@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270 BC - Whack (Roman) vs dawg (Anti)
-
TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - GreekCityStates 6 hoplites moved from Attalia to Tarsus 2 cavalrys moved from Sardis to Tarsus 6 archers moved from Sparta to SZ 67 6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55 6 archers moved from SZ 55 to Paraetonium 2 triremes moved from SZ 55 to SZ 67 5 slingerss moved from Halicarnassus to Attalia 2 hoplites and 1 slingers moved from Sardis to Attalia 4 biremes and 3 triremes moved from SZ 65 to SZ 66 7 archers moved from Corinth to Sparta 4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa Purchase Units - GreekCityStates GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tarsus GreekCityStates attack with 2 cavalrys and 6 hoplites Seleucid defend with 2 peltastss GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits 2 peltastss owned by the Seleucid lost in Tarsus GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4 Casualties for Seleucid: 2 peltastss Battle in Sarmizegetusa GreekCityStates attack with 4 cavalrys and 3 hoplites Neutral defend with 1 axeman and 1 swordman GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality. GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme and 2 triremes placed in SZ 67 6 archers placed in Sparta 1 archer and 5 slingerss placed in Sardis 4 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Seleucid : -0.33 GreekCityStates : 5.00
-
TripleA Turn Summary: Egypt round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 1 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Seleucid 1 peltasts moved from Antioch to Sidon Seleucid take Sidon from Egypt 2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss Parthia defend with 10 cavalrys Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits 3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits 2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30 Casualties for Seleucid: 5 peltastss Casualties for Parthia: 10 cavalrys Non Combat Move - Seleucid 16 peltastss moved from Pharan to Jerusalem Place Units - Seleucid 2 hoplites and 9 peltastss placed in Antioch 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Parthia : 2.00 Seleucid : 1.50
-
TripleA Turn Summary: Parthia round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Parthia 10 cavalrys and 11 spearmen moved from Seleucia to Hatra 10 cavalrys moved from Hatra to Edessa 1 archer and 1 horsearcher moved from Damascus to Sidon 7 spearmen moved from Emesa to Edessa 2 horsearchers moved from Damascus to Sidon 4 cavalrys moved from Persepolis to Seleucia 2 archers and 5 spearmen moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 17 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Sidon Parthia attack with 1 archer and 3 horsearchers Seleucid defend with 1 peltasts Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2 Casualties for Parthia: 1 archer Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 10 cavalrys and 7 spearmen Seleucid defend with 2 cavalrys and 5 hoplites Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits 2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits 1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits 3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3 Casualties for Parthia: 3 cavalrys and 6 spearmen Casualties for Seleucid: 2 cavalrys and 5 hoplites Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Parthia : -10.50 Seleucid : -0.00
-
TripleA Turn Summary: Numidia round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Numidia 1 spearman and 5 swordmen moved from Cyrene to Paliurus 1 spearman and 1 swordman moved from Berenice to Paliurus 4 cavalrys and 1 swordman moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Paliurus Purchase Units - Numidia Numidia buy 4 cavalrys, 1 spearman and 3 swordmen; Remaining resources: 0 PUs; Combat - Numidia Non Combat Move - Numidia Place Units - Numidia 1 spearman and 3 swordmen placed in Cyrene 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
Carthage when you get the chance
-
TripleA Turn Summary: Carthage round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Carthage 1 cavalry moved from Tarraco to Barcino 4 cavalrys moved from Tolosa to Tarraco 4 cavalrys moved from Toletum to Tarraco 4 cavalrys moved from Corduba to Toletum 16 biremes and 4 triremes moved from SZ 44 to SZ 35 4 hoplites and 4 spearmen moved from Messana to SZ 35 4 hoplites and 4 spearmen moved from SZ 35 to Capua 4 hoplites, 10 spearmen and 1 swordman moved from Cyrene to Paliurus 8 hoplites, 3 spearmen and 5 swordmen moved from Berenice to Paliurus 15 spearmen moved from Leptis Magna to SZ 41 15 spearmen moved from SZ 41 to Cyrene 2 cavalrys moved from Leptis Magna to Paliurus 16 spearmen and 1 swordman moved from Thenae to Sabrata 1 hoplite and 7 spearmen moved from Thapsus to Thenae 1 spearman moved from Carthago to SZ 36 1 bireme and 1 spearman moved from SZ 36 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 3 spearmen moved from Carthago to Thapsus Purchase Units - Carthage Carthage buy 5 cavalrys, 13 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Capua Carthage attack with 4 hoplites and 4 spearmen RomanRepublic defend with 4 forts Carthage roll dice for 4 hoplites and 4 spearmen in Capua, round 2 : 4/8 hits, 2.00 expected hits Units damaged: 4 forts owned by the RomanRepublic RomanRepublic roll dice for 4 forts in Capua, round 2 : 2/4 hits, 2.67 expected hits 2 spearmen owned by the Carthage lost in Capua Carthage roll dice for 4 hoplites and 2 spearmen in Capua, round 3 : 0/6 hits, 1.67 expected hits RomanRepublic roll dice for 4 forts in Capua, round 3 : 4/4 hits, 2.67 expected hits 2 hoplites owned by the Carthage and 2 spearmen owned by the Carthage lost in Capua Carthage roll dice for 2 hoplites in Capua, round 4 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 4 forts in Capua, round 4 : 3/4 hits, 2.67 expected hits 2 hoplites owned by the Carthage lost in Capua RomanRepublic win with 4 forts remaining. Battle score for attacker is -32 Casualties for Carthage: 4 hoplites and 4 spearmen Non Combat Move - Carthage Place Units - Carthage 4 hoplites placed in Messana 5 hoplites placed in Lilybaeum Turning on Edit Mode EDIT: Removing units owned by Carthage from Lilybaeum: 4 spearmen EDIT: Adding units owned by Carthage to Messana: 4 spearmen EDIT: Turning off Edit Mode 4 hoplites placed in Tarraco 5 cavalrys placed in Corduba 2 spearmen and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 88 PUs; end with 88 PUs 4 units repaired.
Combat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 1.00
-
TripleA Turn Summary: RomanRepublic round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - RomanRepublic 10 velitess moved from Logdunum to Burdigala RomanRepublic take Burdigala from Carthage 1 velites moved from Augustoritum to Tolosa 3 cavalrys moved from Massilia to Tolosa 8 legionaires, 2 onagers and 6 velitess moved from Narbo to Barcino 2 cavalrys moved from Vindonissa to Narbo 2 ballistas, 2 legionaires and 4 velitess moved from Vindobona to Lauriacum 1 velites moved from Sirmium to Aemona 7 cavalrys moved from Patavium to Aemona 6 cavalrys, 6 legionaires and 18 velitess moved from Croton to Capua Purchase Units - RomanRepublic RomanRepublic buy 5 cavalrys, 1 fort, 3 legionaires, 1 onager, 1 trireme and 18 velitess; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Lauriacum RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess Neutral defend with 1 cavalry and 3 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Lauriacum, round 2 : 2/8 hits, 3.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Lauriacum, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Lauriacum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 3 velitess in Lauriacum, round 3 : 5/7 hits, 2.83 expected hits Neutral roll dice for 2 swordmen in Lauriacum, round 3 : 2/2 hits, 0.67 expected hits 2 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Lauriacum RomanRepublic loses 0 PUs for violating Lauriacums neutrality. RomanRepublic win, taking Lauriacum from Neutral with 2 ballistas, 2 legionaires and 1 velites remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Barcino RomanRepublic attack with 8 legionaires, 2 onagers and 6 velitess Carthage defend with 1 cavalry RomanRepublic roll dice for 8 legionaires, 2 onagers and 6 velitess in Barcino, round 2 : 6/16 hits, 5.33 expected hits Carthage roll dice for 1 cavalry in Barcino, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Barcino RomanRepublic win, taking Barcino from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Battle in Tolosa RomanRepublic attack with 3 cavalrys and 1 velites Carthage defend with 1 cavalry RomanRepublic roll dice for 3 cavalrys and 1 velites in Tolosa, round 2 : 2/4 hits, 1.17 expected hits Carthage roll dice for 1 cavalry in Tolosa, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Tolosa RomanRepublic win, taking Tolosa from Carthage with 3 cavalrys and 1 velites remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Battle in Aemona RomanRepublic attack with 7 cavalrys and 1 velites Neutral defend with 3 archers, 1 axeman and 2 swordmen RomanRepublic roll dice for 7 cavalrys and 1 velites in Aemona, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona RomanRepublic roll dice for 7 cavalrys in Aemona, round 3 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 archers and 1 swordman in Aemona, round 3 : 3/4 hits, 1.83 expected hits 3 cavalrys owned by the RomanRepublic, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona RomanRepublic roll dice for 4 cavalrys in Aemona, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Aemona, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic and 1 archer owned by the Neutral lost in Aemona RomanRepublic loses 0 PUs for violating Aemonas neutrality. RomanRepublic win, taking Aemona from Neutral with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 4 cavalrys and 1 velites Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 legionaires and 1 onager placed in Massilia 5 cavalrys placed in Arretium 1 fort placed in Croton 1 trireme placed in SZ 28 8 velitess placed in Roma 8 velitess placed in Patavium 2 velitess placed in Tarentum Turn Complete - RomanRepublic RomanRepublic collect 124 PUs; end with 128 PUs
Combat Hit Differential Summary :
Carthage : -0.33 Neutral : 1.50 RomanRepublic : 2.50
-
TripleA Turn Summary: GreekCityStates round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - GreekCityStates 2 cavalrys and 6 hoplites moved from Tarsus to Antioch 2 hoplites and 6 slingerss moved from Attalia to Tarsus 1 archer and 5 slingerss moved from Sardis to Attalia 12 archers moved from Sparta to SZ 67 1 archer moved from Sparta to SZ 67 13 archers, 1 bireme and 4 triremes moved from SZ 67 to SZ 55 13 archers moved from SZ 55 to Paraetonium 3 biremes and 1 trireme moved from SZ 55 to SZ 67 4 biremes and 3 triremes moved from SZ 66 to SZ 67 4 cavalrys moved from Thessalonica to Axiopolis 3 cavalrys moved from Sarmizegetusa to Napoca 3 hoplites moved from Sarmizegetusa to Tyras Purchase Units - GreekCityStates GreekCityStates buy 6 archers and 17 cavalrys; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Antioch GreekCityStates attack with 2 cavalrys and 6 hoplites Seleucid defend with 1 city, 2 hoplites and 9 peltastss GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Antioch, round 2 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 2 hoplites and 9 peltastss in Antioch, round 2 : 4/11 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates, 4 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 4 hoplites in Antioch, round 3 : 0/4 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 3 : 1/7 hits, 1.83 expected hits 1 hoplite owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 3 hoplites in Antioch, round 4 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 4 : 1/7 hits, 1.83 expected hits 1 hoplite owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 2 hoplites in Antioch, round 5 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 5 : 3/7 hits, 1.83 expected hits 2 hoplites owned by the GreekCityStates lost in Antioch Seleucid win with 2 hoplites and 5 peltastss remaining. Battle score for attacker is -30 Casualties for GreekCityStates: 2 cavalrys and 6 hoplites Casualties for Seleucid: 4 peltastss Battle in Napoca GreekCityStates attack with 3 cavalrys Neutral defend with 2 cavalrys GreekCityStates roll dice for 3 cavalrys in Napoca, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Napoca, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Napoca GreekCityStates roll dice for 3 cavalrys in Napoca, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 cavalry in Napoca, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Napoca GreekCityStates loses 0 PUs for violating Napocas neutrality. GreekCityStates win, taking Napoca from Neutral with 3 cavalrys remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta 7 cavalrys placed in Sardis 5 cavalrys placed in Halicarnassus 5 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Seleucid : 1.00 GreekCityStates : -1.67
-
TripleA Turn Summary: Egypt round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Egypt 1 trireme moved from SZ 59 to SZ 58 1 bireme and 1 trireme moved from SZ 58 to SZ 57 1 spearman moved from Hermopolis to Paraetonium 9 spearmen moved from Alexandria to Paraetonium 17 spearmen moved from Memphis to Pharan Egypt take Pharan from Seleucid Purchase Units - Egypt Egypt buy 13 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 4 spearmen placed in Hermopolis Turn Complete - Egypt Egypt collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Seleucid 1 peltasts moved from Antioch to Emesa Seleucid take Emesa from Parthia 1 peltasts moved from Antioch to Damascus Seleucid take Damascus from Parthia 12 peltastss moved from Jerusalem to Sidon 3 peltastss moved from Jerusalem to Sidon Purchase Units - Seleucid Seleucid buy 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 15 peltastss Parthia defend with 3 horsearchers Seleucid roll dice for 15 peltastss in Sidon, round 2 : 4/15 hits, 2.50 expected hits Egypt roll dice for 3 horsearchers in Sidon, round 2 : 1/3 hits, 1.50 expected hits 3 horsearchers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 14 peltastss remaining. Battle score for attacker is 16 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 3 horsearchers Non Combat Move - Seleucid Place Units - Seleucid 11 peltastss placed in Antioch 6 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Egypt : -0.50 Seleucid : 1.50
-
@Whackamatt i do believe this one is done
-
@dawgoneit said in 270 BC - Whack (Roman) vs dawg (Anti):
@Whackamatt i do believe this one is done
yEAH. Go ahead and start a new one whenever you get the chance. No rush.