@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsentek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Jinan to Hsingan 1 Artillery, 3 Infantrys and 2 Tanks moved from Tientsin to sz74 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz74 to sz60 2 Artillerys and 2 Infantrys moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery moved from Celebs to sz70 1 Artillery moved from Halma to sz70 1 Infantry moved from Celebs to sz70 4 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from sz70 to sz69 4 Artillerys and 4 Infantrys moved from sz69 to E.Borneo 1 Artillery, 3 Infantrys and 2 Tanks moved from sz60 to E.Borneo 1 EarlyFighter moved from S.Borneo to E.Borneo 1 Tank and 2 Tankettes moved from Kwangsi to Burma 2 Artillerys and 5 Infantrys moved from N.French I. to Burma 1 B.Transport and 3 Transports moved from sz67 to sz78 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Elite, 5 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in E.Borneo Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks Anzac defend with 6 Artillerys, 3 Infantrys and 1 Marine Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks in E.Borneo, round 2 : 5/15 hits, 5.00 expected hits Anzac roll dice for 6 Artillerys, 3 Infantrys and 1 Marine in E.Borneo, round 2 : 2/10 hits, 3.33 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in E.Borneo Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in E.Borneo, round 3 : 6/13 hits, 4.67 expected hits Anzac roll dice for 5 Artillerys in E.Borneo, round 3 : 1/5 hits, 1.67 expected hits 5 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.Borneo Yamamoto win, taking E.Borneo from Anzac with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 27 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 6 Artillerys, 3 Infantrys and 1 Marine Non Combat Move - Yamamoto 1 Destroyer moved from sz72 to sz78 1 Destroyer moved from sz45 to sz72 1 EarlyFighter moved from E.Borneo to S.Borneo Place Units - Yamamoto 4 Destroyers placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 1 Tank and 2 Tankettes placed in Kwangsi 1 Elite and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto : 1.33 Anzac : -2.00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from E.Shansi to Peking Chinese take Peking from Hisaichi 4 Mech.Infs moved from W.Chunking to Bengal 1 Marine moved from E.Tibet to Bengal 1 Infantry moved from E.Tibet to W.Chunking 4 Mech.Infs moved from Xining to Bengal 4 Mech.Infs moved from Tsingnan to Bengal 3 Infantrys moved from Sikang to W.Sian 2 Infantrys moved from Nancheng to E.Tibet 1 Elite and 1 Infantry moved from Xining to Nancheng 4 Mech.Infs moved from Urumal to Tsingnan 2 Artillerys and 6 Infantrys moved from Hopeh to Shantung 1 Infantry moved from Shansi to Hopeh 12 Tanks moved from Hopeh to Nanking 1 Mech.Inf moved from Hopeh to Hankou Chinese take Hankou from Hisaichi 5 Mech.Infs moved from Hopeh to Nanking 5 Mech.Infs moved from Nanking to Kichedung 6 Mech.Infs moved from Hopeh to Hanan Purchase Units - Chinese Chinese buy 1 Marine and 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kichedung Chinese attack with 5 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 5 Mech.Infs in Kichedung, round 2 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 Mech.Infs in Kichedung, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Kichedung, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kichedung Chinese win, taking Kichedung from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 2 Artillerys and 6 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys and 6 Infantrys in Shantung, round 2 : 1/8 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hanan Chinese attack with 6 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 6 Mech.Infs in Hanan, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hanan Chinese win, taking Hanan from Hisaichi with 6 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Marine and 5 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -3.33 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Tientsin to Peking 1 Elite moved from Tientsin to Hopeh 1 Tank moved from Tientsin to Hopeh 1 Tankette moved from Tientsin to Hopeh 1 Tankette moved from Tientsin to Peking 1 Artillery moved from S.Borneo to sz60 2 Infantrys moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Marine moved from S.Borneo to W.Borneo 1 Infantry moved from S.Borneo to W.Borneo 1 Artillery and 1 Infantry moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68 1 Artillery and 1 Infantry moved from sz68 to Borneo 3 Artillerys and 2 Infantrys moved from sz60 to Malaya 4 EarlyFighters moved from sz60 to Malaya 1 Infantry moved from Chunking to N.Chunking Hisaichi take N.Chunking from Chinese 1 EarlyFighter moved from Seoul to Hopeh 3 Infantrys and 2 Tanks moved from Irkutsk to Quingdao 1 Infantry moved from Jinan to Quingdao Purchase Units - Hisaichi Hisaichi buy 8 Artillerys, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Borneo Hisaichi attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Borneo Hisaichi win, taking Borneo from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Hopeh Hisaichi attack with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Hopeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hopeh Hisaichi win, taking Hopeh from Chinese with 1 EarlyFighter, 1 Elite, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Quingdao Hisaichi attack with 4 Infantrys and 2 Tanks Russians defend with 5 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 4 Infantrys and 2 Tanks in Quingdao, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 2 Infantrys and 2 Tanks in Quingdao, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 5 Infantrys, 1 Marine and 1 Tank in Quingdao, round 3 : 4/7 hits, 2.50 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao Russians win with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is -18 Casualties for Hisaichi: 4 Infantrys and 2 Tanks Battle in Peking Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Peking, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Borneo Hisaichi attack with 1 Infantry and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 2 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in W.Borneo, round 3 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Borneo Hisaichi roll dice for 1 Marine in W.Borneo, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in W.Borneo Anzac win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in Malaya Hisaichi attack with 3 Artillerys, 4 EarlyFighters and 2 Infantrys British defend with 1 Factory, 2 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in Malaya Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Malaya, round 2 : 1/9 hits, 3.00 expected hits British roll dice for 1 Mech.Inf and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters and 1 Infantry in Malaya, round 3 : 2/8 hits, 2.67 expected hits British roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya Hisaichi win, taking Malaya from British with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 11 Casualties for British: 2 Mech.Infs and 1 Tank Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 4 EarlyFighters moved from Malaya to sz60 3 Artillerys moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 1 Infantry moved from Kwangtung to Kiangsi 1 Infantry moved from Hongkong to Kwangtung 3 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from sz67 to sz60 3 Artillerys and 2 Infantrys moved from sz60 to Malaya 2 B.Transports and 1 Transport moved from sz60 to sz67 1 EarlyFighter moved from Hopeh to Tientsin 2 Artillerys moved from Korea to Tientsin 2 Tankettes moved from Seoul to Tientsin 1 Tank moved from Seoul to Tientsin Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Infantrys placed in Tientsin 2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Hisaichi : -6.00 British : 0.67 Anzac : 0.67 Chinese : -1.00 Russians : 1.00 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to W.Borneo 1 EarlyFighter moved from Phuket to W.Borneo 3 Infantrys moved from Phuket to Thailand 4 Infantrys, 1 Marine and 1 Tank moved from Thailand to Burma Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in W.Borneo Thai attack with 1 EarlyFighter and 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 EarlyFighter and 2 Infantrys in W.Borneo, round 3 : 2/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in W.Borneo Thai win, taking W.Borneo from Anzac with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from W.Borneo to S.Borneo Place Units - Thai 1 Elite, 3 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Anzac : -0.67 Thai : 0.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 2 Fighters and 3 Mech.Infs moved from Bengal to Burma 1 Fighter moved from Calcutta to Burma 2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from Calcutta to sz63 2 Artillerys, 3 Infantrys, 1 Marine, 1 T.Boat, 1 Tank and 3 Transports moved from sz63 to sz64 2 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz64 to Burma 2 B.Transports and 1 Transport moved from sz66 to sz63 2 Destroyers moved from sz66 to sz64 1 Transport moved from sz61 to sz57 1 Fighter moved from Java to sz68 3 Mech.Infs moved from Dheli to Bengal 1 Tankette moved from Ustkut to Jinan Russians take Jinan from Yamamoto 1 Tankette moved from Ustkut to Irkutsk Russians take Irkutsk from Masaharu 2 Tankettes moved from Ustkut to Vostok 6 Infantrys and 2 Tankettes moved from Yakutsk to Vostok 2 Tankettes moved from Palana to Magadan 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes moved from Vancouver to N.Canada 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in sz68 British attack with 1 Fighter Hisaichi defend with 1 Transport British roll dice for 1 Fighter in sz68, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in sz68, round 2 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British lost in sz68 Hisaichi win with 1 Transport remaining. Battle score for attacker is -10 Casualties for British: 1 Fighter Battle in Burma British attack with 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank Yamamoto defend with 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 2 : 6/13 hits, 5.17 expected hits Hisaichi roll dice for 2 Artillerys, 9 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes in Burma, round 2 : 2/16 hits, 5.33 expected hits 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the British and 2 Tankettes owned by the Yamamoto lost in Burma British roll dice for 2 Artillerys, 3 Fighters, 1 Infantry, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 3 : 4/11 hits, 4.50 expected hits Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks in Burma, round 3 : 3/10 hits, 3.67 expected hits 3 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma British roll dice for 3 Fighters, 1 Marine, 3 Mech.Infs and 1 Tank in Burma, round 4 : 3/8 hits, 3.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Burma, round 4 : 4/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the Yamamoto, 3 Mech.Infs owned by the British, 1 Marine owned by the British and 1 Marine owned by the Thai lost in Burma British roll dice for 3 Fighters and 1 Tank in Burma, round 5 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Tanks in Burma, round 5 : 1/3 hits, 1.33 expected hits 1 Tank owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Burma British win with 3 Fighters remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank Casualties for Yamamoto: 2 Artillerys, 5 Infantrys, 1 Tank and 2 Tankettes Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank Non Combat Move - British 3 Fighters moved from Burma to Bengal Place Units - British 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 Hisaichi : -1.83 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 3 Artillerys and 6 Infantrys moved from Sumatra to N.S 4 Infantrys moved from Java to sz56 4 Infantrys and 2 Transports moved from sz56 to sz61 4 Infantrys moved from sz61 to N.S 1 Battleship moved from sz56 to sz61 1 Carrier moved from sz56 to sz57 1 Submarine moved from sz56 to sz57 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz57 2 Transports moved from sz56 to sz50 3 Artillerys and 5 Infantrys moved from sz57 to Java 3 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Infantrys moved from sz50 to Soem 3 Infantrys moved from S.W.Australia to W.Australia 1 Artillery and 2 Infantrys moved from Darwin to Derby 5 Infantrys moved from Melbourne to S.W.Australia 1 EarlyFighter moved from Melbourne to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 3 Artillerys and 10 Infantrys Hisaichi defend with 3 Infantrys Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.S Anzac roll dice for 3 Artillerys and 10 Infantrys in N.S, round 2 : 2/13 hits, 3.17 expected hits Hisaichi roll dice for 2 Infantrys in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in N.S Anzac win, taking N.S from Hisaichi with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 EarlyFighter and 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Anzac : -0.83 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 1 B.Carrier, 3 Carriers, 7 Destroyers, 8 Fighters and 1 L.Fighter moved from sz76 to sz78 1 Carrier, 2 Destroyers and 2 Fighters moved from sz18 to sz78 1 Destroyer moved from sz16 to sz78 1 Destroyer moved from sz7 to sz78 2 B.Transports and 1 Transport moved from sz7 to sz4 1 Destroyer moved from sz25 to sz20 3 Fighters moved from sz20 to sz78 20 Infantrys and 2 Tankettes moved from Rocky Mt to Canada 10 Infantrys and 2 Tankettes moved from Canada to N.Canada 9 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from Anchorage to Alaska 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes moved from Vostok to Belogorsk 7 Infantrys and 1 Marine moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 1 Infantry and 1 Marine moved from Ostrov to Sukhalin Purchase Units - Americans Americans buy 3 B.Transports, 2 Destroyers, 1 Fighter, 9 Infantrys, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports Yamamoto roll dice for 3 Submarines in sz78, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 4 Carriers, 11 Destroyers, 13 Fighters and 1 L.Fighter in sz78, round 2 : 15/30 hits, 11.50 expected hits Yamamoto roll dice for 1 B.Transport, 10 Destroyers and 3 Transports in sz78, round 2 : 5/14 hits, 5.67 expected hits 3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi, 3 Submarines owned by the Yamamoto, 6 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz78 Americans roll dice for 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter in sz78, round 3 : 6/25 hits, 9.33 expected hits Yamamoto roll dice for 2 Destroyers in sz78, round 3 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto lost in sz78 Americans win with 1 B.Carrier, 4 Carriers, 9 Destroyers, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 78 Casualties for Americans: 2 Destroyers and 3 Fighters Casualties for Hisaichi: 2 Destroyers Casualties for Yamamoto: 1 B.Transport, 8 Destroyers, 3 Submarines and 3 Transports Battle in Belogorsk Americans attack with 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes Masaharu defend with 1 Bunker and 5 Infantrys Americans roll dice for 4 Artillerys, 6 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 2 : 5/20 hits, 7.67 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits 4 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Belogorsk Americans roll dice for 4 Artillerys, 4 Infantrys, 8 Tanks and 2 Tankettes in Belogorsk, round 3 : 6/18 hits, 7.33 expected hits Masaharu roll dice for 1 Bunker and 1 Infantry in Belogorsk, round 3 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 Bunker owned by the Masaharu lost in Belogorsk Americans win, taking Belogorsk from Masaharu with 4 Artillerys, 2 Infantrys, 8 Tanks and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Americans: 4 Infantrys Casualties for Masaharu: 1 Bunker and 5 Infantrys Non Combat Move - Americans 1 Destroyer moved from sz20 to sz3 1 Fighter moved from Pearl Harbor to sz19 1 B.Carrier moved from sz20 to sz19 1 Destroyer moved from sz20 to sz18 2 Fighters moved from Hilo to sz19 2 Fighters moved from San Francisco to Kiribati Place Units - Americans 2 B.Transports placed in sz4 1 B.Transport and 1 Destroyer placed in sz25 1 Destroyer placed in sz25 1 Fighter placed in Pearl Harbor 2 Tanks placed in Anchorage 9 Infantrys placed in Rocky Mt 1 S.Sub placed in sz23 Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Masaharu : 1.00 Yamamoto : -1.17 Americans : -3.83 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Purchase Units - Masaharu Masaharu buy 15 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Masaharu 1 AAGun and 8 Infantrys moved from N.Japan to Akina Place Units - Masaharu 8 Infantrys placed in Akina 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 1 Marine moved from Quingdao to Hsingan 2 Infantrys moved from Quingdao to Hsingan 2 Tankettes moved from Ulaan Ude to Hsingan Purchase Units - Russians Russians buy 1 Factory, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Infantrys, 1 Marine and 2 Tankettes Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 2 : 1/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Hsingan, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Infantrys, 1 Marine and 2 Tankettes in Hsingan, round 3 : 2/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Russians 3 Infantrys and 1 Tank moved from Quingdao to Belogorsk 1 Elite, 8 Infantrys and 1 Tank moved from Ulaan Ude to Quingdao 4 Infantrys moved from Bratsk to Ustkut 3 Infantrys moved from Kyzal to Ulaan Ude 4 Infantrys moved from Ustkut to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 2 Tankettes moved from Kaask to Ulaan Ude 3 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Kaask 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Factory placed in Belogorsk Russians undo move 1. 1 Factory placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu : -1.67 Russians : 0.33 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz69 to sz60 2 Transports moved from sz69 to sz60 4 Artillerys moved from E.Borneo to sz60 2 Tanks moved from E.Borneo to sz60 4 Infantrys moved from E.Borneo to sz60 4 Artillerys, 4 Infantrys and 2 Tanks moved from sz60 to N.S 1 EarlyFighter moved from S.Borneo to N.S 1 Artillery moved from E.Borneo to sz69 1 Artillery and 2 Transports moved from sz69 to sz60 1 Artillery moved from sz60 to N.S Purchase Units - Yamamoto Yamamoto buy 2 Bunkers, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks Anzac defend with 3 Artillerys and 9 Infantrys Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in N.S, round 2 : 0/12 hits, 4.33 expected hits Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 2 : 3/12 hits, 4.00 expected hits 3 Infantrys owned by the Yamamoto lost in N.S Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in N.S, round 3 : 1/9 hits, 3.33 expected hits Anzac roll dice for 3 Artillerys and 9 Infantrys in N.S, round 3 : 5/12 hits, 4.00 expected hits 1 Infantry owned by the Anzac, 4 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in N.S, round 4 : 3/4 hits, 1.67 expected hits Anzac roll dice for 3 Artillerys and 8 Infantrys in N.S, round 4 : 2/11 hits, 3.67 expected hits 3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 2 Tanks in N.S, round 5 : 1/2 hits, 1.00 expected hits Anzac roll dice for 3 Artillerys and 5 Infantrys in N.S, round 5 : 5/8 hits, 2.67 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in N.S Anzac win with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is -36 Casualties for Yamamoto: 5 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks Casualties for Anzac: 5 Infantrys Non Combat Move - Yamamoto 1 Destroyer moved from sz72 to sz76 Place Units - Yamamoto 1 EarlyFighter and 1 Fighter placed in Tokyo 1 Destroyer placed in sz78 1 Bunker and 5 Infantrys placed in Tokyo 4 Infantrys placed in Davao 1 Bunker and 3 Infantrys placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto : -5.33 Anzac : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 3 Infantrys moved from W.Sian to N.Chunking 2 Infantrys moved from E.Tibet to N.Chunking 1 Mech.Inf moved from Bengal to Burma British take Burma from Hisaichi 1 Mech.Inf moved from Burma to N.French I. Chinese take N.French I. from Yamamoto 1 Mech.Inf moved from N.French I. to Frenchindochina Chinese take Frenchindochina from Hisaichi 1 Infantry moved from W.Chunking to Chunking 1 Mech.Inf moved from Bengal to Chunking 10 Mech.Infs moved from Bengal to N.French I. 10 Mech.Infs moved from N.French I. to Kwangsi 1 Mech.Inf moved from Hankou to Fukien Chinese take Fukien from Hisaichi 1 Mech.Inf moved from Fukien to Kwangtung 1 Mech.Inf moved from Kichedung to Kwangtung 1 Mech.Inf moved from Kichedung to Kiangsi 1 Tank moved from Nanking to Kiangsi 6 Mech.Infs moved from Hanan to Kwangsi 1 Artillery and 3 Infantrys moved from Shantung to Hopeh 4 Mech.Infs moved from Tsingnan to Shangsi 5 Mech.Infs moved from Xining to Shangsi 1 Mech.Inf moved from Kichedung to Chunking 1 Mech.Inf moved from Kichedung to Shangsi 1 Infantry moved from Sian to Hanan 1 Elite and 1 Infantry moved from Nancheng to Sikang 1 Marine moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Marine moved from Bengal to W.Chunking 1 Mech.Inf moved from Shangsi to N.Shangsi 1 Artillery and 3 Infantrys moved from Shantung to Shansi 1 Tank moved from Nanking to Hopeh 1 Tank moved from Nanking to Kiangsi 9 Tanks moved from Nanking to Kwangsi Purchase Units - Chinese Chinese buy 1 Fighter and 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Chunking Chinese attack with 5 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 5 Infantrys in N.Chunking, round 2 : 1/5 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chunking Chinese attack with 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chunking Chinese win, taking Chunking from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kwangsi Chinese attack with 16 Mech.Infs and 9 Tanks Yamamoto defend with 2 Bunkers, 1 Factory, 3 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 16 Mech.Infs and 9 Tanks in Kwangsi, round 2 : 11/25 hits, 9.83 expected hits Yamamoto roll dice for 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes in Kwangsi, round 2 : 4/8 hits, 2.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 12 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 4 Mech.Infs Casualties for Yamamoto: 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes Battle in Kiangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 2 Tanks in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hopeh Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 1 Tank and 1 Tankette Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hopeh, round 2 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 3 : 0/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Hopeh, round 4 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Elite, 1 Tank and 1 Tankette Battle in Kwangtung Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 2 Mech.Infs in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 6 Mech.Infs placed in Xining 1 Fighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Hisaichi : -2.17 Yamamoto : 1.17 Chinese : 2.17 -
Probably time to call this one. I thought I did better this time…
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@Entek i agree. another?
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@dawgoneit totally! Did you want to do another of these? Same sides? Would you want to do an anniversary game too?
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@Entek i would love to try an anniversary game. i dont think i’ve played one of those. on the TRS game sure same sides is cool with me. how about the anniversary one?
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@dawgoneit but of course! Same sides? Would you want to do an anniversary
game as well?either is fine by me. There are two different set ups for anniversary. I’d suggest doing the 1941 set up.
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@Entek Both sounds good to me. we’ll go with your suggestion on the anniversary one.
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@dawgoneit Hey! I have Enjoyed playing all the games we’ve played thru the years. Thank You!





