L20 BM dawgoneit (L+20) vs AetV (Axis)


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 15 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Algeria, round 2 : 3/9 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            3 infantry placed in Central United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 15 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Algeria, round 2 : 3/9 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            3 infantry placed in Central United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Iraq
            1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            1 mech_infantry moved from Tobruk to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 armour moved from Persia to Iraq
            1 bomber moved from Iraq to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            UK_Pacific undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 3 aaGuns, 2 artilleries and 27 infantry
            EDIT: Adding units owned by British to Burma: 3 aaGuns, 2 artilleries and 27 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Tambov
            1 armour moved from Volgograd to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    Russians regular : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            3 mech_infantrys moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            3 mech_infantrys moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Bryansk
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 6 armour, 5 artilleries and 9 infantry moved from Volgograd to Tambov
            10 mech_infantrys moved from Ukraine to Tambov
            2 bombers moved from Bryansk to Tambov
            1 bomber moved from Samara to Tambov
            1 aaGun moved from Rostov to Tambov
            1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
            1 aaGun and 5 infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Northwest Persia
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from France to Holland Belgium
    
        Place Units - Germans
            2 armour and 1 bomber placed in Volgograd
            2 armour and 1 fighter placed in Novgorod
            2 infantry placed in Western Germany
            3 mech_infantrys placed in Ukraine
            1 destroyer placed in 110 Sea Zone
            Germans undo move 1.
            2 armour and 1 fighter placed in Volgograd
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,83
    Germans regular : -0,50
    

    Savegame


  • I assumed that your sub will submerge @dawgoneit . If I was wrong on my assumption, please let me know and I will reroll the battle with the Sub included.

    Best regards

    AetV


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Novosibirsk to Samara
            1 artillery moved from Russia to Samara
            1 artillery and 2 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            6 armour moved from Archangel to Russia
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Russians creates battle in territory 115 Sea Zone
            Battle in 115 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            5 artilleries and 7 infantry moved from Archangel to Vologda
            2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 10 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Yunnan to Hunan
            4 infantry moved from French Indo China to 36 Sea Zone
            4 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            4 infantry moved from 42 Sea Zone to Java
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 marines moved from 42 Sea Zone to Java
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 mech_infantry moved from Tsinghai to Samara
            1 bomber moved from Malaya to Hunan
    
        Combat - Japanese
            Battle in Amur
            Battle in Java
                Japanese attack with 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Amur from Russians, taking Java from ANZAC with 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Samara
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Samara to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 armour moved from Sikang to Caucasus
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 carrier, 2 destroyers and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            2 fighters moved from 6 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from Shan State to French Indo China
            1 armour and 1 mech_infantry moved from Malaya to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 submarines and 1 tactical_bomber placed in 6 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 0,83
    ANZAC regular : -0,67
    Russians regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas would you like to scramble in sz95?


  • @dawgoneit Yes, please. Full Scramble.
    Thank you.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Celebes
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Sicily
    
        Non Combat Move - Americans
            1 fighter could not land in 95 Sea Zone and was removed
            1 tactical_bomber moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to Tunisia
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            12 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Tunisia: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 1.17
    

    Savegame


  • @aequitas-et-veritas i don’t no why the game took off my fighter that would have made it to land and left the one that couldn’t. i hope it was ok for me to edit that in.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Tunisia to Libya
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Celebes
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Sicily
    
        Non Combat Move - Americans
            1 fighter could not land in 95 Sea Zone and was removed
            1 tactical_bomber moved from 95 Sea Zone to Tunisia
            1 bomber moved from 95 Sea Zone to Tunisia
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            12 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Tunisia: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    
        Non Combat Move - British
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 81 Sea Zone to 80 Sea Zone
            3 armour and 2 artilleries moved from Persia to Iraq
            4 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour moved from Tunisia to Tobruk
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 aaGuns, 2 artilleries and 27 infantry moved from Burma to India
            2 infantry moved from India to West India
            1 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 fighters placed in Iraq
            3 infantry placed in Persia
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 1.17
    

    Savegame


  • @dawgoneit no worries.


  • @aequitas-et-veritas i do believe its your turn my friend


  • @dawgoneit Ohh, sorry thought it was your go bc I only saw that i posted last, but it wasn’t the game file.
    Will do my Turn immediatley. Hang on!

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