270 BC - Whack (Roman) vs dawg (Anti)

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            6 hoplites moved from Attalia to Tarsus
            2 cavalrys moved from Sardis to Tarsus
            6 archers moved from Sparta to SZ 67
            6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55
            6 archers moved from SZ 55 to Paraetonium
            2 triremes moved from SZ 55 to SZ 67
            5 slingerss moved from Halicarnassus to Attalia
            2 hoplites and 1 slingers moved from Sardis to Attalia
            4 biremes and 3 triremes moved from SZ 65 to SZ 66
            7 archers moved from Corinth to Sparta
            4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Tarsus
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Seleucid defend with 2 peltastss
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits
                    Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits
                    2 peltastss owned by the Seleucid lost in Tarsus
                GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4
                Casualties for Seleucid: 2 peltastss
            Battle in Sarmizegetusa
                GreekCityStates attack with 4 cavalrys and 3 hoplites
                Neutral defend with 1 axeman and 1 swordman
                    GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa
                GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality.
                GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3
                Casualties for GreekCityStates: 1 cavalry
                Casualties for Neutral: 1 axeman and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 bireme and 2 triremes placed in SZ 67
            6 archers placed in Sparta
            1 archer and 5 slingerss placed in Sardis
            4 cavalrys placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Seleucid : -0.33
    GreekCityStates : 5.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Seleucid
            1 peltasts moved from Antioch to Sidon
                  Seleucid take Sidon from Egypt
            2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss
                Parthia defend with 10 cavalrys
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits
                    Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits
                    3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits
                    Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits
                    2 cavalrys owned by the Parthia lost in Edessa
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits
                    Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits
                    2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30
                Casualties for Seleucid: 5 peltastss
                Casualties for Parthia: 10 cavalrys
    
        Non Combat Move - Seleucid
            16 peltastss moved from Pharan to Jerusalem
    
        Place Units - Seleucid
            2 hoplites and 9 peltastss placed in Antioch
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.00
    Seleucid : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Parthia
            10 cavalrys and 11 spearmen moved from Seleucia to Hatra
            10 cavalrys moved from Hatra to Edessa
            1 archer and 1 horsearcher moved from Damascus to Sidon
            7 spearmen moved from Emesa to Edessa
            2 horsearchers moved from Damascus to Sidon
            4 cavalrys moved from Persepolis to Seleucia
            2 archers and 5 spearmen moved from Babylon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 17 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Sidon
                Parthia attack with 1 archer and 3 horsearchers
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits
                    1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon
                Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2
                Casualties for Parthia: 1 archer
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 10 cavalrys and 7 spearmen
                Seleucid defend with 2 cavalrys and 5 hoplites
                    Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits
                    Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits
                    2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits
                    Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits
                    1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits
                    Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits
                    1 spearman owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits
                    Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits
                    3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
                    Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Parthia: 3 cavalrys and 6 spearmen
                Casualties for Seleucid: 2 cavalrys and 5 hoplites
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Parthia : -10.50
    Seleucid : -0.00
    

    Savegame


  • TripleA Turn Summary: Numidia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Numidia
            1 spearman and 5 swordmen moved from Cyrene to Paliurus
            1 spearman and 1 swordman moved from Berenice to Paliurus
            4 cavalrys and 1 swordman moved from Leptis Magna to Berenice
            4 cavalrys moved from Berenice to Paliurus
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys, 1 spearman and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 spearman and 3 swordmen placed in Cyrene
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    Carthage when you get the chance


  • TripleA Turn Summary: Carthage round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Carthage
            1 cavalry moved from Tarraco to Barcino
            4 cavalrys moved from Tolosa to Tarraco
            4 cavalrys moved from Toletum to Tarraco
            4 cavalrys moved from Corduba to Toletum
            16 biremes and 4 triremes moved from SZ 44 to SZ 35
            4 hoplites and 4 spearmen moved from Messana to SZ 35
            4 hoplites and 4 spearmen moved from SZ 35 to Capua
            4 hoplites, 10 spearmen and 1 swordman moved from Cyrene to Paliurus
            8 hoplites, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
            15 spearmen moved from Leptis Magna to SZ 41
            15 spearmen moved from SZ 41 to Cyrene
            2 cavalrys moved from Leptis Magna to Paliurus
            16 spearmen and 1 swordman moved from Thenae to Sabrata
            1 hoplite and 7 spearmen moved from Thapsus to Thenae
            1 spearman moved from Carthago to SZ 36
            1 bireme and 1 spearman moved from SZ 36 to SZ 33
            1 spearman moved from SZ 33 to Lilybaeum
            3 spearmen moved from Carthago to Thapsus
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 13 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Capua
                Carthage attack with 4 hoplites and 4 spearmen
                RomanRepublic defend with 4 forts
                    Carthage roll dice for 4 hoplites and 4 spearmen in Capua, round 2 : 4/8 hits, 2.00 expected hits
                Units damaged: 4 forts owned by the RomanRepublic
                    RomanRepublic roll dice for 4 forts in Capua, round 2 : 2/4 hits, 2.67 expected hits
                    2 spearmen owned by the Carthage lost in Capua
                    Carthage roll dice for 4 hoplites and 2 spearmen in Capua, round 3 : 0/6 hits, 1.67 expected hits
                    RomanRepublic roll dice for 4 forts in Capua, round 3 : 4/4 hits, 2.67 expected hits
                    2 hoplites owned by the Carthage and 2 spearmen owned by the Carthage lost in Capua
                    Carthage roll dice for 2 hoplites in Capua, round 4 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 4 forts in Capua, round 4 : 3/4 hits, 2.67 expected hits
                    2 hoplites owned by the Carthage lost in Capua
                RomanRepublic win with 4 forts remaining. Battle score for attacker is -32
                Casualties for Carthage: 4 hoplites and 4 spearmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 hoplites placed in Messana
            5 hoplites placed in Lilybaeum
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from Lilybaeum: 4 spearmen
            EDIT: Adding units owned by Carthage to Messana: 4 spearmen
            EDIT: Turning off Edit Mode
            4 hoplites placed in Tarraco
            5 cavalrys placed in Corduba
            2 spearmen and 2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 88 PUs; end with 88 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - RomanRepublic
            10 velitess moved from Logdunum to Burdigala
                  RomanRepublic take Burdigala from Carthage
            1 velites moved from Augustoritum to Tolosa
            3 cavalrys moved from Massilia to Tolosa
            8 legionaires, 2 onagers and 6 velitess moved from Narbo to Barcino
            2 cavalrys moved from Vindonissa to Narbo
            2 ballistas, 2 legionaires and 4 velitess moved from Vindobona to Lauriacum
            1 velites moved from Sirmium to Aemona
            7 cavalrys moved from Patavium to Aemona
            6 cavalrys, 6 legionaires and 18 velitess moved from Croton to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 cavalrys, 1 fort, 3 legionaires, 1 onager, 1 trireme and 18 velitess; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Lauriacum
                RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
                Neutral defend with 1 cavalry and 3 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Lauriacum, round 2 : 2/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Lauriacum, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Lauriacum
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 3 velitess in Lauriacum, round 3 : 5/7 hits, 2.83 expected hits
                    Neutral roll dice for 2 swordmen in Lauriacum, round 3 : 2/2 hits, 0.67 expected hits
                    2 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Lauriacum
                RomanRepublic loses 0 PUs for violating Lauriacums neutrality.
                RomanRepublic win, taking Lauriacum from Neutral with 2 ballistas, 2 legionaires and 1 velites remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 1 cavalry and 3 swordmen
            Battle in Barcino
                RomanRepublic attack with 8 legionaires, 2 onagers and 6 velitess
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 8 legionaires, 2 onagers and 6 velitess in Barcino, round 2 : 6/16 hits, 5.33 expected hits
                    Carthage roll dice for 1 cavalry in Barcino, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Barcino
                RomanRepublic win, taking Barcino from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
            Battle in Tolosa
                RomanRepublic attack with 3 cavalrys and 1 velites
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 3 cavalrys and 1 velites in Tolosa, round 2 : 2/4 hits, 1.17 expected hits
                    Carthage roll dice for 1 cavalry in Tolosa, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Tolosa
                RomanRepublic win, taking Tolosa from Carthage with 3 cavalrys and 1 velites remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
            Battle in Aemona
                RomanRepublic attack with 7 cavalrys and 1 velites
                Neutral defend with 3 archers, 1 axeman and 2 swordmen
                    RomanRepublic roll dice for 7 cavalrys and 1 velites in Aemona, round 2 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona
                    RomanRepublic roll dice for 7 cavalrys in Aemona, round 3 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Aemona, round 3 : 3/4 hits, 1.83 expected hits
                    3 cavalrys owned by the RomanRepublic, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona
                    RomanRepublic roll dice for 4 cavalrys in Aemona, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Aemona, round 4 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the RomanRepublic and 1 archer owned by the Neutral lost in Aemona
                RomanRepublic loses 0 PUs for violating Aemonas neutrality.
                RomanRepublic win, taking Aemona from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 4 cavalrys and 1 velites
                Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 legionaires and 1 onager placed in Massilia
            5 cavalrys placed in Arretium
            1 fort placed in Croton
            1 trireme placed in SZ 28
            8 velitess placed in Roma
            8 velitess placed in Patavium
            2 velitess placed in Tarentum
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 124 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    Neutral : 1.50
    RomanRepublic : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - GreekCityStates
            2 cavalrys and 6 hoplites moved from Tarsus to Antioch
            2 hoplites and 6 slingerss moved from Attalia to Tarsus
            1 archer and 5 slingerss moved from Sardis to Attalia
            12 archers moved from Sparta to SZ 67
            1 archer moved from Sparta to SZ 67
            13 archers, 1 bireme and 4 triremes moved from SZ 67 to SZ 55
            13 archers moved from SZ 55 to Paraetonium
            3 biremes and 1 trireme moved from SZ 55 to SZ 67
            4 biremes and 3 triremes moved from SZ 66 to SZ 67
            4 cavalrys moved from Thessalonica to Axiopolis
            3 cavalrys moved from Sarmizegetusa to Napoca
            3 hoplites moved from Sarmizegetusa to Tyras
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 archers and 17 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Antioch
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Seleucid defend with 1 city, 2 hoplites and 9 peltastss
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Antioch, round 2 : 4/8 hits, 2.67 expected hits
                    Seleucid roll dice for 2 hoplites and 9 peltastss in Antioch, round 2 : 4/11 hits, 2.50 expected hits
                    2 hoplites owned by the GreekCityStates, 4 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Antioch
                    GreekCityStates roll dice for 4 hoplites in Antioch, round 3 : 0/4 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 3 : 1/7 hits, 1.83 expected hits
                    1 hoplite owned by the GreekCityStates lost in Antioch
                    GreekCityStates roll dice for 3 hoplites in Antioch, round 4 : 0/3 hits, 1.00 expected hits
                    Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 4 : 1/7 hits, 1.83 expected hits
                    1 hoplite owned by the GreekCityStates lost in Antioch
                    GreekCityStates roll dice for 2 hoplites in Antioch, round 5 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 5 : 3/7 hits, 1.83 expected hits
                    2 hoplites owned by the GreekCityStates lost in Antioch
                Seleucid win with 2 hoplites and 5 peltastss remaining. Battle score for attacker is -30
                Casualties for GreekCityStates: 2 cavalrys and 6 hoplites
                Casualties for Seleucid: 4 peltastss
            Battle in Napoca
                GreekCityStates attack with 3 cavalrys
                Neutral defend with 2 cavalrys
                    GreekCityStates roll dice for 3 cavalrys in Napoca, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 cavalrys in Napoca, round 2 : 0/2 hits, 0.33 expected hits
                    1 cavalry owned by the Neutral lost in Napoca
                    GreekCityStates roll dice for 3 cavalrys in Napoca, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 cavalry in Napoca, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Neutral lost in Napoca
                GreekCityStates loses 0 PUs for violating Napocas neutrality.
                GreekCityStates win, taking Napoca from Neutral with 3 cavalrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 archers placed in Sparta
            7 cavalrys placed in Sardis
            5 cavalrys placed in Halicarnassus
            5 cavalrys placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Seleucid : 1.00
    GreekCityStates : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Egypt
            1 trireme moved from SZ 59 to SZ 58
            1 bireme and 1 trireme moved from SZ 58 to SZ 57
            1 spearman moved from Hermopolis to Paraetonium
            9 spearmen moved from Alexandria to Paraetonium
            17 spearmen moved from Memphis to Pharan
                  Egypt take Pharan from Seleucid
    
        Purchase Units - Egypt
            Egypt buy 13 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            4 spearmen placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Seleucid
            1 peltasts moved from Antioch to Emesa
                  Seleucid take Emesa from Parthia
            1 peltasts moved from Antioch to Damascus
                  Seleucid take Damascus from Parthia
            12 peltastss moved from Jerusalem to Sidon
            3 peltastss moved from Jerusalem to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 17 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 15 peltastss
                Parthia defend with 3 horsearchers
                    Seleucid roll dice for 15 peltastss in Sidon, round 2 : 4/15 hits, 2.50 expected hits
                    Egypt roll dice for 3 horsearchers in Sidon, round 2 : 1/3 hits, 1.50 expected hits
                    3 horsearchers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 14 peltastss remaining. Battle score for attacker is 16
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 3 horsearchers
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 peltastss placed in Antioch
            6 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.50
    Seleucid : 1.50
    

    Savegame


  • @Whackamatt i do believe this one is done


  • @dawgoneit said in 270 BC - Whack (Roman) vs dawg (Anti):

    @Whackamatt i do believe this one is done

    yEAH. Go ahead and start a new one whenever you get the chance. No rush.

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