OOL
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas would you like to scramble in sz95?
@dawgoneit Yes, please. Full Scramble.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Celebes
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Sicily
Non Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tunisia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
Italians regular : 1.17
@aequitas-et-veritas i don’t no why the game took off my fighter that would have made it to land and left the one that couldn’t. i hope it was ok for me to edit that in.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Celebes
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Sicily
Non Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tunisia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 armour and 2 artilleries moved from Persia to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 artilleries and 27 infantry moved from Burma to India
2 infantry moved from India to West India
1 infantry moved from Persia to Eastern Persia
Place Units - British
3 fighters placed in Iraq
3 infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
Italians regular : 1.17
@dawgoneit no worries.
@aequitas-et-veritas i do believe its your turn my friend
@dawgoneit Ohh, sorry thought it was your go bc I only saw that i posted last, but it wasn’t the game file.
Will do my Turn immediatley. Hang on!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Tambov to Caucasus
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Novgorod to Belarus
3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
3 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 bombers moved from Tambov to Bryansk
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber; Italians loiter and taunt
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 7/11 hits, 5,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Belarus, round 2 : 5/18 hits, 4,33 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 6 transports
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
5 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
6 armour and 10 mech_infantrys moved from Tambov to Caucasus
2 aaGuns, 5 artilleries and 4 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Finland to Norway
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer placed in 112 Sea Zone
3 bombers placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 1,00
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Bryansk
5 artilleries and 22 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
6 armour moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Vologda to Archangel
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
Italians regular : 0.33
Germans regular : 1.00
Russians regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Jehol to Chahar
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 bomber moved from French Indo China to Chahar
1 fighter moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 6 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 6 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Persia
retreated to Persia
British win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 bomber moved from Chahar to Kweichow
3 artilleries and 5 infantry moved from French Indo China to Yunnan
3 armour and 1 mech_infantry moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
3 infantry moved from Malaya to Shan State
4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -0,17
Russians regular : -0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Gibraltar
1 armour and 2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
12 infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Gibraltar
1 armour and 2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
12 infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 20 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 4 artilleries and 20 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 20 infantry in Burma, round 2 : 4/24 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to West India
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 infantry placed in Persia
3 armour placed in Iraq
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Persia
2 armour moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 3 armour and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Persia
Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 3/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :