I feel bad - anything I can do or should do?
1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 28 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow 1 artillery and 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Suiyuyan, round 2 : 1/12 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Chinese undo move 4. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Syria to Iraq 1 bomber and 1 tactical_bomber moved from Syria to Iraq 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from India to Yunnan 2 mech_infantrys moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 126 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 42 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Yunnan British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kenya Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber and 1 tactical_bomber moved from Iraq to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Quebec to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,17 Italians regular : 1,67 Japanese regular : 1,33 Neutral_Axis regular : 0,00 British regular : -2,17 -
Dont try to rush your turn after finishing your taxes… :-( I screwed up. Sorry Leo.
-
@Elrood you were unlucky too.
-
@AndrewAAGamer Can you , please, edit one UK Ft from SZ91 to Gib? Thank you.
-
@Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
@AndrewAAGamer Can you , please, edit one UK Ft from SZ91 to Gib? Thank you.
CAN DO!!!
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 2 armour, 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 armour moved from Northern Italy to Yugoslavia 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to Greece 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 95 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 4 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 3/6 hits, 1.67 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Greece Italians attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Greece, round 2 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 2 artilleries and 1 bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4 Italians collect 16 PUs (1 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians regular : 2.67 Neutral_Allies regular : 0.67 British regular : -0.17 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Iraq 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Java: 3 fighters EDIT: Adding units owned by ANZAC to India: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 3 fighters Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour South Australia : 1 aaGun, 1 artillery and 1 infantry Java : 1 flag, 2 infantry 42 Sea Zone : 1 cruiser Egypt : 1 fighter and 2 infantry United Kingdom : 2 infantry French Equatorial Africa : 1 infantry Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 infantry Tobruk : 1 flag, 1 infantry Libya : 1 flag, 1 infantry 80 Sea Zone : 1 destroyer Iraq : 1 infantryProduction/PUs Summary :
Germans : 40 / 50 Russians : 37 / 38 Japanese : 48 / 51 Americans : 52 / 72 Chinese : 8 / 7 British : 28 / 33 UK_Pacific : 10 / 11 Italians : 17 / 17 ANZAC : 14 / 14 French : 11 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@AndrewAAGame Good morning.
I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please? -
@Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
@AndrewAAGame Good morning.
I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please?Unfortunately no. Just like the default edit policy I do not believe in any edits at all however after playing a little bit here on this site it was clear lots of people liked edits so as a compromise @majikforce and I came up with an edit policy together that does allow some edits within clear guidelines to allow some flexibility with edits versus no flexibility at all with edits.
a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.Thus the UK fighter edit request was allowed because it occurred after all combat rolls and the next Opponents Turn had not been posted in any way. Unfortunately in this case of the UK destroyer Italy has already gone and therefore no edits are allowed. I would like to point out that technically as soon as a Turn is posted it is considered final and no edits are allowed however based on this edit policy there was over 29 hours from the posting of the UK Turn before Italy posted anything that we would have allowed that DD edit. There is no rush to take Turns so please double check your moves before posting. Thanks!
-
@AndrewAAGamer said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
There is no rush to take Turns so please double check your moves before posting. Thanks!
@Leo: please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”! -
@Elrood said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!
Goodness YES! Please do not feel any pressure to hurry. We are all busy and time should not be a factor in our gaming.
-
I should ask @majikforce but for me I will NEVER bump for a 72 hour delay. At most I will IM and ask when you might plan on taking your Turn. If after 5-6 days with no IM reply I might bump then but only then.
-
Thats GOOD to know. Leo told me there was a maximum “3 days per turn” policy or so! :-(
-
By default there is a 72 hour policy in the League Rules. Personally I choose to ignore that rule. Even playing alone it is too easy to get busy to have to reply within 72 hours. Being that we are on a Team and wanting advice from our teammates a 72 hour policy, in my opinion, is too little time and too much pressure that we do not need to have. This is supposed to be FUN, not stressful.
Good things to note for future games:
a) Post Edit Policy up front in setup post
b) Say do not care about 72 hour policy -
@AndrewAAGamer @Elrood @Witt Agreed! No pressure to hurry. I may check in after 5-6 days but as long there is communication I will never bump someone out. We all know how busy life can get and this is supposed to be fun!
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser moved from 113 Sea Zone to 126 Sea Zone 2 bombers and 2 tactical_bombers moved from Western Germany to 126 Sea Zone 2 artilleries moved from Southern France to Normandy Bordeaux 2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 5 artilleries moved from Poland to Baltic States 2 armour and 2 mech_infantrys moved from Germany to Baltic States 1 armour, 5 artilleries and 28 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Poland to Bessarabia 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 126 Sea Zone Germans attack with 2 bombers, 1 cruiser and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 1 cruiser and 2 tactical_bombers in 126 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 126 Sea Zone Germans win with 2 bombers, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/12 hits, 4.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 3 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 3.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 2 artilleries Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 artillery moved from Poland to Baltic States 5 armour and 5 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Western Germany to Poland 1 armour and 2 mech_infantrys moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to France 2 aaGuns moved from Holland Belgium to Western Germany 2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 bombers moved from 126 Sea Zone to Western Germany 2 tactical_bombers moved from 126 Sea Zone to Finland Place Units - Germans 1 infantry placed in France 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
French regular : 1.33 Russians regular : -0.33 Germans regular : 2.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 125 Sea Zone to 126 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to 126 Sea Zone 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland Combat - Russians Battle in 126 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 126 Sea Zone Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Ukraine 2 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery, 11 infantry and 3 mech_infantrys moved from Bryansk to Ukraine 9 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Ukraine 6 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from 126 Sea Zone to Vologda Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -1.17 Russians regular : -0.67Territory Summary for Russians :
Timguska : 6 infantry Buryatia : 2 aaGuns and 12 infantry Belarus : 1 infantry Bryansk : 1 aaGun and 9 infantry Archangel : 1 infantry Eastern Poland : 1 artillery and 2 infantry Russia : 1 airfield, 1 factory_major and 9 infantry Ukraine : 3 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 1 fighter, 29 infantry and 8 mech_infantrys Vologda : 2 fighters and 1 tactical_bomber Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor and 1 harbour 115 Sea Zone : 1 cruiser and 1 submarine 126 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 47 Russians : 35 / 40 Japanese : 48 / 51 Americans : 52 / 72 Chinese : 8 / 7 British : 28 / 33 UK_Pacific : 10 / 11 Italians : 17 / 17 ANZAC : 14 / 14 French : 11 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 44 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Sumatra 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 3 artilleries and 4 infantry moved from Anhwe to Kweichow 2 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 2 artilleries, 4 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 3/10 hits, 3.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Shan State 2 fighters and 6 tactical_bombers moved from Yunnan to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 armour moved from Kwangtung to French Indo China 1 fighter moved from Kweichow to Shan State 1 fighter moved from Caroline Islands to French Indo China 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 artillery and 2 infantry moved from Chahar to Jehol 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 2 infantry moved from Korea to Manchuria Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -3.17 ANZAC regular : 0.33 UK_Pacific regular : -0.33 -
Hi guys. I will be off for 2,5 weeks with my family. Can we pause the game until I am back. Else Witt has to do it in his own.
-
Yep! Take your Turn when you get back. Have fun!
Suggested Topics




