@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsentek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 3 Artillerys and 6 Infantrys moved from Sumatra to N.S 4 Infantrys moved from Java to sz56 4 Infantrys and 2 Transports moved from sz56 to sz61 4 Infantrys moved from sz61 to N.S 1 Battleship moved from sz56 to sz61 1 Carrier moved from sz56 to sz57 1 Submarine moved from sz56 to sz57 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz57 2 Transports moved from sz56 to sz50 3 Artillerys and 5 Infantrys moved from sz57 to Java 3 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Infantrys moved from sz50 to Soem 3 Infantrys moved from S.W.Australia to W.Australia 1 Artillery and 2 Infantrys moved from Darwin to Derby 5 Infantrys moved from Melbourne to S.W.Australia 1 EarlyFighter moved from Melbourne to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 3 Artillerys and 10 Infantrys Hisaichi defend with 3 Infantrys Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.S Anzac roll dice for 3 Artillerys and 10 Infantrys in N.S, round 2 : 2/13 hits, 3.17 expected hits Hisaichi roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in N.S Anzac win, taking N.S from Hisaichi with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 EarlyFighter and 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Anzac : -0.83 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 1 B.Carrier, 3 Carriers, 7 Destroyers, 8 Fighters and 1 L.Fighter moved from sz76 to sz78 1 Carrier, 2 Destroyers and 2 Fighters moved from sz18 to sz78 1 Destroyer moved from sz16 to sz78 1 Destroyer moved from sz7 to sz78 2 B.Transports and 1 Transport moved from sz7 to sz4 1 Destroyer moved from sz25 to sz20 3 Fighters moved from sz20 to sz78 20 Infantrys and 2 Tankettes moved from Rocky Mt to Canada 10 Infantrys and 2 Tankettes moved from Canada to N.Canada 9 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from Anchorage to Alaska 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes moved from Vostok to Belogorsk 7 Infantrys and 1 Marine moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 1 Infantry and 1 Marine moved from Ostrov to Sukhalin Purchase Units - Americans Americans buy 3 B.Transports, 2 Destroyers, 1 Fighter, 9 Infantrys, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports Yamamoto roll dice for 3 Submarines in sz78, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter in sz78, round 2 : 15/30 hits, 11.50 expected hits Yamamoto roll dice for 1 B.Transport, 10 Destroyers and 3 Transports in sz78, round 2 : 5/14 hits, 5.67 expected hits 3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi, 3 Submarines owned by the Yamamoto, 6 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz78 Americans roll dice for 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter in sz78, round 3 : 6/25 hits, 9.33 expected hits Yamamoto roll dice for 2 Destroyers in sz78, round 3 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto lost in sz78 Americans win with 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 78 Casualties for Americans: 2 Destroyers and 3 Fighters Casualties for Hisaichi: 2 Destroyers Casualties for Yamamoto: 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports Battle in Belogorsk Americans attack with 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes Masaharu defend with 1 Bunker and 5 Infantrys Americans roll dice for 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 2 : 5/20 hits, 7.67 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits 4 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Belogorsk Americans roll dice for 4 Artillerys, 4 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 3 : 6/18 hits, 7.33 expected hits Masaharu roll dice for 1 Bunker and 1 Infantry in Belogorsk, round 3 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 Bunker owned by the Masaharu lost in Belogorsk Americans win, taking Belogorsk from Masaharu with 4 Artillerys, 2 Infantrys, 8 Tanks and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Americans: 4 Infantrys Casualties for Masaharu: 1 Bunker and 5 Infantrys Non Combat Move - Americans 1 Destroyer moved from sz20 to sz3 1 Fighter moved from Pearl Harbor to sz19 1 B.Carrier moved from sz20 to sz19 1 Destroyer moved from sz20 to sz18 2 Fighters moved from Hilo to sz19 2 Fighters moved from San Francisco to Kiribati Place Units - Americans 2 B.Transports placed in sz4 1 B.Transport and 1 Destroyer placed in sz25 1 Destroyer placed in sz25 1 Fighter placed in Pearl Harbor 2 Tanks placed in Anchorage 9 Infantrys placed in Rocky Mt 1 S.Sub placed in sz23 Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Masaharu : 1.00 Yamamoto : -1.17 Americans : -3.83 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Purchase Units - Masaharu Masaharu buy 15 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Masaharu 1 AAGun and 8 Infantrys moved from N.Japan to Akina Place Units - Masaharu 8 Infantrys placed in Akina 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 1 Marine moved from Quingdao to Hsingan 2 Infantrys moved from Quingdao to Hsingan 2 Tankettes moved from Ulaan Ude to Hsingan Purchase Units - Russians Russians buy 1 Factory, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Infantrys, 1 Marine and 2 Tankettes Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 2 : 1/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Hsingan, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 3 : 2/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Russians 3 Infantrys and 1 Tank moved from Quingdao to Belogorsk 1 Elite, 8 Infantrys and 1 Tank moved from Ulaan Ude to Quingdao 4 Infantrys moved from Bratsk to Ustkut 3 Infantrys moved from Kyzal to Ulaan Ude 4 Infantrys moved from Ustkut to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 2 Tankettes moved from Kaask to Ulaan Ude 3 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Kaask 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Factory placed in Belogorsk Russians undo move 1. 1 Factory placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu : -1.67 Russians : 0.33 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz69 to sz60 2 Transports moved from sz69 to sz60 4 Artillerys moved from E.Borneo to sz60 2 Tanks moved from E.Borneo to sz60 4 Infantrys moved from E.Borneo to sz60 4 Artillerys, 4 Infantrys and 2 Tanks moved from sz60 to N.S 1 EarlyFighter moved from S.Borneo to N.S 1 Artillery moved from E.Borneo to sz69 1 Artillery and 2 Transports moved from sz69 to sz60 1 Artillery moved from sz60 to N.S Purchase Units - Yamamoto Yamamoto buy 2 Bunkers, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks Anzac defend with 3 Artillerys and 9 Infantrys Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in N.S, round 2 : 0/12 hits, 4.33 expected hits Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 2 : 3/12 hits, 4.00 expected hits 3 Infantrys owned by the Yamamoto lost in N.S Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in N.S, round 3 : 1/9 hits, 3.33 expected hits Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 3 : 5/12 hits, 4.00 expected hits 1 Infantry owned by the Anzac, 4 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in N.S, round 4 : 3/4 hits, 1.67 expected hits Anzac roll dice for 3 Artillerys and 8 Infantrys in N.S, round 4 : 2/11 hits, 3.67 expected hits 3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 2 Tanks in N.S, round 5 : 1/2 hits, 1.00 expected hits Anzac roll dice for 3 Artillerys and 5 Infantrys in N.S, round 5 : 5/8 hits, 2.67 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in N.S Anzac win with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is -36 Casualties for Yamamoto: 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks Casualties for Anzac: 5 Infantrys Non Combat Move - Yamamoto 1 Destroyer moved from sz72 to sz76 Place Units - Yamamoto 1 EarlyFighter and 1 Fighter placed in Tokyo 1 Destroyer placed in sz78 1 Bunker and 5 Infantrys placed in Tokyo 4 Infantrys placed in Davao 1 Bunker and 3 Infantrys placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto : -5.33 Anzac : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 3 Infantrys moved from W.Sian to N.Chunking 2 Infantrys moved from E.Tibet to N.Chunking 1 Mech.Inf moved from Bengal to Burma British take Burma from Hisaichi 1 Mech.Inf moved from Burma to N.French I. Chinese take N.French I. from Yamamoto 1 Mech.Inf moved from N.French I. to Frenchindochina Chinese take Frenchindochina from Hisaichi 1 Infantry moved from W.Chunking to Chunking 1 Mech.Inf moved from Bengal to Chunking 10 Mech.Infs moved from Bengal to N.French I. 10 Mech.Infs moved from N.French I. to Kwangsi 1 Mech.Inf moved from Hankou to Fukien Chinese take Fukien from Hisaichi 1 Mech.Inf moved from Fukien to Kwangtung 1 Mech.Inf moved from Kichedung to Kwangtung 1 Mech.Inf moved from Kichedung to Kiangsi 1 Tank moved from Nanking to Kiangsi 6 Mech.Infs moved from Hanan to Kwangsi 1 Artillery and 3 Infantrys moved from Shantung to Hopeh 4 Mech.Infs moved from Tsingnan to Shangsi 5 Mech.Infs moved from Xining to Shangsi 1 Mech.Inf moved from Kichedung to Chunking 1 Mech.Inf moved from Kichedung to Shangsi 1 Infantry moved from Sian to Hanan 1 Elite and 1 Infantry moved from Nancheng to Sikang 1 Marine moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Marine moved from Bengal to W.Chunking 1 Mech.Inf moved from Shangsi to N.Shangsi 1 Artillery and 3 Infantrys moved from Shantung to Shansi 1 Tank moved from Nanking to Hopeh 1 Tank moved from Nanking to Kiangsi 9 Tanks moved from Nanking to Kwangsi Purchase Units - Chinese Chinese buy 1 Fighter and 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Chunking Chinese attack with 5 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 5 Infantrys in N.Chunking, round 2 : 1/5 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chunking Chinese attack with 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chunking Chinese win, taking Chunking from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kwangsi Chinese attack with 16 Mech.Infs and 9 Tanks Yamamoto defend with 2 Bunkers, 1 Factory, 3 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 16 Mech.Infs and 9 Tanks in Kwangsi, round 2 : 11/25 hits, 9.83 expected hits Yamamoto roll dice for 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes in Kwangsi, round 2 : 4/8 hits, 2.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 12 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 4 Mech.Infs Casualties for Yamamoto: 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes Battle in Kiangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 2 Tanks in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hopeh Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 1 Tank and 1 Tankette Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hopeh, round 2 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 3 : 0/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Hopeh, round 4 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Elite, 1 Tank and 1 Tankette Battle in Kwangtung Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 2 Mech.Infs in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 6 Mech.Infs placed in Xining 1 Fighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Hisaichi : -2.17 Yamamoto : 1.17 Chinese : 2.17 -
Probably time to call this one. I thought I did better this time…
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@Entek i agree. another?
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@dawgoneit totally! Did you want to do another of these? Same sides? Would you want to do an anniversary game too?
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@Entek i would love to try an anniversary game. i dont think i’ve played one of those. on the TRS game sure same sides is cool with me. how about the anniversary one?
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@dawgoneit but of course! Same sides? Would you want to do an anniversary
game as well?either is fine by me. There are two different set ups for anniversary. I’d suggest doing the 1941 set up.
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@Entek Both sounds good to me. we’ll go with your suggestion on the anniversary one.
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@dawgoneit Hey! I have Enjoyed playing all the games we’ve played thru the years. Thank You!
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@dawgoneit same here!





