry moved from Tunisia to Tobruk
            3 artilleries and 3 infantry moved from Tunisia to Libya
            12 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 bomber
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 20 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 4 artilleries and 20 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries and 20 infantry in Burma, round 2 : 4/24 hits, 5.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from India to West India
            3 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 aaGun and 1 infantry moved from Tobruk to Alexandria
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 armour placed in Iraq
            1 fighter and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Caucasus to Persia
            2 armour moved from Northwest Persia to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 3 armour and 2 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Persia
                    Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 3/5 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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