1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB

  • 2024 '22 '19 '17 '15

    Dont try to rush your turn after finishing your taxes… :-( I screwed up. Sorry Leo.


  • @Elrood you were unlucky too.


  • @AndrewAAGamer Can you , please, edit one UK Ft from SZ91 to Gib? Thank you.


  • @Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:

    @AndrewAAGamer Can you , please, edit one UK Ft from SZ91 to Gib? Thank you.

    CAN DO!!!

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
            2 armour, 2 artilleries and 2 infantry moved from Bulgaria to Greece
            1 armour moved from Northern Italy to Yugoslavia
            1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 bomber moved from Southern Italy to Greece
            2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 95 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 4 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 3/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Greece
                Italians attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Greece, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 2 artilleries and 1 bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun and 3 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
            Italians collect 16 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Neutral_Allies regular : 0.67
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Algeria to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Syria to Iraq
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Java: 3 fighters
            EDIT: Adding units owned by ANZAC to India: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    India : 3 fighters
    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
    South Australia : 1 aaGun, 1 artillery and 1 infantry
    Java : 1 flag, 2 infantry
    42 Sea Zone : 1 cruiser
    Egypt : 1 fighter and 2 infantry
    United Kingdom : 2 infantry
    French Equatorial Africa : 1 infantry
    Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 infantry
    Tobruk : 1 flag, 1 infantry
    Libya : 1 flag, 1 infantry
    80 Sea Zone : 1 destroyer
    Iraq : 1 infantry
    

    Production/PUs Summary :

    Germans : 40 / 50
    Russians : 37 / 38
    Japanese : 48 / 51
    Americans : 52 / 72
    Chinese : 8 / 7
    British : 28 / 33
    UK_Pacific : 10 / 11
    Italians : 17 / 17
    ANZAC : 14 / 14
    French : 11 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @AndrewAAGame Good morning.
    I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please?


  • @Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:

    @AndrewAAGame Good morning.
    I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please?

    Unfortunately no. Just like the default edit policy I do not believe in any edits at all however after playing a little bit here on this site it was clear lots of people liked edits so as a compromise @majikforce and I came up with an edit policy together that does allow some edits within clear guidelines to allow some flexibility with edits versus no flexibility at all with edits.

    a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
    b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
    c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.

    Thus the UK fighter edit request was allowed because it occurred after all combat rolls and the next Opponents Turn had not been posted in any way. Unfortunately in this case of the UK destroyer Italy has already gone and therefore no edits are allowed. I would like to point out that technically as soon as a Turn is posted it is considered final and no edits are allowed however based on this edit policy there was over 29 hours from the posting of the UK Turn before Italy posted anything that we would have allowed that DD edit. There is no rush to take Turns so please double check your moves before posting. Thanks!


  • @AndrewAAGamer said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
    There is no rush to take Turns so please double check your moves before posting. Thanks!
    @Leo: please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!


  • @Elrood said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:

    please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!

    Goodness YES! Please do not feel any pressure to hurry. We are all busy and time should not be a factor in our gaming.

  • 2024 2023 '22 '21 '20

    I should ask @majikforce but for me I will NEVER bump for a 72 hour delay. At most I will IM and ask when you might plan on taking your Turn. If after 5-6 days with no IM reply I might bump then but only then.

  • 2024 '22 '19 '17 '15

    Thats GOOD to know. Leo told me there was a maximum “3 days per turn” policy or so! :-(

  • 2024 2023 '22 '21 '20

    By default there is a 72 hour policy in the League Rules. Personally I choose to ignore that rule. Even playing alone it is too easy to get busy to have to reply within 72 hours. Being that we are on a Team and wanting advice from our teammates a 72 hour policy, in my opinion, is too little time and too much pressure that we do not need to have. This is supposed to be FUN, not stressful.

    Good things to note for future games:
    a) Post Edit Policy up front in setup post
    b) Say do not care about 72 hour policy


  • @AndrewAAGamer @Elrood @Witt Agreed! No pressure to hurry. I may check in after 5-6 days but as long there is communication I will never bump someone out. We all know how busy life can get and this is supposed to be fun!

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 cruiser moved from 113 Sea Zone to 126 Sea Zone
            2 bombers and 2 tactical_bombers moved from Western Germany to 126 Sea Zone
            2 artilleries moved from Southern France to Normandy Bordeaux
            2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            5 artilleries moved from Poland to Baltic States
            2 armour and 2 mech_infantrys moved from Germany to Baltic States
            1 armour, 5 artilleries and 28 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 armour moved from Poland to Bessarabia
            2 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 2 bombers, 1 cruiser and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 cruiser and 2 tactical_bombers in 126 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 126 Sea Zone
                Germans win with 2 bombers, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Germans attack with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/12 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 3 tactical_bombers
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 3.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 2 artilleries
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            1 artillery moved from Poland to Baltic States
            5 armour and 5 mech_infantrys moved from Germany to Romania
            5 mech_infantrys moved from Western Germany to Poland
            1 armour and 2 mech_infantrys moved from Holland Belgium to Germany
            1 artillery moved from Holland Belgium to France
            2 aaGuns moved from Holland Belgium to Western Germany
            2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            2 bombers moved from 126 Sea Zone to Western Germany
            2 tactical_bombers moved from 126 Sea Zone to Finland
    
        Place Units - Germans
            1 infantry placed in France
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 41 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Russians regular : -0.33
    Germans regular : 2.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 126 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to 126 Sea Zone
            2 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in 126 Sea Zone
                Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 126 Sea Zone
                Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Ukraine
            2 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
            1 aaGun, 1 artillery, 11 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Rostov to Ukraine
            6 infantry moved from Yenisey to Timguska
            2 fighters and 1 tactical_bomber moved from 126 Sea Zone to Vologda
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : -0.67
    

    Territory Summary for Russians :

    Timguska : 6 infantry
    Buryatia : 2 aaGuns and 12 infantry
    Belarus : 1 infantry
    Bryansk : 1 aaGun and 9 infantry
    Archangel : 1 infantry
    Eastern Poland : 1 artillery and 2 infantry
    Russia : 1 airfield, 1 factory_major and 9 infantry
    Ukraine : 3 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 1 fighter, 29 infantry and 8 mech_infantrys
    Vologda : 2 fighters and 1 tactical_bomber
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    115 Sea Zone : 1 cruiser and 1 submarine
    126 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 35 / 40
    Japanese : 48 / 51
    Americans : 52 / 72
    Chinese : 8 / 7
    British : 28 / 33
    UK_Pacific : 10 / 11
    Italians : 17 / 17
    ANZAC : 14 / 14
    French : 11 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to Java
            2 fighters moved from 43 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Sumatra
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Hopei to Shensi
            2 bombers moved from Kwangsi to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            3 artilleries and 4 infantry moved from Anhwe to Kweichow
            2 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 2 artilleries, 4 fighters and 4 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 3/10 hits, 3.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Shan State
            2 fighters and 6 tactical_bombers moved from Yunnan to Shan State
            1 tactical_bomber moved from Kweichow to Shan State
            1 armour moved from Kwangtung to French Indo China
            1 fighter moved from Kweichow to Shan State
            1 fighter moved from Caroline Islands to French Indo China
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
            1 artillery and 2 infantry moved from Chahar to Jehol
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
            4 fighters moved from Java to 42 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
            1 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -3.17
    ANZAC regular : 0.33
    UK_Pacific regular : -0.33
    

    Savegame


  • Hi guys. I will be off for 2,5 weeks with my family. Can we pause the game until I am back. Else Witt has to do it in his own.

  • 2024 2023 '22 '21 '20

    Yep! Take your Turn when you get back. Have fun!


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 bomber, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    

    Savegame

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