0% for April

entek -VS-dawgoneit in the T.R.S. continued series.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            6 Infantrys, 1 Marine and 1 Tank moved from Ulaan Ude to Quingdao
            1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 6 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 Infantry and 1 Tank
                    Russians roll dice for 6 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/8 hits, 1.83 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.17
    Russians : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Move Summary: Yamamoto round 11

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Jinan to Hsingan
            1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery moved from Celebs to sz70
            1 Artillery moved from Halma to sz70
            1 Infantry moved from Celebs to sz70
            4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69
            4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo
            1 EarlyFighter moved from S.Borneo to E.Borneo
            1 Tank and 2 Tankettes moved from Kwangsi to Burma
            2 Artillerys and 5 Infantrys moved from N.French I. to Burma
            1 B.Transport and 3 Transports moved from sz67 to sz78
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Jinan to Hsingan
            1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery moved from Celebs to sz70
            1 Artillery moved from Halma to sz70
            1 Infantry moved from Celebs to sz70
            4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69
            4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo
            1 EarlyFighter moved from S.Borneo to E.Borneo
            1 Tank and 2 Tankettes moved from Kwangsi to Burma
            2 Artillerys and 5 Infantrys moved from N.French I. to Burma
            1 B.Transport and 3 Transports moved from sz67 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Elite, 5 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in E.Borneo
                Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks
                Anzac defend with 6 Artillerys, 3 Infantrys and 1 Marine
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks in E.Borneo, round 2 : 5/15 hits, 5.00 expected hits
                    Anzac roll dice for 6 Artillerys, 3 Infantrys and 1 Marine in E.Borneo, round 2 : 2/10 hits, 3.33 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in E.Borneo
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in E.Borneo, round 3 : 6/13 hits, 4.67 expected hits
                    Anzac roll dice for 5 Artillerys in E.Borneo, round 3 : 1/5 hits, 1.67 expected hits
                    5 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.Borneo
                Yamamoto win, taking E.Borneo from Anzac with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 27
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 6 Artillerys, 3 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz72 to sz78
            1 Destroyer moved from sz45 to sz72
            1 EarlyFighter moved from E.Borneo to S.Borneo
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            1 Tank and 2 Tankettes placed in Kwangsi
            1 Elite and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.33
    Anzac : -2.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from E.Shansi to Peking
                  Chinese take Peking from Hisaichi
            4 Mech.Infs moved from W.Chunking to Bengal
            1 Marine moved from E.Tibet to Bengal
            1 Infantry moved from E.Tibet to W.Chunking
            4 Mech.Infs moved from Xining to Bengal
            4 Mech.Infs moved from Tsingnan to Bengal
            3 Infantrys moved from Sikang to W.Sian
            2 Infantrys moved from Nancheng to E.Tibet
            1 Elite and 1 Infantry moved from Xining to Nancheng
            4 Mech.Infs moved from Urumal to Tsingnan
            2 Artillerys and 6 Infantrys moved from Hopeh to Shantung
            1 Infantry moved from Shansi to Hopeh
            12 Tanks moved from Hopeh to Nanking
            1 Mech.Inf moved from Hopeh to Hankou
                  Chinese take Hankou from Hisaichi
            5 Mech.Infs moved from Hopeh to Nanking
            5 Mech.Infs moved from Nanking to Kichedung
            6 Mech.Infs moved from Hopeh to Hanan
    
        Purchase Units - Chinese
            Chinese buy 1 Marine and 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kichedung
                Chinese attack with 5 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 5 Mech.Infs in Kichedung, round 2 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 Mech.Infs in Kichedung, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kichedung, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kichedung
                Chinese win, taking Kichedung from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 2 Artillerys and 6 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Artillerys and 6 Infantrys in Shantung, round 2 : 1/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hanan
                Chinese attack with 6 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 6 Mech.Infs in Hanan, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 6 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Marine and 5 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -3.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Tientsin to Peking
            1 Elite moved from Tientsin to Hopeh
            1 Tank moved from Tientsin to Hopeh
            1 Tankette moved from Tientsin to Hopeh
            1 Tankette moved from Tientsin to Peking
            1 Artillery moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Marine moved from S.Borneo to W.Borneo
            1 Infantry moved from S.Borneo to W.Borneo
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Borneo
            3 Artillerys and 2 Infantrys moved from sz60 to Malaya
            4 EarlyFighters moved from sz60 to Malaya
            1 Infantry moved from Chunking to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 EarlyFighter moved from Seoul to Hopeh
            3 Infantrys and 2 Tanks moved from Irkutsk to Quingdao
            1 Infantry moved from Jinan to Quingdao
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Artillerys, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Borneo
                Hisaichi win, taking Borneo from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Hopeh
                Hisaichi attack with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hopeh
                Hisaichi win, taking Hopeh from Chinese with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 4 Infantrys and 2 Tanks
                Russians defend with 5 Infantrys, 1 Marine and 1 Tank
                    Hisaichi roll dice for 4 Infantrys and 2 Tanks in Quingdao, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Quingdao, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 3 : 4/7 hits, 2.50 expected hits
                    2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao
                Russians win with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 4 Infantrys and 2 Tanks
            Battle in Peking
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in W.Borneo
                Hisaichi attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 3 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Borneo
                    Hisaichi roll dice for 1 Marine in W.Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in W.Borneo
                Anzac win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Infantry and 1 Marine
            Battle in Malaya
                Hisaichi attack with 3 Artillerys, 4 EarlyFighters and 2 Infantrys
                British defend with 1 Factory, 2 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Malaya, round 2 : 1/9 hits, 3.00 expected hits
                    British roll dice for 1 Mech.Inf and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 1 Infantry in Malaya, round 3 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 11
                Casualties for British: 2 Mech.Infs and 1 Tank
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from Malaya to sz60
            3 Artillerys moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to Kiangsi
            1 Infantry moved from Hongkong to Kwangtung
            3 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from sz67 to sz60
            3 Artillerys and 2 Infantrys moved from sz60 to Malaya
            2 B.Transports and 1 Transport moved from sz60 to sz67
            1 EarlyFighter moved from Hopeh to Tientsin
            2 Artillerys moved from Korea to Tientsin
            2 Tankettes moved from Seoul to Tientsin
            1 Tank moved from Seoul to Tientsin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Tientsin
            2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -6.00
    British : 0.67
    Anzac : 0.67
    Chinese : -1.00
    Russians : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
            3 Infantrys moved from Phuket to Thailand
            4 Infantrys, 1 Marine and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 EarlyFighter and 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 3 : 2/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in W.Borneo
                Thai win, taking W.Borneo from Anzac with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            1 Elite, 3 Infantrys and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            2 Fighters and 3 Mech.Infs moved from Bengal to Burma
            1 Fighter moved from Calcutta to Burma
            2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from Calcutta to sz63
            2 Artillerys, 3 Infantrys, 1 Marine, 1 T.Boat, 1 Tank and 3 Transports moved from sz63 to sz64
            2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz64 to Burma
            2 B.Transports and 1 Transport moved from sz66 to sz63
            2 Destroyers moved from sz66 to sz64
            1 Transport moved from sz61 to sz57
            1 Fighter moved from Java to sz68
            3 Mech.Infs moved from Dheli to Bengal
            1 Tankette moved from Ustkut to Jinan
                  Russians take Jinan from Yamamoto
            1 Tankette moved from Ustkut to Irkutsk
                  Russians take Irkutsk from Masaharu
            2 Tankettes moved from Ustkut to Vostok
            6 Infantrys and 2 Tankettes moved from Yakutsk to Vostok
            2 Tankettes moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes moved from Vancouver to N.Canada
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz68
                British attack with 1 Fighter
                Hisaichi defend with 1 Transport
                    British roll dice for 1 Fighter in sz68, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in sz68, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in sz68
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -10
                Casualties for British: 1 Fighter
            Battle in Burma
                British attack with 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank
                Yamamoto defend with 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank
                    British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 2 : 6/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 9 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes in Burma, round 2 : 2/16 hits, 5.33 expected hits
                    4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the British and 2 Tankettes owned by the Yamamoto lost in Burma
                    British roll dice for 2 Artillerys, 3 Fighters, 1 Infantry, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 3 : 4/11 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks in Burma, round 3 : 3/10 hits, 3.67 expected hits
                    3 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma
                    British roll dice for 3 Fighters, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 4 : 3/8 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Burma, round 4 : 4/6 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Yamamoto, 3 Mech.Infs owned by the British, 1 Marine owned by the British and 1 Marine owned by the Thai lost in Burma
                    British roll dice for 3 Fighters and 1 Tank in Burma, round 5 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Burma, round 5 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Burma
                British win with 3 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank
                Casualties for Yamamoto: 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes
                Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank
    
        Non Combat Move - British
            3 Fighters moved from Burma to Bengal
    
        Place Units - British
            2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -1.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            3 Artillerys and 6 Infantrys moved from Sumatra to N.S
            4 Infantrys moved from Java to sz56
            4 Infantrys and 2 Transports moved from sz56 to sz61
            4 Infantrys moved from sz61 to N.S
            1 Battleship moved from sz56 to sz61
            1 Carrier moved from sz56 to sz57
            1 Submarine moved from sz56 to sz57
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            3 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz57
            2 Transports moved from sz56 to sz50
            3 Artillerys and 5 Infantrys moved from sz57 to Java
            3 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            4 Infantrys moved from sz50 to Soem
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            5 Infantrys moved from Melbourne to S.W.Australia
            1 EarlyFighter moved from Melbourne to sz57
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 3 Artillerys and 10 Infantrys
                Hisaichi defend with 3 Infantrys
                    Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.S
                    Anzac roll dice for 3 Artillerys and 10 Infantrys in N.S, round 2 : 2/13 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in N.S
                Anzac win, taking N.S from Hisaichi with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 EarlyFighter and 5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Anzac : -0.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            1 B.Carrier, 3 Carriers, 7 Destroyers, 8 Fighters and 1 L.Fighter moved from sz76 to sz78
            1 Carrier, 2 Destroyers and 2 Fighters moved from sz18 to sz78
            1 Destroyer moved from sz16 to sz78
            1 Destroyer moved from sz7 to sz78
            2 B.Transports and 1 Transport moved from sz7 to sz4
            1 Destroyer moved from sz25 to sz20
            3 Fighters moved from sz20 to sz78
            20 Infantrys and 2 Tankettes moved from Rocky Mt to Canada
            10 Infantrys and 2 Tankettes moved from Canada to N.Canada
            9 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from Anchorage to Alaska
            4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes moved from Vostok to Belogorsk
            7 Infantrys and 1 Marine moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
            1 Infantry and 1 Marine moved from Ostrov to Sukhalin
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 2 Destroyers, 1 Fighter, 9 Infantrys, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz78
                Americans attack with 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter
                Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports
                    Yamamoto roll dice for 3 Submarines in sz78, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter in sz78, round 2 : 15/30 hits, 11.50 expected hits
                    Yamamoto roll dice for 1 B.Transport, 10 Destroyers and 3 Transports in sz78, round 2 : 5/14 hits, 5.67 expected hits
                    3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi, 3 Submarines owned by the Yamamoto, 6 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz78
                    Americans roll dice for 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter in sz78, round 3 : 6/25 hits, 9.33 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz78, round 3 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz78
                Americans win with 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 78
                Casualties for Americans: 2 Destroyers and 3 Fighters
                Casualties for Hisaichi: 2 Destroyers
                Casualties for Yamamoto: 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports
            Battle in Belogorsk
                Americans attack with 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes
                Masaharu defend with 1 Bunker and 5 Infantrys
                    Americans roll dice for 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 2 : 5/20 hits, 7.67 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Belogorsk
                    Americans roll dice for 4 Artillerys, 4 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 3 : 6/18 hits, 7.33 expected hits
                    Masaharu roll dice for 1 Bunker and 1 Infantry in Belogorsk, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 Bunker owned by the Masaharu lost in Belogorsk
                Americans win, taking Belogorsk from Masaharu with 4 Artillerys, 2 Infantrys, 8 Tanks and 2 Tankettes remaining. Battle score for attacker is 8
                Casualties for Americans: 4 Infantrys
                Casualties for Masaharu: 1 Bunker and 5 Infantrys
    
        Non Combat Move - Americans
            1 Destroyer moved from sz20 to sz3
            1 Fighter moved from Pearl Harbor to sz19
            1 B.Carrier moved from sz20 to sz19
            1 Destroyer moved from sz20 to sz18
            2 Fighters moved from Hilo to sz19
            2 Fighters moved from San Francisco to Kiribati
    
        Place Units - Americans
            2 B.Transports placed in sz4
            1 B.Transport and 1 Destroyer placed in sz25
            1 Destroyer placed in sz25
            1 Fighter placed in Pearl Harbor
            2 Tanks placed in Anchorage
            9 Infantrys placed in Rocky Mt
            1 S.Sub placed in sz23
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Yamamoto : -1.17
    Americans : -3.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Purchase Units - Masaharu
            Masaharu buy 15 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Masaharu
            1 AAGun and 8 Infantrys moved from N.Japan to Akina
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Marine moved from Quingdao to Hsingan
            2 Infantrys moved from Quingdao to Hsingan
            2 Tankettes moved from Ulaan Ude to Hsingan
    
        Purchase Units - Russians
            Russians buy 1 Factory, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Infantrys, 1 Marine and 2 Tankettes
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 2 : 1/5 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Hsingan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 3 : 2/5 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Russians
            3 Infantrys and 1 Tank moved from Quingdao to Belogorsk
            1 Elite, 8 Infantrys and 1 Tank moved from Ulaan Ude to Quingdao
            4 Infantrys moved from Bratsk to Ustkut
            3 Infantrys moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Ustkut to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            2 Tankettes moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Kaask
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Factory placed in Belogorsk
            Russians undo move 1.
            1 Factory placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.67
    Russians : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz69 to sz60
            2 Transports moved from sz69 to sz60
            4 Artillerys moved from E.Borneo to sz60
            2 Tanks moved from E.Borneo to sz60
            4 Infantrys moved from E.Borneo to sz60
            4 Artillerys, 4 Infantrys and 2 Tanks moved from sz60 to N.S
            1 EarlyFighter moved from S.Borneo to N.S
            1 Artillery moved from E.Borneo to sz69
            1 Artillery and 2 Transports moved from sz69 to sz60
            1 Artillery moved from sz60 to N.S
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Anzac defend with 3 Artillerys and 9 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in N.S, round 2 : 0/12 hits, 4.33 expected hits
                    Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 2 : 3/12 hits, 4.00 expected hits
                    3 Infantrys owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in N.S, round 3 : 1/9 hits, 3.33 expected hits
                    Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 3 : 5/12 hits, 4.00 expected hits
                    1 Infantry owned by the Anzac, 4 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in N.S, round 4 : 3/4 hits, 1.67 expected hits
                    Anzac roll dice for 3 Artillerys and 8 Infantrys in N.S, round 4 : 2/11 hits, 3.67 expected hits
                    3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 2 Tanks in N.S, round 5 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 3 Artillerys and 5 Infantrys in N.S, round 5 : 5/8 hits, 2.67 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in N.S
                Anzac win with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is -36
                Casualties for Yamamoto: 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Casualties for Anzac: 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz72 to sz76
    
        Place Units - Yamamoto
            1 EarlyFighter and 1 Fighter placed in Tokyo
            1 Destroyer placed in sz78
            1 Bunker and 5 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            1 Bunker and 3 Infantrys placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -5.33
    Anzac : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            3 Infantrys moved from W.Sian to N.Chunking
            2 Infantrys moved from E.Tibet to N.Chunking
            1 Mech.Inf moved from Bengal to Burma
                  British take Burma from Hisaichi
            1 Mech.Inf moved from Burma to N.French I.
                  Chinese take N.French I. from Yamamoto
            1 Mech.Inf moved from N.French I. to Frenchindochina
                  Chinese take Frenchindochina from Hisaichi
            1 Infantry moved from W.Chunking to Chunking
            1 Mech.Inf moved from Bengal to Chunking
            10 Mech.Infs moved from Bengal to N.French I.
            10 Mech.Infs moved from N.French I. to Kwangsi
            1 Mech.Inf moved from Hankou to Fukien
                  Chinese take Fukien from Hisaichi
            1 Mech.Inf moved from Fukien to Kwangtung
            1 Mech.Inf moved from Kichedung to Kwangtung
            1 Mech.Inf moved from Kichedung to Kiangsi
            1 Tank moved from Nanking to Kiangsi
            6 Mech.Infs moved from Hanan to Kwangsi
            1 Artillery and 3 Infantrys moved from Shantung to Hopeh
            4 Mech.Infs moved from Tsingnan to Shangsi
            5 Mech.Infs moved from Xining to Shangsi
            1 Mech.Inf moved from Kichedung to Chunking
            1 Mech.Inf moved from Kichedung to Shangsi
            1 Infantry moved from Sian to Hanan
            1 Elite and 1 Infantry moved from Nancheng to Sikang
            1 Marine moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Marine moved from Bengal to W.Chunking
            1 Mech.Inf moved from Shangsi to N.Shangsi
            1 Artillery and 3 Infantrys moved from Shantung to Shansi
            1 Tank moved from Nanking to Hopeh
            1 Tank moved from Nanking to Kiangsi
            9 Tanks moved from Nanking to Kwangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter and 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Chunking
                Chinese attack with 5 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 5 Infantrys in N.Chunking, round 2 : 1/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chunking
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chunking
                Chinese win, taking Chunking from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kwangsi
                Chinese attack with 16 Mech.Infs and 9 Tanks
                Yamamoto defend with 2 Bunkers, 1 Factory, 3 Infantrys, 1 Tank and 2 Tankettes
                    Chinese roll dice for 16 Mech.Infs and 9 Tanks in Kwangsi, round 2 : 11/25 hits, 9.83 expected hits
                    Yamamoto roll dice for 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes in Kwangsi, round 2 : 4/8 hits, 2.83 expected hits
                4 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 12 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 11
                Casualties for Chinese: 4 Mech.Infs
                Casualties for Yamamoto: 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes
            Battle in Kiangsi
                Chinese attack with 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                Chinese win, taking Kiangsi from Hisaichi with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hopeh
                Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Elite, 1 Tank and 1 Tankette
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hopeh, round 2 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Hopeh
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 3 : 0/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi lost in Hopeh
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 4 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tank in Hopeh, round 4 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hopeh
                Chinese win, taking Hopeh from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Elite, 1 Tank and 1 Tankette
            Battle in Kwangtung
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Mech.Infs in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangtung
                Chinese win, taking Kwangtung from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Mech.Infs placed in Xining
            1 Fighter and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    Yamamoto : 1.17
    Chinese : 2.17
    

    Savegame

  • 20 19 18 17 16

    Probably time to call this one. I thought I did better this time…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek i agree. another?


  • 20 19 18 17 16

    @dawgoneit totally! Did you want to do another of these? Same sides? Would you want to do an anniversary game too?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek i would love to try an anniversary game. i dont think i’ve played one of those. on the TRS game sure same sides is cool with me. how about the anniversary one?

  • 20 19 18 17 16

    @dawgoneit but of course! Same sides? Would you want to do an anniversary
    game as well?

    either is fine by me. There are two different set ups for anniversary. I’d suggest doing the 1941 set up.

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