rematch, here we go!
L20 BM dawgoneit (L+20) vs AetV (Axis)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 10 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Yunnan to Hunan 4 infantry moved from French Indo China to 36 Sea Zone 4 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 mech_infantry moved from Tsinghai to Samara 1 bomber moved from Malaya to Hunan Combat - Japanese Battle in Amur Battle in Java Japanese attack with 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Amur from Russians, taking Java from ANZAC with 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Samara Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Samara to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 armour moved from Sikang to Caucasus 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Sikang 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 carrier, 2 destroyers and 1 fighter moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Shan State to French Indo China 1 armour and 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 3 infantry placed in Malaya 2 submarines and 1 tactical_bomber placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,83 ANZAC regular : -0,67 Russians regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Tunisia to Libya 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aequitas-et-veritas would you like to scramble in sz95?
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@dawgoneit Yes, please. Full Scramble.
Thank you. -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Tunisia to Libya 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Celebes Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 carrier owned by the Americans 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Sicily Non Combat Move - Americans 1 fighter could not land in 95 Sea Zone and was removed 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 bomber moved from 95 Sea Zone to Tunisia 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 12 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Tunisia: 1 fighter EDIT: Turning off Edit Mode 1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Italians regular : 1.17 -
@aequitas-et-veritas i don’t no why the game took off my fighter that would have made it to land and left the one that couldn’t. i hope it was ok for me to edit that in.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Tunisia to Libya 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Celebes Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 carrier owned by the Americans 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 submarine owned by the Germans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 4 : 1/5 hits, 3.00 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Sicily Non Combat Move - Americans 1 fighter could not land in 95 Sea Zone and was removed 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 bomber moved from 95 Sea Zone to Tunisia 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 12 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Tunisia: 1 fighter EDIT: Turning off Edit Mode 1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 81 Sea Zone to 80 Sea Zone 3 armour and 2 artilleries moved from Persia to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from Tunisia to Tobruk 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 aaGuns, 2 artilleries and 27 infantry moved from Burma to India 2 infantry moved from India to West India 1 infantry moved from Persia to Eastern Persia Place Units - British 3 fighters placed in Iraq 3 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Italians regular : 1.17 -
@dawgoneit no worries.
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@aequitas-et-veritas i do believe its your turn my friend
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@dawgoneit Ohh, sorry thought it was your go bc I only saw that i posted last, but it wasn’t the game file.
Will do my Turn immediatley. Hang on! -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Tambov to Caucasus Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 110 Sea Zone Combat - French Battle in 110 Sea Zone French attack with 1 fighter Germans defend with 1 destroyer French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 bomber moved from Western Germany to 91 Sea Zone 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 2 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Novgorod to Belarus 3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 3 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 3 bombers moved from Tambov to Bryansk 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 95 Sea Zone Germans attack with 1 tactical_bomber; Italians loiter and taunt Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 7/11 hits, 5,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys Russians defend with 1 artillery Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Belarus, round 2 : 5/18 hits, 4,33 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 1 artillery, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer and 6 transports Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 5 mech_infantrys moved from Eastern Poland to Ukraine 3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 2 armour moved from Volgograd to Northwest Persia 6 armour and 10 mech_infantrys moved from Tambov to Caucasus 2 aaGuns, 5 artilleries and 4 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Finland to Norway 1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 destroyer placed in 112 Sea Zone 3 bombers placed in Western Germany 1 artillery and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 1,00 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Bryansk 5 artilleries and 22 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk 6 armour moved from Russia to Archangel 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Vologda to Archangel 1 fighter moved from Bryansk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 Italians regular : 0.33 Germans regular : 1.00 Russians regular : -2.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Tsinghai to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 2 infantry moved from Jehol to Chahar 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Caucasus to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes 1 mech_infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Shensi to Kansu 1 bomber moved from French Indo China to Chahar 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Novosibirsk Japanese attack with 3 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Persia Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 6 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 6 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Persia retreated to Persia British win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Persia to Northwest Persia 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 bomber moved from Chahar to Kweichow 3 artilleries and 5 infantry moved from French Indo China to Yunnan 3 armour and 1 mech_infantry moved from French Indo China to Kweichow 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 3 infantry moved from Malaya to Shan State 4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Buyant-Uhaa Place Units - Japanese 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -0,17 Russians regular : -0,33 British regular : 1,00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Gibraltar 1 armour and 2 mech_infantrys moved from Libya to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 3 artilleries and 3 infantry moved from Tunisia to Libya 12 infantry moved from Morocco to Algeria 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 5 Sea Zone to 8 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 10 Sea Zone to Western United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 bomber EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Gibraltar 1 armour and 2 mech_infantrys moved from Libya to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 3 artilleries and 3 infantry moved from Tunisia to Libya 12 infantry moved from Morocco to Algeria 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 5 Sea Zone to 8 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 10 Sea Zone to Western United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 bomber EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 20 infantry moved from India to Burma Combat - British Battle in Burma British attack with 4 artilleries and 20 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 20 infantry in Burma, round 2 : 4/24 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from India to West India 3 infantry moved from Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 aaGun and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone Place Units - British 3 infantry placed in Persia 3 armour placed in Iraq 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Japanese regular : 0.67 British regular : -1.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Caucasus to Persia 2 armour moved from Northwest Persia to Persia Combat - Italians Battle in Persia Italians attack with 3 armour and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Persia Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 3/5 hits, 1,83 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 1,33 British regular : -1,33





