Here is the initial game file. We need to see who plays what side with a bid first.
270 BC - Whack (Roman) vs dawg (Anti)
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TripleA Turn Summary: Carthage round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Carthage 1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus 8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Sabrata to Leptis Magna 15 spearmen moved from Sabrata to Oea 4 hoplites and 3 spearmen moved from Thapsus to SZ 37 7 spearmen and 1 swordman moved from Thenae to SZ 37 6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39 4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea 10 spearmen moved from Carthago to Thapsus 1 bireme moved from SZ 33 to SZ 36 1 hoplite moved from Lilybaeum to SZ 36 1 hoplite moved from SZ 36 to Carthago 1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34 9 swordmen moved from Messana to SZ 34 3 spearmen moved from Messana to SZ 34 16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35 1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton 8 cavalrys moved from Narbo to Logdunum 1 swordman moved from Narbo to Nemausus 4 swordmen moved from Narbo to Augustoritum 1 cavalry moved from Tolosa to Narbo 2 cavalrys moved from Tolosa to Nemausus 2 cavalrys moved from Tolosa to Logdunum 1 swordman moved from Augustoritum to Logdunum 5 cavalrys moved from Toletum to Tolosa 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Croton Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits Units damaged: 1 fort owned by the RomanRepublic RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits 1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits 1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19 Casualties for Carthage: 4 spearmen Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess Battle in Logdunum Carthage attack with 10 cavalrys and 1 swordman Neutral defend with 3 axemen, 2 barbarians and 1 swordman Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits 2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits 2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum Carthage loses 0 PUs for violating Logdunums neutrality. Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7 Casualties for Carthage: 4 cavalrys Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Battle in Nemausus Carthage attack with 2 cavalrys and 1 swordman RomanRepublic defend with 1 velites Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic lost in Nemausus Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Non Combat Move - Carthage Place Units - Carthage 1 city placed in Syracuse Carthage undo move 1. 1 city placed in Messana 1 city placed in Barcino Carthage undo move 2. 1 city placed in Tarraco 4 cavalrys placed in Corduba 5 spearmen placed in Lilybaeum 6 spearmen and 1 swordman placed in Thapsus 3 spearmen placed in Carthago Turn Complete - Carthage Carthage collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Carthage : 1.50 Neutral : 1.83 RomanRepublic : -0.33 -
TripleA Turn Summary: RomanRepublic round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - RomanRepublic 4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus 5 velitess moved from Verona to Vindonissa 8 velitess moved from Veldidena to Vindonissa 2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum 9 legionaires and 26 velitess moved from Roma to Capua 1 trireme moved from SZ 24 to SZ 25 17 biremes and 4 triremes moved from SZ 21 to SZ 25 1 cavalry moved from Arretium to Capua 3 cavalrys moved from Salapia to Capua 3 onagers and 6 velitess moved from Massilia to Narbo 1 velites moved from Pella to Salonae 1 bireme and 2 triremes moved from SZ 44 to SZ 45 Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 13 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 archers and 1 swordman Battle in Nemausus RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess Carthage defend with 2 cavalrys and 1 swordman RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits 2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 2 velitess Casualties for Carthage: 2 cavalrys and 1 swordman Battle in Aquincum RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess Neutral defend with 3 cavalrys and 2 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral lost in Aquincum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum RomanRepublic loses 0 PUs for violating Aquincums neutrality. RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14 Casualties for Neutral: 3 cavalrys and 2 swordmen Casualties for RomanRepublic: 2 velitess Battle in Narbo RomanRepublic attack with 3 onagers and 6 velitess Carthage defend with 1 cavalry RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Narbo RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 25 1 fort and 5 velitess placed in Tarentum 7 cavalrys placed in Roma RomanRepublic undo move 1. 2 cavalrys placed in Roma 1 bireme and 1 trireme placed in SZ 25 4 legionaires placed in Massilia 2 cavalrys placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 103 PUs; end with 104 PUsCombat Hit Differential Summary :
Carthage : 1.17 Neutral : -1.00 RomanRepublic : -1.33 -
TripleA Turn Summary: GreekCityStates round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum 7 hoplites moved from Sardis to Attalia 3 hoplites moved from Halicarnassus to Attalia 1 hoplite moved from Halicarnassus to Attalia 5 cavalrys moved from Nicopolis to Axiopolis 3 hoplites moved from Odessus to Axiopolis Purchase Units - GreekCityStates GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Axiopolis GreekCityStates attack with 5 cavalrys and 3 hoplites Neutral defend with 2 cavalrys and 3 swordmen GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Axiopolis GreekCityStates loses 0 PUs for violating Axiopoliss neutrality. GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16 Casualties for GreekCityStates: 1 cavalry Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Attalia GreekCityStates attack with 11 hoplites Seleucid defend with 4 cataphracts and 2 hoplites GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits 3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid lost in Attalia GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Attalia GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23 Casualties for GreekCityStates: 3 hoplites Casualties for Seleucid: 4 cataphracts and 2 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta 7 archers placed in Corinth 5 slingerss placed in Halicarnassus 2 cavalrys, 2 hoplites and 1 slingers placed in Sardis Turn Complete - GreekCityStates GreekCityStates collect 85 PUs; end with 86 PUsCombat Hit Differential Summary :
Neutral : -0.67 Seleucid : -1.50 GreekCityStates : 3.00 -
TripleA Turn Summary: Egypt round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Egypt 9 spearmen moved from Alexandria to Paraetonium 1 spearman moved from Hermopolis to Memphis Purchase Units - Egypt Egypt buy 9 spearmen; Remaining resources: 2 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Seleucid 2 cataphracts and 1 cavalry moved from Antioch to Attalia 8 peltastss moved from Jerusalem to Pharan 1 peltasts moved from Antioch to Edessa 2 hoplites and 2 legionaires moved from Edessa to Emesa 2 hoplites and 3 peltastss moved from Antioch to Emesa 2 peltastss moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits 2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits 2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid lost in Emesa 2 hoplites owned by the Seleucid retreated to Antioch Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12 Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss Casualties for Parthia: 3 cavalrys Battle in Attalia Seleucid attack with 2 cataphracts and 1 cavalry GreekCityStates defend with 8 hoplites Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8 Casualties for Seleucid: 2 cataphracts and 1 cavalry Casualties for GreekCityStates: 2 hoplites Non Combat Move - Seleucid Place Units - Seleucid 8 peltastss placed in Jerusalem 2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Parthia : 0.33 Seleucid : -2.33 GreekCityStates : 0.00 -
TripleA Turn Summary: Parthia round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Parthia 1 horsearcher moved from Emesa to Sidon Parthia take Damascus from Seleucid Egypt take Sidon from Seleucid 10 cavalrys moved from Seleucia to Edessa 7 spearmen moved from Hatra to Emesa 2 archers and 5 spearmen moved from Persepolis to Babylon 11 spearmen moved from Babylon to Seleucia 1 horsearcher moved from Sidon to Damascus 1 archer and 2 horsearchers moved from Emesa to Damascus Purchase Units - Parthia Parthia buy 14 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 10 cavalrys in Edessa, round 2 : 2/10 hits, 3.33 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 4 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
Parthia : -1.33 Seleucid : -0.17 -
TripleA Turn Summary: Carthage round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Carthage 4 hoplites and 1 swordman moved from Oea to SZ 39 10 spearmen moved from Oea to SZ 39 6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 39 to SZ 41 4 hoplites, 10 spearmen and 1 swordman moved from SZ 41 to Cyrene 15 spearmen moved from Oea to Leptis Magna 16 spearmen and 1 swordman moved from Thapsus to Thenae 4 swordmen moved from Augustoritum to Narbo 5 cavalrys moved from Tolosa to Narbo 6 cavalrys moved from Logdunum to Narbo 5 cavalrys moved from Toletum to Tolosa 4 cavalrys moved from Corduba to Toletum 16 biremes and 4 triremes moved from SZ 35 to SZ 44 1 hoplite moved from Carthago to Thapsus 1 spearman moved from Carthago to SZ 36 1 spearman moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 8 cavalrys, 8 hoplites and 10 spearmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 11 cavalrys and 4 swordmen RomanRepublic defend with 3 onagers and 6 velitess Carthage roll dice for 11 cavalrys and 4 swordmen in Narbo, round 2 : 4/15 hits, 5.00 expected hits RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 4/9 hits, 3.50 expected hits 4 velitess owned by the RomanRepublic and 4 cavalrys owned by the Carthage lost in Narbo Carthage roll dice for 7 cavalrys and 4 swordmen in Narbo, round 3 : 1/11 hits, 3.67 expected hits RomanRepublic roll dice for 3 onagers and 2 velitess in Narbo, round 3 : 2/5 hits, 2.17 expected hits 1 velites owned by the RomanRepublic and 2 cavalrys owned by the Carthage lost in Narbo Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 4 : 4/9 hits, 3.00 expected hits RomanRepublic roll dice for 3 onagers and 1 velites in Narbo, round 4 : 0/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic and 3 onagers owned by the RomanRepublic lost in Narbo Carthage win, taking Narbo from RomanRepublic with 5 cavalrys and 4 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 6 cavalrys Casualties for RomanRepublic: 3 onagers and 6 velitess Non Combat Move - Carthage Place Units - Carthage 5 spearmen placed in Lilybaeum 4 spearmen placed in Messana Carthage undo move 2. Carthage undo move 1. 4 hoplites placed in Messana 4 hoplites and 1 spearman placed in Lilybaeum 9 spearmen placed in Carthago Carthage undo move 3. 7 spearmen placed in Thapsus 2 spearmen placed in Carthago 4 cavalrys placed in Tarraco 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Carthage : -2.67 RomanRepublic : -1.50 -
TripleA Turn Summary: RomanRepublic round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - RomanRepublic 4 cavalrys, 9 legionaires and 26 velitess moved from Capua to Croton 8 legionaires and 21 velitess moved from Tarentum to Croton 11 velitess moved from Vindonissa to Logdunum 1 velites moved from Nemausus to Augustoritum RomanRepublic take Augustoritum from Carthage 4 legionaires moved from Massilia to Narbo 4 legionaires and 2 onagers moved from Nemausus to Narbo 8 velitess moved from Nemausus to Narbo 2 cavalrys moved from Patavium to Vindonissa 1 velites moved from Salonae to Sirmium 2 ballistas, 2 legionaires and 4 velitess moved from Aquincum to Vindobona 18 biremes and 6 triremes moved from SZ 25 to SZ 28 9 cavalrys moved from Roma to Croton Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 10 cavalrys, 6 legionaires, 1 onager and 2 triremes; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Vindobona RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess Neutral defend with 4 cavalrys and 1 swordman RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 4 cavalrys and 1 swordman in Vindobona, round 2 : 0/5 hits, 1.00 expected hits 3 cavalrys owned by the Neutral lost in Vindobona RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 3 : 2/8 hits, 3.00 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Vindobona, round 3 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Vindobona RomanRepublic loses 0 PUs for violating Vindobonas neutrality. RomanRepublic win, taking Vindobona from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 20 Casualties for Neutral: 4 cavalrys and 1 swordman Battle in Narbo RomanRepublic attack with 8 legionaires, 2 onagers and 8 velitess Carthage defend with 5 cavalrys and 4 swordmen RomanRepublic roll dice for 8 legionaires, 2 onagers and 8 velitess in Narbo, round 2 : 7/18 hits, 5.67 expected hits Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 2 : 1/9 hits, 2.17 expected hits 5 cavalrys owned by the Carthage, 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo RomanRepublic roll dice for 8 legionaires, 2 onagers and 7 velitess in Narbo, round 3 : 7/17 hits, 5.50 expected hits Carthage roll dice for 2 swordmen in Narbo, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo RomanRepublic win, taking Narbo from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 30 Casualties for RomanRepublic: 2 velitess Casualties for Carthage: 5 cavalrys and 4 swordmen Battle in Logdunum RomanRepublic attack with 11 velitess Carthage defend with 1 swordman RomanRepublic roll dice for 11 velitess in Logdunum, round 2 : 2/11 hits, 1.83 expected hits Carthage roll dice for 1 swordman in Logdunum, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Logdunum RomanRepublic win, taking Logdunum from Carthage with 10 velitess remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 1 velites Casualties for Carthage: 1 swordman Battle in Croton RomanRepublic attack with 13 cavalrys, 17 legionaires and 47 velitess Carthage defend with 1 cavalry, 3 spearmen and 20 swordmen RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 47 velitess in Croton, round 2 : 18/77 hits, 17.83 expected hits Carthage roll dice for 1 cavalry, 3 spearmen and 20 swordmen in Croton, round 2 : 8/24 hits, 7.83 expected hits 1 cavalry owned by the Carthage, 8 velitess owned by the RomanRepublic, 14 swordmen owned by the Carthage and 3 spearmen owned by the Carthage lost in Croton RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 39 velitess in Croton, round 3 : 15/69 hits, 16.50 expected hits Carthage roll dice for 6 swordmen in Croton, round 3 : 3/6 hits, 2.00 expected hits 3 velitess owned by the RomanRepublic and 6 swordmen owned by the Carthage lost in Croton RomanRepublic win, taking Croton from Carthage with 13 cavalrys, 17 legionaires and 36 velitess remaining. Battle score for attacker is 60 Casualties for RomanRepublic: 11 velitess Casualties for Carthage: 1 cavalry, 3 spearmen and 20 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme placed in SZ 19 2 triremes placed in SZ 28 3 cavalrys placed in Massilia 7 cavalrys placed in Patavium 6 legionaires and 1 onager placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 113 PUs; end with 115 PUsCombat Hit Differential Summary :
Carthage : 1.00 Neutral : -1.50 RomanRepublic : 0.67 -
TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - GreekCityStates 6 hoplites moved from Attalia to Tarsus 2 cavalrys moved from Sardis to Tarsus 6 archers moved from Sparta to SZ 67 6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55 6 archers moved from SZ 55 to Paraetonium 2 triremes moved from SZ 55 to SZ 67 5 slingerss moved from Halicarnassus to Attalia 2 hoplites and 1 slingers moved from Sardis to Attalia 4 biremes and 3 triremes moved from SZ 65 to SZ 66 7 archers moved from Corinth to Sparta 4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa Purchase Units - GreekCityStates GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tarsus GreekCityStates attack with 2 cavalrys and 6 hoplites Seleucid defend with 2 peltastss GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits 2 peltastss owned by the Seleucid lost in Tarsus GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4 Casualties for Seleucid: 2 peltastss Battle in Sarmizegetusa GreekCityStates attack with 4 cavalrys and 3 hoplites Neutral defend with 1 axeman and 1 swordman GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality. GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme and 2 triremes placed in SZ 67 6 archers placed in Sparta 1 archer and 5 slingerss placed in Sardis 4 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 91 PUs; end with 92 PUsCombat Hit Differential Summary :
Neutral : 0.50 Seleucid : -0.33 GreekCityStates : 5.00 -
TripleA Turn Summary: Egypt round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 1 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Seleucid 1 peltasts moved from Antioch to Sidon Seleucid take Sidon from Egypt 2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss Parthia defend with 10 cavalrys Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits 3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits 2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30 Casualties for Seleucid: 5 peltastss Casualties for Parthia: 10 cavalrys Non Combat Move - Seleucid 16 peltastss moved from Pharan to Jerusalem Place Units - Seleucid 2 hoplites and 9 peltastss placed in Antioch 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Parthia : 2.00 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Parthia 10 cavalrys and 11 spearmen moved from Seleucia to Hatra 10 cavalrys moved from Hatra to Edessa 1 archer and 1 horsearcher moved from Damascus to Sidon 7 spearmen moved from Emesa to Edessa 2 horsearchers moved from Damascus to Sidon 4 cavalrys moved from Persepolis to Seleucia 2 archers and 5 spearmen moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 17 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Sidon Parthia attack with 1 archer and 3 horsearchers Seleucid defend with 1 peltasts Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2 Casualties for Parthia: 1 archer Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 10 cavalrys and 7 spearmen Seleucid defend with 2 cavalrys and 5 hoplites Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits 2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits 1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits 3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3 Casualties for Parthia: 3 cavalrys and 6 spearmen Casualties for Seleucid: 2 cavalrys and 5 hoplites Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Parthia : -10.50 Seleucid : -0.00 -
TripleA Turn Summary: Numidia round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Numidia 1 spearman and 5 swordmen moved from Cyrene to Paliurus 1 spearman and 1 swordman moved from Berenice to Paliurus 4 cavalrys and 1 swordman moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Paliurus Purchase Units - Numidia Numidia buy 4 cavalrys, 1 spearman and 3 swordmen; Remaining resources: 0 PUs; Combat - Numidia Non Combat Move - Numidia Place Units - Numidia 1 spearman and 3 swordmen placed in Cyrene 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
-
Carthage when you get the chance
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TripleA Turn Summary: Carthage round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Carthage 1 cavalry moved from Tarraco to Barcino 4 cavalrys moved from Tolosa to Tarraco 4 cavalrys moved from Toletum to Tarraco 4 cavalrys moved from Corduba to Toletum 16 biremes and 4 triremes moved from SZ 44 to SZ 35 4 hoplites and 4 spearmen moved from Messana to SZ 35 4 hoplites and 4 spearmen moved from SZ 35 to Capua 4 hoplites, 10 spearmen and 1 swordman moved from Cyrene to Paliurus 8 hoplites, 3 spearmen and 5 swordmen moved from Berenice to Paliurus 15 spearmen moved from Leptis Magna to SZ 41 15 spearmen moved from SZ 41 to Cyrene 2 cavalrys moved from Leptis Magna to Paliurus 16 spearmen and 1 swordman moved from Thenae to Sabrata 1 hoplite and 7 spearmen moved from Thapsus to Thenae 1 spearman moved from Carthago to SZ 36 1 bireme and 1 spearman moved from SZ 36 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 3 spearmen moved from Carthago to Thapsus Purchase Units - Carthage Carthage buy 5 cavalrys, 13 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Capua Carthage attack with 4 hoplites and 4 spearmen RomanRepublic defend with 4 forts Carthage roll dice for 4 hoplites and 4 spearmen in Capua, round 2 : 4/8 hits, 2.00 expected hits Units damaged: 4 forts owned by the RomanRepublic RomanRepublic roll dice for 4 forts in Capua, round 2 : 2/4 hits, 2.67 expected hits 2 spearmen owned by the Carthage lost in Capua Carthage roll dice for 4 hoplites and 2 spearmen in Capua, round 3 : 0/6 hits, 1.67 expected hits RomanRepublic roll dice for 4 forts in Capua, round 3 : 4/4 hits, 2.67 expected hits 2 hoplites owned by the Carthage and 2 spearmen owned by the Carthage lost in Capua Carthage roll dice for 2 hoplites in Capua, round 4 : 0/2 hits, 0.67 expected hits RomanRepublic roll dice for 4 forts in Capua, round 4 : 3/4 hits, 2.67 expected hits 2 hoplites owned by the Carthage lost in Capua RomanRepublic win with 4 forts remaining. Battle score for attacker is -32 Casualties for Carthage: 4 hoplites and 4 spearmen Non Combat Move - Carthage Place Units - Carthage 4 hoplites placed in Messana 5 hoplites placed in Lilybaeum Turning on Edit Mode EDIT: Removing units owned by Carthage from Lilybaeum: 4 spearmen EDIT: Adding units owned by Carthage to Messana: 4 spearmen EDIT: Turning off Edit Mode 4 hoplites placed in Tarraco 5 cavalrys placed in Corduba 2 spearmen and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 88 PUs; end with 88 PUs 4 units repaired.Combat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 1.00 -
TripleA Turn Summary: RomanRepublic round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - RomanRepublic 10 velitess moved from Logdunum to Burdigala RomanRepublic take Burdigala from Carthage 1 velites moved from Augustoritum to Tolosa 3 cavalrys moved from Massilia to Tolosa 8 legionaires, 2 onagers and 6 velitess moved from Narbo to Barcino 2 cavalrys moved from Vindonissa to Narbo 2 ballistas, 2 legionaires and 4 velitess moved from Vindobona to Lauriacum 1 velites moved from Sirmium to Aemona 7 cavalrys moved from Patavium to Aemona 6 cavalrys, 6 legionaires and 18 velitess moved from Croton to Capua Purchase Units - RomanRepublic RomanRepublic buy 5 cavalrys, 1 fort, 3 legionaires, 1 onager, 1 trireme and 18 velitess; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Lauriacum RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess Neutral defend with 1 cavalry and 3 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Lauriacum, round 2 : 2/8 hits, 3.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Lauriacum, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Lauriacum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 3 velitess in Lauriacum, round 3 : 5/7 hits, 2.83 expected hits Neutral roll dice for 2 swordmen in Lauriacum, round 3 : 2/2 hits, 0.67 expected hits 2 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Lauriacum RomanRepublic loses 0 PUs for violating Lauriacums neutrality. RomanRepublic win, taking Lauriacum from Neutral with 2 ballistas, 2 legionaires and 1 velites remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Barcino RomanRepublic attack with 8 legionaires, 2 onagers and 6 velitess Carthage defend with 1 cavalry RomanRepublic roll dice for 8 legionaires, 2 onagers and 6 velitess in Barcino, round 2 : 6/16 hits, 5.33 expected hits Carthage roll dice for 1 cavalry in Barcino, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Barcino RomanRepublic win, taking Barcino from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Battle in Tolosa RomanRepublic attack with 3 cavalrys and 1 velites Carthage defend with 1 cavalry RomanRepublic roll dice for 3 cavalrys and 1 velites in Tolosa, round 2 : 2/4 hits, 1.17 expected hits Carthage roll dice for 1 cavalry in Tolosa, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Tolosa RomanRepublic win, taking Tolosa from Carthage with 3 cavalrys and 1 velites remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Battle in Aemona RomanRepublic attack with 7 cavalrys and 1 velites Neutral defend with 3 archers, 1 axeman and 2 swordmen RomanRepublic roll dice for 7 cavalrys and 1 velites in Aemona, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona RomanRepublic roll dice for 7 cavalrys in Aemona, round 3 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 archers and 1 swordman in Aemona, round 3 : 3/4 hits, 1.83 expected hits 3 cavalrys owned by the RomanRepublic, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona RomanRepublic roll dice for 4 cavalrys in Aemona, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Aemona, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic and 1 archer owned by the Neutral lost in Aemona RomanRepublic loses 0 PUs for violating Aemonas neutrality. RomanRepublic win, taking Aemona from Neutral with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 4 cavalrys and 1 velites Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 legionaires and 1 onager placed in Massilia 5 cavalrys placed in Arretium 1 fort placed in Croton 1 trireme placed in SZ 28 8 velitess placed in Roma 8 velitess placed in Patavium 2 velitess placed in Tarentum Turn Complete - RomanRepublic RomanRepublic collect 124 PUs; end with 128 PUsCombat Hit Differential Summary :
Carthage : -0.33 Neutral : 1.50 RomanRepublic : 2.50 -
TripleA Turn Summary: GreekCityStates round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - GreekCityStates 2 cavalrys and 6 hoplites moved from Tarsus to Antioch 2 hoplites and 6 slingerss moved from Attalia to Tarsus 1 archer and 5 slingerss moved from Sardis to Attalia 12 archers moved from Sparta to SZ 67 1 archer moved from Sparta to SZ 67 13 archers, 1 bireme and 4 triremes moved from SZ 67 to SZ 55 13 archers moved from SZ 55 to Paraetonium 3 biremes and 1 trireme moved from SZ 55 to SZ 67 4 biremes and 3 triremes moved from SZ 66 to SZ 67 4 cavalrys moved from Thessalonica to Axiopolis 3 cavalrys moved from Sarmizegetusa to Napoca 3 hoplites moved from Sarmizegetusa to Tyras Purchase Units - GreekCityStates GreekCityStates buy 6 archers and 17 cavalrys; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Antioch GreekCityStates attack with 2 cavalrys and 6 hoplites Seleucid defend with 1 city, 2 hoplites and 9 peltastss GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Antioch, round 2 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 2 hoplites and 9 peltastss in Antioch, round 2 : 4/11 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates, 4 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 4 hoplites in Antioch, round 3 : 0/4 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 3 : 1/7 hits, 1.83 expected hits 1 hoplite owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 3 hoplites in Antioch, round 4 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 4 : 1/7 hits, 1.83 expected hits 1 hoplite owned by the GreekCityStates lost in Antioch GreekCityStates roll dice for 2 hoplites in Antioch, round 5 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites and 5 peltastss in Antioch, round 5 : 3/7 hits, 1.83 expected hits 2 hoplites owned by the GreekCityStates lost in Antioch Seleucid win with 2 hoplites and 5 peltastss remaining. Battle score for attacker is -30 Casualties for GreekCityStates: 2 cavalrys and 6 hoplites Casualties for Seleucid: 4 peltastss Battle in Napoca GreekCityStates attack with 3 cavalrys Neutral defend with 2 cavalrys GreekCityStates roll dice for 3 cavalrys in Napoca, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Napoca, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Napoca GreekCityStates roll dice for 3 cavalrys in Napoca, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 cavalry in Napoca, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Napoca GreekCityStates loses 0 PUs for violating Napocas neutrality. GreekCityStates win, taking Napoca from Neutral with 3 cavalrys remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta 7 cavalrys placed in Sardis 5 cavalrys placed in Halicarnassus 5 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Neutral : -0.50 Seleucid : 1.00 GreekCityStates : -1.67 -
TripleA Turn Summary: Egypt round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Egypt 1 trireme moved from SZ 59 to SZ 58 1 bireme and 1 trireme moved from SZ 58 to SZ 57 1 spearman moved from Hermopolis to Paraetonium 9 spearmen moved from Alexandria to Paraetonium 17 spearmen moved from Memphis to Pharan Egypt take Pharan from Seleucid Purchase Units - Egypt Egypt buy 13 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 4 spearmen placed in Hermopolis Turn Complete - Egypt Egypt collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14 Combat Move - Seleucid 1 peltasts moved from Antioch to Emesa Seleucid take Emesa from Parthia 1 peltasts moved from Antioch to Damascus Seleucid take Damascus from Parthia 12 peltastss moved from Jerusalem to Sidon 3 peltastss moved from Jerusalem to Sidon Purchase Units - Seleucid Seleucid buy 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 15 peltastss Parthia defend with 3 horsearchers Seleucid roll dice for 15 peltastss in Sidon, round 2 : 4/15 hits, 2.50 expected hits Egypt roll dice for 3 horsearchers in Sidon, round 2 : 1/3 hits, 1.50 expected hits 3 horsearchers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 14 peltastss remaining. Battle score for attacker is 16 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 3 horsearchers Non Combat Move - Seleucid Place Units - Seleucid 11 peltastss placed in Antioch 6 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Egypt : -0.50 Seleucid : 1.50 -
@Whackamatt i do believe this one is done





