Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
coming up saturday morning. sorry for my slow play
Ingen fara. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 bombers moved from India to Northwest Persia
1 submarine moved from 99 Sea Zone to 96 Sea Zone
4 fighters moved from 99 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
Americans attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Northwest Persia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 99 Sea Zone to 92 Sea Zone
4 fighters moved from 96 Sea Zone to 92 Sea Zone
1 aaGun, 3 infantry, 1 marine and 1 mech_infantry moved from Greece to Bulgaria
1 bomber moved from United Kingdom to Syria
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from Northwest Persia to Syria
1 bomber moved from Northwest Persia to Syria
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Iraq
2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,3,1,3,5,4,5,2,1,5,5
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour moved from Greece to Romania
British take Romania from Germans
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 bomber moved from Yunnan to India
1 aaGun, 3 artilleries, 1 bomber and 19 infantry moved from India to Burma
1 bomber moved from Burma to India
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 99 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 fighters and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Syria to Northwest Persia
1 fighter moved from Greece to Syria
1 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Syria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 submarines placed in 71 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,1,4,5,1,5,1,3,5,5
British collect 29 PUs (7 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
British : -0,50
Americans : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Novgorod to Greece
Combat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits, 0,17 expected hits
Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Greece causes 3 damage total.
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
1 armour moved from Tunisia to Libya
2 artilleries and 6 infantry moved from Tunisia to Libya
1 infantry moved from Tambov to Samara
2 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0,17
Italians : 0,17
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 21 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Romania
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
1 bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win, taking Scotland from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 4/5 hits, 2,17 expected hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 armour moved from Rostov to Bryansk
3 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Romania to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from Western Ukraine to Bryansk
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
Place Units - Germans
2 transports placed in 110 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Germany
Germans undo move 7.
1 infantry placed in France
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 6.
6 infantry placed in Western Germany
1 artillery placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : 0,50
Americans : 0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 infantry moved from Urals to Timguska
3 fighters and 1 tactical_bomber moved from Russia to Timguska
12 infantry moved from Amur to Siberia
Combat - Russians
Battle in Timguska
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Timguska, round 2 : 4/8 hits, 2,83 expected hits
Japanese roll dice for 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Siberia
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Siberia, round 2 : 0/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 11 infantry in Siberia, round 3 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Siberia
1 armour and 5 mech_infantrys moved from Russia to Urals
3 fighters and 1 tactical_bomber moved from Timguska to Urals
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
7 fighters and 7 tactical_bombers moved from 43 Sea Zone to Sumatra
2 battleships moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Tsinghai to Novosibirsk
5 artilleries and 5 infantry moved from Tsinghai to Novosibirsk
3 armour moved from Tsinghai to Novosibirsk
1 armour moved from Kansu to Novosibirsk
2 bombers moved from Kweichow to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Midway
Battle in Wake Island
Battle in Sumatra
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Sumatra from Americans with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour, 5 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour, 5 artilleries and 7 infantry in Novosibirsk, round 2 : 7/16 hits, 5,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from India to Kweichow
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 artillery and 5 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
7 fighters and 7 tactical_bombers moved from Sumatra to 41 Sea Zone
8 carriers, 3 destroyers and 1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
2 carriers and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0,33
AA fire in India : : -0,33
Russians : -0,33
Japanese : 2,00
i need to think about this for another day
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
i need to think about this for another day
Feel free.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 bombers moved from Syria to 41 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
any special requirements before I go ahead? Or simply just max defense for both big battles?
Can’t say actually. Depends on hits.
I had planned to put a des in the way in sz104, but missed it during NCM.
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
Can’t say actually. Depends on hits.
I had planned to put a des in the way in sz104, but missed it during NCM.
ok, so you want to do round by round then?
are you free now?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 bombers moved from Syria to 41 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Germans : 1,33
Americans : 2,50
0 sub hits and 6 other hits in 110
What I’d like is to be able to put that des as a blocker.
But I don’t think you’ll go there, so just go max def.
I think it is difficult to accept this given you have had many options to edit this after Germanys round. If you like you can hear with other people/moderators on what the common courtesy is in these situations. I can hold on
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
I think it is difficult to accept this given you have had many options to edit this after Germanys round. If you like you can hear with other people/moderators on what the common courtesy is in these situations. I can hold on
Typically, once the next opposing force moves, going back to edit is at the sole discretion of your opponent, unless an agreement has been made beforehand. As an FYI…I wouldn’t be agreeable to allowing this edit.
No, I agree with this. It’s my own fault. I miss many things. My problem.
So I just put forth the question, but will not push it one inch.