Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • Hehe, don’t think it’s advisable to stack Java on a JDOW1. It will be easily wiped out.

    Besides, I trust that the issue with Yunnan will make Japan to commit to resolving it and not dabbling on the side with a lost cause. But hey, I might be sloppily wrong. Has happened before.


  • @trulpen There are so many things those American fighters could do if they are in Queensland on US2. So little that they can do sitting in Hawaii.


  • I agree, but they don’t have support by fleet and no space to land, so rather limited, I think. The threat of a landing in Korea is serious, and Japan really don’t want to have to protect against that onslaught.


  • I don’t think that the Buryatia forces can move back to Amur on R2 since they would be wiped out by Japan on J2, leaving all of Siberia open. Without Russian reinforcements, America cannot consider landing in Korea on US2.

    You do threaten to attack SZ6 if Japan builds anything except subs in that area, but I doubt that your opponent has that plan for J2. Hence, I think there is absolutely nothing that your US planes can do next turn from Hawaii.

    If they were sitting in Queensland, you threaten the 1-2-3 strike of America + UK + Anzac that can take out a fleet if Japan spreads them too thinly.

  • 2023 '22 '21 '20 '19 '18 '17

    I don’t think it would be a good move for Japan to attack 54 if they had the odds since Japan would be trading its two battleship and a carrier against all three allied forces. US losses are relatively small. And its pulled out of position relative to its early objectives.But I don’t think they have good odds there either once the fleets stack. I don’t think Korea is a good option until you get the Soviets in position. I can see the logic of leaving the air in Hawaii to make naval builds more tenuous in 6. But I probably would have brought the air down to Queensland too.


  • You may very well be right. Unfortunately US has moved. Maybe I’ll learn something.


  • Anyway, I’m thinking of proceeding with China. What I can see a maximum attack on Yunnan is the way to go and so far it’s a concensus on it. I’m also sure @Omega1759 agrees upon the move.


  • @trulpen I don’t think it is too critical either way at this point


  • you could ask your opponent if you can adjust your US non-combat move. China hasn’t rolled any dice so it almost always is granted.


  • Nah, I’ve got the impression that Andrew really doesn’t like changes on a posted turn. Don’t want to ask. My plan is anyway to land the aussie air in Queensland. It will be discussed, but I’m not sure it’s worth a trannie to land on some island at this moment. Maybe DNG.

  • '17 '16 '13 '12

    @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Anyway, I’m thinking of proceeding with China. What I can see a maximum attack on Yunnan is the way to go and so far it’s a concensus on it. I’m also sure @Omega1759 agrees upon the move.

    Go ahead and put pressure! :)

    We don’t have much of a bid in the Pacific but we have to take risks.


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Yunnan
            6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 1,33
    

    Savegame


  • Typical. What we didn’t want to see; a double hit on defence. Well, the plan might still hold and in any case it’s committed for.


  • The british are coming!


  • Now is the time to give me all of your wise ideas.

    I’m leaning towards an ab in Gibraltar, a fig and an inf.


  • I just love that Sea Lion-taunt. :grin:


  • Bismarck needs to be sunk, as well as the 2 subs in z106 while they’re gathered.

    Hitting Tobruk is prepared and good.

    Believe we can skip Taranto for now.


  • z96 will get a visit from a sub and some air.


  • The purchase in Calcutta can be either 5 inf or 4 mech. Depends upon the prospect of Yunnan. It just worsened with 2 lost inf, so I don’t think this is very clear.


  • I suspect that we’ll have to back down into Calcutta anyway soon, so that speaks for 5 inf.

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